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  • Locked thread
Genghis Cohen
Jun 29, 2013
If the classified objectives were the only ones? Then yes, you could both technically be stuck with 0 pts, making it a draw (tournaments would generally also record the number of points killed/lost by each, in case of ties)

For this reason, the Classified objectives include the option to 'Secure HVT'. At any point in the game you can decide you are doing this instead of one of your classified objectives: at the end of the game, have 1 or more of your models in the ZoC of the enemy's HVT. Have no enemy models in the ZoC of your own HVT. Counts as winning 1 classified objective. This does not require any specialists.

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Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?

Genghis Cohen posted:

If the classified objectives were the only ones? Then yes, you could both technically be stuck with 0 pts, making it a draw (tournaments would generally also record the number of points killed/lost by each, in case of ties)

For this reason, the Classified objectives include the option to 'Secure HVT'. At any point in the game you can decide you are doing this instead of one of your classified objectives: at the end of the game, have 1 or more of your models in the ZoC of the enemy's HVT. Have no enemy models in the ZoC of your own HVT. Counts as winning 1 classified objective. This does not require any specialists.

Thanks for the clarification.

In the end my opponent suggested we played simple annihilation, confident in the ability of Achilles to take out my Pan-O list basically solo, which went incredibly badly after he remembered Aquila Guard have MSV3.

Flipswitch
Mar 30, 2010


not gonna lie I think that Achilles sculpt blows

Genghis Cohen
Jun 29, 2013
Someone above was quite right when he described it as being like a 40k model. Sword in the air, shouting etc. I like the technical details of the armour but I agree, it doesn't give off any particularly cool vibes.

I know some people find it boring, but I really like the models that look as if they are actually doing sensible soldier things. Reloading, firing, advancing with the weapon in the shoulder, hand gestures, anything like that. Also sculpts in full motion, like running flat out - there's an awesome Nomad Prowler model like that. Infinity is usually ok at it, but there are still too many models just standing holding a weapon, but not in the natural way a real person would do so.

Koopa Kid
Aug 21, 2007



This is just a pet peeve but I really don't like when models are holding the head/standing on a corpse of a specific enemy. It's just kinda tacky, and annoying from a roleplaying/my immersion standpoint.

Corbeau
Sep 13, 2010

Jack of All Trades

Genghis Cohen posted:

This is interesting to me, since I play Corregidor and have been writing 15-model lists recently, and normally I don't feel like the plan ever comes together. Do you happen to remember his list? I've been building a full first group with an Alguacile/Wildcat link and then having a possible second link of 5 jaguars as its own second group. Frankly I don't think I'm getting the best out of said Jaguars at all.

He only ever uses Jaguars as individuals for corner guarding, smoke deployment, and going on the occasional chain+dogged rampage.

I don't remember how his combat groups were split, but his list contained these models (though I'm not always positive which variants):

Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

Group 1 16 1 0
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
BANDIT Hacker (Assault Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0.5 | 28)
SEŅOR MASSACRE Combi Rifle, E/M Grenades, Zero-V Smoke Grenades / Pistol, AP CCW, E/M CCW. (28)
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges + 1 Zondcat / Pistol, Knife. (26)
ZONDCAT Electric Pulse. (4)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
TOMCAT Combi Rifle + E/Mitter, Antipersonnel Mines / Pistol, Knife. (20)
STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (17)
ALGUACIL Missile Launcher / Pistol, Knife. (1.5 | 15)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (8)

5.5 SWC | 300 Points

Open with Army 5

Welcome to ITS; enjoy your stay. :v:

Corbeau
Sep 13, 2010

Jack of All Trades

Flipswitch posted:

not gonna lie I think that Achilles sculpt blows

Not a viking
Aug 2, 2008

Feels like I just got laid

Genghis Cohen posted:

I know some people find it boring, but I really like the models that look as if they are actually doing sensible soldier things. Reloading, firing, advancing with the weapon in the shoulder, hand gestures, anything like that. Also sculpts in full motion, like running flat out - there's an awesome Nomad Prowler model like that. Infinity is usually ok at it, but there are still too many models just standing holding a weapon, but not in the natural way a real person would do so.

