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Regular Gnawty is a basic enemy. The first boss is Very Gnawty.
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# ? Dec 30, 2015 16:18 |
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# ? May 29, 2024 04:22 |
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Now that DK's been captured as a war criminal, I feel this is appropriate.
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# ? Dec 30, 2015 16:24 |
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This isn't just the best game in the series, it's one of the best SNES games period. I remember playing it as a kid but due to [insert RabbiRaccoon's life story here] I never finished it but I loved every minute. About 7 years ago I started again and it was every bit as fantastic as I'd remembered it and I still play through it about once a year. It's gorgeous, has great music, and it's fun as hell. It's a great game to just mess around in. With precise moving you can ignore some important things in certain levels. Hell, there's part of a level later on where you're supposed to use Squwaks but you can use Squitter instead. Which is as challenging as it sounds if you know the level I'm talking about.
Rabbi Raccoon fucked around with this message at 16:45 on Dec 30, 2015 |
# ? Dec 30, 2015 16:31 |
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How can you say he's committed crimes against humanity if there are no humans?
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# ? Dec 30, 2015 17:28 |
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Mraagvpeine posted:How can you say he's committed crimes against humanity if there are no humans? Why do you think there are no humans?
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# ? Dec 30, 2015 18:05 |
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This is just flat out one of my favorite games.
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# ? Dec 30, 2015 19:21 |
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DKC2 is just really fantastic. Man just listening to that music brought up memories. I think Welcome to Crocodile Isle is my favorite world map theme in the series. The water levels were actually my favorite levels when I was a kid (well, most of them anyway.) I just found them fun to go through. This was touched on in the video, but I do like how every mechanic you can make use of is actually useful in this game. Instead of being a one-off ability you would never use outside of very specific situations. (Donkey's ground slap in the original game, Kiddy's ability to break cracked floors.) As for Rattly's air hops, I think that's a consequence of having him to be able to jump at any time. He hops along the ground as he moves, so if you had to wait for him to be on the ground to jump, that would probably just make him frustrating to control. I'm not sure if that was an issue Winky had, though. I also love the sound the Kremlings make when they die in this game. It's so over the top. Araxxor fucked around with this message at 20:47 on Dec 30, 2015 |
# ? Dec 30, 2015 20:00 |
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Ah yes, DKC2. One of my most beloved games from my childhood and one I still enjoy to this day. Although, there are few things I still don't like, and one of them is Rattly. He is slippery as all hell, and makes a few levels later on frustrating as gently caress because of his slippery physics. Oh, and since it was asked in the video, there is a water level in this game where the water does not rise or sink as you progress, but that's in World 3.
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# ? Dec 31, 2015 00:54 |
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Despite its flaws I think that DK64 is one of the best games in the series if you don't meticulously gather all of the golden bananas, for which there is no reward. Fight me, nerds.
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# ? Dec 31, 2015 01:07 |
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death .cab for qt posted:Despite its flaws I think that DK64 is one of the best games in the series if you don't meticulously gather all of the golden bananas, for which there is no reward. Not true! They give you shiny percentage numbers! That said I'll join you as a weirdo that likes dk64
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# ? Dec 31, 2015 01:22 |
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Scorch n' Torch looks really well-designed. I also thought the penguins throwing around fish in Twilight Terror were cute and funny. I was wondering what the point of Diddy was in this game when you have Cranky and Dixie, but then you used the super move. Pretty bitchin' to use that in the right place. Love love love DKC2. The gimmick levels aren't brutally hard, except for the windy part of Animal Antics, which isn't DKC3-level bullshit, but it is quite hard. But you're wrong about the DK Coins on two levels. First, they're called Hero Coins in this game. You collect them to prove to Cranky how much of a hero for you are. More importantly, they don't actually add to your percentage total, with the exception of five of them. You can get 102% on this game with a minimum of five Hero Coins. They're strictly for bragging rights and the best ending in the game. I think DK64 is OK the first time you play it because the worlds are so big and there's a lot to do. There is a clear drop in quality after you 101% it, though. And that doesn't excuse how parts of levels are arbitrarily closed off except for one Kong. Nor does it excuse Beaver Bother, as well as being the most ridiculous extreme of the 3D platformer collectathon. My favorite LP is DazzlingAddar's DK64 one. He goes into it saying it's one of his favorite games ever, then his opinion deteriorates gradually (no thanks to the co-commentators) until he admits that it's poorly designed.
