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Haha at those ball boobs. I'll never tire of the whole "everything is armored/clothed except the trunk. So loving dumb
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# ? Jan 6, 2016 13:39 |
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# ? May 12, 2024 02:23 |
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Fathis Munk posted:Haha at those ball boobs. Well, it's supposed to be sexy, rather than realistic and empowering. Plus, fans of sexy miniatures have low standards for boob shape realism, so it seems. I wonder how Vinnie is doing... EDIT: Vinni still hasn't bitten a CnD from Bethesda, I see. He has some normal looking shieldmaidens for SAGA: However, Dungeon Keeper "inspired" Kickstarter got funded 347%, tho. JcDent fucked around with this message at 15:06 on Jan 6, 2016 |
# ? Jan 6, 2016 14:51 |
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jesus christ
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# ? Jan 6, 2016 15:20 |
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JcDent posted:Well, it's supposed to be sexy, rather than realistic and empowering. Plus, fans of sexy miniatures have low standards for boob shape realism, so it seems. I wonder how Vinnie is doing... Those shieldmaidens actually look pretty great. Is this SAGA any good? I'm hearing about it more and more.
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# ? Jan 6, 2016 15:31 |
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ineptmule posted:Those shieldmaidens actually look pretty great. Is this SAGA any good? I'm hearing about it more and more. My dad and his historical gaming buddies played SAGA and had a lot of fun with it.
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# ? Jan 6, 2016 16:01 |
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ineptmule posted:Those shieldmaidens actually look pretty great. Is this SAGA any good? I'm hearing about it more and more. Far as I've heard, it's p. rad. The army building rules are pretty simplistic and the meat of the game is in a special dice rolling table (unique for each faction) that I can't explain.
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# ? Jan 6, 2016 16:02 |
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Age of Oglaf-mar
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# ? Jan 6, 2016 16:21 |
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ineptmule posted:Those shieldmaidens actually look pretty great. Is this SAGA any good? I'm hearing about it more and more. SAGA is pretty good. Some RNG fuckery if the dice you need don't turn up on your turn, but I like it. I will say that the Rus Vikings are a little OP, but if you deny them rage you can win fairly handily. Check your PMs. JcDent posted:Far as I've heard, it's p. rad. The army building rules are pretty simplistic and the meat of the game is in a special dice rolling table (unique for each faction) that I can't explain. Not the most polished presentation, but it does OK explaining the rules: How to Play SAGA. Saga dice, battle boards and troop activation are in episode 2. Indolent Bastard fucked around with this message at 17:02 on Jan 6, 2016 |
# ? Jan 6, 2016 16:42 |
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SAGA is indeed rad and more people should play it. Alongside all the battleboard coolness the exhaustion mechanic is really good as well.
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# ? Jan 6, 2016 16:58 |
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Frobbe posted:
"Well of COURSE the roboskeleton should having a heaving pair of breasts! What do you even do here!?"
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# ? Jan 6, 2016 17:02 |
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this guy should see a doctor about his dickjetbike
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# ? Jan 6, 2016 17:03 |
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That's a Doctor Strangelove inspired Chaos dick torpedo? E: Death to the beta cuck emperor!
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# ? Jan 6, 2016 18:05 |
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Cat Face Joe posted:"Well of COURSE the roboskeleton should having a heaving pair of breasts! What do you even do here!?" Could be worse, could be a Flayed One with some flay tits. Flayer virus don't discriminate, yo. Now I'm imagining Necrontyr as raisin Tau - dark and wrinkly - and this leads to images of breasts I don't ever wanna see
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# ? Jan 6, 2016 18:08 |
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Sir Teabag posted:That's a Doctor Strangelove inspired Chaos dick torpedo? That's a regular FW HH jetbike chaosed up; it's mainly the nozzle and the flames. But the nozzle does make it more penis-e. Maybe it's Doomrider when he was young.
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# ? Jan 6, 2016 18:11 |
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Moola posted:
I'm pretty sure I bought a Judas Priest album with this guy on the cover when I was in high school
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# ? Jan 6, 2016 18:16 |
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"eat a flaming dick loyalists!"
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# ? Jan 6, 2016 18:24 |
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Now I can't unsee the plot point where Chaos are a bunch of MRA's mad at how easy the Sisters of Battle have it being metal models and web store exclusive only.
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# ? Jan 6, 2016 18:26 |
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ineptmule posted:Those shieldmaidens actually look pretty great. Is this SAGA any good? I'm hearing about it more and more. It's fantastic!
