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I recently aquired another copy of Ca$h N Gunz 1st ed that has all the parts except four of the foam guns, so now I have 8 guns. What do people think I should do to put the game up to 8 players? I was thinking add six $5k, six $10k, and four $20k from the second set to keep the money ratio roughly the same, and deal out seven bills each round. Otherwise play as normal. It'll probably be more bloody but eh
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# ? Dec 28, 2015 22:34 |
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# ? May 14, 2024 20:52 |
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ThisIsNoZaku posted:Aerosol explosives? I blame SwiftKey.
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# ? Dec 28, 2015 22:35 |
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Rocko Bonaparte posted:What do people think of Artipia Games generally? Archon is pretty cool, it's a card driven worker placement with variable power workers. Among the Stars is a decent enough drafting game, I've only played it a couple of times though.
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# ? Dec 28, 2015 22:37 |
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Any word on how good / bad / meh Tail Feathers is? I love the theme, but apparently Mice and Mystics was average at best so I’m hesitant about this one.
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# ? Dec 28, 2015 23:01 |
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Chill la Chill posted:Ooh looks neat. homullus posted:The people I play games with the most IRL do not like Space Alert. I had planned to PnP Final Attack, but that now seems like a lot of effort for something that might fizzle. If I recall, they're different enough that they might like it, but AMooseDoesStuff posted:I'm pretty sure BL's goal was to make a board game that'd be impossible to recreate in video game format, so there were lots of things like "You must point at the person you're talking to" or "hold onto the box at all times" and etc effects. Not to mention the game was realtime. It'd be like trying to PBP Space Alert. Chomp8645 posted:Final Attack 2015 End of Year Status: Not dead. As it stands, I've just been, well, working at my lovely day job and saving cash. It's really pathetic, but it's all I can do outside of loans with exorbitant rates. The upside is that I've had plenty of time to clean up the rougher edges of the game, make the economically sound but less fun parts of the game way more fun, set up cool rewards for the upcoming campaign, and even work on content reserved for the sequel/expansion pack. I've also worked on my other games (including putting a few projects to bed forever and bringing a couple projects from the grave), to the point where I have a good roadmap of what to do with any extra money leftover from a successful campaign, unlike apparently literally every other board game company except CGE.
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# ? Dec 29, 2015 00:03 |
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That's awesome BL, you know that I'll back it as soon as it becomes available, I can't wait Also, Ships, the new Wallace game. I love Automobile so is it any good?
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# ? Dec 29, 2015 00:10 |
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Broken Loose posted:The upside is that I've had plenty of time to clean up the rougher edges of the game, make the economically sound but less fun parts of the game way more fun, set up cool rewards for the upcoming campaign, and even work on content reserved for the sequel/expansion pack. I've also worked on my other games (including putting a few projects to bed forever and bringing a couple projects from the grave), to the point where I have a good roadmap of what to do with any extra money leftover from a successful campaign, unlike apparently literally every other board game company except CGE. Are you still working on the Castlevania 3v1 game? Definitely looking forward to that if you can ever get it off the ground.
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# ? Dec 29, 2015 00:11 |
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Broken Loose posted:This is absolutely true. I attempted to make the game Tabletop Simulator-proof. Why?
