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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

GFBeach posted:

I just started playing this game yesterday and I think I've got a pretty good grasp on the primary mechanics, but there're a couple of things that have me scratching my head.

1) Elma's and Lin's attack power are both wayyyy higher (2-3x) than my protagonist, even when equipped with similar-level gear. Is it because they're farther along on their class tree? Elma's starting gear seems to come with a lot of damage buffs but the discrepancy still seems alarming.

2) When buying weapons at the Armory Avenue kiosk, I feel like I must be misunderstanding something. Weapons in a similar level bracket often have a regular and a "II" variant (e.g. 'name of weapon', 'name of weapon II'), and the regular version seems just straight-up better as they come with a damage+ bonus (reporting better overall damage for its range type) whereas the II variant lacks the damage+ skill (thus lower overall damage) but has an accuracy bonus. Why do these II variants cost a lot more if, at least at first glance, they seem objectively worse?

When you max out Drifter, try the top line of classes. You do some great damage with the longsword and assault rifle, along with some pretty beefy damage Arts.

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Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Neddy Seagoon posted:

There's a pre-requisite quest of setting up some automated security droids for the Biahno Water Treatment Plant. It starts in the Outfitters Test Hangar with Ton'Celeg. The Haywire Quest itself is available at that location from Rosie. It might only be at night, but that's when I found it.

Oh, right, I did that prerequisite, I never thought to head back to there though. I'll check it out soon.

Louisgod
Sep 25, 2003

Always Watching
Bread Liar
I'm ready to get my skell license, am level 27 and have $2.1m at my disposal. What's the best bang for my buck? Alternatively, should I wait to buy something until I'm level 30 or have more money?

E: god I love the stupid owl horn enemies.

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Louisgod posted:

I'm ready to get my skell license, am level 27 and have $2.1m at my disposal. What's the best bang for my buck? Alternatively, should I wait to buy something until I'm level 30 or have more money?

E: god I love the stupid owl horn enemies.

You get a lovely level 20 one for free, everything else is level 30 or over, so you don't have much choice, you know?

FeyerbrandX
Oct 9, 2012

I still have conflicted feelings about vuvuzela birds. On one hand, gently caress vuvuzelas. On the other hand, they do some weird poo poo on the field when they aren't trying to box your ears off.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Louisgod posted:

I'm ready to get my skell license, am level 27 and have $2.1m at my disposal. What's the best bang for my buck? Alternatively, should I wait to buy something until I'm level 30 or have more money?

E: god I love the stupid owl horn enemies.

Save up for either the most expensive one if you like melee or the third most expensive if you like ranged.

Louisgod
Sep 25, 2003

Always Watching
Bread Liar

TurnipFritter posted:

You get a lovely level 20 one for free, everything else is level 30 or over, so you don't have much choice, you know?

Nice, I'll roll the piece of poo poo my dads give me until I hit 30.

Suaimhneas
Nov 19, 2005

That's how you get tinnitus

Honkbirds are great and I won't hear a word said against them

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Louisgod posted:

I'm ready to get my skell license, am level 27 and have $2.1m at my disposal. What's the best bang for my buck? Alternatively, should I wait to buy something until I'm level 30 or have more money?

E: god I love the stupid owl horn enemies.

Just get yourself an Amdusias. The E-Scythe is hilariously overpowered if you can smash someone from behind with it, and the Skell itself gets some great melee damage bonuses.

Yakiniku Teishoku
Mar 16, 2011

Peace On Egg
Look at me getting all teary-eyed over this stupid Here Come the Brides quest

Also yeah honkbirds really are the best between their totem poles and auravis worship and running in circles and mysterious rituals

Dresh
Jun 15, 2008

hrmph.

Tipme posted:

it's 80%


Actually it's just 60 for Mia, I've done it before myself. When she is recruited she'll be hanging out on the Ma-non ship just outside the entrance to the starboard side.

chumbler
Mar 28, 2010

Suaimhneas posted:

Honkbirds are great and I won't hear a word said against them

Three honkybirds stacked on top of each other hosed me up once, but I couldn't stay mad.

GreenBuckanneer
Sep 15, 2007

Tipme posted:

it's 80%

It's 65% and defian downfall completed. Prima is wrong.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

GreenBuckanneer posted:

It's 65% and defian downfall completed. Prima is wrong.

Welp. Either I'm getting Mia post-game or Chapter 12 is not happening for a while.

chumbler
Mar 28, 2010

After watching Star Wars I now just imagine a Chewbacca roar whenever my silent protagonist is supposed to have said something.

Suspicious Cook
Oct 9, 2012

Onward to burgers!
I want our protagonist to pantomime everything like Mario in SMRPG.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

chumbler posted:

After watching Star Wars I now just imagine a Chewbacca roar whenever my silent protagonist is supposed to have said something.

I assume my guy is constantly swearing like a british chav or geordie due to having the Classic voice.

"Mate you wants be a fookin tough warri'r? Well get right 'ard and come at me, ya scav!"