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# ? Jan 6, 2016 23:16 |
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Indolent Bastard posted:SAGA is pretty good. Some RNG fuckery if the dice you need don't turn up on your turn, but I like it. I will say that the Rus Vikings are a little OP, but if you deny them rage you can win fairly handily. This. I really wanted to like this more than I ended up liking it because the models are great and the concept is really cool. Forces are more or less composed of the same units so a warrior is a warrior regardless of if he's an Anglo-Saxon with a spear or a Moore with a scimitar which makes learning the game really straightforward. The battleboards let you put together some really awesome combos and the power creep, while present, isn't game breaking. But if the dice rolls don't go your way, you are totally hosed. You must have certain combinations of dice in order to perform actions and if those dice don't come up, your forces can only do basic actions. There are also just too many drat rolls going on in general for how many figures are ever on the table. It's like Kings of War where you have your target to hit number, the enemy provides a target to damage number, but then there's an armor save roll after that which feels superfluous and could be combined into the damage roll. And different models have different numbers of attacks and these can be boosted by a bunch of different abilities on the battleboards so you can end up rolling like 12 dice for 4 guys and sometimes more. It's an alright game, but it has some pretty glaring flaws in my opinion.
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# ? Jan 7, 2016 08:28 |
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Atlas Hugged posted:so you can end up rolling like 12 dice for 4 guys and sometimes more. I don't really get complaints like this; you roll them all together and pick out the ones that meet or exceed the target number. It's not really any slower than rolling a single die and is certainly a hell of a lot quicker resolving than an equivalent 40k close combat. While I suppose it is theoretically possible to be in a situation that you can't activate most/all your units. There's only 3 symbols on a die, the better units normally activate on any of the symbols anyway and the Warlord gets a free activation with which he can also drag another unit along with him with. I mean, the more powerful abilities normally need one of the rare symbols to activate (which is only on one of the six activation die faces), but you're normally rolling 6 activation dice a turn, you can bank die on the board for later turns and you there are mechanisms for re-rolling/rolling more dice.
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# ? Jan 7, 2016 10:30 |
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Moola posted:
I love this. How is this not super-cool.
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# ? Jan 7, 2016 10:52 |
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Joe_Richter posted:I don't really get complaints like this; you roll them all together and pick out the ones that meet or exceed the target number. It's not really any slower than rolling a single die and is certainly a hell of a lot quicker resolving than an equivalent 40k close combat. The point is that rolling a bunch of dice is a huge pain in the rear end. Not everyone wants to pick up a handful of dice, or multiple phases of dice, roll and remember how many hits were scored or whatever, roll again, then let your opponent roll. 40K is also bullshit and saying, "Well, it's worse in other games," doesn't make it OK in this one. No, 12 is not a particularly large number. But it illustrates how quickly it can add up. If you took a larger unit of hearthguard, you could end up with a bucketfull of dice. It's annoying and a more graceful randomizer would simplify the number of dice rolled to speed up play. quote:While I suppose it is theoretically possible to be in a situation that you can't activate most/all your units. There's only 3 symbols on a die, the better units normally activate on any of the symbols anyway and the Warlord gets a free activation with which he can also drag another unit along with him with. I mean, the more powerful abilities normally need one of the rare symbols to activate (which is only on one of the six activation die faces), but you're normally rolling 6 activation dice a turn, you can bank die on the board for later turns and you there are mechanisms for re-rolling/rolling more dice. It's not just about activations, it's about the right combos. Yeah, you get a free activation, basic actions are pretty easy with the more common faces, and there's probably never going to be a turn where you just can't do anything, but it's entirely possible your opponent will land the dice he needs for his best abilities every turn and you won't. That's bullshit and just dumb luck giving him an edge that you can do very little about. And the worst part of it is that if you land the combo you want, all you've really done is increased your chances of causing damage on your next roll. So you finally land your killer combo, you've got your bucketfull of dice, and then you roll for poo poo and end up having spent two turns saving and preparing to do basically nothing. That's definitely what I call fun. These aren't problems that are necessarily unique to Saga. Kings of War will have you rolling way more dice, but the individual rolls all have a very clear purpose. And I feel that the way Kings of War rewards tactical play is less arbitrary. In Saga, I can really only be tactical if I have the activations for my army's combos whereas in Kings of War, it's all about position, flanking, prioritizing shooting targets, and timing charges and counter-charges. Yes, versions of those things exist in Saga, but you aren't really rewarded tangibly for doing them well.
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# ? Jan 7, 2016 12:11 |
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Aren't SAGA and KoW a little different in scale?
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# ? Jan 7, 2016 12:56 |
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JcDent posted:Aren't SAGA and KoW a little different in scale? Both are 28mm Saga normally uses around 30 models. If you take all levies (the scrub units) you can max out at 72 models, but that is a plan doomed to fail. So yes Saga is skirmish and KOW is a massed battle with ranked units.
