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grancheater
May 1, 2013

Wine'em, dine'em, 69'em
Ditch Sharpshooter, Rifleman, Chameleon, ditch or ace Berserker. Head towards inspire for the True Carrying Experience.

Ditch combat medic and use drill skills to climb technician to Bulletproof to be loving invincible with either armorer or muscle.

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

grancheater posted:

Ditch Sharpshooter, Rifleman, Chameleon, ditch or ace Berserker. Head towards inspire for the True Carrying Experience.

Ditch combat medic and use drill skills to climb technician to Bulletproof to be loving invincible with either armorer or muscle.

You can't have Inspire, ICTV, and bulletproof in one build. Sure, techforcer/masterforcer are the obvious answers but remember it's two different builds :v:

Stick Insect posted:

Any suggestions on how to make it a bit less specialized for playing with an unknown team setup would be welcome.

given this, I would go masterforcer. You want ace inspire and picking up kilmer basic will help you out with the sniper rifle reload speed bonus. If you're infamy 0 level 84, though, that's gonna be awfully tight in terms of points. You may have to give up shotguns to do it until you're a higher infamy.

Psion fucked around with this message at 02:46 on Jan 2, 2016

Legit Businessman
Sep 2, 2007


Stick Insect posted:

I'm using the Rattlesnake and Locomotive. The Rattlesnake has the Theia scope so Spotter seems obvious for a nearly effortless bonus.

Rattlesnake sucks. R93/nagant/platypus 70 is a superior sniper option, and the m308 is the better choice if you want a high rate of fire non-shield killing device.

Afraid of Audio
Oct 12, 2012

by exmarx
the best sniper rifle is the deagle

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Stick Insect posted:

I sat down and figured out a build, it's not that different from what I had before: http://pd2skills.com/#/v3/mheGBCda:eqropkLmHIjefCDa:tEBda:gEfCda:pA6::l84:w39-21-7-1:s32-18-36-10:

My character is level 84 and has 7 points left to spend. The most complete perk I have is Armorer, but that one only goes up to Reinforced Armour. I have all DLC up to Dragan.

This build was optimized for playing with the same group of people, so the team had a dedicated healer, safe opener, etc. Any suggestions on how to make it a bit less specialized for playing with an unknown team setup would be welcome.

The idea is to have single head/bodyshots kill most regular cops (maybe even tans) on anything less than death wish. I'm using the Rattlesnake and Locomotive. The Rattlesnake has the Theia scope so Spotter seems obvious for a nearly effortless bonus.

For carrying an unknown team, Mastermind is the obvious choice: Ace Inspire is the best skill in the game, doctor bags and Dominator keeps or brings people out of custody, and you can pick up the pre-planning asset related skills to make things less stressful if you want. Pistol Messiah is nice as an insurance policy albeit expensive. The question then is what second tree you're going to pair with Mastermind:
  • If you like wearing armor, go Enforcer for ICTV. You can also pick up the Saw to save time on some heists. You're going to be investing a good 10-20 points here for the quality of life stuff anyways, so it's easy to keep going.
  • If you like saving time, Technician for drill skills. C4 can be useful but it's skill-point intensive, same for Bulletproof.
  • If you like silencers, Ghost. Otherwise this tree probably isn't worth it outside the basic QoL stuff at the bottom, though one point in SMG Specialist can be totally worth it.
  • If you like speed/dodge, Fugitive. Swan Song synergizes extremely well with Inspire. Sometimes you will need to race across the map to save someone, and Fugitive builds move the quickest. A lot of sample builds include Sneaky Bastard but it's not at all necessary if you have a source of health regeneration (e.g. Grinder).
Gun selection can take an entire post by itself but suffice to say that most guns can one-shot Greens and two-shot Tans with headshots when properly modded. It's only when you want to start one-shotting Tans or Shields that you need to start paying extra attention to the damage breakpoints. Or if you're moving up to Deathwish, of course.

spit on my clit
Jul 19, 2015

by Cyrano4747

Afraid of Audio posted:

the best sniper rifle is the deagle

What an odd way to spell "cut down mosconi"

Wastrel_
Jun 3, 2004

Read it and weep.

