|
Those type of mods for skyrim were fun beause you could do things like give your character a giant bobblehead or make them 3 feet tall.
|
# ? Dec 30, 2015 23:52 |
|
|
# ? May 29, 2024 06:52 |
|
I just want to make my body more mom-like, so when Shaun talks to me he can see the sacrifice I made to bring him into the world when he stares at my drooping, deflated milk sacks. Ungrateful prick! I blame his upbringing. Playing with bodyslide is fun. I'm gonna make the Sole Survivor's tits so big I can't properly aim in first person!
|
# ? Dec 31, 2015 00:24 |
|
gromdul posted:I just want to make my body more mom-like, so when Shaun talks to me he can see the sacrifice I made to bring him into the world when he stares at my drooping, deflated milk sacks. Ungrateful prick! I blame his upbringing. Not going to work bub because your body model doesn't exist in first person!!!
|
# ? Dec 31, 2015 03:53 |
|
Darn!
|
# ? Dec 31, 2015 08:08 |
|
KakerMix posted:Not going to work bub because your body model doesn't exist in first person!!! there's going to be a mod that changes that
|
# ? Dec 31, 2015 10:06 |
Robo Reagan posted:there's going to be a mod that changes that Replace the health bar with this.
|
|
# ? Dec 31, 2015 10:15 |
|
I play on a 21:9 display with 105 fov, is there a mod that makes the pipboy zoom in more? I LOVE it when you're in power armour and the pipboy menu is fullscreen - poo poo, give me a mod for that instead. (Right clicking on the pipboy view barely makes it zoom in more, it's stupid tiny)
|
# ? Dec 31, 2015 12:52 |
|
gromdul posted:I just want to make my body more mom-like, so when Shaun talks to me he can see the sacrifice I made to bring him into the world when he stares at my drooping, deflated milk sacks. Ungrateful prick! I blame his upbringing. You mean you did not just wear a pair a fashionable glasses and nothing else? guys Oedipus complex go over 9000 So, if you have massive breasts, how are they going to fit in your power armor frame? Goon gotcha back. staberind fucked around with this message at 15:19 on Dec 31, 2015 |
# ? Dec 31, 2015 13:57 |
|
Is there anything out there to stop items I've placed/dropped to display in my settlements flying around or disappearing? I've (sadly) spent the last fortnight constructing a fortress at Starlight Drive-in for the purpose of decorating it with uniques and whenever I come back to my house they're stuck in the walls or gone completely.
|
# ? Dec 31, 2015 15:27 |
|
7seven7 posted:Is there anything out there to stop items I've placed/dropped to display in my settlements flying around or disappearing? I've (sadly) spent the last fortnight constructing a fortress at Starlight Drive-in for the purpose of decorating it with uniques and whenever I come back to my house they're stuck in the walls or gone completely. Try this.
|
# ? Dec 31, 2015 15:29 |
|
Perfect! Thanks! EDIT: This crashes my game any time I open the settlement menu. I've followed the advice on the author's page and no dice. Any alternatives? 7seven7 fucked around with this message at 16:15 on Dec 31, 2015 |
# ? Dec 31, 2015 15:41 |
|
7seven7 posted:Perfect! Thanks! I noticed this happened to me after I had too many mods that affect the settlement building menu. I know a few like Robot Home Defence offer a build blocker to avoid this but what worked for me was turning a few mods off and I was able to access the workshops again. Hope this helps!
|
# ? Dec 31, 2015 16:55 |
|
CruzerZERO posted:I noticed this happened to me after I had too many mods that affect the settlement building menu. I know a few like Robot Home Defence offer a build blocker to avoid this but what worked for me was turning a few mods off and I was able to access the workshops again. I wanted my first run to be as clean as possible, so the only other mod I have is the legendary spawn one. No big deal - I was gonna wrap this run up soon and try a modded run a few months after the GECK release anyway. Thanks for the advice, though!
