khy posted:Is that this one because it says this might be buggy or something IDK http://dffd.bay12games.com/file.php?id=11309 Yeah, that's the one I think. It'll be fine.
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# ? Jan 1, 2016 01:09 |
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# ? May 10, 2024 17:10 |
skasion posted:I'm a bit surprised that dwarves don't smoke, in Tolkien they're lighting up all day. "I'm hungry after smoking *fat blunt*"
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# ? Jan 1, 2016 01:16 |
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Do tamed giant cave spiders still not web invaders? I was thinking of putting some behind fortifications and using them as an early warning/crowd control system, but I saw an unverified(?) note on the DF wiki that they may not.
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# ? Jan 1, 2016 03:36 |
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They web invaders just fine; I think there just has to be a valid pathway between the spider and the target.
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# ? Jan 1, 2016 03:40 |
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I haven't played in ages, but suddenly have the urge to dwarf again. I was reading the wiki, and the fact that pigs apparently don't need pastures interested me. I've decided to found a fortress named "Dinnerfork, the Eternal Wonders of Pigs". I am spending a bunch of embark points on 10 sows and 1 boar. Any fun ideas for a pig fortress? I definitely want to get a meat and milk industry up.
Filthy Monkey fucked around with this message at 06:49 on Jan 1, 2016 |
# ? Jan 1, 2016 06:45 |
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A pig's head shaped entrance.
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# ? Jan 1, 2016 07:00 |
Enterance should be hewn out of stone, leaving curved stone pillars as a ribcage around it.
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# ? Jan 1, 2016 07:04 |
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Scaled up piggy bank with as many coins as you can get.
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# ? Jan 1, 2016 07:05 |
Survive only on meat. No planting allowed except for non edibles to brew. e: edit the raws so you can use meat to build walls. Build your fortress out of meat. e: also meat clothing and meat armor. Bone weapons. Sankis fucked around with this message at 07:48 on Jan 1, 2016 |
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# ? Jan 1, 2016 07:14 |
Sankis posted:Survive only on meat. No planting allowed except for non edibles to brew. https://www.youtube.com/watch?v=ZP7K9SycELA Someday , it will be possible...
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# ? Jan 1, 2016 07:19 |
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Still adventuring and sometimes I come across Forest Retreats that seem to crash the game whenever I get too close to one of the taverns
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# ? Jan 1, 2016 08:01 |
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Could you make a breeding room where the tiny piglets fall through the floor when born for easy sorting?
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# ? Jan 1, 2016 12:05 |
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Sankis posted:Survive only on meat. No planting allowed except for non edibles to brew. I wonder if you could make an alcoholic beverage made from meat, or maybe bones or something.
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# ? Jan 1, 2016 12:18 |
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you can.
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# ? Jan 1, 2016 12:52 |
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Slime posted:I wonder if you could make an alcoholic beverage made from meat, or maybe bones or something. Who wants to be the first to mod in Kumis?
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# ? Jan 1, 2016 14:58 |
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Filthy Monkey posted:I haven't played in ages, but suddenly have the urge to dwarf again. I was reading the wiki, and the fact that pigs apparently don't need pastures interested me. I've decided to found a fortress named "Dinnerfork, the Eternal Wonders of Pigs". I am spending a bunch of embark points on 10 sows and 1 boar. Any fun ideas for a pig fortress? I definitely want to get a meat and milk industry up. I think its a law of the dwarfiverse that if you embark with only one male animal that animal will be sterile or homosexual. Take two boars. I've been embarking with pigs for a while now though, they do seem to be by far the most convenient animal to mass farm for meat, leather and bones.
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# ? Jan 1, 2016 15:14 |
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Captain Mediocre posted:I think its a law of the dwarfiverse that if you embark with only one male animal that animal will be sterile or homosexual. Take two boars. What's the best way to handle them in practice? Do you just slaughter boars and leave the sows to reproduce exponentially? Also what's the best way to organize them without too much clutter?
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# ? Jan 1, 2016 15:23 |
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Captain Mediocre posted:I think its a law of the dwarfiverse that if you embark with only one male animal that animal will be sterile or homosexual. Take two boars. Personally I prefer to grab some alpacas and llamas for a combined animal industry and build some pens but on hostile biomes or when my civ starts off at war with another I will bring piggies if I can afford it.
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# ? Jan 1, 2016 16:26 |
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eh, nevemind, solved it
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# ? Jan 1, 2016 17:50 |
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Lawman 0 posted:Personally I prefer to grab some alpacas and llamas for a combined animal industry and build some pens but on hostile biomes or when my civ starts off at war with another I will bring piggies if I can afford it. Yeah, but alpacas and llamas are grazers, while pigs aren't, and barring modding they're the only non-grazer milkable animals.
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# ? Jan 1, 2016 19:57 |
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I made a mess. The tavern seems to take priority over any other meeting point so even though I am hosting Hydra vs Goblin fights in the arena there are no spectators.
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# ? Jan 1, 2016 20:16 |
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darthbob88 posted:Yeah, but alpacas and llamas are grazers, while pigs aren't, and barring modding they're the only non-grazer milkable animals. Yeah but I just stick them outside in walled pens and pasture the extras in random places outside for detecting ambushes and distracting other hostiles.
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# ? Jan 1, 2016 20:31 |
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Also a new dfhack alpha just dropped for df 42.04
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# ? Jan 1, 2016 20:39 |
Mad Pills posted:I made a mess. solution: host hydra vs goblin fights in your tavern instead.
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# ? Jan 1, 2016 21:01 |
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Mad Pills posted:I made a mess. How many accidents have there been involving the exposed magma river?