Agreed. The prowler and spektr models almost got me to start Nomads.

So I had a game last night. It was a prep game for the Norwegian Masters in January. The TO wants a more Paradisio-style (not as complex I think, I don't really know the book) narrative event instead of an ITS. He's made a few asymmetric scenarios and I wanted to stress-test them. What we've found with the ones we've tested so far is that they quickly turn into static games that are way harder for the attacker than the defender. This game didn't prove different.

My opponent played Haqq, I had my CA. His objective as attacker was to hack one of two consoles on my 12" line, pick up a package, carry it back to his 12" line and upload it via a transmitter. I've made "Attacker" and "Defender" lists for each scenarios since we are allowed as many lists as we want and I came well prepared for this one.

Combined Army - NM Shadowrun Defender (300/300 | 5/6)

Group #1 | 10 Models | 10 0 0

The Shrouded Minelayer | Minelayer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (0.5 | 25)
The Shrouded Minelayer | Minelayer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (0.5 | 25)
Malignos Combi | Antipersonnel Mines, Combi Rifle, Pistol / Knife (35)
R-Drone Repeater | Flash Pulse / Electric Pulse (8)
Malignos Combi | Antipersonnel Mines, Combi Rifle, Pistol / Knife (35)
Maakrep Trackers Unit MULTI Sniper Rifle | MULTI Sniper Rifle, Pistol / Knife (1.5 | 33)
Ko Dali Combi | Combi Rifle, Nanopulser, Assault Pistol (2) / D-Charges, Knife (37)
Umbra Legates Hacker | Hacker, Hacking Device Plus, Boarding Shotgun, Flash Pulse, Pistol / DA CCW (0.5 | 43)
Shasvastii Aswangs Lieutenant | Lieutenant, Combi Rifle, Adhesive Launcher, Pistol / Knife (1 | 25)
Ikadron Batroids Baggage | Light Flamethrower (2), Flash Pulse, Pistol / Electric Pulse (9)

Group #2 | 1 Models | 1 0 0

Q-Drone Plasma | Plasma Rifle / Electric Pulse (1 | 25)

Open in MayaNet

I won the roll and took initiative. I deployed with minelayers and mines around both consoles with my minelayers in total cover, ready to coordinate drop mines for an order or two. Total reaction bot with plasma rifle parked behind cover, but with LoF to both consoles. TO camo malignos on various rooftops. Sniper and Umbra ready to intercept any flankers.


E: welp, the SA app won't let me upload the pictures! :( "Uploading files too fast"?

Not a viking fucked around with this message at 22:22 on Dec 30, 2015

Sir Teabag
Oct 26, 2007
Anyone with mroe experience than me mind giving this list a once over for me. How might I expect to perform in an ITS mission?

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
ORC Lieutenant MULTI Rifle / Pistol, Knife. (40)
BULLETEER Heavy Shotgun / Electric Pulse. (19)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
JOTUM MULTI HMG + Heavy Flamethrower, D.E.P. / . (2 | 103)
PALBOT Electric Pulse. (3)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 30)
FUSILIER Combi Rifle / Pistol, Knife. (10)

6 SWC | 299 Points

Open with Army 5

I've got two more Akalis Commando's and a Father Knight. I'm considering buying some REMs and the Support pack for PanO - this is just a quick mock up of what I'd be looking to play.

Anyone used a Father-Knight as a forward observer? The Nimbus grenades are intriguing - but I just wanted to try and keep it to 10 orders and stick with the models I have/am eyeing up.

Not a viking
Aug 2, 2008

Feels like I just got laid
I'm not familiar with PanO, but as far as I can tell you only have one Specialist and thats really bad in ITS. Only Specialists can doo mission objectives.

