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Berious posted:I know SA had issues with reddit but https://www.reddit.com/r/oculus is prime reading right now. Even the megafans won't pay that. I'm sad though because this might kill VR development stone dead and I'll have less manchild toys to play with It comes with a $55 XBONE controller and two games ($60 each of course) so the real price is $425 pretty cheap imo
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# ? Jan 6, 2016 19:50 |
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# ? Jun 3, 2024 03:04 |
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G0RF fucked around with this message at 01:51 on Aug 2, 2016 |
# ? Jan 6, 2016 19:50 |
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cl_gibcount 9999 posted:lmao From my sparse understanding of the Cryengine and Srcuff Puff insights i think what we are seeing is that the dot is the cryengine character (the camera of your viewpoint, since you dont really "exist" as anything more than a viewpoint, if you wish) as the point of rotation and the whole "ship" is just tacked to you like a giant suit of (broken) armor. Its like the Fallout 3 trick of making your train wagon a giant helmet on a larger scale. In short, i think the ship is a cardboard box on a Cryengine FPS camera. The "dot" is the camera position. "Flight physics" is cheated on that point instead of applied to an object model. Its not the COM or COT since these things dont seem to exist as far as the game is concerned. Smoke and mirrors. 15$ games on Steam like "From the depths" have better physics.
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# ? Jan 6, 2016 19:50 |
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Tippis posted:Is there anywhere you can get per-day posting stats for a thread? It really feels like it has kicked off in the last week. Not really sure how much of that I can see with my non-plat account. Still, I must have at least, like, 50% of all my posts made ITT since summer when I joined in, but I don't regret it one bit!
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# ? Jan 6, 2016 19:51 |
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Mirificus posted:
Fake Sandi sounds way nicer and more customer focused than Real Sandi
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# ? Jan 6, 2016 19:51 |
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Mirificus posted:
To be fair no one is ever gonna play the game.
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# ? Jan 6, 2016 19:51 |
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D_Smart posted:They could claim it was manipulated, fake etc. Well, can't they always claim that? I mean, without a digital signature, anything could technically be faked. I want the plaintext ASAP for the Sandi-bot, is what I'm saying.
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# ? Jan 6, 2016 19:53 |
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G0RF posted:Right now, there's a Thesis (Karl/Raess = Matilda) and Antithesis (Matilda = Sandi). But I think we are due for a Synthesis theory soon. I have one that I think makes a lot of sense but I really need to do more digging before I post it... Stop trying to misdirect us, Sandi.
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# ? Jan 6, 2016 19:55 |
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# ? Jan 6, 2016 19:56 |
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BMan posted:Sandi-bot Thread is going dark places
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# ? Jan 6, 2016 19:56 |
derek when are you going to get a stream going again I want to see you play some games
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# ? Jan 6, 2016 19:57 |
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2DCAT posted:Was #toopussytofacereality supposed to be an attack on Lowtax or the True Believers? Lowtax for sucking DSmarts dick, Derek for being a married virgin, and all of us for being too stupid to understand the glory of CR and SC. It was a pretty wicked hashburn. I feel appropriately chastised.
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# ? Jan 6, 2016 19:59 |
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Berious posted:Fake Sandi sounds way nicer and more customer focused than Real Sandi Can Karl convince Sandi to go along with this? I want a refund.
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# ? Jan 6, 2016 20:00 |
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Waiiiiiit a minute, WAAIIIIT A MINUTE........Sandi......S a n d i ...........kind of like Shaundi......in saints row 4 there were 2 shaundi's one was a laid back pot smoker and the other was an uptight miserablist, this is too much of a coincidence, get webdog on it asap, i'm gonna go root through dustbins for personal information.....
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# ? Jan 6, 2016 20:00 |
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Tijuana Bibliophile posted:Thread is going dark places Fora system pleasure bot maid
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# ? Jan 6, 2016 20:00 |
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Eonwe posted:derek when are you going to get a stream going again I wanna see him speedrun Wing Commander on AGDC For charity Just think of the comments
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# ? Jan 6, 2016 20:01 |
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As much as it would be comical, I think Mathilda is just that slightly mental german. And as easy as it is to confuse Sandi with mentally unstable germans at times, there's more than one nut in a packet.aleksendr posted:From my sparse understanding of the Cryengine and Srcuff Puff insights i think what we are seeing is that the dot is the cryengine character (the camera of your viewpoint, since you dont really "exist" as anything more than a viewpoint, if you wish) as the point of rotation and the whole "ship" is just tacked to you like a giant suit of (broken) armor. Its like the Fallout 3 trick of making your train wagon a giant helmet on a larger scale. Yeah, exactly what I was thinking. But that would mean that all the bumpf about masses and thrusters and modelling ship movements and realistic flight models etc etc is flat out bullshit, has not been implemented, and probably never will be - and this is a jumped up model viewer with tweaked axis motion offsets. Where that crappy massless feeling isn't because the parameters need tweaking; it's that there is nothing to tweak except xyz speeds and easings. Where not having central axis of motion means that the hilarious crap about having to accurately model each ship by hand to ensure it moves 'realistically' hasn't been begun, let alone finished. Which leaves you with a lovely crysis map with a model of a ship jammed into the place of a model of a bloke with a gun, and a novel way of transitioning between maps. And that all can't be true, can it, because it's nearly delivered, and just needs some little features added and a bit of polish. e: Lest ye forget: http://forums.somethingawful.com/showthread.php?threadid=3639730&userid=0&perpage=40&pagenumber=143#post432392770 Salt n Reba McEntire fucked around with this message at 20:06 on Jan 6, 2016 |
# ? Jan 6, 2016 20:01 |
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Iglocska posted:For me it was the opposite, I was bummed out that they couldn't get the license initially and was happy when they finally got it. This way they'll definitely be able to reach a wider audience and if it's even close to the level of fun that HW1+2 was then they absolutely deserve it.
