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Lazermaniac posted:Hey y'all, since we're plugging our creations, I made this thing a while back and recently got around to updating it. Huh, didn't know that was a Goon creation . Moved to the appropriate category in the OP .
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# ? Dec 30, 2015 13:31 |
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# ? May 31, 2024 13:29 |
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There was a great goon server a while ago and I have been hankering to play since planet stuff got introduced. Is it just too chuggy to do these days or just lack of multiplayer interest?
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# ? Dec 30, 2015 18:32 |
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The dedicated server is a bit of a shitshow right now where half of the things don't work, no doubt in large part due to netcode being crap and not getting touched in a long time as it's waiting for the ~next big rewrite~.
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# ? Dec 30, 2015 19:34 |
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Truga posted:The dedicated server is a bit of a shitshow right now where half of the things don't work, no doubt in large part due to netcode being crap and not getting touched in a long time as it's waiting for the ~next big rewrite~. We've actually had pretty good luck with stability and such. The biggest issue is lack of interest, and, thus, lack of attention on my part to keep an eye on it to make sure it runs smoothly.
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# ? Dec 30, 2015 21:29 |
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Verizian posted:It should play Tom Waits at deafening volume with a picture of him on an LCD screen singing into the megaphone. Equip it with a grinder too for extra terror. Goddamn, too spooky for me.
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# ? Dec 30, 2015 22:37 |
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Well my Multi-rover wound up kinda crap and still continues to tip on the slightest turn, so I thought I'd try something different from scratch. Like a big fat Bus instead of a little top-heavy SUV . With how the module space on the back turned out, its also getting an option for a little atmospheric flyer for
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# ? Dec 31, 2015 11:59 |
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Oh hey, planets are in. I'll have to see if I can land the ol' Winnebago.
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# ? Dec 31, 2015 18:18 |
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The gently caress are these space dragons they added? And the option to disable them is "coming soon"?
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# ? Dec 31, 2015 19:27 |
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Spookydonut posted:The gently caress are these space dragons they added? And the option to disable them is "coming soon"? *Exploding* space dragons, actually. And yeah, who in their right mind thought it would be a good idea to add something like that in without having a way to disable them?
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# ? Dec 31, 2015 23:06 |
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Spookydonut posted:The gently caress are these space dragons they added? And the option to disable them is "coming soon"? Sit! Stay! Play DEAD! BAD CYBERHOUND! quote:Summary edgeman83 posted:*Exploding* space dragons, actually. And yeah, who in their right mind thought it would be a good idea to add something like that in without having a way to disable them? It's this thing called "Alpha Testing" . It's probably so they can actually get a decent range of feedback on them before the hardcore spergs switch them off. edit: Captain Blaargh posted:Oh hey, planets are in. I'll have to see if I can land the ol' Winnebago. I'll see your Winnebago and raise you the Caterpillar's Camp-A-Luxe 4000 Getaway Pod. The Connector's there so it can be pressurized. Neddy Seagoon fucked around with this message at 04:39 on Jan 1, 2016 |
# ? Jan 1, 2016 01:27 |
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That shower needs to be like a passenger seat so you can stay in it as you drop from orbit.
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# ? Jan 1, 2016 05:58 |
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McGiggins posted:That shower needs to be like a passenger seat so you can stay in it as you drop from orbit. That's what the toilet's for.
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# ? Jan 1, 2016 07:08 |
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The cyberdogs are easily kept at bay with a pair of Interior Turrets with long sightlines. I haven't seen a dragon yet.
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# ? Jan 1, 2016 09:20 |
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Neddy Seagoon posted:Sit! Stay! Play DEAD! BAD CYBERHOUND! I need to step up my interior design. We've got a good start towards a space RV park. Space Jeremy Clarkson will hate us.
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# ? Jan 1, 2016 16:40 |
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Hotfix dropped;quote:update : 01.115.06 Captain Blaargh posted:I need to step up my interior design. Well it's not just an RV. It's also a cargo truck too . Not to mention a mobile refueling pad, due a variant with those big fat vanilla hydrogen tanks. And yes, I'm going to replace the armor ribs with reinforced ones.
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# ? Jan 2, 2016 02:58 |
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Neddy Seagoon posted:Sit! Stay! Play DEAD! BAD CYBERHOUND! What is that circular door? I've been looking for a docking connector for my new build.
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# ? Jan 2, 2016 03:11 |
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Logikv9 posted:What is that circular door? I've been looking for a docking connector for my new build. It's part of Darth Biomech's Docking Ring modpack. The Docking Ring itself is kinda buggy, but the doors are great.