Corbeau
Sep 13, 2010

Jack of All Trades
Yeah, you're sunk without specialists. You need to turn one of your more expensive dudes into a cheaper dude and then take more specialist versions of your existing dudes. I wouldn't want to show up to ITS with less than 4 specialists, though you might sneak by with 3. Also, since you've got a low order count, you really really want an efficient specialist or two - something that's survivable and preferably has infiltration or some mobility skill. A Croc-Man would go a long way.

Personally, I'd probably dump the Hexa altogether and run a Croc-man instead. I don't recall the exact point values, but if you can switch a Fusilier or two to their specialist versions (para or FO) that'd also help.

e: Here's another alternative that I like:

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
JOTUM Lieutenant MULTI HMG + Heavy Flamethrower, D.E.P. / . (3 | 103)
ORC Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 42)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)
SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
BULLETEER Heavy Shotgun / Electric Pulse. (19)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)

6 SWC | 300 Points

Open with Army 5

It's not what I necessarily think is best, but I tend to think a 13 model list is "small" so... :razz:

Corbeau fucked around with this message at 23:12 on Dec 30, 2015

MrSquarepants
Jul 4, 2012

Sir Teabag posted:

Anyone with mroe experience than me mind giving this list a once over for me. How might I expect to perform in an ITS mission?

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
ORC Lieutenant MULTI Rifle / Pistol, Knife. (40)
BULLETEER Heavy Shotgun / Electric Pulse. (19)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
JOTUM MULTI HMG + Heavy Flamethrower, D.E.P. / . (2 | 103)
PALBOT Electric Pulse. (3)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 30)
FUSILIER Combi Rifle / Pistol, Knife. (10)

6 SWC | 299 Points

Open with Army 5

I've got two more Akalis Commando's and a Father Knight. I'm considering buying some REMs and the Support pack for PanO - this is just a quick mock up of what I'd be looking to play.

Anyone used a Father-Knight as a forward observer? The Nimbus grenades are intriguing - but I just wanted to try and keep it to 10 orders and stick with the models I have/am eyeing up.

Depending on scenario you will lose very easily when your opponent kills your single specialist(Machinist). For the more "kill" oriented ITS missions (annhilation, Quadrant control and frontline) you have a pretty decent starting point. You will have a really hard time accomplishing a lot of classifieds with a single engineer specialist. I would maybe look at making some of those fusiliers into FO/Medics, and maybe throwing in a trauma doc, as well as a pal bot.

So personally, I would drop the Orc troop and the hexas and replace them with crocmen. Croc men can be absolutely terrifying. Taking a sniper profile can make for some really great surprise shots and I think is a lot better than a spitfire. A hexas is gonna have to spend a lot of orders running up the field to be effective, while a crocmans deployment options, with surprise shot, is a lot more effective in my opinion. The FO/Hacker is also incredibly useful for securing objectives or shutting down hackable models. If you do take the sniper croc, maybe consider changing the nisse to an HMG. The nisse is slower than the hexas, but an HMG has better range than the hexas, and will likely require fewer orders to start taking "optimal" shots.

Something like this:

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
NISSE HMG / Pistol, Knife. (1.5 | 34)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
TRAUMA-DOC Combi Rifle / Pistol, Knife. (14)
PALBOT Electric Pulse. (3)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
PALBOT Electric Pulse. (3)
JOTUM MULTI HMG + Heavy Flamethrower, D.E.P. / . (2 | 103)
CROC MAN MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 38)
BULLETEER Heavy Shotgun / Electric Pulse. (19)
CROC MAN Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 36)

5.5 SWC | 299 Points

Open with Army 5

Corbeau
Sep 13, 2010

Jack of All Trades
I really like taking a TAG Lt. if you're playing a 10-man list. You'll really want the extra order and you're probably done if you lose the TAG anyway.