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# ? Jan 7, 2016 13:28 |
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JcDent posted:Aren't SAGA and KoW a little different in scale? Yeah, they are. The comparison was about how Kings of War rewards tactical play in one way and Saga in an entirely different way (in my opinion it's not much of a reward at all). I don't know that the scope of the battle matters much for those purposes, but yes the games are attempting very different things.
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# ? Jan 7, 2016 13:33 |
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Atlas Hugged posted:The point is that rolling a bunch of dice is a huge pain in the rear end. Not everyone wants to pick up a handful of dice, or multiple phases of dice, roll and remember how many hits were scored or whatever, roll again, then let your opponent roll. There's only normally one phase of dice rolling; each side rolls a number of dice equal to the combined number of attacks on their side against the target number of the other side. Each "hit" removes a model. Both sides can have defence dice that can be rolled to counteract hits received, but there's often no defence dice used at all in a melee and even when they are used are much less than the attack dice. Even then that's still only a two stage process which is the same as Kings of War (roll a bunch of dice against the unit's melee stat, keep the successes and roll them again against the target's defence value). Kings of War can easily have you rolling 50+ dice as well, so complaining about 12 seems a little silly. I don't quite get what you mean about Kings of War rolls having very clear purposes (and SAGA ones presumably not) but there's just as many tactics in SAGA as Kings of War; there's no attack multiplier for flank or rear charges but fatigue management (both your own and your opponents) is a whole layer SAGA has that something like Kings of War doesn't.
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# ? Jan 7, 2016 14:58 |
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When did people start hating dice?
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# ? Jan 7, 2016 15:13 |
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bongwizzard posted:When did people start hating dice? Over in the Board Game thread, we were hating dice long before it was cool. Edit for content: Dice are a terrible randomizer for most everything but casino gambling and historical simulations. Each roll of the dice takes place in a vacuum; what was rolled earlier has no effect on the result, and the result will have no effect on later rolls. This leads to skewed results ('hot' or 'cold' streaks) with no way to mitigate them, resulting in not only games won or lost based on random chance rather than player agency, but occasionally games where everything you do fails with nothing you can do about it. In theory, streaks will always balance out over time to meet a statistical average; in practice, no game has enough die rolls to balance out over the course of a single session. If this isn't an issue for you, great! Seriously, this is not intended to be condemnation of players having BadWrongFun. But since the new millenium, with the birth of the Board Game Renaissance and the rise of Indie RPGs, there has been a growing movement of players wanting (and creating) games that eschew dice as an RNG. Replacing them are decks of cards, stacks of face-down tokens or tiles, or bags of cubes or chits; anything where the values are in a set supply that is depleted as they are produced. Not only does this normally cause any streaks to balance out in a single segment of game time, but also opens up design space in how these components can be used in the game both before and after their values have been checked. Paper Kaiju fucked around with this message at 15:59 on Jan 7, 2016 |
# ? Jan 7, 2016 15:30 |
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Paper Kaiju posted:Over in the Board Game thread, we were hating dice long before it was cool.
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# ? Jan 7, 2016 15:35 |
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any complaints i might have about the tity necrons are rendered null and void by from the same company
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# ? Jan 7, 2016 15:50 |
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2/3 of Imperial drivers don't think that they have to see the road to drive.
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# ? Jan 7, 2016 15:55 |
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That is a pretty impressive Inquisitor car.
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# ? Jan 7, 2016 15:56 |
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Hell yes medieval batmobile.
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# ? Jan 7, 2016 16:01 |
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Cat Face Joe posted:Hell yes medieval
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# ? Jan 7, 2016 16:03 |
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The back one looks a little derpy, but the front two are pure awesome.
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# ? Jan 7, 2016 16:24 |
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That dual minigun one
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# ? Jan 7, 2016 17:01 |
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Atlas Hugged posted:The point is that rolling a bunch of dice is a huge pain in the rear end. You're in the wrong hobby
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# ? Jan 7, 2016 17:16 |
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I combine my dice into a single Omega Die that I smash with a hammer every time I need to roll
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# ? Jan 7, 2016 17:19 |
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Rolling lots of dice isn't usually the issue, it's figuring out how many dice to roll this time and what each die means. In my experience many of the "roll piles of dice" games require too much memorization, calculation, or lookup of values prior to rolling to figure out exactly how many of what dice to roll when. So the argument isn't really about how many dice you're rolling, it's why, and whether a simpler mechanic could provide better gaming results. Also, what thread is this again?
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# ? Jan 7, 2016 19:50 |
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# ? May 12, 2024 02:23 |
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I play games without any dice. I just throw models instead
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# ? Jan 7, 2016 19:50 |