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# ? Dec 29, 2015 00:17 |
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taser rates posted:Are you still working on the Castlevania 3v1 game? Definitely looking forward to that if you can ever get it off the ground. Castlemania will be Xv1, where X currently is 1-4. I think if I made the Boss Team any larger then things would get unwieldy. Prototyping it got too pricey (and the VASSAL version too much a pain in the rear end) and I put the project on pause a couple months ago. I still love it and am gonna flesh out a ton of progress on it probably in January. It's currently a complete set of rules and a bunch of unbalanced components. My primary other project right now is The Crane Problem, which actually started as a discussion here a couple years back. It's an economic engine Euro simulator type deal A while back, I read an article about how board games were the last bastion of face-to-face on the couch gaming, like Goldeneye and such used to be. I thought really long and hard about it and tried to see how far FA! (which was in alpha at the time) could push the medium, so to speak. Making it virtual tabletop-proof was actually just a side effect; the intended goal was to make a game that did things only a board game could do. Broken Loose fucked around with this message at 00:21 on Dec 29, 2015 |
# ? Dec 29, 2015 00:18 |
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When is the poop jacuzzi Kickstarter happening
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# ? Dec 29, 2015 00:34 |
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CodfishCartographer posted:When is the poop jacuzzi Kickstarter happening it would just be a reskin of skull
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# ? Dec 29, 2015 00:42 |
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Tekopo posted:Also, Ships, the new Wallace game. I love Automobile so is it any good? Yeah if you like spending 75% of the game time for 25% of the points, I thought it was pretty bad. You do all this stuff, but really it's the last 10 minutes that mean anything. I'm selling mine. Yes there's a way to avoid this but it basically requires meta gaming to make sure you don't get to the end point on the map.
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# ? Dec 29, 2015 01:07 |
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You know your Wallaces Lorini so I guess I'll give it a miss. It's a shame cause automobile just works so well for me.
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# ? Dec 29, 2015 02:39 |
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drat you Lorini. I bought Ships based partially on your initial enthusiasm! :S
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# ? Dec 29, 2015 03:21 |
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I love Lorini, I've gotten a lot of mileage out of her copy of Nippon.
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# ? Dec 29, 2015 03:30 |
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Broken Loose posted:My primary other project right now is The Crane Problem, which actually started as a discussion here a couple years back. It's an economic engine Euro simulator type deal That's...abjectly awful, Bloosey. Made worse by the fact that I was actually born and raised an hour outside of Wichita. You should clearly be disposing of the people and making room for the cranes. You'd get a much nicer city.
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# ? Dec 29, 2015 03:47 |
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Weren't people saying there was a Codenames VASSAL mod? I don't see it anywhere on their site.
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# ? Dec 29, 2015 05:58 |
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Broken Loose posted:A while back, I read an article about how board games were the last bastion of face-to-face on the couch gaming, like Goldeneye and such used to be. I thought really long and hard about it and tried to see how far FA! (which was in alpha at the time) could push the medium, so to speak. Making it virtual tabletop-proof was actually just a side effect; the intended goal was to make a game that did things only a board game could do. Seems if you try to do one of these you'll get the other anyway?
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# ? Dec 29, 2015 07:28 |
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Countblanc posted:Weren't people saying there was a Codenames VASSAL mod? I don't see it anywhere on their site. https://boardgamegeek.com/filepage/123179/codenames-demo-vassal
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# ? Dec 29, 2015 08:00 |
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Keep Talking And Nobody Explodes was a riot. I had great fun with it last night
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# ? Dec 29, 2015 08:40 |
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Gave Codenames another spin without two of my friends who have quite an overbearing personality and hate effort in games and it was an absolute blast. My spymaster is a hardcore Marxist and gave the clue "enemy 2", which allowed us to win after I named "Capital" and "Police".
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# ? Dec 29, 2015 08:53 |
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I am a Tabletop Simulator hater, seeing as it does nothing VASSAL can't do aside from monkeycheese (FYI this word is no longer underlined by my Firefox spellchecker) and costs money, so when a Steam acquaintance of mine tried to get me in on a four-pack of those, I indignantly told him to stuff it. His response was "BUT VASSAL DOESN'T HAVE MGS-THEMED RISK!"
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# ? Dec 29, 2015 10:15 |
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I love when people argue that Arkham Horror is a tactical game full of suspense instead of a gigantic luck based clusterfuck.
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# ? Dec 29, 2015 12:07 |
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At tonight's game meetup met someone so scarred by dice that he refuses to touch Roll for the Galaxy.