Also, there's another terrible dumb rules argument thread on the official forums so I spent 15 minutes making a thing and now feel compelled to share:

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

Corbeau posted:

another terrible dumb rules argument thread on the official forums


lol. i don't go there anymore.

MJ12
Apr 8, 2009

MrSquarepants posted:

Depending on scenario you will lose very easily when your opponent kills your single specialist(Machinist). For the more "kill" oriented ITS missions (annhilation, Quadrant control and frontline) you have a pretty decent starting point. You will have a really hard time accomplishing a lot of classifieds with a single engineer specialist. I would maybe look at making some of those fusiliers into FO/Medics, and maybe throwing in a trauma doc, as well as a pal bot.

So personally, I would drop the Orc troop and the hexas and replace them with crocmen. Croc men can be absolutely terrifying. Taking a sniper profile can make for some really great surprise shots and I think is a lot better than a spitfire. A hexas is gonna have to spend a lot of orders running up the field to be effective, while a crocmans deployment options, with surprise shot, is a lot more effective in my opinion. The FO/Hacker is also incredibly useful for securing objectives or shutting down hackable models. If you do take the sniper croc, maybe consider changing the nisse to an HMG. The nisse is slower than the hexas, but an HMG has better range than the hexas, and will likely require fewer orders to start taking "optimal" shots.

Something like this:

-snip list-

Doesn't that list have an issue that there's only two possible LTs-the non FO Fusilier or the Jotum-and there's a good chance the enemy is going to try to nuke your cheerleaders to starve the TAG of orders? I'd go with Corbeau's suggestion of making the TAG the LT for the extra order to spend on murdering folks and to focus attention on a unit which is more likely to survive it.

EAThief
Aug 28, 2006

I swear it's not what you think



Corbeau posted:

I really like taking a TAG Lt. if you're playing a 10-man list. You'll really want the extra order and you're probably done if you lose the TAG anyway.

Also, there's another terrible dumb rules argument thread on the official forums so I spent 15 minutes making a thing and now feel compelled to share:



I just read that LoF thread and now I think I want to kill myself

BattleMaster
Aug 14, 2000

Renfield posted:

I use a template - draw round a mini-base, then carefully measure the arc,.

Then I just plop the mini I want on it, mark off in the base and paint in -



Ilor posted:

There's a thread in the terrain section (I think) of the Infinity forums where some dude has made a "universal" base marking PDF. Print that sucker out and it will have everything you'll ever need for pretty much any game you'll ever want to play. A bunch of different base sizes, markings at both 60-degree and 90-degree increments, etc.

I typically put my mini on the sheet, mark where the lines cross in pencil, then paint a line there with my thinnest brush. Super easy.

Thanks, this is perfect. I'll go track down the PDF.

What are the pitfalls of just taking a bunch of really good HI in a 10-order group? (Warcor becomes regular with Joan in charge)

PanOceania
──────────────────────────────────────────────────

Group 1 9 1 0
JOAN OF ARC Lieutenant Spitfire, Nanopulser / Pistol, AP CCW. (1 | 51)
AQUILA HMG / Pistol, Shock CCW. (2 | 62)
SWISS GUARD HMG / Pistol, AP CCW. (2 | 68)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (3)

5.5 SWC | 299 Points

Open with Army 5

Corbeau
Sep 13, 2010

Jack of All Trades

BattleMaster posted:

What are the pitfalls of just taking a bunch of really good HI in a 10-order group? (Warcor becomes regular with Joan in charge)

You pull your hair out in impotent rage as your 15+ order opponent pops (zero-v) smoke and ignores every bit of your quality as they push buttons.

No, really, I'm not bitter at all. :saddowns:

Sir Teabag
Oct 26, 2007
Thanks for the list advice ladies and gents. I picked up the Hexas because it looked cool as gently caress - and it turned out to be really fun to paint up. Kind of a shame that it

I actually really want a Croc-man just to paint up some sweet facial tattoos, so that works perfectly. I'm going to run a completely different list than I posted, next Wednesday (when my club meets), and pick up some of the models that were suggested. Probably the specialists box and a croc man; I'll get around to the REMs in a bit. I also have been eyeing the Fusilier SW box just so I can run some relatively cheap big guns, and have more options when it comes to my light infantry.