|
# ? Dec 31, 2015 17:21 |
|
So what happens if you pop the old dude in the head with a bullet before he gets a chance to talk to first time you go to the Institute? Edit: crap wrong thread. Whatever ill let the question stand
|
# ? Dec 31, 2015 19:44 |
|
Well, everyone just flips out and attacks you, you kill them all, and are probably trapped there.
|
# ? Dec 31, 2015 22:02 |
|
Deadmeat5150 posted:So what happens if you pop the old dude in the head with a bullet before he gets a chance to talk to first time you go to the Institute? i was locked in his dumb room with no way out when I did it my first run.
|
# ? Dec 31, 2015 23:08 |
|
Never had a problem murdering the guy and escaping, fucker deserves it after that stunt he pulls.
|
# ? Jan 1, 2016 03:11 |
|
staberind posted:Or a bashed patch, from wyre. Honestly Bodyslide is an amazing mod in general. Porn driving innovation etc.
|
# ? Jan 1, 2016 03:17 |
|
simosimo posted:I play on a 21:9 display with 105 fov, is there a mod that makes the pipboy zoom in more? I LOVE it when you're in power armour and the pipboy menu is fullscreen - poo poo, give me a mod for that instead. You can do it, but it also affects your weapon zoom. Open the console and do "fov 80" or whatever (lower for a more zoomed in Pip-Boy), then "refreshini" to get your general FOV back. It should stick with a game save.
|
# ? Jan 1, 2016 20:16 |
|
There is a Papyrus compiler out: http://www.nexusmods.com/fallout4/mods/7380/ GET HYPE
|
# ? Jan 2, 2016 00:28 |
|
Eyud posted:You can do it, but it also affects your weapon zoom. Open the console and do "fov 80" or whatever (lower for a more zoomed in Pip-Boy), then "refreshini" to get your general FOV back. It should stick with a game save. Thanks, delighted that it sticks too!
|
# ? Jan 2, 2016 00:30 |
|
Talkie Toaster posted:There is a Papyrus compiler out: http://www.nexusmods.com/fallout4/mods/7380/
|
# ? Jan 2, 2016 00:37 |
|
Games > Fallout 4 Modding: Let's put some tits on this power armor
|
# ? Jan 2, 2016 01:42 |
|
I'm looking forward to Perk overhaul mods, they really just phoned it in when it came to the entire endurance perk tree, nothing but +10/20/30 perks to various resists or health.
|
# ? Jan 2, 2016 01:56 |
|
I had to put search filters on the Nexus site at long last. Good loving lord the mudslide of garbage CBBE mods lately.
|
# ? Jan 2, 2016 02:09 |
|
I feel like Bethesda really missed an opportunity with Kremvh's Tooth. More unique/legendary mods would be a great addition to the game, perhaps even instead of legendary weapons and armour.
|
# ? Jan 2, 2016 02:40 |
|
I'm hoping for a mod that will share all workbenches/ etc inventories across the whole map, and not just supply lined settlements. Having their own invents is just stupid. Deep down I'd like to just get a pop up of the workbench screen anywhere in game so I can deposit my junk as I please. At least there's no shortage of high Rez female skins
|
# ? Jan 2, 2016 02:47 |
|
cheesetriangles posted:Replace the health bar with this. Jurassic Park: Trespasser mode is go.
|
# ? Jan 2, 2016 03:27 |
|
simosimo posted:I'm hoping for a mod that will share all workbenches/ etc inventories across the whole map, and not just supply lined settlements. Having their own invents is just stupid. I imagine that'll be a thing fairly quickly once the GECK gets put out, along with a 'scrap items anywhere' mod.
|
# ? Jan 2, 2016 03:46 |
|
Current plans for modding F4 when the GECK arrives. Wasteland Claymore - Got it sketched out with a box wrench pommel, forged blade and bike sprocket guard. There's a gap right now for a heavy 2handed blade. Wheezy the Packrat - Companion molerat in a little sweater w/ backpack to carry your burdens. Cause molerats are adorable. Centaur - Based on the Mirelurk Hunter animations with tweaked behavior. Not perfectly lore compatible but whatever. Also will be useful for future mods.
