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Moridin920 posted:I've seen some things get butchered that my militia killed but it's pretty rare. Sorry you got the Puritan dwarves
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# ? Dec 29, 2015 23:54 |
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# ? May 9, 2024 23:41 |
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If you give a dwarf one of the new roles (scholar or performer or whatever) will they still carry out whatever labours they have enabled?
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# ? Dec 30, 2015 00:38 |
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scamtank posted:file_changes.txt is our best guess as it is. oh that covers it fairly well. the wiki didnt have poo poo on it. i wonder if increasing the concentration refreshes the syndrome timer. im just writing a bunch of interactions/syndromes and wondered if itd be useful at all
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# ? Dec 30, 2015 00:43 |
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Oh boy. How old can Humans get in DF? I had a wandering Human Crossbowman join my militia and after getting curious if Humans hated being caught in miasma (they do) I noticed that he's 94 years old. Also all my visitors ever do is engage with poetry and tales, I want some dancing in my tavern so how do I get it? I have an 8x8 clear space. Trundel fucked around with this message at 02:45 on Dec 30, 2015 |
# ? Dec 30, 2015 02:41 |
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Gus Hobbleton posted:Urist has been upset lately. A wall mocked him recently. The visage of his dead wife appeared above his bed recently. His best friend was swallowed by the floor recently. He ate in a spectacular dining room recently. I like how in old platform games and stuff the walls usually would have grimacing faces in them. That needs to be brought back.
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# ? Dec 30, 2015 02:51 |
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Trundel posted:Oh boy. How old can Humans get in DF? I had a wandering Human Crossbowman join my militia and after getting curious if Humans hated being caught in miasma (they do) I noticed that he's 94 years old If I'm reading the raws right, the max age for humans is 120. However, the effects of aging aren't really built in past childhood, so you won't see any skill or attribute degradation. Don't worry though, I'm sure that eventually this will be replaced by a system that tracks each creature's dietary habits, exercise level, and blood pressure, while also calculating telomere decay and DNA methylation at each tick for a more realistic aging experience.
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# ? Dec 30, 2015 03:23 |
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Haha, so an undead invasion promptly stalled when the necromancer raised a couple of Giant Kangaroos as skeletons and his living retinue of a couple of Speardwarves and Hammergoblins attacked the newly raised creatures. Doesn't appear to have triggered an invasion loyalty cascade but it's still pretty good that they're all just milling around now and crushing whatever gets raised.
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# ? Dec 30, 2015 04:04 |
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New Future of the Fortress.Tarn "Toady One" Adams posted:I don't recall actually making the vomit suffocate them yet when they are ko'd, though it seems like the sort of thing I'd do.
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# ? Dec 30, 2015 05:44 |
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I keep getting moody dwarves stuck on fruit picking ladders. A google search is getting hits on this issue but it seems to be from bay12's private bug tracker. If the other people complaining about this bug are right it's also causing my significant FPS drop. Is there a workaround to this or do I wait for this idiot to dehydrate?
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# ? Dec 30, 2015 07:43 |
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Dig it out from under him.
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# ? Dec 30, 2015 07:47 |
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Thanks. I should have thought of that. I tried to dump the ladder but that wasn't working. I'm actually sad Urist didn't break her neck from the fall.
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# ? Dec 30, 2015 08:24 |
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loving hell I just finished a bedroom wing. Couple Questions: How many Z levels should a pit be to produce a pleasing Goblin gib explosion when they hit the floor at the bottom of it? and how do I get my idiot dwarfs to dump Goblins from a cage down a hole without these dipshits opening the cage and getting goblin'd
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# ? Dec 30, 2015 12:14 |
Pound_Coin posted:How many Z levels should a pit be to produce a pleasing Goblin gib explosion when they hit the floor at the bottom of it? The arena mode is specifically adjusted for scientific shenanigans like this!! Assuming a normal, naked goblin and a normal, generic stone floor, you need 3 levels before you get injuries and 6-7 until body parts start getting crushed on impact. I say go for 15 levels and line the bottom with lead for good measure.
