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Doctor Bombadil posted:Yep, found that feature out today. They also seem to reliably hit fighters and bombers when aimed. They have to be at least 2km away, though, and you can't be moving at full speed even in an Arcturus. The closer they are, the harder they are to hit, because transversal.
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# ? Jan 6, 2016 02:04 |
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# ? May 30, 2024 00:45 |
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Kesper North posted:They have to be at least 2km away, though, and you can't be moving at full speed even in an Arcturus. The closer they are, the harder they are to hit, because transversal.
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# ? Jan 6, 2016 02:09 |
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zedprime posted:Even with the laser flavor broadsides? They seem to be perfectly tracking if you charge them up and I recall melting countless fighters in my grill while flying at flank toward a capital ship with neutron broadsides. Yes, I'm playing right now and I miss consistently with broadsides under 1.5km, and most of the time up to 2km.
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# ? Jan 6, 2016 02:10 |
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Doctor Bombadil posted:Judging by all the different advice regarding turrets, I suppose I will keep experimenting, but now I know what I can expect from different turret types. The good thing about experimenting is that it's impossible to lose money buying and selling ships and gear. Everything sells for just what you paid for it straight up. I also mixed entirely pulse and beam turrets, mainly depending on the arcs of where the mounts ended up on the ship. I think Pulses just clipped through some geometry that stopped the beam turrets entirely. Or it might have been the other way around, can't remember. But yea, heavy on the beams, and then enough pulses to keep up long range fire on any larger ship you're shooting so that their shields can't regen. (also totally Merc guild it up and go Minotaur as soon as you can. The thing owns incredibly hard.)
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# ? Jan 6, 2016 02:30 |
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Kesper North posted:Yes, I'm playing right now and I miss consistently with broadsides under 1.5km, and most of the time up to 2km.
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# ? Jan 6, 2016 02:44 |
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zedprime posted:I'm confused now because I just loaded up my old save and, after turning off all the turrets that didn't want me getting close to fighters, was consistently nailing them with neutron broadsides below 1km with the only issue being the broadside targeting getting creative about who it thought I was aiming at. They're instant travel and have perfect tracking when fully aimed so I'm not sure where the room for a miss is. Yea this was my experience. The beam cannon broadside was fantastic for perfect targetting of fighters when you had to deal with those really obnoxious swarms.
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# ? Jan 6, 2016 02:45 |
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I got REALLY good at nailing fighters with my projectile broadsides, even in my slow Manticore, or my larger Minotaur. However, I did make a habit of keeping the Ship Mod that increases your broadside projectile speed handy when I wasn't using the beams. The only times I would miss broadsides against fighters was if the VERTICAL difference was too great to allow the auto aim leeway, as anything too high or too low compared to your ship your broadsides will just say gently caress it and fire flat across the default plane. It's very fun watching your broadside shots bullshit curve to follow a fighter when you full charge them Beam broadsides however really, REALLY need you to full charged. Or they will aim all over the goddamned place compared to all the times I could go "Eh, close enough" and still nail a fighter with my (speed boosted) projectile broadsides. If you full charge them, then you basically will never miss unless the previously mentioned vertical difference is around (or if the fighter is basically hugging your ship so the firing angle can't point at them). Section Z fucked around with this message at 03:57 on Jan 6, 2016 |
# ? Jan 6, 2016 03:53 |
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Neutron beams are good and all but I found myself switching to proton cannons for the excellent range and also for their ability to spam unaimed fire as fast as I can click at close range.
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# ? Jan 6, 2016 05:14 |
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Kesper North posted:Yes, I'm playing right now and I miss consistently with broadsides under 1.5km, and most of the time up to 2km. Are you charging them? I've never missed a fully charged broadside against any fighter within range unless they were flying under or over me at the time I released the trigger.
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# ? Jan 6, 2016 05:30 |
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Depends what he's driving, too. The Blackgate can be pretty frustrating with beams, as the separation between the forward-most and rear-most broadside ports is enough that you can't hit close targets with a full broadside.
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# ? Jan 6, 2016 05:32 |
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Hmm, that sounds like a good point. I've only been beeming on the starter ship, the tennawhatever and the sturville, and all three of those had good port placement.
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# ? Jan 6, 2016 06:08 |
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Fully. I was having pretty significant problems with it on the Arcturus, but I just bought a Minotaur and it seems to hit things just fine at close range. So I guess each ship has a tracking stat!
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# ? Jan 6, 2016 06:34 |
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This evening I have tried the Arcturus, Minotaur and Sorceror. The Minotaur tracked fighters just fine with beams (and I think might just be the superior ship of the three). The other two couldn't hit them - the Sorceror was actively failing to hit the broadside of a Korian barn. And yes, I was chargin' mah laser fully.
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# ? Jan 6, 2016 07:26 |
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Minotaur has been one of my favourite ships, mainly because it feels like a good mix of being bigger but still quite agile. I'm now in the Blackgate because I wanted something with a lot of combat oomph, and man does it deliver. Despite what people said about broadside placements I don't mind the layout, since for the most part you don't really need the entire broadside against anything other than other caps, which you can generally get all of them to hit anyways. Anyone know how I can track down some more Meridian lasers? Found a Mk. V on a random ship in an encounter, but I've had a hard time finding any other ones.