|
# ? Jan 2, 2016 04:25 |
|
simosimo posted:I'm hoping for a mod that will share all workbenches/ etc inventories across the whole map, and not just supply lined settlements. Having their own invents is just stupid. That's one of the first things I'd like, I can't move out of sanctuary if I find a nicer place because I can't be bothered to spend the time moving the 5000 lbs of weapon mods and junk I've dumped into the workstation there. The cost and requirements for making new crafting stations is also pretty high considering the first couple settlements have everything already.
|
# ? Jan 2, 2016 05:56 |
|
Ra Ra Rasputin posted:I'm looking forward to Perk overhaul mods, they really just phoned it in I feel like half the perks are just "20% more damage/ hitpoints healed/ damage resistance".
|
# ? Jan 2, 2016 07:39 |
Deadmeat5150 posted:So what happens if you pop the old dude in the head with a bullet before he gets a chance to talk to first time you go to the Institute? Bizarrely, not much! I did that the first time because I was in a scary room with a freaky child and this guy walks in, I assume he is going to attack. I sneak attack critical head shot him and he dies. From there you can walk around the Institute, people seem friendly or tolerant of you. Nobody goes hostile or anything. You can then leave and when you go out, the minutemen talk to you and your character just tells them "it's war" basically. No mention of your son or anything really, just more terrible voice acting and writing. I reloaded and did ti normally after that after that but I regret it now.
|
|
# ? Jan 2, 2016 07:47 |
|
Khanstant posted:Bizarrely, not much! I did that the first time because I was in a scary room with a freaky child and this guy walks in, I assume he is going to attack. I sneak attack critical head shot him and he dies. From there you can walk around the Institute, people seem friendly or tolerant of you. Nobody goes hostile or anything. You can then leave and when you go out, the minutemen talk to you and your character just tells them "it's war" basically. No mention of your son or anything really, just more terrible voice acting and writing. I reloaded and did ti normally after that after that but I regret it now. Hahahahha. Usually after you shoot him you have to fight your way out of the institute, but stealth mechanics broke that
|
# ? Jan 2, 2016 08:04 |
|
flatluigi posted:I imagine that'll be a thing fairly quickly once the GECK gets put out, along with a 'scrap items anywhere' mod. Is GECK basically some sort of SDK but for modding? I guess that explains why mods are so piecemeal still. Although I'm happy with what there is so far, craft able ammo is a god send.
|
# ? Jan 2, 2016 11:53 |
|
simosimo posted:Is GECK basically some sort of SDK but for modding? I guess that explains why mods are so piecemeal still. Although I'm happy with what there is so far, craft able ammo is a god send. Yeah, the GECK is just the mod tools. Once those are released modders can really go all out with poo poo. New weapons, new locations, radical changes to gameplay, etc.
|
# ? Jan 2, 2016 11:58 |
|
The modelling conundrum will also need to be solved before truly new stuff can be implemented. I'm sure it will be, but not when.
|
# ? Jan 2, 2016 12:13 |
|
Ra Ra Rasputin posted:That's one of the first things I'd like, I can't move out of sanctuary if I find a nicer place because I can't be bothered to spend the time moving the 5000 lbs of weapon mods and junk I've dumped into the workstation there. Stronger back perk, eventually fast travel while carrying boston in your pocket. Also, Male nude booty on da nexus. https://www.nexusmods.com/fallout4/mods/7059/ Your choice of cut or uncut, now all we need is the same for supermutants, (not lore friendly) and my prophecy will be true. just to balance out (hahaahahahah), all the nekkid chicks. staberind fucked around with this message at 14:11 on Jan 2, 2016 |
# ? Jan 2, 2016 13:21 |
|
Is it possible to adjust/reorder the perk tree yet or will we need the official modding tools to be released first?
|
# ? Jan 2, 2016 13:21 |
|
|
# ? May 29, 2024 06:52 |
|
So what time frame am I looking at for more guns/gun remodels so they aren't from the 90's where the art designers thought every gun should be left handed because the busier receiver side is more interesting for the player to see!
|
# ? Jan 2, 2016 15:16 |