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Nalesh posted:PSA on Mute: If you see mutes put down a barricade on top of his jammers, please don't break it unless you absolutely have to, it's to catch drones. More generally, if someone's barricaded a door and you break it down to go through, just put it back up instead of being a dick.
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# ? Jan 5, 2016 11:46 |
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# ? May 19, 2024 23:23 |
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Mister Bup posted:I've never had luck with using nitro to kill shields mainly cause he just insta-kills me with random hipfire. I also saw a guy 1v5 ace with quickscoping Blitz, pre-aiming the shot with the laser and then shooting as soon as the aim animation starts. Agreed, this is something that needs to be addressed.
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# ? Jan 5, 2016 11:49 |
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Lemon Curdistan posted:More generally, if someone's barricaded a door and you break it down to go through, just put it back up instead of being a dick. I think players need to stop boxing themselves into rooms so often. I can see doing it on hostage because you aren't going to get cluster bombed or naded to death but every other mode its not necessary. I've started playing defense pretty aggressively and its working out for me, attackers tend to expect you to stay in one location
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# ? Jan 5, 2016 12:45 |
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The Duggler posted:I think players need to stop boxing themselves into rooms so often. You're right, but you should be talking with your teammates and asking them not to box themselves in, instead of just tearing barricades down and running off.
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# ? Jan 5, 2016 14:22 |
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The Duggler posted:I think players need to stop boxing themselves into rooms so often. I can see doing it on hostage because you aren't going to get cluster bombed or naded to death but every other mode its not necessary. The biggest offender to this is reinf between objectives on bomb. It usually ends up screwing you when they plant a defuser but you have no way into the room that doesn't involve breaking a barricade or trying to deal with your own metal walls.
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# ? Jan 5, 2016 14:32 |
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Party Plane Jones posted:The biggest offender to this is reinf between objectives on bomb. It usually ends up screwing you when they plant a defuser but you have no way into the room that doesn't involve breaking a barricade or trying to deal with your own metal walls. Pubby defenders did this on Chalet, they put up two castle barricades up between bombsites and reinforced all the walls. We droned them to see which site had 2 guys, stormed them, and then casually sat back and relaxed while the defuser ticked down.
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# ? Jan 5, 2016 15:26 |
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Basement on house is also bad for that. Even if you don't use castle it's easy to put yourself in a position where the attackers can take the weaker bombsite and force you to retake 3v5 with none of the attacker advantages for breaching. Really, packing up in a single fortified room is the worst thing you can do against a group of guys specialized for breaching and clearing fortified rooms. The SMGs and shotguns are made for nasty guerrilla fights.
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# ? Jan 5, 2016 15:30 |
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Strategically placing Tachanka on breakable walls (that have cameras on the other side or Pulse) works pretty well. There's an upstairs wall on the Biker bar map that you can just absolutely lay waste if you're far back enough and have good team scouting you.
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# ? Jan 5, 2016 16:20 |
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VoLaTiLe posted:I'm really enjoying this on PS4 if any of you goons wanna team up just throw Mr_Wibblesworth an invite I'll add you assuming PSN is alive tonight. Will be coming from BurleighHead
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# ? Jan 5, 2016 16:23 |
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With regards to shields, this is from the infographic they put out after beta. I imagine that Fuze could skew that heavily because of cluster grenades and I'd be interested to see what the average changes to without him included. I'm not sure what the best way to change shields would be, the core of the problem with them is that they're too good at creating safe/minimum-risk kills, which can be broken down into two parts: shield effectiveness, and weapon effectiveness. Shields are only slightly less effective when ADSing, while pistols are as effective as any other weapon when it comes to blowing people's brains out(with all weapons having roughly equivalent benefits to ADSing), and the times involved in changes to effectiveness are incredibly small; the improvement to accuracy from ADSing is not instant but is as good as, and so is the opportunity for opponents to react and take advantage of it. The issue seems to stem entirely from the way ADSing works with regards to it's timing, and it seems like the way to fix shields being super effective would be to quite drastically shift back the point at which accuracy is effectively pin-point Generally speaking, the way shield users expose themselves while ADSing seems pretty reasonable, and if you've got people wandering around for prolonged amounts of time ADSing the pros and cons seem to balance out. However, this is not how skilled players tend to play. You'll generally only see this from those who are new, less competent, or very over-confident.
