FAUXTON posted:On the other hand, do C4 charges blow doors out too? I could see placing bombs outside the door, welding and waiting, then kablooey. I don't believe they do, but if I recall correctly, welded doors have two different "health meters." There's the strength of the weld, and the strength of the door. Once the weld expires, the door breaks. However, if you prevent the weld from breaking, I believe the door itself will eventually collapse. So even if you did manage your doors carefully, they would presumably break eventually anyway.
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# ? Dec 31, 2015 20:54 |
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# ? May 14, 2024 19:58 |
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A combat engineer class would also be nice. Able to construct spikes or quick cover, or to repair doors. Needs a special tools that have to be bought.
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# ? Jan 1, 2016 01:05 |
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Vahakyla posted:A combat engineer class would also be nice. Able to construct spikes or quick cover, or to repair doors. Needs a special tools that have to be bought. I'm kinda hoping that's what SWAT is. Set up barricades and stuff for crowd control
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# ? Jan 1, 2016 01:09 |
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gently caress welding because there's always some nasally dude talking over voice coms about how welding is super important on Hard difficulty and I just ignore that fucker every time.
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# ? Jan 1, 2016 01:12 |
Vahakyla posted:A combat engineer class would also be nice. Able to construct spikes or quick cover, or to repair doors. Needs a special tools that have to be bought. More stuff for the Zeds to teleport-jump over. Sounds great.
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# ? Jan 1, 2016 02:03 |
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UnknownMercenary posted:gently caress welding because there's always some nasally dude talking over voice coms about how welding is super important on Hard difficulty and I just ignore that fucker every time. anyone who welds on hard or below makes me wish player killing was an option.
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# ? Jan 1, 2016 03:32 |
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I make it a habit to either unweld doors that were welded during trader time or blow them up, depending on my class. They will always gently caress you over.
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# ? Jan 1, 2016 03:33 |
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Considering zeds can just teleport around when they're out of your view, I don't really even understand what welding accomplishes besides self-sabotage by way of blocking off your own escape routes. It's better to just run a circuit around the map because the only difficulty on which you don't sprint faster than zeds is HOE.
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# ? Jan 1, 2016 04:45 |
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happy new year. when update.
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# ? Jan 1, 2016 09:07 |
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Not to diss the tripwire guys or anything, but wasn't the game supposed to be finished by 2016 or did they make a post at some point saying that definitely wasn't gonna happen
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# ? Jan 1, 2016 09:24 |
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voltcatfish posted:Not to diss the tripwire guys or anything, but wasn't the game supposed to be finished by 2016 or did they make a post at some point saying that definitely wasn't gonna happen Well they also said they would release a regular update a month like class or collection of maps and that's well not come close to happening.
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# ? Jan 1, 2016 09:59 |
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Killing Floor 2 is effectively done; what you are getting now are comprehensive patches and free content updates. Steam calls this Early Access, but it's actually a fully-functional game that you likely bought for $30 if you are posting in this thread. It has been out long enough that there are dozens of custom maps, and 5% of them are even approaching good.
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# ? Jan 1, 2016 10:06 |
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OneThousandMonkeys posted:Killing Floor 2 is effectively done; what you are getting now are comprehensive patches and free content updates. Steam calls this Early Access, but it's actually a fully-functional game that you likely bought for $30 if you are posting in this thread. It has been out long enough that there are dozens of custom maps, and 5% of them are even approaching good. Ah the old Star Citizen approach to early access.
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# ? Jan 1, 2016 10:30 |
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frozenpeas posted:Ah the old Star Citizen approach to early access. But this is a game and fun?
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# ? Jan 1, 2016 11:27 |
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It also exists and you can play it.
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# ? Jan 1, 2016 12:52 |
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frozenpeas posted:Ah the old Star Citizen approach to early access. Can I buy a jpeg of the Hyper Mega Shotgun for four hundred dollars please.
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# ? Jan 1, 2016 14:30 |
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frozenpeas posted:Ah the old Star Citizen approach to early access. Yeah, it's just like that! except it's nothing like that
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# ? Jan 1, 2016 14:38 |
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OneThousandMonkeys posted:It has been out long enough that there are dozens of custom maps, and 5% of them are even approaching good. Speaking of, the MountainPass remake is not too bad for a beta map release. I mean, it's like the old one so you'll have the long lines of sight (and super-long kiting matches perhaps but I've not played hard enough to have to bother with that) but I do enjoy shooting zeds as they stand at the top of the massive cliff edge and watch them ragdoll down.
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# ? Jan 1, 2016 14:45 |
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Rayjenkins posted:Can't be any less of a waste of money than the real Nazi memorabilia you own. as if I'm gonna be loving in a virtual hat for kf2. this ain't second life but goddammit I still want to play dressup without draining my money. parade cap for anton just isn't enough
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# ? Jan 1, 2016 14:53 |
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CJacobs posted:Yeah, it's just like that! except it's nothing like that You're right. This is a great game already. I was talking about the poster stretching the definition of 'finished game.' If they had released it in this state without promising all the other stuff then yeah, you could pass it off as a full game - but they didn't, so it isn't. (Also it's not KF without a LAR).
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# ? Jan 1, 2016 15:03 |
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At least KF2 wasn't kickstarted. We will always have that much.
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# ? Jan 1, 2016 15:09 |
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CJacobs posted:At least KF2 wasn't kickstarted. We will always have that much. kickstarter for sharpshooter
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# ? Jan 1, 2016 18:04 |
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Any servers that run mountain pass remake?