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# ? Jan 1, 2016 21:06 |
Lawman 0 posted:Also a new dfhack alpha just dropped for df 42.04 caem her 2 post dis Mad Pills posted:I made a mess. Oh man that's a baller fort.
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# ? Jan 1, 2016 21:29 |
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Yeah that's a pretty great layout. It reminds me of the 2D versions. I still mostly build very small on multiple z-levels.
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# ? Jan 1, 2016 21:31 |
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I like having most of my stuff on one Z level just because its easier to keep track of it that way.
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# ? Jan 1, 2016 21:59 |
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DFhack for 42.04 seems to be working okay. All the poets and whatever that I've let be permanent residents are shuffling into my mayor's office and applying for real citizenship. Afterwards I can assign any labor I want to them and they get a room in the regular bedroom area (as opposed to needing a tavern room). Nice! There's a goblin poet who 40 years ago was fighting against my civ (and has 10 dwarf kills!), but looking at legends it looks like she switched sides and helped defend dwarf sites a few times - didn't manage to kill any goblins though. I decided to let her earn her keep and let her into my group/civ and drafted her as a hammergoblin - service guarantees citizenship.
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# ? Jan 1, 2016 23:04 |
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I don't think I've ever built a fort that wasn't essentially a 20x20x20 cube with stairs every 10. Once you get used to it, it's a lot easier to have "bedroom floors 1-5" and "the food stockpile floor" etc. instead of big wings.
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# ? Jan 1, 2016 23:34 |
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I can't get any rulers to accept me as a performer even after I tell them poetry that they like. They keep on saying they want to see something impressive.
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# ? Jan 2, 2016 00:26 |
Filthy Monkey posted:I haven't played in ages, but suddenly have the urge to dwarf again. I was reading the wiki, and the fact that pigs apparently don't need pastures interested me. I've decided to found a fortress named "Dinnerfork, the Eternal Wonders of Pigs". I am spending a bunch of embark points on 10 sows and 1 boar. Any fun ideas for a pig fortress? I definitely want to get a meat and milk industry up. I just did this yesterday although I was much more conservative with 6/1. I regret it greatly.
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# ? Jan 2, 2016 00:32 |
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Muscle Tracer posted:I don't think I've ever built a fort that wasn't essentially a 20x20x20 cube with stairs every 10. Once you get used to it, it's a lot easier to have "bedroom floors 1-5" and "the food stockpile floor" etc. instead of big wings. Easier sure, but having one big floor of massive wings is a lot cooler to look at. I love having the majority of the fort's activity visible on one screen, efficiency be damned.
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# ? Jan 2, 2016 00:34 |
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Demiurge4 posted:What's the best way to handle them in practice? Do you just slaughter boars and leave the sows to reproduce exponentially? Also what's the best way to organize them without too much clutter? I dig a room for them underground next to the kitchens, zone the whole room as a pasture and just shove all the pigs in there forever and leave them be. Then as you say, just pick off some of the males whenever I need to. Once the first few generations of sows have grown up they reproduce at a much greater rate than you'll ever need to use them, and I usually speed things up by ordering more sows from the caravans anyway. They don't seem to fight each other so you can pasture tonnes of them together in a small room no problem.
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# ? Jan 2, 2016 00:42 |
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Filthy Monkey posted:I haven't played in ages, but suddenly have the urge to dwarf again. I was reading the wiki, and the fact that pigs apparently don't need pastures interested me. I've decided to found a fortress named "Dinnerfork, the Eternal Wonders of Pigs". I am spending a bunch of embark points on 10 sows and 1 boar. Any fun ideas for a pig fortress? I definitely want to get a meat and milk industry up. [TRAINABLE] Sadly, dwarves will not actually ride the pigs yet Captain Mediocre posted:I dig a room for them underground next to the kitchens, zone the whole room as a pasture and just shove all the pigs in there forever and leave them be. Then as you say, just pick off some of the males whenever I need to. Once the first few generations of sows have grown up they reproduce at a much greater rate than you'll ever need to use them, and I usually speed things up by ordering more sows from the caravans anyway. They don't seem to fight each other so you can pasture tonnes of them together in a small room no problem. Leave it to Dwarf Fortress players to invent factory farming.
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# ? Jan 2, 2016 00:58 |
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Esme posted:[TRAINABLE] Look up 'crocsplosion'
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# ? Jan 2, 2016 01:35 |
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Lareine posted:I can't get any rulers to accept me as a performer even after I tell them poetry that they like. They keep on saying they want to see something impressive. They gotta really like it. You need to have some pretty-good skills to be an official performer. Keep trying. Also I think smaller sites won't be as difficult as the larger towns and poo poo.
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# ? Jan 2, 2016 01:41 |
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Muscle Tracer posted:I don't think I've ever built a fort that wasn't essentially a 20x20x20 cube with stairs every 10. Once you get used to it, it's a lot easier to have "bedroom floors 1-5" and "the food stockpile floor" etc. instead of big wings. I too do this and whilst I am a very creative person and enjoy seeing all of the great designs and ideas people come up with I have come to the conclusion that I am a perfectionist and strive for efficiency over aesthetics.
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# ? Jan 2, 2016 02:09 |
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Too me, the idea of trying to make Dwarf Fortress efficient is an exercise in futility.
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# ? Jan 2, 2016 02:49 |
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# ? May 10, 2024 17:10 |
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I like to keep efficiency in mind while still going with aesthetics I like. I usually have a main entryway leading to an intersection which leads to the dining hall (with food production right above dropping food down onto a quantum stockpile and drink production right under), a hallway leading to bedroom floors, and a hallway leading to production floors (usually 3-4). My efficiency is I use as many quantum stockpiles as I can.
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# ? Jan 2, 2016 03:19 |