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# ? Dec 30, 2015 12:21 |
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Don't forget to pipe in a magma drainage system so you can dispose of the rotting body parts and retrieve all their iron equipment.
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# ? Dec 30, 2015 13:22 |
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scamtank posted:The arena mode is specifically adjusted for scientific shenanigans like this!! Assuming a normal, naked goblin and a normal, generic stone floor, you need 3 levels before you get injuries and 6-7 until body parts start getting crushed on impact. I think I'll go for about 12 levels drop into a marble floored glass box.
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# ? Dec 30, 2015 13:23 |
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The little dances they do are adorable. Edit: This book is really good too, quote:Written on the item is a manual entitled The Mysteries of the Biography, authored by Iden Findcraft. It concerns the method of writing the history of a single individual. The writing is stunningly self-indulgent and it is depressing. Mu. fucked around with this message at 16:28 on Dec 30, 2015 |
# ? Dec 30, 2015 13:59 |
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Mu. posted:
That's amazing. Can't wait for Fox News's reaction when a gif emerges of a swastika dance.
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# ? Dec 30, 2015 14:13 |
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Pound_Coin posted:Couple Questions: How many Z levels should a pit be to produce a pleasing Goblin gib explosion when they hit the floor at the bottom of it? and how do I get my idiot dwarfs to dump Goblins from a cage down a hole without these dipshits opening the cage and getting goblin'd For what it's worth 5-10 z-levels seemed fine in .34 but in the new versions I'll drop a gobbo 20-30 z levels and he'll be fine for the most part. Maybe because he falls onto another gobbo? But yeah the floor weight/density matters because of how fall damage is calculated. I usually pit things in groups of like 3-4 and the dwarves don't panic or freak out - if you're on the latest version you're going to have to wait until the 'dwarves won't chain/pit/cage sentient creatures' bug is fixed.
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# ? Dec 30, 2015 17:18 |
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In this latest release, only one of my herbalist dwarves was too cowardly to jump down from a tree before he starved to death. Everyone else jumped once they saw the woodcutter coming. I had an inexplicable loyalty cascade. No idea what the origin was. It turned into a total bloodbath, so I ended up hard-quitting. No one was stressed or tantruming. Someone just started shooting and I couldn't even determine who -- the battle reports only showed that dwarves were being shot, not who was doing the shooting. Somehow it caused them to all recognize each other as enemies.
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# ? Dec 30, 2015 18:31 |
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Mu. posted:
I also cannot get any dances to occur. I have a big tavern space, a bag and cabinet that NEVER get stocked with my drat instruments, a tavern keeper, and alchohol stockpile in the tavern....what do I have to do? There are plenty of visiting performers and bards with their own instruments.
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# ? Dec 30, 2015 20:27 |
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reading posted:I also cannot get any dances to occur. I have a big tavern space, a bag and cabinet that NEVER get stocked with my drat instruments, a tavern keeper, and alchohol stockpile in the tavern....what do I have to do? There are plenty of visiting performers and bards with their own instruments. Do you have a temple and/or library also? I swear ever since I built those all coordinated dancing has stopped.
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# ? Dec 30, 2015 20:58 |
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Moridin920 posted:Do you have a temple and/or library also? I swear ever since I built those all coordinated dancing has stopped. Sounds like gyromancy will be coming next
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# ? Dec 30, 2015 21:04 |
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As soon as people figure out how to separate Uranium by weight with that little spinny dance we are off the the races.
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# ? Dec 30, 2015 21:42 |
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reading posted:I also cannot get any dances to occur. I have a big tavern space, a bag and cabinet that NEVER get stocked with my drat instruments, a tavern keeper, and alchohol stockpile in the tavern....what do I have to do? There are plenty of visiting performers and bards with their own instruments.
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# ? Dec 30, 2015 23:36 |
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reading posted:I also cannot get any dances to occur. I have a big tavern space, a bag and cabinet that NEVER get stocked with my drat instruments, a tavern keeper, and alchohol stockpile in the tavern....what do I have to do? There are plenty of visiting performers and bards with their own instruments. I think that dances break up because one of the participants has decided to do something else so instead of them leaving and the dance continuing on without them, the whole thing breaks up.