Maybe it's because I'm still inexperienced and coming from a 40K background, but I keep seeing all the neat toys that PanO can bring and I want them all. It makes figuring out how to expand my budding collection difficult because everything seems so cool.

Edit:
This is the list I'll be running. 250 points, and if my opponent wants to drop down to 200 I'll fiddle with it a bit to squeeze in as much as possible. Probably drop the Father-Knight and then run the Trauma Doc as a Paramedic (it's a Fusilier model either way) and have a TO Hexas hacker covered by the Jotums and Nisse.

PanOceania
──────────────────────────────────────────────────

Group 1 7 0 0
JOTUM Lieutenant MULTI HMG + Heavy Flamethrower, D.E.P. / . (3 | 103)
TRAUMA-DOC Combi Rifle / Pistol, Knife. (14)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
HEXA Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 32)
NISSE HMG / Pistol, Knife. (1.5 | 34)
FATHER-KNIGHT (Forward Observer) Combi Rifle, Nimbus Grenades / Breaker Pistol, DA CCW. (46)

5 SWC | 249 Points

Open with Army 5

Any word on a Svarlaheima sectorial?

Sir Teabag fucked around with this message at 06:15 on Dec 31, 2015

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
FWIW, Fugazi Remotes with Supportware in ARO are what I have used instead of smoke grenades.

They are consistently super effective and are totally not "cheerleaders".

Ilor
Feb 2, 2008

That's a crit.

Sir Teabag posted:

Maybe it's because I'm still inexperienced and coming from a 40K background, but I keep seeing all the neat toys that PanO can bring and I want them all. It makes figuring out how to expand my budding collection difficult because everything seems so cool.
I'm pretty much the same way with Haqqislam. I basically want it all.

BattleMaster
Aug 14, 2000

osirisisdead posted:

FWIW, Fugazi Remotes with Supportware in ARO are what I have used instead of smoke grenades.

They are consistently super effective and are totally not "cheerleaders".

I would like to know more since PanO doesn't get real smoke.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
Flash pulses are fuckin' rad.

They are Technical weapons, so they use the Fugazi's WIP 13 and have a huge midrange sweet spot and roll damage versus BTS.

Throw on Enhanced Reaction and you have B 2 AROs that hit on 16s over a the 8-24 range band. A blind model is done for the turn.

BattleMaster
Aug 14, 2000

osirisisdead posted:

Flash pulses are fuckin' rad.

They are Technical weapons, so they use the Fugazi's WIP 13 and have a huge midrange sweet spot and roll damage versus BTS.

Throw on Enhanced Reaction and you have B 2 AROs that hit on 16s over a the 8-24 range band. A blind model is done for the turn.

:O

That's amazing; also, lol at the idea of bringing along a robot just to shine laser pointers in people's eyes.

I bought the Zonds Remotes box mostly for the Vertigo Zond, so I should set up the second one as a Transductor Zond and try the same thing. Bakunin gets smoke, but for 8 points it's hard to beat alongside all of the other strong reaction options Bakunin has.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
Coming from a 40k background, it brings the Flashlight joke into... focus.

Yes. Those cheapie remotes are pretty much always worth it, but the remotes are 100% of the why I got into Infinity from a fluff perspective. I'm... really... a fan of GitS. They also have repeaters and can drop sniffers to help neutralize enemy camo along with any model that has Sensor. NCA can take 3 Fugazi. My first order expended is almost always a combined order Move + Drop Sniffer.