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# ? Jan 1, 2016 21:19 |
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Vahakyla posted:Any servers that run mountain pass remake? Same but for the (good) biotics lab remake, the one all the destructible lights.
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# ? Jan 2, 2016 01:19 |
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Speaking of maps, why the heck do servers run timbo perk training? That perk training map with the anime on the walls (super perk training?) with a bunch of easter eggs is not only more interesting to look at, but it also works! Zeds don't get pushed out of the kill box constantly, it has infinite weapon spawns for each perk. But no servers run it for some reason. gently caress timbo.
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# ? Jan 2, 2016 01:37 |
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LuciferMorningstar posted:I don't believe they do, but if I recall correctly, welded doors have two different "health meters." There's the strength of the weld, and the strength of the door. Once the weld expires, the door breaks. However, if you prevent the weld from breaking, I believe the door itself will eventually collapse. So even if you did manage your doors carefully, they would presumably break eventually anyway. You are correct. It pretty makes doors worthless. Can you still trip up zeds and bosses by closing the door in their face?
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# ? Jan 2, 2016 18:57 |
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Broose posted:Speaking of maps, why the heck do servers run timbo perk training? That perk training map with the anime on the walls (super perk training?) with a bunch of easter eggs is not only more interesting to look at, but it also works! Zeds don't get pushed out of the kill box constantly, it has infinite weapon spawns for each perk. But no servers run it for some reason. http://kf2.gamebanana.com/maps/187635 This one? You can just download it and run it locally if you want, though less zed will spawn that way.
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# ? Jan 2, 2016 20:26 |
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Why would you use perk training maps anyway?
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# ? Jan 2, 2016 20:37 |
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Demo leveling is a joyless experience unless you start at, I dunno, 10.
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# ? Jan 2, 2016 20:47 |
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Frankly if you want to level stuff, you don't need Timbo, you just need to play on custom map servers with those lovely untextured hallway maps where the monsters just drop on you in a line (i.e. almost all of them). At least then it's still a game and scratching an itch to blow things up.
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# ? Jan 2, 2016 21:37 |
OneThousandMonkeys posted:Frankly if you want to level stuff, you don't need Timbo, you just need to play on custom map servers with those lovely untextured hallway maps where the monsters just drop on you in a line (i.e. almost all of them). At least then it's still a game and scratching an itch to blow things up. Or, you could use a script or something similar to achieve your desired level, and then play for real. averox posted:You are correct. It pretty makes doors worthless. Can you still trip up zeds and bosses by closing the door in their face? Hans takes only a moment to slam a door open. I think most other Zeds take a bit longer, but I've also seen raged Scrakes blast a door open and insta-kill the guy on the other side.
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# ? Jan 2, 2016 21:57 |
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Jandipoo posted:Why would you use perk training maps anyway? Some people are impatient. If you actually know the class, I don't see a problem with it. I don't give a poo poo how someone else levels in a co op game.
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# ? Jan 2, 2016 23:51 |
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Jandipoo posted:Why would you use perk training maps anyway? Some perks (like demo) require a lot more gameplay than the others to level up, for reasons like having limited ammo or getting few opportunities to rack up bonus XP, or so on. To some that's a lot more time spent grinding XP to get skills that make the class more usable than it'd be worth, and so perk training maps exist to nullify that grind. But then there's also people that think that having all level 25's will make them play better, when that's really not the case.
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# ? Jan 3, 2016 00:00 |
Link for an assessment of the differences between Bone Breaker and Rack 'em Up. I'm inclined to conclude that Rack 'em Up is only especially useful for HoE, since you save on headshots for Husks and Sirens.
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# ? Jan 3, 2016 00:21 |
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I dunno, I get 1000 demo xp every match when I plunk the boss with an RPG for a while, seems to be working out okay for leveling
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# ? Jan 3, 2016 01:36 |
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Jandipoo posted:Why would you use perk training maps anyway? There are gameplay changes on higher difficulties, like husks spraying fire everywhere. If you wanted to play effectively on higher difficulties, you need to be a high level which takes a long time and that's assuming you don't split your time with other classes. You'd also have to devote your time to KF2 and not play something else. Basically, the grind is super long and the average person probably doesn't have the time to do it the "correct" way.
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# ? Jan 3, 2016 03:10 |
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RickDaedalus posted:There are gameplay changes on higher difficulties, like husks spraying fire everywhere. If you wanted to play effectively on higher difficulties, you need to be a high level which takes a long time and that's assuming you don't split your time with other classes. You'd also have to devote your time to KF2 and not play something else. You can jump into Hard right away and Suicidal at 5 or 10. Leveling is really pretty quick. I was at 20 firebug after a few hours of gameplay. It's not a long process.
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# ? Jan 3, 2016 04:11 |
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Firebug is not really a good indication of how slow grinding is because you get poo poo tons of XP tagging everything with your fire weapons.
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# ? Jan 3, 2016 07:33 |
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RickDaedalus posted:There are gameplay changes on higher difficulties, like husks spraying fire everywhere. If you wanted to play effectively on higher difficulties, you need to be a high level which takes a long time and that's assuming you don't split your time with other classes. You'd also have to devote your time to KF2 and not play something else. The game is still fun at those lower levels without the zed behavior changes tbh. I don't see the point of rushing past them
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# ? Jan 3, 2016 07:48 |
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# ? May 14, 2024 19:58 |
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UnknownMercenary posted:Firebug is not really a good indication of how slow grinding is because you get poo poo tons of XP tagging everything with your fire weapons.
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# ? Jan 3, 2016 18:25 |