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# ? Dec 31, 2015 01:35 |
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I replayed it after Addar's LP and still think it's really good. It suffers slightly from being a collectathon that requires multiple characters, but it does not punish you for not 100%ing the game. It's like Returns in that you don't need all the puzzle pieces, but you don't immediately know which bananas you don't need. Going through on a less than 100% run is fun as hell and enjoyable all the way through if a banana is frustrating.
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# ? Dec 31, 2015 01:53 |
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death .cab for qt posted:Despite its flaws I think that DK64 is one of the best games in the series if you don't meticulously gather all of the golden bananas, for which there is no reward. i don't want to fight you, only pity you
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# ? Dec 31, 2015 02:06 |
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You also only need to find 75% of the bananas for each character in each level to get the 102%. Actually getting 100 bananas doesn't get you anything except a fanfare. I still did it, mind you, because 15 year old me was a loving idiot.
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# ? Dec 31, 2015 02:10 |
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Admittedly, Addar's LP format of stubbornly using every Kong in order and getting everything didn't help matters.
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# ? Dec 31, 2015 02:28 |
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also i would like to point out that rattly is not in fact a rattlesnake and krow is not in fact a crow, likely more victims of hateful kong propaganda
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# ? Dec 31, 2015 04:01 |
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DKC2 has a really strong start, but I seem to remember some of the later levels being hassles. Looking forward to seeing if I'm wrong. But yeah, it's hard to really get just how much they invented between dkc and dkc2 I guess they were trying to do that much invention again for dkc3... just a lot of the new stuff didn't add any meaningful fun to the game. Though there's a lot about it I really want to like. That's a game away, though. And come on, technically you're right that it doesn't have minecart levels but it basically has those, you're just riding a slightly different hurtling rail-bound vehicle.
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# ? Dec 31, 2015 04:06 |
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Whybird posted:The best way to insert Cranky into the new games would be to use him as the character model for the equivalent of the NSMB Super Skills videos. This is from pages back but DKC Returns really should have used Cranky as the Super Guide character instead of White DK or whatever. They could have reused Cranky as the player character for the post-game mode and everything. Oh well.
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# ? Dec 31, 2015 05:10 |
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Y-Hat posted:I think DK64 is OK the first time you play it because the worlds are so big and there's a lot to do. There is a clear drop in quality after you 101% it, though. And that doesn't excuse how parts of levels are arbitrarily closed off except for one Kong. Nor does it excuse Beaver Bother, as well as being the most ridiculous extreme of the 3D platformer collectathon. My favorite LP is DazzlingAddar's DK64 one. He goes into it saying it's one of his favorite games ever, then his opinion deteriorates gradually (no thanks to the co-commentators) until he admits that it's poorly designed. Beaver Bother was that one where you played as a Klaptrap trying to herd them into the hole, right? I remember finding that particular mini-game frustrating as poo poo on my first playthrough, but I figured out a system for it that I used on subsequent playthroughs afterwards and it always worked for me. Also, yes, playthroughs plural, at least ten and all of them to full completion. I still love the game even if I acknowledge just how goddamn much of a collect-a-thon it is.
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# ? Dec 31, 2015 05:47 |
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DKC3 starts off with some pretty cool gimmick levels, but by the end of the game, they're just there to make things as difficult as possible. Same thing applies to the boss fights. I'm not entirely sure why the overworld is interactive, as it doesn't add as much to the game as you'd think. I'm not opposed to the more cartoony enemies like some people are, but I do prefer DKC2's darker, more menacing style over it. And the music is made by Eveline Fischer, not David Wise. All that makes it seem like I'm making DKC3 out to be a bad game. It's not, but it's definitely a step back. get that OUT of my face fucked around with this message at 06:11 on Dec 31, 2015 |
# ? Dec 31, 2015 06:07 |
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Y-Hat posted:DKC3 starts off with some pretty cool gimmick levels, but by the end of the game, they're just there to make things as difficult as possible. Same thing applies to the boss fights. I'm not entirely sure why the overworld is interactive, as it doesn't add as much to the game as you'd think. I'm not opposed to the more cartoony enemies like some people are, but I do prefer DKC2's darker, more menacing style over it. And the music is made by Eveline Fischer, not David Wise. If DK3 was the second game released it would be much more fondly remembered. It's solid overall, but looks terrible coming off DK2.