Cyberpunkey Monkey fucked around with this message at 07:56 on Dec 31, 2015

BattleMaster
Aug 14, 2000

So with that in mind I'll continue on my quest to not use any of the MI in the faction with some of the best MI in the game

Jurisdictional Command of Bakunin
──────────────────────────────────────────────────

Group 1 9 0 0
RIOT GRRL Spitfire / Pistol, Knife. (2 | 35)
RIOT GRRL Spitfire / Pistol, Knife. (2 | 35)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (30)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (30)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (30)
ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (28)
PI-WELL Combi Rifle / Electric Pulse. (19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)

Group 2 5 0 0
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0.5 | 9)
MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (11)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (8)
VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)

6 SWC | 300 Points

Open with Army 5

Ilor
Feb 2, 2008

That's a crit.

Corbeau posted:

Also, there's another terrible dumb rules argument thread on the official forums so I spent 15 minutes making a thing and now feel compelled to share:


Hahaha. Corbeau, after reading your posts on the other forum, I have to ask - do you ever get tired of being right all the time?

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.

Koopa Kid posted:

This is just a pet peeve but I really don't like when models are holding the head/standing on a corpse of a specific enemy. It's just kinda tacky, and annoying from a roleplaying/my immersion standpoint.

I'm okay with them, almost entirely because it's an opportunity to indirectly shittalk my friends by painting up the dead dudes in their schemes.

Genghis Cohen
Jun 29, 2013

osirisisdead posted:

lol. i don't go there anymore.

I find the level of negativity on the official forums very surprising - I would say, objectively, that the Infinity rules are in a better place than a year ago, the player base has certainly exploded in number, the new models are nailing it, etc. But because the users of that forum are dominated by jaded players (or in some cases, more likely to be professional commentators) who have stewed over the things they dislike for a year or two, you'd go on there as a new player and come away with the idea the game is riddled with issues.


Sir Teabag posted:

Thanks for the list advice ladies and gents. I picked up the Hexas because it looked cool as gently caress - and it turned out to be really fun to paint up. Kind of a shame that it

I actually really want a Croc-man just to paint up some sweet facial tattoos, so that works perfectly. I'm going to run a completely different list than I posted, next Wednesday (when my club meets), and pick up some of the models that were suggested. Probably the specialists box and a croc man; I'll get around to the REMs in a bit. I also have been eyeing the Fusilier SW box just so I can run some relatively cheap big guns, and have more options when it comes to my light infantry.

Maybe it's because I'm still inexperienced and coming from a 40K background, but I keep seeing all the neat toys that PanO can bring and I want them all. It makes figuring out how to expand my budding collection difficult because everything seems so cool.


Any word on a Svarlaheima sectorial?

You are coming at it from the right place mate. There is a chance to play everything. I only play Corregidor, a sectorial. I count 26 options in the army builder - this includes all the AVA 1 characters, the servant remotes, the generic REMs and the Spec Ops. Yet I have maybe 70 models, I use almost every one of them and often proxy unreleased or different models. There will be chances to use a Hexas. It's just that in the precise situation you described, given you're paying for a (formidable) TAG, it's worth it to pay for the Croc Man's board position, because you can't afford to pour orders into a Hexas, they're going on other models. All models can shine in Infinity, but not all during the same game.


osirisisdead posted:

Flash pulses are fuckin' rad.

They are Technical weapons, so they use the Fugazi's WIP 13 and have a huge midrange sweet spot and roll damage versus BTS.

Throw on Enhanced Reaction and you have B 2 AROs that hit on 16s over a the 8-24 range band. A blind model is done for the turn.

I need to use Sensor bots, I've heard good things. Is Flash Pulse not done on BS though? This came up in my last game and I checked and came away with the idea that FO is on WIP, flash pulse is on BS?

Ilor
Feb 2, 2008

That's a crit.