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# ? Jan 5, 2016 16:34 |
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Another thing that could skew it is that fuze doesn't need to use a shield, he has an assault rifle and an lmg too. and this is ubisoft so they probably didn't account for that.
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# ? Jan 5, 2016 16:43 |
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Really the only shield operative I have problems with is Montagne. Recruits, fuse, and Blitz aren't as hard to deal with.
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# ? Jan 5, 2016 16:44 |
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People will become better at dealing with shields over time.
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# ? Jan 5, 2016 16:55 |
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The only change shields need is reducing how quickly guns get full accuracy when adsing. That snap fire poo poo feels cheesy to use and be on the receiving end of. Their other problem is the instakill head shots, which is a game wide issue. Oh, and Blitz's flash hitting teammates behind him because of lag and the server not updating player facing correctly sometimes. It's not surprising that they perform so well. On their own they aren't particularly dangerous (and in montagnes case almost useless) but they massively improve an assault teams effectiveness. Which means the people using them are usually grouped together with their friends and using voice chat.
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# ? Jan 5, 2016 18:00 |
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The problem with shields is their pistol goes laser accurate as soon as they push their ADS button, which can be before the animation plays at all, depending on lag, and definitely before the pistol is actually at a readied shooting position. Also, brand new guys please don't play Castle on defense. You always end up boxing your team into the objective room. Pick Rook, plop the armor down and then go do useful stuff.
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# ? Jan 5, 2016 19:00 |
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I'm pretty sure that infographic is pre-nerf anyway. That was back when shields had 100% accuracy on the first hipfire shot and basically no wobble when being shot.
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# ? Jan 5, 2016 19:15 |
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The other day I was doing a hostage defense in the cubicles on Consulate(??) And a shield came in and I just sprinted around jumping over tables and poo poo while my teammate slowly got a good angle, shields usually only instant HS me when I'm standing still So i guess my advice for taking on shields is try not to be alone, don't trap yourself and sprint a lot
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# ? Jan 5, 2016 19:28 |
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DatonKallandor posted:That was back when shields had 100% accuracy on the first hipfire shot
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# ? Jan 5, 2016 19:29 |
The glorious team of Buttes' Rainbow Shield.
cinci zoo sniper fucked around with this message at 20:46 on Jan 5, 2016 |
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# ? Jan 5, 2016 19:33 |
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DatonKallandor posted:I'm pretty sure that infographic is pre-nerf anyway. That was back when shields had 100% accuracy on the first hipfire shot and basically no wobble when being shot. That was like closed beta stuff Also holy hell the cries on reddit to have Tachanka's LMG pierce shields are insane, not only would that be game breaking but christ the loving babies and their bad character.
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# ? Jan 5, 2016 20:43 |
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It wouldn't be game-breaking and would actually make Tachanka kind of useful? At least against specific comps. It's stupid that the MG doesn't penetrate shields.
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# ? Jan 5, 2016 20:47 |
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i don't think it would be so bad to make a character counter another character, considering there are already a bunch of characters who deliberately counter each other
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# ? Jan 5, 2016 20:49 |
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I dunno, maybe his machine gun could penetrate the glass on the shield, but having him just be able to lol shoot through whole shield is silly.
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# ? Jan 5, 2016 20:51 |
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then cause it to stagger them (maybe they can't move while they're getting bombarded by the bullets from the MG) or get pushed back or something idk it doesn't have to outright kill shields, it just has to have some sort of drawback of running into a room with a MG emplacement, with your shield up
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# ? Jan 5, 2016 20:56 |
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I say make it punch through the glass, but anywhere else will reflect the bullets back at Tachanka
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# ? Jan 5, 2016 21:03 |
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making it so tachanka can pierce through the faceplate would atleast give you a reason to take it.