Discendo Vox posted:

It takes a lot of getting used to the mechanical differences between payday 1 and 2. It also sounds like you got some of the worst spawns possible- the 4 cloakers event on FWB is really rare. I can only solo a couple heists on Hard, and even then there's some luck involved.

When you compare PD: TH Hard difficulty with PD2 Hard difficulty, the difference is considerable. I would say PD: TH Hard difficulty is a lot closer to Overkill on PD2, what with large numbers of Heavy Swat (PD2 Hard is mostly blue swat), plenty of specials (hardly any on PD2 Hard) and multiple bulldozers (maybe the very occasional one on PD2 Hard).

Which makes me wonder how I ever completed any heists on Overkill 145+!

Stick Insect
Oct 24, 2010

My enemies are many.

My equals are none.
Thank you all for your replies so far. It's given me a few ideas on new things to try.

Drewjitsu posted:

Rattlesnake sucks. R93/nagant/platypus 70 is a superior sniper option, and the m308 is the better choice if you want a high rate of fire non-shield killing device.

Stupid question: What's wrong with it?

I tried the other snipers from the gage sniper pack, they felt as effective as the rattlesnake just with smaller ammo pools. The only noticeable difference was that I could one-shot shields. The rattlesnake needs two for those. Anything non-sniper won't penetrate the shield anyway. Or has that changed? It's been a while since I played.

isndl posted:

Gun selection can take an entire post by itself but suffice to say that most guns can one-shot Greens and two-shot Tans with headshots when properly modded. It's only when you want to start one-shotting Tans or Shields that you need to start paying extra attention to the damage breakpoints. Or if you're moving up to Deathwish, of course.

I didn't know this. Deathwish is way beyond what I can handle because I'm a filthy casual :v: so I should be good then.

Different topic: I'm on a bit of a budget, do drills drop frequently enough, so that I can sell them to get the DLC I don't own yet?

Basticle
Sep 12, 2011


https://www.youtube.com/watch?v=j4FHi4nMHYo

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Stick Insect posted:

Stupid question: What's wrong with it?

I tried the other snipers from the gage sniper pack, they felt as effective as the rattlesnake just with smaller ammo pools. The only noticeable difference was that I could one-shot shields. The rattlesnake needs two for those. Anything non-sniper won't penetrate the shield anyway. Or has that changed? It's been a while since I played.

It's got a terrible rate of fire, and is a strict downgrade from the Lebensauger. It's usable, but there are better options. Try the Platypus maybe? One-shots Shields and Tazers, I believe.

quote:

I didn't know this. Deathwish is way beyond what I can handle because I'm a filthy casual :v: so I should be good then.

If you have Helmet Popping unlocked in your perk tree, you can, with headshots, one-shot the green cops with one hit at 32+ damage. For tans, you need 39.9+ damage to two-shot them (so 80 for one-shot). For your reference.

Legit Businessman
Sep 2, 2007


Stick Insect posted:


Stupid question: What's wrong with it?

Not stupid at all. Snipers are really all killing shields. Thus you should be doing that. Killing regular dudes is accomplished with better tools like lmgs, AR's, flamethrower, all of which have higher rates of fire than the Rattlesnake.

The Rattlesnake doesn't his hard enough to kill hard targets fast enough, and doesn't have enough of a high rate of fire to kill waves of common trash.

Stick Insect
Oct 24, 2010

My enemies are many.

My equals are none.

LuciferMorningstar posted:

It's got a terrible rate of fire, and is a strict downgrade from the Lebensauger.
That's a new weapon I'd never heard of, in DLC I don't own yet. Considering grabbing this one before the sale ends.

John Murdoch
May 19, 2009

I can tune a fish.

LuciferMorningstar posted:

It's got a terrible rate of fire

:confused:

Anyway,

John Murdoch posted:

Be prepared to weather the inevitable storm of goons mocking you for using the fastest firing and best sniper rifle, but know that I am your friend and comrade through these trying times.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Half the speed of the Lebensauger, among other deficiencies, so at that damage level, it's slow. It's also no faster than the Nagant/Platypus, so you don't even gain an RoF increase for giving up damage. You could also take an M308 for similar damage and ammo, but a much higher RoF.

Legit Businessman
Sep 2, 2007


Yeah, if John is recommending it, you know it's poo poo, as he is a bad opinionhaver. Moreso then most of the other bad opinionhavers, who I disagree with on minor issues.

