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didn't some people make a bunch of cool boss creatures that had like stats for each of their arms and stuff? Like 5 creatures worth of stats for one boss?
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# ? Jan 2, 2016 07:34 |
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# ? May 15, 2024 04:30 |
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Making a boss really just act like 4-5 individual characters is the brass tacks way of handling it, but it can be challenging to routinely diegetically justify that, and completely lifts the veil on gameplay mechanics, if that matters at all.
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# ? Jan 2, 2016 08:18 |
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Section Z posted:I'm sure there are more optimal feats for Rouges, but I like "Cunning Stalker". Which gives you Combat Advantage against any enemy you are the only creature next to (enemy or ally). So you can challenge someone to a duel and still use sneak attacks on them instead of needing flanking or status effect fuckery. Nah, Cunning Stalker's solid. You should usually be in a position to either get cunning stalker or get flank, and one way or another definitely have CA.
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# ? Jan 2, 2016 09:34 |
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Wow, thanks for the awesome tips and the guideline, gradenko! I also used the other guideline you posted earlier to help figure out how the characters should be created, it was really helpful!Network42 posted:Also worth noting, if you're running a true solo at epic and your group is even vaguely optimized; the monster is going to need a way to basically ignore or work through lots of status effects or it will be skull hosed with dazes/stuns/dimensional prisons/whatever the gently caress. gradenko_2000 posted:Versatile Expertise gives you +1 to attack rolls per tier for any weapon you want to use. Alright, that's basically what I was gonna do. Were the Expertise feats errata'd at some point, though? PHB3 says that they'd get +1, +2 at level 15, and +3 at level 25 rather than at tiers.
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# ? Jan 2, 2016 16:58 |
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Yes; all the Expertise feats got errated to scale at 11/21.
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# ? Jan 2, 2016 17:00 |
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Vinchenz posted:
Honestly talk to the player. Controllers are great. They can neutralize high priority targets like Brutes and Artillery. Just make sure his expectation is not to specifically render a dragon unconscious for an entire fight because that's dumb. A well played controller already contributes to boss fights by assuring that the other characters have spent fewer daily resources before getting there.
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# ? Jan 2, 2016 18:20 |
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Does anyone have an updated Zeitgeist path files that includes the full themes and paragon paths?
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# ? Jan 3, 2016 04:41 |
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Doubleposting - I'm running the Zeitgeist adventure path and that features a ton of skill checks outside of skill challenges for finding clues or whatever. I was thinking about changing the skill check rules for outside of a challenge to being as follows (no changes to combat): Easy: Anyone not obviously incompetent succeeds (like, if you are blind you're failing the check to visually identify someone fails) Medium: Anyone trained makes the check Hard: Roll as normal - maybe with 2d10. The other option is to just make skillchecks 2d10. The idea is basically that the PCs are magical police and I can safely assume they have solid level of competence. The adventures so far seem intelligently written so that required clues are behind easy/medium and hard is for bonus content. (Zeitgeist Adventure Path spoilers) e.g. the fact that it wasn't the security officer who shot the 'thief' is easy, but the fact that Cillian Creed is an unatural being is hard I've pretty much been doing this informally, but will I horribly break anything? Cthulhu Dreams fucked around with this message at 23:24 on Jan 4, 2016 |
# ? Jan 4, 2016 23:21 |
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Cthulhu Dreams posted:Does anyone have an updated Zeitgeist path files that includes the full themes and paragon paths? Here's one I found off of ENWorld that seems to work okay http://www.enworld.org/forum/showthread.php?309346-ZEITGEIST-in-legacy-character-builder
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# ? Jan 5, 2016 00:15 |
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Mustache Ride posted:Here's one I found off of ENWorld that seems to work okay Unfortunately that one is missing the level 5 and 10 theme powers and the paragon paths. However, thanks for the link because it does have this later in the thread: https://drive.google.com/folderview...THpwN1RvRTZ0bWs which is more complete. Still missing the paragon paths (except monument of war) and most of the level 5 and 10 theme powers, but that's fixable.
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# ? Jan 5, 2016 00:38 |
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It's a good feeling doing triple-digit damage in a single turn, I tell you what.
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# ? Jan 5, 2016 09:12 |
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Since DDI is basically gone, at what point does it become acceptable to post CBLoader and the offline compendium? They're super handy tools even if you do have a DDI subscription. In related questions, what are everyone's favorite 4e helpers? I like DnD4eCM for its mouse-only UI, but I'm not above giving other programs a try.
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# ? Jan 5, 2016 23:27 |
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bbcisdabomb posted:Since DDI is basically gone, at what point does it become acceptable to post CBLoader and the offline compendium? They're super handy tools even if you do have a DDI subscription. CBloader is legal contraband even if there is no other resource. You can always hope for WotC to get some kind of clue about its Internet presence, but I wouldn't hold my breath.
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# ? Jan 6, 2016 00:02 |
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CBLoader itself is unquestionably legal; it won against a takedown notice and everything. The content is more dubious.