Genghis Cohen posted:

I find the level of negativity on the official forums very surprising - I would say, objectively, that the Infinity rules are in a better place than a year ago, the player base has certainly exploded in number, the new models are nailing it, etc.
Agreed. I never played N2, but I've gotta say that coming from that other sci-fi minis game, Infinity's rules are incredibly tightly written. There are a few bizarre corner cases that are mildly ambiguous, but it's no where near as gap-riddled as 40K. This in and of itself is actually amazing, considering how many options the player is presented with in Infinity. I dig that it's complex without necessarily being complicated.

Also, the Flash Pulse has "Technical Weapon" as one of its traits. This means that it uses the WIP attribute in order to make its attacks. In this regard, it is similar the "Throwing Weapon," which uses PH instead of BS.

Pierzak
Oct 30, 2010
Infinity is developing in a "three steps back, twenty forward" way. I'm pissed off over certain issues, but the new edition is such a noticeable improvement that it pretty much obsoleted the old one instantly.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

Genghis Cohen posted:

I need to use Sensor bots, I've heard good things. Is Flash Pulse not done on BS though? This came up in my last game and I checked and came away with the idea that FO is on WIP, flash pulse is on BS?

Flash Pulse is a "Technical Weapon" so it's done on WIP.

e:fb

Ilor posted:

Agreed. I never played N2, but I've gotta say that coming from that other sci-fi minis game, Infinity's rules are incredibly tightly written. There are a few bizarre corner cases that are mildly ambiguous, but it's no where near as gap-riddled as 40K. This in and of itself is actually amazing, considering how many options the player is presented with in Infinity. I dig that it's complex without necessarily being complicated.

Also, the Flash Pulse has "Technical Weapon" as one of its traits. This means that it uses the WIP attribute in order to make its attacks. In this regard, it is similar the "Throwing Weapon," which uses PH instead of BS.

It's a drat good game, but forums explosions get CB's attention and I remember something about how that their forums *do* shape future development in the game...

Cyberpunkey Monkey fucked around with this message at 23:03 on Dec 31, 2015

Corbeau
Sep 13, 2010

Jack of All Trades
The problem is that small pieces of N3 were written more like N2, and yet people are trying to hold the whole thing to the same new standard (including CB's ruling people) and are thus coming up with wildly crazy interpretations that cascade into further inconsistencies. The N3 book actually works completely fine if you apply N2 coping mechanisms to it's poorly thought out corner cases, but we (and even moreso the new players coming in post-N3) have come to expect better writing. And then poo poo like the FAQ drops where CB tries to treat the N3 book as a holy text instead of just explaining to us what they meant...

Flipswitch
Mar 30, 2010


Happy new year thread I love you all

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?
How is this JSA list? I hardly ever use the army, but have lovingly painted a bunch of bikers I'd like to use:

quote:

Japanese Sectorial Army
──────────────────────────────────────────────────

Group 1 10 0 4
KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (40)
KARAKURI Heavy Shotgun, Chain Rifle, D.E.P. / Pistol, Knife. (35)
ASUKA KISARAGI Combi Rifle + Light Flamethrower / Assault Pistol, Knife. (27)
ARAGOTO Spitfire / Pistol, Knife. (1 | 26)
ARAGOTO Spitfire / Pistol, Knife. (1 | 26)
ARAGOTO Boarding Shotgun / Pistol, Knife. (19)
KEMPEI (Chain of Command) Combi Rifle / Pistol, CCW, Electric Pulse. (24)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10)
O-YOROI Lieutenant HMG + Heavy Flamethrower, CrazyKoalas (2) / EXP CCW. (3 | 81)

5 SWC | 298 Points

Open with Army 5


EDIT: Realised I had the SWC for a TAG Lieutenant.

Genghis Cohen
Jun 29, 2013
Thanks for the clarification on Flash Pulse - obviously I did not look that up properly. Makes it even more of a solid option. There are so many tools, tricks, and options in Infinity, I really need to start getting maximum use out of. Rather than just reverting to what I know (apply HMG at long range, shotgun at close range, etc) in 99% of cases.