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# ? Jan 5, 2016 21:04 |
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Chocolate posted:I think as people play this game more Mute won't be used as an anti drone operator but as more of an anti breaching operator. It's a lot to do before the round starts to place all of mutes jammers twice. I don't even bother trying to stop drones unless I'm in the garage on house or something for instance where you can stop all 5 with one drone sometimes. Mute is a better roamer than trying to stay holed up too close to the objective with his pretty good smg and speed. Bandit is a pretty good anti drone operator but then you run into a different issue with him. He's more suited to be a roamer than Mute but if you take barbed wire instead of the nitro cell and run into a shield far away from your teammates it can be hard to survive. I haven't played with goons much but I imagine the best defensive strategy is going to be 2 guys in or very close to the objective and 3 guys far away from the objective and coming in from behind. I've taken to dropping those as soon as the round starts and then taking care of walls, then moving around the anti-drone things behind walls to prevent charges. Most bomb or hostage situations have 2 doors. 3rd entrances typically are windows, ceiling, between points, etc. I basically run out to plug the 1st two (with barricades on the doors), and the nearest stairs (obviously a lot easier when you are on the upper floors). Fall back and redeploy after a few seconds. My goal the first few seconds of the round is to cost them as much time and as many drones as possible. If you prevented them from finding you, you pretty much successfully cost the attackers 30 seconds and probably forced them to check floor by floor. It takes two seconds to run in and drop your gear to prevent breaches. I agree, if possible, I like to redeploy as anti-breach and go roam, simply because the attackers will see Mute's anti-drone gear and autoamtically assume he is inside.
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# ? Jan 5, 2016 21:11 |
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Any ps4 people down to play? E: if the servers weren't making GBS threads themselves teen phone cutie fucked around with this message at 22:05 on Jan 5, 2016 |
# ? Jan 5, 2016 21:36 |
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Grump posted:Any ps4 people down to play? Yes, but later? Still cleaning up and won't be on for a bit. Eljebus0 if anyone wants to add me.
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# ? Jan 5, 2016 22:01 |
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General Morden posted:then cause it to stagger them (maybe they can't move while they're getting bombarded by the bullets from the MG) or get pushed back or something idk This is a good idea. Its a bit silly to waltz into a room and just stare at tachanka while he becomes a sitting duck. That MG is the heaviest firepower defenders have access to but its completely unusable between shields and the requirement to mount it in easily predictable places.
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# ? Jan 5, 2016 22:14 |
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It should at the very least go through the same materials that Glaz can. Like Castle walls.
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# ? Jan 5, 2016 22:23 |
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Plan Z posted:IQ's got a few useful aspects to her: How about letting her disable some of the poo poo she finds with her wrist PC thingy
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# ? Jan 5, 2016 23:05 |
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Man I suck at actually shooting dudes . But at least I'm good at bouncing grenades off window frames into my own team .
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# ? Jan 5, 2016 23:36 |
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DatonKallandor posted:It should at the very least go through the same materials that Glaz can. Like Castle walls. Glaz can shoot through shield visors.
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# ? Jan 6, 2016 00:04 |
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Putting the MG at one end of the skywalk on that map usually works for me pretty well. Either everyone is poo poo at aiming or the distance works in the MG's favour, because I keep pinning them down and forcing them to just leave the building after they take some losses. If no one ends up coming you are still in a good position to shoot them in the back with the shotgun at the stairwell.
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# ? Jan 6, 2016 01:04 |
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I'm looking for people on PS4 to play ranked with. My user is TragedyOfCommons
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# ? Jan 6, 2016 01:18 |
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Dead Like Rev posted:That was like closed beta stuff Surely it'd make Tachanka actually worth taking once in a while rather than the current thing which is "hahaha, why the gently caress would anyone take tachanka?"
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# ? Jan 6, 2016 03:24 |
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dogstile posted:Surely it'd make Tachanka actually worth taking once in a while rather than the current thing which is "hahaha, why the gently caress would anyone take tachanka?" It'd invalidate two characters because Tachanka's LMG is a two shot to the chest which means just aim at the middle of the shield and remove a character from their team, so no. Something should be done with Tachanka, but it isn't that.
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# ? Jan 6, 2016 03:28 |
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How about give him that insane damage dropoff with pistols where it takes like twenty rounds to kills someone?
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# ? Jan 6, 2016 03:44 |
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# ? May 19, 2024 23:23 |
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Just got taken to 22 life by a fellow defender shooting a drone
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# ? Jan 6, 2016 03:45 |