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# ? Jan 6, 2016 20:03 |
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G0RF posted:Right now, there's a Thesis (Karl/Raess = Matilda) and Antithesis (Matilda = Sandi). But I think we are due for a Synthesis theory soon. I have one that I think makes a lot of sense but I really need to do more digging before I post it... I'm curious about what theory you'll present.
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# ? Jan 6, 2016 20:03 |
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G0RF posted:Right now, there's a Thesis (Karl/Raess = Matilda) and Antithesis (Matilda = Sandi). But I think we are due for a Synthesis theory soon. I have one that I think makes a lot of sense but I really need to do more digging before I post it... Maybe Star Citizen is actually an ARG.
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# ? Jan 6, 2016 20:03 |
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Mirificus posted:
Don't we have enough of Sandi and Matilda's writing to determine if the same person is writing these things? http://www.hackerfactor.com/GenderGuesser.php
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# ? Jan 6, 2016 20:04 |
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Moogle posted:But that would mean that all the bumpf about masses and thrusters and modelling ship movements and realistic flight models etc etc is flat out bullshit, has not been implemented, and probably never will be - and this is a jumped up model viewer with tweaked axis motion offsets. Where that crappy massless feeling isn't because the parameters need tweaking; it's that there is nothing to tweak except xyz speeds and easings. Where not having central axis of motion means that the hilarious crap about having to accurately model each ship by hand to ensure it moves 'realistically' hasn't been begun, let alone finished. Which leaves you with a lovely crysis map with a model of a ship jammed into the place of a model of a bloke with a gun, and a novel way of transitioning between maps. I'm convinced that this is the case, and it's all an illusion. You can't simulate the physics of a gravity-free and friction-free vacuum environment in an engine that was designed for small, earth-gravity areas, just by setting gravity=0 in the globals. Not to mention ships with mass values, and size values, far beyond what the engine was made for. Not to mention the physics of flight itself, with an engine designed to walk, or drive, around on solid ground. It's a giant hack. They're simulating a Photoshop job by using MSPaint, and just zooming in really closely and changing one pixel at a time. Scruffpuff fucked around with this message at 20:10 on Jan 6, 2016 |
# ? Jan 6, 2016 20:07 |
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If English isn't Matilda's first language, why does [gender pronoun here] use the word ilk? It doesn't seem like a word that would be common.
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# ? Jan 6, 2016 20:09 |
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G0RF posted:Consider this post from 4 days ago. It's worth noting primarily because of the enormous umbrage Matilda takes at the goings-on here. (Competent English back in force...)
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# ? Jan 6, 2016 20:09 |
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In other news... "Call of Duty could suffer at hands of Star Citizen" quote:CALL of Duty may be one of the most popular games on the market right now, but that could change later this year thanks to upcoming title Star Citizen. G0RF fucked around with this message at 20:12 on Jan 6, 2016 |
# ? Jan 6, 2016 20:10 |
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spacetoaster posted:Don't we have enough of Sandi and Matilda's writing to determine if the same person is writing these things? quote:Verdict: Weak MALE Well, that's just peachy. Scruffpuff posted:<snip> Gosh, I hope nobody spent too much on this.
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# ? Jan 6, 2016 20:10 |
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Moogle posted:Yeah, exactly what I was thinking. I'm of two minds about all this. On the one hand, I genuinely think they're trying to (or, more accurately, have previously tried to) create an overcomplicated sim-based engine to drive it all, but on the other hand, I'm also fairly certain that the people actually doing it (i.e. not Chris) have long since realised that it's a bad and stupid way of trying to get the result they want so they've obviously cheated it all like crazy. Of course, the sane, sensible and good thing would be to cheat it, so that's not a problem in and of itself. It's just that there's no way of telling how many mirrors you'll fall through as you stumble through the smoke. So while I'd like to believe that it's not actually as ridiculously cheated as you're proposing, I'll have to admit that it would certainly explain a lot if they had gone to that extreme as the panicked realisation sets in that the other extreme won't work.
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# ? Jan 6, 2016 20:12 |
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I personally think the reason Karl is super defensive about Sandi is because he has a correspondence with her and thinks she actually gives a poo poo about him, as many SC whales do. His posting style is still too idiosyncratic of someone who didn't learn english as a first language for me to buy that it's Sandi. I think when she wants to vent on the internet she just makes burner accounts and noone notices because her thought process, as it turns out, is literally indistinguishable from a generic SC redditor.