The Taint Reaper
Sep 4, 2012

by Shine
Oh wow that green Orb in Sylvalum is the best kept easy mode secret in the entire game. All you have to do is go inside the orb entrance, which is located on the side and you'll see a huge pillar.

The Taint Reaper fucked around with this message at 07:14 on Dec 30, 2015

Endorph
Jul 22, 2009

does anyone know where to find the pedophilia shitcore for my mech

Infinity Gaia
Feb 27, 2011

a storm is coming...

Endorph posted:

does anyone know where to find the pedophilia shitcore for my mech

The Silver Vita Core? Either ticket it or fight the Vita time attack x1000000 until it deigns to drop some for you.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
So, now I've just beat chapter 5 and gotten the Nopon Merchants up and running. I have a bunch of quests popping up and another question for the vets.

What elements are best against what? I have no idea other than Thermal vs. Theroids (still not sure what those are) and Gravity vs. mechs, which flavor text tells you. Phys, Electric, Ether and Beam though? No clue.

Also, I'm now a bit conflicted on working on side missions vs advancing the story. I want to recruit people and maybe do some affinity missions, but if I blitz chapter 6 I can get my Skell. Right now I think I'll go with a few normal missions and a few affinity missions before forging on so I can explore Mira in style.

PRADA SLUT
Mar 14, 2006

Inexperienced,
heartless,
but even so
You can do every mission in the postgame, if it helps.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
Any tips on how to defeat the Vita?

PRADA SLUT
Mar 14, 2006

Inexperienced,
heartless,
but even so

punk rebel ecks posted:

Any tips on how to defeat the Vita?

Keep on it until you get the bad player buff. That's what I did. Alternately, you can gem for mech damage.

GreenBuckanneer
Sep 15, 2007

The Taint Reaper posted:

Oh wow that green Orb in Sylvalum is the best kept easy mode secret in the entire game. All you have to do is go inside the orb entrance, which is located on the side and you'll see a huge pillar.

It's too early in the morning to troll.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

GreenBuckanneer posted:

It's too early in the morning to troll.

Yeah, I found the entrance on my own, took a peek inside and hit reverse on my Skell very quickly so as not to wake the Queen inside.

Suaimhneas
Nov 19, 2005

That's how you get tinnitus

chumbler posted:

Three honkybirds stacked on top of each other hosed me up once, but I couldn't stay mad.

What, do they stay stacked while fighting? :allears:

Not a Children
Oct 9, 2012

Don't need a holster if you never stop shooting.

The Taint Reaper posted:

Oh wow that green Orb in Sylvalum is the best kept easy mode secret in the entire game. All you have to do is go inside the orb entrance, which is located on the side and you'll see a huge pillar.

Joke's on you, every one of the lvl ~67 mooks there is actually pretty weak and will get you up to max level right quick

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
So somewhere around 10-15 hours in I picked up a quest at the Dorian Caravan to escort a Nopon merchant into a Prone base while he hocks his wares and wound up picking the option to gather more Kiweggs rather than fight (I was underlevelled at the time and thought it'd be easier). I ignored gathering them out of laziness, and only just noticed some 90 hours later that he's still basically riding in my backpack. Poor little bastard's been kidnapped and lugged across all of Mira, and through most of the story. I think I might go finish it and set the little guy free after I finish the last chapter of the story :allears:.

Unoriginal One
Aug 5, 2008

Ashsaber posted:

So, now I've just beat chapter 5 and gotten the Nopon Merchants up and running. I have a bunch of quests popping up and another question for the vets.

What elements are best against what? I have no idea other than Thermal vs. Theroids (still not sure what those are) and Gravity vs. mechs, which flavor text tells you. Phys, Electric, Ether and Beam though? No clue.

Also, I'm now a bit conflicted on working on side missions vs advancing the story. I want to recruit people and maybe do some affinity missions, but if I blitz chapter 6 I can get my Skell. Right now I think I'll go with a few normal missions and a few affinity missions before forging on so I can explore Mira in style.

Going off the top of my head...

Insectiods are bugs and... pretty much anything with an exoskeleton in general. Typically somewhat weak to Ether and Thermal, and usually sports a small to moderate amount of Physical resistance.

Piscinoids are assorted inexplicably flying aquatic stuff. Mild weakness to Ether and a large weakness to Electric. As each and every single one of them flies, they also have a species-wise weakness to Gravity.

Theroids are pretty much everything else not found in another category. Mild Ether weakness and a larger weakness to Thermal. No special resistances.

Humanoids have a mild weakness to Beam and a small amount of Ether resist.

Mechanoids have a small amount of Ether and Fire resist to back up their moderate Physical resist, but have a mild weakness to Beam and Electric to go with their heavy Gravity vulnerability.

Chimeroids and Ultrafauna resist everything, but if you're fighting them for real you're probably past the point where you need to worry about that sort of thing.


If you'd rather reference by damage type-

Physical: Less effective against bugs and mechs.

Beam: Good against humanoids and mechs. Nothing specifically resists it.

Ether: Slightly less effective against humanoids and mechs, but almost everything else is mildly weak to it.