John Murdoch
May 19, 2009

I can tune a fish.
lol gently caress you too

LuciferMorningstar posted:

Half the speed of the Lebensauger, among other deficiencies, so at that damage level, it's slow. It's also no faster than the Nagant/Platypus, so you don't even gain an RoF increase for giving up damage. You could also take an M308 for similar damage and ammo, but a much higher RoF.

Also I'm genuinely confused, did they gently caress it up in the rebalance or what? Rattlesnake used to be king of fire rate. Goes to show how much I've paid attention to sniper rifles lately. That is a much better explanation than "firerate is poo poo" though.

John Murdoch fucked around with this message at 05:45 on Jan 2, 2016

Stick Insect
Oct 24, 2010

My enemies are many.

My equals are none.

LuciferMorningstar posted:

If you have Helmet Popping unlocked in your perk tree, you can, with headshots, one-shot the green cops with one hit at 32+ damage. For tans, you need 39.9+ damage to two-shot them (so 80 for one-shot). For your reference.
This is very useful. This is on Overkill level, right?

I grabbed an old Steyr AUG from my stash, I used it just once, I think Christmas 2014. It seems a lot more deadly now.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Stick Insect posted:

This is very useful. This is on Overkill level, right?

I grabbed an old Steyr AUG from my stash, I used it just once, I think Christmas 2014. It seems a lot more deadly now.

Yeah, for Overkill. The AUG is a solid gun now, after some patches. Honestly, almost all of the guns are pretty usable, but some are obviously better than others.

Isaacs Alter Ego
Sep 18, 2007


Does the AUG still have the arbitrarily reduced hip-fire accuracy or did they get rid of that?

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.
got rid of it. now it's just worse than the other ARs for other reasons, but still perfectly serviceable

LuciferMorningstar posted:

Yeah, for Overkill. The AUG is a solid gun now, after some patches. Honestly, almost all of the guns are pretty usable, but some are obviously better than others.
I will ruthlessly troll and flame the jp36 defenders in this thread till my last breath

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Literal Nazi Furry posted:

I will ruthlessly troll and flame the jp36 defenders in this thread till my last breath

It's a decent gun. Not great. But it's okay.

John Murdoch
May 19, 2009

I can tune a fish.
Also it looks cool.

Plan Z
May 6, 2012

Literal Nazi Furry posted:

got rid of it. now it's just worse than the other ARs for other reasons, but still perfectly serviceable

I will ruthlessly troll and flame the jp36 defenders in this thread till my last breath

Pining for the older days of Germany's weaponry, then?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Stick Insect posted:

Stupid question: What's wrong with it?

I tried the other snipers from the gage sniper pack, they felt as effective as the rattlesnake just with smaller ammo pools. The only noticeable difference was that I could one-shot shields. The rattlesnake needs two for those. Anything non-sniper won't penetrate the shield anyway. Or has that changed? It's been a while since I played.

Snipers are really good for killing specials, because of the high damage and ability to penetrate shields. The Rattlesnake sits in a weird spot where it can't one-shot any special, just regular cops, and there are plenty of other guns that can one-shot regular cops and do it better. One-shotting specials is super important, because you don't always have the luxury of taking two shots to kill something. Examples of situations where time is important: a Taser is in your face. Shields are pushing through the doorway you're standing in. A Cloaker is charging at you.

Other situations that are annoyances but not immediately life-threatening: the specials are passing by your vantage point and you only have so much time to shoot them before they are behind cover again. The R93 or the Thanatos could take out the entire special squad before they reach cover, while the Rattlesnake will only get half of them because of the extra shots necessary. Headshotting the Taser with the Rattlesnake knocks him flat on his rear end, which makes the followup headshot take much longer if you have to wait for his head to become visible again. And so forth.

The Rattlesnake does have the advantage of having better ammo efficiency if you plan on shooting a lot of regular cops, but you should be balancing your ammo usage between your primary and secondary anyways for efficient box pickups. The R93 has plenty good efficiency as it is while still one-shotting most specials; by balancing my usage between it and my secondary I've gone through full cook Rats without ever hitting an ammo bag on multiple occasions.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

The basic gist of it is that the Rattlesnake's only real advantage over the other bolt-actions is its ammo pool but the downside is that you'll have to spend twice as many bullets on specials.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Isaacs Alter Ego posted:

Does the AUG still have the arbitrarily reduced hip-fire accuracy or did they get rid of that?