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# ? Jan 6, 2016 20:16 |
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Tippis posted:I'm of two minds about all this. On the one hand, I genuinely think they're trying to create an overcomplicated sim-based engine to drive it all, but on the other hand, I'm also fairly certain that the people actually doing it (i.e. not Chris) have long since realised that it's a bad and stupid way of trying to get the result they want so they've obviously cheated it all like crazy. It's not that far-fetched if you think of all the early members of the project, as starry-eyed and optimistic as anyone would be, who left one by one. I don't think the toxic environment is the only reason. It's not hard to imagine them being told all these ridiculous pie-in-the-sky ideas and them saying, "You want us to do what, now? In this engine? But it wasn't..." and then angry glares and "make it work" coming down from above. Leaving relatively early in a project is usually reserved for the experienced people who have learned over the years how to spot the early signs of failure. So who's left? The people willing to do what they've been told, which is "make it work." I've worked in places where 25% of the code is appropriate and elegant, and 75% is hacked scripts and tricks to emulate the desired result. It's not wrong to do so per se, after all, the only thing that matters is the customer's end experience. In this case, though, the end experience is impacted. Severely. If they can continue to hack this enough that I'm convinced it's a realistic space flight sim, more power to them - I won't really care how they did it. But since it sucks immeasurably, I can't help but dig in to think of reasons why.
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# ? Jan 6, 2016 20:17 |
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Also, on the cognitive dissonance front. A post by Macharial420, who at Space Marshal tier has spent $5000+ on space pixels...quote:REDDIT: "A thought for every one yesterday who attacked the Occulus doubters..."
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# ? Jan 6, 2016 20:17 |
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Moogle posted:Well, that's just peachy. I got weak female and possibly european
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# ? Jan 6, 2016 20:19 |
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Star Citizens arguing about how welcoming /r/starcitizen is or should be: A friendly reminder to be friendly to new people.
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# ? Jan 6, 2016 20:19 |
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G0RF posted:In other news... Have you seen the video for landing on these procedurally generated planets? Actually looks pretty good, very smooth, then the video ends and you realise they didn't show the player doing anything on the planet. Just landing.
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# ? Jan 6, 2016 20:19 |
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Moogle posted:Hoo boy, just clocked this. That's... really quite blatant, isn't it? Even before seeing that it's been obvious that the ship is just a giant helmet in a zero G FPS. All the talk about thrusters and physics and what not is complete bullshit.
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# ? Jan 6, 2016 20:20 |
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A Neurotic Jew posted:I personally think the reason Karl is super defensive about Sandi is because he has a correspondence with her and thinks she actually gives a poo poo about him, as many SC whales do. His posting style is still too idiosyncratic of someone who didn't learn english as a first language for me to buy that it's Sandi. I think when she wants to vent on the internet she just makes burner accounts and noone notices because her thought process, as it turns out, is literally indistinguishable from a generic SC redditor. This. Not to say that the speculation isn't amusing, but come on goons.
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# ? Jan 6, 2016 20:21 |
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Mirificus posted:Star Citizens arguing about how welcoming /r/starcitizen is or should be: A friendly reminder to be friendly to new people.
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# ? Jan 6, 2016 20:22 |
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Moogle posted:Yeah, exactly what I was thinking. Also all the cheating must be redone if you publish a new module that should affect flight model (thrusters, engines, ect). Star Citizen : a lovely crysis map with a model of a ship jammed into the place of a model of a bloke with a gun.
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# ? Jan 6, 2016 20:24 |
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https://www.reddit.com/r/starcitizen/comments/3zpruf/someone_asked_me_what_i_thought_of_star_citizen/
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# ? Jan 6, 2016 20:27 |
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aleksendr posted:Also all the cheating must be redone if you publish a new module that should affect flight model (thrusters, engines, ect). There doesn't seem to be any inertia either. Even if they suddenly realized "we put center of mass in wrong place LOL I've been doing center of mass since I was a very small girl" and fixed that, there's still the issue of the janky, instantaneous, inertialess movement these ships make at the slightest provocation. If you decide to rotate in place, for example, there should be inertial resistance to that rotation relative to the mass of the ship. In this game, you just spin. You'd also expect when you try to stop rotating, you have to fight the inertial tendency of an object in motion to stay in motion, and take time to overcome the mass to stop spinning. In this game, you just stop. And then you vibrate in place. And then you crash. To desktop.
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# ? Jan 6, 2016 20:28 |
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# ? Jun 3, 2024 03:04 |
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Berious posted:I know SA had issues with reddit but https://www.reddit.com/r/oculus is prime reading right now. Even the megafans won't pay that. I'm sad though because this might kill VR development stone dead and I'll have less manchild toys to play with Yeah, it's glorious reading. Palmer said "more than $350 but in that ballpark" back in Oct, now it's suddenly 741 eurodollars with shipping. (I preordered anyway )
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# ? Jan 6, 2016 20:29 |