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# ? Dec 31, 2015 02:10 |
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I can't wait for new zombies. The super tough zombies that are sieging my fortress are hell to deal with. Time to try fortifications to see if my marksdwarves can get some lucky shots in.
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# ? Dec 31, 2015 05:29 |
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Let's see some photos of those current forts. This one's mine. Temple district to the east, food production to the north, craftsdwarves quarter to the south, and the royal sanctum to the west. I just got through with the temple area. The big temple with the massive dance floor area is the temple to the most popular god in the fort, the god of suicide. Their choice in deity has me a little worried, but if that's who they want to worship then who am I to stop them? tweet my meat fucked around with this message at 16:21 on Dec 31, 2015 |
# ? Dec 31, 2015 05:45 |
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Also, loving christ an entire troupe of elven and goblin performers just moved in all at once. The new petition system is really cool. I have an actually pretty diverse mix of residents, and a lot of my military dwarves are petitioned mercenaries.
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# ? Dec 31, 2015 05:51 |
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Are buildings destroyed by tanthruming dwarves automatically rebult? For some reason my version of DF (latest stable LNP) never properly zooms to a spot I want (strange moods, horrified, etc.) so I don't know what got destroyed.
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# ? Dec 31, 2015 17:28 |
Nah, they just disintegrate into their basic components. The bits are all there, but you need to replace them.
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# ? Dec 31, 2015 17:30 |
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Awww, this sucks. I should check my fort periodically then. I wish dwarven Paxil existed This fucker already has ten aluminum statues and an artifact bed in his room. Sorry dude, I don't have any albatross for you to eat. Still, surviving for 15 years is not bad for my first fort I think
Cat Planet fucked around with this message at 17:57 on Dec 31, 2015 |
# ? Dec 31, 2015 17:44 |
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What's he so mad about?
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# ? Dec 31, 2015 18:06 |
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Moridin920 posted:What's he so mad about? His only visible bad thoughts are from a recent siege, but he was always in a terrible mood even in peaceful times. Maybe because he's the mayor? Didn't know it was a stressful job, especially since he always gets good thoughts from meeting people.
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# ? Dec 31, 2015 18:28 |
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3/4 of my fort got killed by a webbing, flying forgotten beast and then DF crashed without saving. I feel dirty. If it generates again, I guess I should gather all my military before attacking it instead of sending them to their deaths one hy one.
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# ? Dec 31, 2015 20:58 |
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Cat Planet posted:His only visible bad thoughts are from a recent siege, but he was always in a terrible mood even in peaceful times. Maybe because he's the mayor? Didn't know it was a stressful job, especially since he always gets good thoughts from meeting people. He might be making mandates that you're ignoring - that'll tank his mood fast. Are you checking your (n)obles screen from time to time?
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# ? Dec 31, 2015 23:02 |
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Cat Planet posted:I wish dwarven Paxil existed Can't wait for Toady to add dwarven poultice antidepressents that create dependency, so when you run out of supplies to make them, they go into a rage
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# ? Dec 31, 2015 23:52 |
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What's the most current lazy-newb-pack equivalent?
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# ? Jan 1, 2016 00:30 |
The previous .03 is the latest with everything ready. The current version has DFHack working, but not officially so.
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# ? Jan 1, 2016 00:49 |
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scamtank posted:The previous .03 is the latest with everything ready. The current version has DFHack working, but not officially so. Is that this one because it says this might be buggy or something IDK http://dffd.bay12games.com/file.php?id=11309
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# ? Jan 1, 2016 01:04 |
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# ? May 9, 2024 23:41 |
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Famethrowa posted:Can't wait for Toady to add dwarven poultice antidepressents that create dependency, so when you run out of supplies to make them, they go into a rage I'm a bit surprised that dwarves don't smoke, in Tolkien they're lighting up all day.
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# ? Jan 1, 2016 01:08 |