Nope, and neither does the Peacemaker. For the most part weird stance modifiers like those are gone.

John Murdoch
May 19, 2009

I can tune a fish.

watho posted:

The basic gist of it is that the Rattlesnake's only real advantage over the other bolt-actions is its ammo pool but the downside is that you'll have to spend twice as many bullets on specials.

And 10 shots per mag. It feels like I'm always reloading when I use the other sniper rifles. (Lebensauger also has the nice mag size, but otoh much worse reload speed and it's easier to spam your bullets away.)

John Murdoch fucked around with this message at 11:38 on Jan 2, 2016

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

UnknownMercenary posted:

Nope, and neither does the Peacemaker. For the most part weird stance modifiers like those are gone.
In typical Overkill fashion, for a while post-rebalance the Peacemaker still shared the shotgun modifiers which was kinda terrible since it meant you had a 6x hipfire multiplier (versus the 3x now, or the 3.5x pre-rebalance). :v:

Tulip
Jun 3, 2008

yeah thats pretty good


Literal Nazi Furry posted:

I will ruthlessly troll and flame the jp36 defenders in this thread till my last breath

The JP36 was never a bad gun.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

John Murdoch posted:

And 10 shots per mag. It feels like I'm always reloading when I use the other sniper rifles.

Doesn't the Platypus have 6 shots? That's reloading every 6 kills instead of every 5. Does the Rattlesnake 3 shot dozers? That could be an advantage then, although a Lebensauger would still be a straight upgrade then.

John Murdoch
May 19, 2009

I can tune a fish.
Platypus only has 5. According to the wiki, Rattlesnake takes 4 shots to kill a Dozer.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
How would folks feel about the following death vox change- you have the same amount of health when you are picked up, but your timer before going into custody is cut to 15 seconds.

John Murdoch
May 19, 2009

I can tune a fish.

Discendo Vox posted:

How would folks feel about the following death vox change- you have the same amount of health when you are picked up, but your timer before going into custody is cut to 15 seconds.

My gut feeling is that 20 seconds would be better, especially considering that this would also apply to Cloakers (and Tasers).

John Murdoch fucked around with this message at 12:06 on Jan 2, 2016

Kikas
Oct 30, 2012

Discendo Vox posted:

How would folks feel about the following death vox change- you have the same amount of health when you are picked up, but your timer before going into custody is cut to 15 seconds.

Irrelevant - most of the cases, even on DW, you get picked up as soon as you fall on the ground, or you perish.
Disclaimer: "as soon as you fall on the ground" may take up to 7 Inspire attempts

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Discendo Vox posted:

How would folks feel about the following death vox change- you have the same amount of health when you are picked up, but your timer before going into custody is cut to 15 seconds.

e: Nvm, I may have misunderstood a skill.

Does Ace Tough Guy increase your time to custody, or the amount of damage you can take before you can't fight back while downed?

Geight fucked around with this message at 16:40 on Jan 2, 2016

swims
May 5, 2014

Waiter, this band keeps shooting pearls at me.
Health. Custody time is cat burglar

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Cat Burglar is fall damage reduction. Nine Lives is another down before being B&W, and aced is a chance to just get back up when you get downed. Cat skills!!

Dr Cheeto
Mar 2, 2013
Wretched Harp
Cat Burglar ace does "reduce custody time by 50%," which I'm pretty sure only applies on very low difficulties where the cops will just let you go after a timer expires without trading hostages.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Oh yeah, I forgot about that since it's not relevant outside of Hard. By "time to custody" I meant the amount of time you had after being downed before being taken into custody.

What other skills get less useful the higher difficulty you play on? There's Ace Cat Burglar, Ace Combat Medic, anything else?

Geight fucked around with this message at 20:45 on Jan 2, 2016

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Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

Tulip posted:

The JP36 was never a bad gun.

even if the JP36 isn't as bad as it used to be, you're thoroughly out of your mind if you think the 23 damage it had on release was "never bad". don't even try to convince me otherwise

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