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# ? Jan 6, 2016 11:23 |
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Kesper North posted:Fully. I was having pretty significant problems with it on the Arcturus, but I just bought a Minotaur and it seems to hit things just fine at close range. So I guess each ship has a tracking stat! Looks like this game is much mre complex than it shows on surface. Which is a good thing, I just wish some things were better explaines. On the other hand, learning is half the fun and painless, so there's that.
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# ? Jan 6, 2016 12:13 |
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How is this on PS4?
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# ? Jan 6, 2016 15:03 |
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I want a sorceror because they look loving cool but everybody consistently says the turret hardpoint placement is hot garbage. I've got similar hangups about the blackgate's broadside spread, plus I just don't like how it looks. The blackgate is like some big retardo slab to me, but fukkin all them turrets, man!
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# ? Jan 6, 2016 17:42 |
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Honky Dong Country posted:I want a sorceror because they look loving cool but everybody consistently says the turret hardpoint placement is hot garbage. I've got similar hangups about the blackgate's broadside spread, plus I just don't like how it looks. The blackgate is like some big retardo slab to me, but fukkin all them turrets, man! i didnt find the turrets to be that big an issue with the sorceror. the rear hardpoints are a little weird, but the forward ones are perfectly functional. i went with four particle beams on the forward dorsal turrets and nose, six pulse cannons aft, a leech turret on the starboard flank, and a shield breaker on the port flank. i was basically always either presenting broadside to the enemy or angling in to do so, so most of the turrets were able to fire on any given target. dreadnoughts are basically "win harder" mode anyway. by the time you can afford one, everything dies to a couple broadsides.
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# ? Jan 6, 2016 17:50 |
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paranoid randroid posted:i didnt find the turrets to be that big an issue with the sorceror. the rear hardpoints are a little weird, but the forward ones are perfectly functional. i went with four particle beams on the forward dorsal turrets and nose, six pulse cannons aft, a leech turret on the starboard flank, and a shield breaker on the port flank. i was basically always either presenting broadside to the enemy or angling in to do so, so most of the turrets were able to fire on any given target. I may give it a shot sometime then. I'm already in a Tennhausen and not long ago I mauled three blackgates at once with it, so with the sorc having more guns than the Tenn I should be fine, considering your input.
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# ? Jan 6, 2016 17:56 |
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the most important thing with dreads is to have maxed defensive equipment. youre a huge target, so you need to be tanky as all hell. also, get the subsystem that improves your turning rate.
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# ? Jan 6, 2016 18:01 |
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Black Gate + Broadside Beams + Mining Lasers = Space Disco. The way the game is programmed, guns get a range buff depending on how large your vessel is, and because lasers don't miss, you can just drop into a fight, blow up capitols with broadsides, and let the mining lasers eat smaller ships for breakfast.
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# ? Jan 6, 2016 18:55 |
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okay I just started this game and someone remind me, what's the best way to get into something fun? Get into sector 2 as fast as possible, join merc guild, get Sturville, party? I want something fast and harder hitting than my Psion fucked around with this message at 20:08 on Jan 6, 2016 |
# ? Jan 6, 2016 19:40 |
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At one point I was mounting mining lasers, particle lasers, neutron beams and korian lasers on my Minotaur just for the colour mix. I was also listening to this playlist. A+++ would literally fly rings around pirates on null-grav boost again
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# ? Jan 6, 2016 19:41 |
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paranoid randroid posted:dreadnoughts are basically "win harder" mode anyway. by the time you can afford one, everything dies to a couple broadsides. I tried all of the dreadnoughts, but I kept going back to the Minotaur. It has the perfect balance of firepower and maneuverability.
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# ? Jan 6, 2016 19:42 |
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Psion posted:okay I just started this game and someone remind me, what's the best way to get into something fun? Get into sector 2 as fast as possible, join merc guild, get Sturville, party? My recommendation is to go Hammerhead (starter ship) -> Barracuda -> Sturville -> Minotaur. Edit: Actually, you can't even buy the Minotaur sector 1, as it's a Mercenary faction ship. Here's a ship list... http://rebelgalaxy.gamepedia.com/Ships WhiteHowler fucked around with this message at 19:48 on Jan 6, 2016 |
# ? Jan 6, 2016 19:43 |
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Always get out of sector 1 as quick as you can. Higher level missions give far higher rewards for a slight increase in danger. Running the merc questline will get you halfway to faction rank 5 and that sweet sweet minotaur action.
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# ? Jan 6, 2016 19:46 |
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WhiteHowler posted:I don't think you're in a Minotaur. If you are and haven't left sector 1, uh, you've been in sector 1 WAY too long. i'm in whatever costs 43,000 credits which I am probably naming wrong. Looks like it's a Mastadon? hey it starts with M! it's the cheapest Not The Starter Ship.