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# ? Jan 2, 2016 03:14 |
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So this game has interested me for several years since I first saw it. I saw that it's on sale for 1/2 off on Steam for the next day or so. I've read the OP and watched several Youtube videos, mainly of people showing off the insane things they've designed. How does everyone still feel about this game? From the survival / multiplayer standpoint? Would I be able to get in on some multiplayer battles or is that kind of an odd thing that's more for groups of friends? Finally, how truly time consuming and complex is it to design something halfway decent? I see guys with massive mining ships or star-carriers and it seems that it took them as long to build them as it would in reality. Guess I'm just trying to avoid buying a game I play a handful of times and then drop because I get frustrated by not being super creative or having to rely on downloading other people's work.
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# ? Jan 3, 2016 07:09 |
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lilspooky posted:So this game has interested me for several years since I first saw it. I saw that it's on sale for 1/2 off on Steam for the next day or so. I've read the OP and watched several Youtube videos, mainly of people showing off the insane things they've designed. How does everyone still feel about this game? From the survival / multiplayer standpoint? Would I be able to get in on some multiplayer battles or is that kind of an odd thing that's more for groups of friends? Finally, how truly time consuming and complex is it to design something halfway decent? I see guys with massive mining ships or star-carriers and it seems that it took them as long to build them as it would in reality. Guess I'm just trying to avoid buying a game I play a handful of times and then drop because I get frustrated by not being super creative or having to rely on downloading other people's work. If you want to build something big and fancy, Creative Mode is basically Space Lego. Rather than having to mine, refine and construct the parts for each block before assembly, you can just click and drop them onto bits of your ship. It also has a bunch of quality-of-life enhancements like mirror mode and being able to place rows and areas of blocks at once.
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# ? Jan 3, 2016 07:34 |
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Gotcha. As far as a community goes how is it? Can I hop into games with other people playing survival or do I need to try to convince friends to play with me?
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# ? Jan 3, 2016 07:36 |
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Is there any interest or league for space battles? I have no interest in survival but would be very interested in a team battle between player designed capital ships or fighters. Set a tonnage limit for the battle then go hog wild for an afternoon.
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# ? Jan 3, 2016 22:15 |
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Would be very interesting if the capitals and fighters/bombers were vetted for balance, so it became a matter of intelligent use to win. RAMMING SPEED That sounds fun as hell. McGiggins fucked around with this message at 00:13 on Jan 4, 2016 |
# ? Jan 4, 2016 00:09 |
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McGiggins posted:Would be very interesting if the capitals and fighters/bombers were vetted for balance, so it became a matter of intelligent use to win. RAMMING SPEED You can't really balance one person's ship against another (save maybe for relative size). Bring your A-Game, and if you lose, build it better .
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# ? Jan 4, 2016 01:45 |
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lilspooky posted:Gotcha. As far as a community goes how is it? Can I hop into games with other people playing survival or do I need to try to convince friends to play with me? You can play single player
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# ? Jan 4, 2016 01:59 |
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Multiplayer code is being re-written heavily in the future because current servers have problems with more than 4 players and you have random physics explosions beyond infinite power from connecting voxel grids with rotors, landing gear, and sometimes connectors.
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# ? Jan 4, 2016 02:36 |
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Uploaded a neat little toy I've been meaning to add for a while. It's the recon drone from my starfighter and shuttle. Just mount it to a 1x1x1 merge block from the Small Ship Mega Mod, and when you release it it will turn on. After that just fly it remotely to go poke poo poo. Finally got around to it because I was using them anyway to stick a pair on the Caterpillar anyway. Tried to style the interior like an intel/communication van, the LCD's just throw up generic vehicle info like which laser antenna are connected and the crawler's current GPS position. The buttons on either side just release the respective drone and activate it. Verizian posted:Multiplayer code is being re-written heavily in the future because current servers have problems with more than 4 players and you have random physics explosions beyond infinite power from connecting voxel grids with rotors, landing gear, and sometimes connectors. At least it'll probably be Soon(er)TM than it was getting Planets out the door.
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# ? Jan 4, 2016 05:25 |
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What's the general size cap on ships in Space Engineers? My favorite thing about Starmade is planning, blocking out, and then never finishing absurd megaproject model carriers and this game looks like it might offer a much more robust version of that. Can you realistically make and waddle about in 800K—1M-block ships? Also, how good are the symmetry and mass-placement options?