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# ? Jan 6, 2016 00:04 |
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I've got the offline character builder up, as I'm bringing my character up to date after having it hosted on the official DDI. What's the deal with themes, are they just unavailable now? Or is there a way to import them somehow? The seven Dark Sun Themes are there, but I'd quite like to be able to keep the Guardian stuff on my character sheet.
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# ? Jan 6, 2016 09:17 |
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Noxin of Shame posted:I've got the offline character builder up, as I'm bringing my character up to date after having it hosted on the official DDI. CBLoader can do that; the problem, as touched on in the posts above yours, is that while the program itself is legally kosher, the various .part files that add more of WotC's content to it are suspect.
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# ? Jan 6, 2016 15:01 |
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Noxin of Shame posted:What's the deal with themes, are they just unavailable now? Or is there a way to import them somehow? The seven Dark Sun Themes are there, but I'd quite like to be able to keep the Guardian stuff on my character sheet.
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# ? Jan 6, 2016 16:58 |
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Also, when you open the CB, does it show the racial ability score choices? If not, CBLoader won't work.
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# ? Jan 6, 2016 18:20 |
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I have yet to figure out how to get the Character Builder to run properly on windows 8, the program always gets denied access to the loving portraits folder, and while you can change the install folder as far as I know you can't change the portraits folder without loading the program.
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# ? Jan 6, 2016 19:17 |
Mince Pieface posted:I have yet to figure out how to get the Character Builder to run properly on windows 8, the program always gets denied access to the loving portraits folder, and while you can change the install folder as far as I know you can't change the portraits folder without loading the program.
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# ? Jan 6, 2016 19:25 |
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I've never seen any instructions on how to use CBloader anywhere ever. This is par for the course in a hobby that up until a couple of years ago was using ultra-cumbersome poo poo like Maptool, but it's getting a little old having every outside tool be friendly only to turbonerds.
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# ? Jan 6, 2016 19:32 |
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One of the first things that comes up with a Google search of cbloader is a page with instructions, though.
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# ? Jan 6, 2016 22:38 |
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I guess its Kosher to post this now that DDI is dead. CBLoader Steps: 1. Download the following files:
2. Install the ddisetup2009April.exe executable to a non programs files directory (I usually use C:\ddi) 3. Apply the CB_Update_2010.10_October.exe update, and change the path to the directory you used in step 2. 4. Open the Character Builder (There should be a shortcut on your desktop now) and create a new character. Skip to Race Selection and choose Dwarf. Skip to Ability Scores and ensure that you have the option for a Racial Bonus dropdown. If you do, close the builder. otherwise repeat steps 2-4 in a new install location. 5. Unzip the CBLoader zip file and extract it to the same folder for the Character Builder as step 2. 6. Place any .part or .index files in the Custom folder inside of the ddi folder (from step 2). 7. Modify the Desktop Shortcut on your Desktop to point to CBLoader.exe instead of CharacterBuilder.exe. You will always launch the Character Builder by first launching CBLoader.exe. 8. Run CBLoader. A command prompt will show and it will start to give you information on what its doing (either downloading .part files from an index, or extracting and merging your part files into the OCB database). The character builder will launch in this stage. Close it, as it will not be modified yet. 9. Once the Command Prompt has completed its stuff and closed out, Launch CBLoader again and the Character Builder should launch with the .part files included in the builder. I'm not providing any support for this. If you need help, you're welcome to send me a PM, but my response time will be extraordinarily slow, probably. I will say, however, that I have tested this on Windows 10 x64, Windows 8.1 x64, and Windows 7, and I've not had any issues when running as admin on the computer. The only other thing you might need to get for it to run is .NET Framework 3.5, but that should already be installed on most modern Windows computers. There is no support for Mac/Linux. If you're on either of those, Wine won't work. Try Virtualbox. Mustache Ride fucked around with this message at 00:21 on Jan 7, 2016 |
# ? Jan 7, 2016 00:02 |
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Is DDI totally dead now? I knew they were blocking new signups.
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# ? Jan 7, 2016 00:24 |
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Mustache Ride posted:Try Virtualbox. Where would I get a copy of Windows to do this with?
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# ? Jan 7, 2016 00:26 |
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Are you in school currently? Go to your bookstore, they used to sell windows for a student discount at the bookstore. At least they did when I was in school 12 years ago. gently caress I'm old My other answer is the great bittorrent in the sky.
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# ? Jan 7, 2016 00:46 |
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ImpactVector posted:Not an ideal solution, but have you tried right-clicking and running it as an admin? I've read before that all you need to do for windows 8.1 is install directly under C: drive and right click run as admin, but the program seems to still hang up on loading the portraits folder which is always installed under the user's documents folder regardless of where you install the character builder. Nothing I do seems to get it to recognize that I should have access to that folder. The weird part is that I had it installed on this computer and operating system before and working fine (Installed on 8.0 then upgraded to 8.1) but I had to reinstall after reformatting and now I can't seem to run it.