Thermal: Great against beasts, good against bugs. Mechs resist it.

Elec: Great against fish, good against mechs. Nothing specifically resists it.

Gravity: Great against mechs, good against anything that flies. Nothing specifically resists it.

Unoriginal One fucked around with this message at 16:28 on Dec 30, 2015

The Taint Reaper
Sep 4, 2012

by Shine

Not a Children posted:

Joke's on you, every one of the lvl ~67 mooks there is actually pretty weak and will get you up to max level right quick

That's why I said it's easy mode.

I spent the day collecting holofigures from Tyrants. The only continent I have left is cauldros.

I was even able to get Millepod A from Noctilum. It spawns only on thunderstorms in Suncatch Ravine. For whatever reason the imgur guide I'm using on my phone that shows the locations of 370+ tyrants is not appearing on my computer.

The Taint Reaper fucked around with this message at 17:19 on Dec 30, 2015

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Unoriginal One posted:

Going off the top of my head...

Insectiods are bugs and... pretty much anything with an exoskeleton in general. Typically somewhat weak to Ether and Thermal, and usually sports a small to moderate amount of Physical resistance.

Piscinoids are assorted inexplicably flying aquatic stuff. Mild weakness to Ether and a large weakness to Electric. As each and every single one of them flies, they also have a species-wise weakness to Gravity.

Theroids are pretty much everything else not found in another category. Mild Ether weakness and a larger weakness to Thermal. No special resistances.

Humanoids have a mild weakness to Beam and a small amount of Ether resist.

Mechanoids have a small amount of Ether and Fire resist to back up their moderate Physical resist, but have a mild weakness to Beam and Electric to go with their heavy Gravity vulnerability.

Chimeroids and Ultrafauna resist everything, but if you're fighting them for real you're probably past the point where you need to worry about that sort of thing.


If you'd rather reference by damage type-

Physical: Less effective against bugs and mechs.

Beam: Good against humanoids and mechs. Nothing specifically resists it.

Ether: Slightly less effective against humanoids and mechs, but almost everything else is mildly weak to it.

Thermal: Great against beasts, good against bugs. Mechs resist it.

Elec: Great against fish, good against mechs. Nothing specifically resists it.

Gravity: Great against mechs, good against anything that flies. Nothing specifically resists it.

So... you should go with Electricity and/or Gravity if you want to be safe when it comes to resistances?

PRADA SLUT
Mar 14, 2006

Inexperienced,
heartless,
but even so
It's usually better to just equip some high damage weapons and out damage the resistance.

I just swap out damage% augs if I need a boost for a specific fight.

Tender Bender
Sep 17, 2004

It is insane that there are individual enemy type damage modifiers and resistances and also skell gear but you can't save equipment sets.

BitterAvatar
Jun 19, 2004

I do not miss the future
drat does everything get expensive once you hit level 50 skells. I think my income is around 175k. Is that a pretty reasonable amount or should I bother with the optimizing everyone has been doing?

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
Jesus gently caress! Chapter 12 is loving ridiculous! I can' get past the 2nd form of the Vita boss. Every time I weaken him he puts up the barrier thing and I can't hurt him anymore. I then go to take out the shield probe but by the time I take that out it is already too late. I'm about to say gently caress this game.

Is there some type of strategy I am missing here?

Unponderable
Feb 16, 2007

Good enough.

punk rebel ecks posted:

Jesus gently caress! Chapter 12 is loving ridiculous! I can' get past the 2nd form of the Vita boss. Every time I weaken him he puts up the barrier thing and I can't hurt him anymore. I then go to take out the shield probe but by the time I take that out it is already too late. I'm about to say gently caress this game.

Is there some type of strategy I am missing here?

The strategy is to die three times and turn on easy mode.

Ometeotl
Feb 13, 2012



It's MISSEL! Or SISSLE!
I confused myself...



Neddy Seagoon posted:

Yeah, I found the entrance on my own, took a peek inside and hit reverse on my Skell very quickly so as not to wake the Queen inside.

That was the first drat place I explored once I got a flying Skell and couldn't escape fast enough.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Unponderable posted:

The strategy is to die three times and turn on easy mode.
This wouldn't be so bad if that once I use my skells and I die, I CAN'T GET THEM BACK. I tried this and while it was easier and I MAY have beaten him, my people died.

I mean do I HAVE to take out those probe things as soon as he summons them? Do I try and take him out as soon as possible?

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a cartoon duck
Sep 5, 2011

Leave your skells and die three times to keep them around for easy mode.

I generally went for the orbs for the first two thirds of the fight, making sure to tell my teammates to go for whatever I am targeting, making sure to keep my Overdrive for later. When the shield's up I went after the shield orb and sicced my teammates on it as well, all while ignoring the four orbs around the shield orbs because for whatever reason they almost never take damage. When the shield orb's down I just sic everyone on the main boss, activate Overdrive and hope it goes on for long enough to take it down.

And also, this is vitally important, don't get too attached to your skells and be ready for ground combat. I wasn't and it made things even worse.

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