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# ? Jan 4, 2016 19:47 |
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1. the only size limit is the power of your computer 2. 3-way symmetry options 3. you can either mass place all the blocks in a one dimensional line or a two dimensional plane. there is no "fill-in" / 3D mass placement option though you can build whatever massive monstrosity you want, the only limit is your imagination / fps tolerances
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# ? Jan 4, 2016 19:53 |
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I thought some people were reporting random deletion of their railway tracks after they got over 400 blocks long? Maybe that issue was fixed a few patches ago. I recall shortly after Planets became a thing, some players were reporting odd deletions of their works in progress.
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# ? Jan 5, 2016 03:42 |
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XkyRauh posted:I thought some people were reporting random deletion of their railway tracks after they got over 400 blocks long? Maybe that issue was fixed a few patches ago. I recall shortly after Planets became a thing, some players were reporting odd deletions of their works in progress. I think I've had it happen to one of my small-block blueprints too recently. Pasted it into a world to find some blocks missing off the hull. HookedOnChthonics posted:What's the general size cap on ships in Space Engineers? My favorite thing about Starmade is planning, blocking out, and then never finishing absurd megaproject model carriers and this game looks like it might offer a much more robust version of that. Can you realistically make and waddle about in 800K—1M-block ships? Also, how good are the symmetry and mass-placement options? If you want to test your PC's mettle, try loading my Mk.2 Battleship and see how well it runs once you get to it in-world. It's a 300-odd-meter-long ship with multiple decks and a shitload of blocks, so that'll give you some idea of what your system can handle. KSH is definitely doing some proper optimization work in recent weeks though, because my forever-in-progress Mk.3 version is actually getting a decent framerate now on-average instead of "tolerably laggy". Neddy Seagoon fucked around with this message at 04:39 on Jan 5, 2016 |
# ? Jan 5, 2016 04:34 |
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XkyRauh posted:I thought some people were reporting random deletion of their railway tracks after they got over 400 blocks long? Maybe that issue was fixed a few patches ago. I recall shortly after Planets became a thing, some players were reporting odd deletions of their works in progress. I think this is an engine limitation where the lod scaling or distance limits are being hit. Remember a block is like 2.5m, so 400 blocks is 1km. For example, the ground voxels might unload before the ship grid and/or reload in weird orders and you end up with a collision that destroys blocks.
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# ? Jan 5, 2016 05:05 |
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People have successfully built an elevator from the moon to the earth planet, so there's definitely not a hard limit on size. There's definitely jank involved, though. Sometimes, poo poo just explodes for seemingly no reason.
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# ? Jan 5, 2016 11:49 |
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Truga posted:
Re-brand to Russian space engineers, call it 1.0
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# ? Jan 5, 2016 13:10 |
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Pound_Coin posted:Re-brand to Russian space engineers, call it 1.0 Kerbal Minecraft Program
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# ? Jan 5, 2016 15:01 |
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Apparently structures on a planets surface will revert to physics enabled if you happen to remove the last block tying it to the ground. Apparently this means in practice that your structure will launch itself to the stratosphere and then come crashing back down.
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# ? Jan 5, 2016 16:16 |
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QuiteEasilyDone posted:Apparently structures on a planets surface will revert to physics enabled if you happen to remove the last block tying it to the ground. Apparently this means in practice that your structure will launch itself to the stratosphere and then come crashing back down. I did that with the first wheeled vehicle I made on a planet's surface: made the mistake of Ctrl+clicking the slider to adjust Strength of the suspension, and when it updated from 0 to 100 (whoops lol) the vehicle sling-shotted into the air, cratering spectacularly.
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# ? Jan 5, 2016 16:40 |
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XkyRauh posted:I did that with the first wheeled vehicle I made on a planet's surface: made the mistake of Ctrl+clicking the slider to adjust Strength of the suspension, and when it updated from 0 to 100 (whoops lol) the vehicle sling-shotted into the air, cratering spectacularly. Working as intended
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# ? Jan 5, 2016 19:09 |
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So it seems that the solar panel glitch still hasn't been fixed?
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# ? Jan 6, 2016 03:08 |
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Nope.
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# ? Jan 6, 2016 04:52 |
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# ? May 31, 2024 13:29 |
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Firos posted:So it seems that the solar panel glitch still hasn't been fixed? What is the solar panel glitch? Also in my masochism I decided to go back to Medieval Engineers for a little bit and try playing in its survival mode. I've made a nice little crane to help me quarry stone. I am actively still building in the world, so I may share more pictures later.
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# ? Jan 6, 2016 07:59 |