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# ? Jan 7, 2016 01:15 |
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Generic Octopus posted:CBLoader can do that; the problem, as touched on in the posts above yours, is that while the program itself is legally kosher, the various .part files that add more of WotC's content to it are suspect. Vinchenz posted:I noticed stuff from Essentials were missing when I tried using the CBLoader. They eventually came through. All I can suggest is try to keep opening the program (and making sure it opens from start to finish without crashing) until they show up. Thanking you. Turns out, they were there all along -- Just needed to right click on the House icon to show the dubious content.
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# ? Jan 7, 2016 07:15 |
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Maxwell Lord posted:Is DDI totally dead now? I knew they were blocking new signups. Yeah, I can still access everything, but I have an active account.
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# ? Jan 7, 2016 07:27 |
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Rules question - how does the Githyanki silver sword (which converts all damage to psychic) work with the Malec Kath Emissary Level 16 power which adds 1d4 elemental damage (e.g. thunder) to a power. There is a general question here of how do I resolve the order of operations in this sort of case as the GM.
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# ? Jan 7, 2016 23:06 |
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The attack does whatever damage it would normally do as psychic damage+1d4 thunder damage. This is still a single damage roll.
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# ? Jan 7, 2016 23:10 |
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Jolyne Cujoh posted:The attack does whatever damage it would normally do as psychic damage+1d4 thunder damage. This is still a single damage roll. So you can still apply resounding thunder and psychic lock then because it's got both keywords? Cool.
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# ? Jan 7, 2016 23:16 |
Posted this in the other thread, but my question remains:Soonmot posted:4E question: OneThousandMonkeys posted:Headsman's Axe tacks 5 damage onto prone enemies. Is the headsman's Axe the only option? I'm using the Guardian Warhammer and at level 14, have two guardian forms and +5 from constitution, so that's slightly less situtional than than the headsman axe. It looks like I might be reworking the build to make more use of charge, though. Also a stupid question: Charge and Bull Rush are the same thing, right? I've forgotten so much about this game.
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# ? Jan 8, 2016 01:47 |
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Bull rush is one of the things that you can do following a charge. Also, the feat is Headsman's Chop. Also works with heavy blades, not that that helps you much. Worth considering for your party's striker(s), though.
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# ? Jan 8, 2016 01:47 |
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So using the advice I got from this thread (and doing a tiny bit of my own research :P) I made a Google Sheet for quickly making monsters (with some examples!): https://docs.google.com/spreadsheets/d/167s_4QiqrBCOei4XLJvWZhPtG6ct_T-PGmrIIbdN8tY/edit?usp=sharing Anyone's free to use it! I'd actually appreciate any comments to improve on it (and yes, I realize there may be a program like this out there; don't mind, I like my implementation :P). One thing I noticed, compared to the Monster Manual 3, it looks like the damage expressions are actually quite high. The second two examples have damage values a lot lower than the one I was linked to. Also, I don't have a clue on how the ability mods work on monsters; it seems like either each level or each type of creature have their own mods? I also basically made the scores themselves 10 + 1/2 Level, which works for the most part. Suppose the scores don't even matter in the end, though! Also, can anyone guess which MM3 monsters I pulled the examples from? :P
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# ? Jan 8, 2016 01:51 |
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Another prone-related feat that Soonmot may be thinking of is World Serpent's Grasp, but it will be of no use if you can already prone a lot: you knock slowed or immobilized enemy prone on hit. Also if you have any ranged party members they should probably take Grounding Shot to remove the to-hit penalty versus prone enemies with ranged attacks. Also grants +2 damage against them.
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# ? Jan 8, 2016 01:53 |
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Vinchenz posted:So using the advice I got from this thread (and doing a tiny bit of my own research :P) I made a Google Sheet for quickly making monsters (with some examples!): This is super spiffy. Thanks a lot! The ability mods don't really matter except when determining which of the Fort/Ref/Will defenses get adjusted upwards or downwards from the baseline.
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# ? Jan 8, 2016 02:05 |
I've been looking at the archived stuff on the enworld thread about wardens and think I worked out something a bit more optimized than what I was before that still keeps the general feel I was going for initially and avoids cheese. http://orokos.com/dnd4e/sheets/7804
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# ? Jan 8, 2016 03:14 |
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Soonmot posted:Also a stupid question: Charge and Bull Rush are the same thing, right? I've forgotten so much about this game. Bull Rush is an attack (Strength vs Fort) you can do in place of a basic melee at the end of charge; it does no damage, instead you push the target 1 square then shift into the square it left. You don't have to charge to use it, so you can just shove a guy next to you. iirc, it's not a Weapon attack, so you wouldn't get any of those associated bonuses (i.e. attack bonus, weapon feats, etc.) without houserules. Charge is a Standard Action which involves you moving your speed (minimum 2 squares) and attacking something (with a +1 attack bonus). This can be a Basic Melee attack, Bull Rush, or another power that says it can be used on a charge. You cannot take more actions after a charge, except free actions (so you could Move and then Charge to close a large distance, but not Charge and then use your Move action to shift away). Action Points are free actions of course, so you could spend one to get another action after your charge, if you like.
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# ? Jan 8, 2016 03:29 |
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# ? May 15, 2024 04:30 |
Cool, going to dump those bull rush feats, then.
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# ? Jan 8, 2016 07:06 |