Bob Smith posted:

How is this JSA list? I hardly ever use the army, but have lovingly painted a bunch of bikers I'd like to use:


EDIT: Realised I had the SWC for a TAG Lieutenant.

I do really rate bikes, especially if, as I think some others are, the Aragoto are normal Impetuous, making their extra orders completely downside-free. But I think your list is missing the close combat and TO Camo options which are so good in JSA. IMO, having a Ninja or one of those sorts of characters, or a HI samurai, gives you something to stymie the enemy's warbands with. I always try to include some close quarters fighters in a list, just to have the option if possible. Your list, while full of strong options, is all mid-range high B normal ammo weapons. I think it would be better with some other sorts of options to attack with. It just gives you more flexibility.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?

Genghis Cohen posted:

Thanks for the clarification on Flash Pulse - obviously I did not look that up properly. Makes it even more of a solid option. There are so many tools, tricks, and options in Infinity, I really need to start getting maximum use out of. Rather than just reverting to what I know (apply HMG at long range, shotgun at close range, etc) in 99% of cases.


I do really rate bikes, especially if, as I think some others are, the Aragoto are normal Impetuous, making their extra orders completely downside-free. But I think your list is missing the close combat and TO Camo options which are so good in JSA. IMO, having a Ninja or one of those sorts of characters, or a HI samurai, gives you something to stymie the enemy's warbands with. I always try to include some close quarters fighters in a list, just to have the option if possible. Your list, while full of strong options, is all mid-range high B normal ammo weapons. I think it would be better with some other sorts of options to attack with. It just gives you more flexibility.

I do have the new Domaru box plus Oyama and two of the old ones, as well as Shinobu and another Oniwaban. I was very tempted to run a 5-man Domaru link, to be honest, just to see how well a bunch of cheap HI with very good CC could do.

Genghis Cohen
Jun 29, 2013
I think taking 4 bikes is doable, but you'd want a link to take and hold ground while they jet about the place. Kesisotsu links are definitely worth it for the points. Take 2-3 long range weapons and they become a very capable force.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



I've got my first tourney on Sunday. Here's my list, all criticisms are welcome. Other models I have available are Joan, a father knight, another fusilier, and a boarding shotgun ORC.

PanOceania
──────────────────────────────────────────────────

Group 1 9 0 0
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
INDIGO Combi Rifle, MULTI Rifle / Pistol, Knife, EXP CC Weapon. (10 / 12XP)
MOV:10-10 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Hacking Device, Inferior Infiltration
AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (22)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
ORC Lieutenant MULTI Rifle / Pistol, Knife. (40)
CROC MAN Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 36)

2.5 SWC | 200 Points

Open with Army 5

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Sir Teabag
Oct 26, 2007
*Breaks legs off of Jotums accidentally as I turn it to paint a different angle*
So painting a giant chunk of metal is a huge pain in the rear end. Good thing I pinned those legs on.

Edit: more of a question than a criticism.

Cat Face Joe posted:

I've got my first tourney on Sunday. Here's my list, all criticisms are welcome. Other models I have available are Joan, a father knight, another fusilier, and a boarding shotgun ORC.

PanOceania
──────────────────────────────────────────────────

Group 1 9 0 0
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
INDIGO Combi Rifle, MULTI Rifle / Pistol, Knife, EXP CC Weapon. (10 / 12XP)
MOV:10-10 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Hacking Device, Inferior Infiltration
AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (22)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
ORC Lieutenant MULTI Rifle / Pistol, Knife. (40)
CROC MAN Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 36)

2.5 SWC | 200 Points

Open with Army 5


Do all those hackers count as specialists for ITS? If so, since you have a hacker, FO and Indigo hacker, would it be a good idea to use the Croc man as a minelayer instead? That way you've got more camo tokens at the start of the game and you're opponent is questioning things a bit?

I'm green as they come, so I'm just curious.

Sir Teabag fucked around with this message at 18:39 on Jan 1, 2016

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