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# ? Jan 6, 2016 19:47 |
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the mastodon looks like an old fashioned cadillac to me its even got a turret hood ornament
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# ? Jan 6, 2016 19:50 |
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Psion posted:i'm in whatever costs 43,000 credits which I am probably naming wrong. Looks like it's a Mastadon? Getting a bigger ship won't help much unless you can outfit it with new equipment. It's usually better to upgrade shields and broadsides/turrets first, then step up into a new hull. Get into sector 2, run some missions -- smuggling/blockade missions are fast, easy, and pay well. Buy a few upgrades, and then get into a Scarab (which will make blockade running missions MUCH easer).
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# ? Jan 6, 2016 19:51 |
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Psion posted:I want something fast and harder hitting than my
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# ? Jan 6, 2016 19:59 |
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Icarus is also a very fun ship, if you like being fast and maneuverable.
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# ? Jan 6, 2016 20:07 |
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You can immediately buy a Sturville at the end of the merc quest line, and it is one of the best ships in the game.
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# ? Jan 6, 2016 20:56 |
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So I am trying really hard to like this game, I have 8 hours in and between the bugs during missions (rescuing Juno took 8 attempts before if finally succeeded) and what seems to be a grind for lovely bounty missions to make more money to buy a macguffin to get to the next area to meet Juno again I am just not seeing the fun. Explain this to me goons, is there anymore to this game beyond what I have already seen? Also I can't stand the aimless space flying between missions that constantly pulls you out of warp because a space bug hits your windshield, or some bomber 5km away looked at you wrong.
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# ? Jan 6, 2016 21:37 |
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Space Cadet posted:So I am trying really hard to like this game, I have 8 hours in and between the bugs during missions (rescuing Juno took 8 attempts before if finally succeeded) and what seems to be a grind for lovely bounty missions to make more money to buy a macguffin to get to the next area to meet Juno again I am just not seeing the fun. Explain this to me goons, is there anymore to this game beyond what I have already seen? Also I can't stand the aimless space flying between missions that constantly pulls you out of warp because a space bug hits your windshield, or some bomber 5km away looked at you wrong. It may never appeal to you, then. For me, it's practically Zen.
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# ? Jan 6, 2016 21:46 |
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Space Cadet posted:So I am trying really hard to like this game, I have 8 hours in and between the bugs during missions (rescuing Juno took 8 attempts before if finally succeeded) and what seems to be a grind for lovely bounty missions to make more money to buy a macguffin to get to the next area to meet Juno again I am just not seeing the fun. Explain this to me goons, is there anymore to this game beyond what I have already seen? Also I can't stand the aimless space flying between missions that constantly pulls you out of warp because a space bug hits your windshield, or some bomber 5km away looked at you wrong. No, not really. If you do not like shooting for the sake of shooting and getting bigger guns, then this game is probably not for you.
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# ? Jan 6, 2016 22:15 |
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Doctor Bombadil posted:No, not really. If you do not like shooting for the sake of shooting and getting bigger guns, then this game is probably not for you. I think you are right, I went back to the game after making my last post and bought the jump drive. I went to the second system where I met Juno who sets you up on another fetch quest and then got solicited to join the merc guild. I made the mistake of taking on the salvaged battlewagon mission which just wasted more time as that loving ship led me through every asteroid belt in the system before finally bringing me to the second waypoint only for my escort to be blown to bits within seconds forcing the mission to restart. The levels of bullshit and bugs are too great for me, this game has actually pushed me into going back to finish Assassins Creed Unity as that was the more pleasurable experience of the two.
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# ? Jan 6, 2016 22:44 |
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If you don't get a hard on about all the naval combat in Black Flag, you prolly won't be super into this game IMO. Personally I love naval combat in pretty much every incarnation so this game is awesome to me. It ain't deep, but it's Black Flag in space without ever stabbing a guy and that's just swell.
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# ? Jan 6, 2016 22:50 |
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I love the naval combat in 3, black flag, and rogue! Maybe that is why this game is such a bitter pill for me, maybe the game would be better with shanties. Alas, I have already installed this game and will likely never go back unless there is some real progress made for those bugs, pathfinding, and not having to be pulled out of warp every 3 seconds.
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# ? Jan 6, 2016 22:58 |
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Space Cadet posted:I love the naval combat in 3, black flag, and rogue! Maybe that is why this game is such a bitter pill for me, maybe the game would be better with shanties. Alas, I have already installed this game and will likely never go back unless there is some real progress made for those bugs, pathfinding, and not having to be pulled out of warp every 3 seconds. You realize that you can steer around bullshit while in warp right? Like you aren't aiming right at your destination, mashing button then being shocked when that asteroid field that was right in front of you pulled you out are you? The only time I get pulled out of warp is by hostile pirates, and even then a 3 second boost has me already gone again before they can even shoot. I even got good at skimming by debris belts in warp to see if they had any cargo containers for me to get without stopping.
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# ? Jan 6, 2016 23:08 |
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# ? May 30, 2024 00:45 |
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Those random nebulas with asteroids and junk actually fairly often have randomly floating cargo canisters in them. You can pick up trade goods or even outright ship upgrades out of them (my mk5 shield came from a floating can). I mean if you're in a bigass ship that turns like the Titanic I might avoid them, but in smaller ships they're free money yo.
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# ? Jan 7, 2016 01:17 |