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# ? Dec 29, 2015 12:14 |
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plester1 posted:I got Mysterium and Blood Rage for xmas. Any first-timer tips for these games, like rules that often get missed? Easily missed Mysterium rules: - the v/x tokens don't always come back to you after use. I think you only get them back if you guess correctly. - when someone guesses their object correctly and their pawn is put on the final board, they get clairvoyance points (or whatever those are called) equal to the remaining hours on the clock - when the ghost uses a crow, he doesn't have to dump his full hand, he can choose how many cards to discard. He then draws back up to 7. - ghost discards are not public information (you can houserule this to play with difficulty level) House rule we did after a couple of plays: We don't use the timer, but we do have the dream cards all revealed at the same time. We originally didn't, but our players were too tempted to do implied communication. (i.e. one player goes "oh boy it's one of these two guys for sure, if only I got some dream card with metal on it, then it would be obvious!"...ghost hands him a card full of nuts and bolts)
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# ? Dec 29, 2015 12:30 |
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Ha ha, this is too perfect
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# ? Dec 29, 2015 17:11 |
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"If you play a game of CE that isn't amazing, it's the fault of one of the players, not the fault of the game. The game is perfect." JFC
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# ? Dec 29, 2015 17:30 |
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Some Numbers posted:"If you play a game of CE that isn't amazing, it's the fault of one of the players, not the fault of the game. The game is perfect." This is unironically true of space alert though
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# ? Dec 29, 2015 17:32 |
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Lottery of Babylon posted:This is unironically true of space alert though 90% of the population would say 90% of the games discussed here are "too hard," I think we can all agree that those people are normie scum.
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# ? Dec 29, 2015 17:43 |
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Bottom Liner posted:Congratulations, you ruined something beautiful. I'm here to serve.
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# ? Dec 29, 2015 17:51 |
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PerniciousKnid posted:90% of the population would say 90% of the games discussed here are "too hard," I think we can all agree that those people are normie scum. I'm always super wary of introducing "normies" to board games, because for every successful convert, I have half a dozen who say "Coup is a badly designed awful game, let's play Monopoly."
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# ? Dec 29, 2015 17:52 |
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Scyther posted:Ha ha, this is too perfect I was at the local board game store up here yesterday, I was disappointed to find them sold out of Cosmic Encounter. I really want to play this game, I bet the sorts of people I play with would love it. They were also sold out of Fields of Fire, Space Empires 4X, and the first Twilight Imperium expansion. I had to be content with the France and Belgium deck for Agricola, which I got for $15, way cheaper than I have ever seen it online.
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# ? Dec 29, 2015 17:52 |
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The dumbest thing
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# ? Dec 29, 2015 18:03 |
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why
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# ? Dec 29, 2015 18:16 |
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Elysium posted:I'm here to serve. Huh, you at least picked ones with lots of double meanings. Edit: because there is so much overlap in meanings, that is a really tough board. Jimbozig fucked around with this message at 18:21 on Dec 29, 2015 |
# ? Dec 29, 2015 18:17 |
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Jimbozig posted:Huh, you at least picked ones with lots of double meanings. I like to think he spent a lot of time and sweat on this project. Edit: 4am, Elysium wakes suddenly. "Pussy!" He scribbles furiously on the notepad on his night stand, smiles slightly, and lays back down to a satisfied sleep. PerniciousKnid fucked around with this message at 18:25 on Dec 29, 2015 |
# ? Dec 29, 2015 18:22 |
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Jimbozig posted:Huh, you at least picked ones with lots of double meanings. Possibly my mind isn't dirty enough, but most of them seem to have a single NSFW meaning, which is missing the point of Codenames completely. You could make a version that uses only names of one-word TV shows, too, and be
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# ? Dec 29, 2015 18:23 |
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Elysium posted:I'm here to serve. If you can't make Codenames dirty out of the box, you're just not trying hard enough.
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# ? Dec 29, 2015 18:27 |
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Seriously, I can't get over how loving bad that is. That is worse than all of Rutibex's posts combined. I hope Vlaada murders you.
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# ? Dec 29, 2015 18:28 |
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# ? May 14, 2024 20:52 |
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Elysium posted:I'm here to serve. "Your mom - 25"
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# ? Dec 29, 2015 18:28 |