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# ? Dec 31, 2015 06:19 |
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DKC2 is easily one of my favourite games. It was one of the first games I learned to speedrun, a game I bought on my roommate's Wii so that I could play it, and its soundtrack is on my phone at all times. The pre-rendered 3d models haven't aged well, but I still really like the aesthetic they created. This game is an absolute joy for me to play, wonky hitboxes and all.
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# ? Dec 31, 2015 06:43 |
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FoolyCharged posted:Not true! They give you shiny percentage numbers! That said I'll join you as a weirdo that likes dk64 Don't they actually increase the timer in the final area? I only actually got round to beating DK64 earlier this year even though I got to the final boss like 8 years ago then stopped playing because it was hard. I don't think I'll be going back to 10x% it, somehow (also I've forgotten all the button combinations for the moves).
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# ? Dec 31, 2015 11:35 |
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Polsy posted:Don't they actually increase the timer in the final area? Nah, that was the blueprints off of kasplats(Which also gave you a golden banana hence the confusion) Once you have enough golden bananas to unlock the last stage they literally are just another collectible doohicky.
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# ? Dec 31, 2015 14:42 |
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FoolyCharged posted:Nah, that was the blueprints off of kasplats(Which also gave you a golden banana hence the confusion) You need all the golden bananas to get the bonus 101% ending. The regular bananas are the useless collectibles (after getting 75 per kong).
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# ? Dec 31, 2015 23:30 |
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whitehelm posted:You need all the golden bananas to get the bonus 101% ending. The regular bananas are the useless collectibles (after getting 75 per kong). that ending is probably even less rewarding than the ffx-2 one
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# ? Jan 1, 2016 00:35 |
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Congrats on beating every level with Dixie, Artix. Just plastering her face all over the map.
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# ? Jan 1, 2016 10:22 |
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# ? Jan 1, 2016 15:10 |
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Shei-kun posted:Congrats on beating every level with Dixie, Artix. He knows how this game is meant to be played.
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# ? Jan 1, 2016 16:54 |
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Tidal terror and the octopus chase were just fantastic. If returns did something well, it was coming up with cool stuff to platform over and around. I spent the vast majority of that worlds videos wondering if argate would ever roll into a red crab.
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# ? Jan 1, 2016 17:05 |
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It seems like a big step back that after 4 games where it's required to swim, all of a sudden the Kongs gained concrete galoshes.
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# ? Jan 1, 2016 17:37 |
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Derek Barona posted:He knows how this game is meant to be played. Monkey Electric Guitar Solo > hip hop chimp. Scientific fact.
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# ? Jan 1, 2016 17:53 |
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So out of interest: How many people have not spotted the pun in DKC2's title in the 20+ years it has been out?
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# ? Jan 1, 2016 21:59 |
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Mr. Vile posted:So out of interest: How many people have not spotted the pun in DKC2's title in the 20+ years it has been out? I didn't realize it until several years ago (and had to have it pointed out to me.) For a long time, I thought it was Diddy Kong's Quest.
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# ? Jan 1, 2016 22:12 |
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Mr. Vile posted:So out of interest: How many people have not spotted the pun in DKC2's title in the 20+ years it has been out? I didn't get it until last month.
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# ? Jan 1, 2016 22:12 |
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Mr. Vile posted:So out of interest: How many people have not spotted the pun in DKC2's title in the 20+ years it has been out? Maybe 10 minutes before ChaosArgate.
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# ? Jan 1, 2016 22:28 |
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Probably wouldn't have gotten it until now if someone in the previous DKC2 LP thread a few years ago hadn't pointed it out.
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# ? Jan 1, 2016 22:29 |
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I only noticed it because people pointed it out (in this thread, I think). Otherwise, I would've never realized it. Plus, I also thought it was Diddy Kong's Quest, which definitely didn't help.
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# ? Jan 2, 2016 02:09 |
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Blaze Dragon posted:I only noticed it because people pointed it out (in this thread, I think). Otherwise, I would've never realized it. Plus, I also thought it was Diddy Kong's Quest, which definitely didn't help. Any time I heard the game spoken about aloud, it was " Diddy Kong's Quest" so yeah, basically until this LP.
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# ? Jan 2, 2016 02:17 |
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# ? May 29, 2024 04:22 |
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FeyerbrandX posted:Monkey Electric Guitar Solo > hip hop chimp. Scientific fact. Word. If I ever lost Dixie before the end of a level, I'd kill myself and start over.
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# ? Jan 2, 2016 03:01 |