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Madurai
Jun 26, 2012

JerikTelorian posted:

Man.

Why don't they just release an Assault Gunboat already. That and the Missile Boat are like, my favorite ships ever.


The Starwing is boss, and should be a must. The missile boat kind of overlaps on the Punisher, but would still be neat to see.


JerikTelorian posted:

Stormtrooper Transport, Escort Shuttle, Assault Transport, etc.

:frogout:

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kingcom
Jun 23, 2012

TheHoosier posted:

I did some precursory reading and Howlrunner came up. This guy seems to think that using Howlrunner removes the movement advantage that Imperial ships have due to having to stay in Range 1 of Howlrunner. Is this person crazy or...?

This person is bad lol.

The big advantage of keeping a small + tight cluster of TIE Fighters together is that everyone ship is getting a huge bonus to their very weak attack, lose virtually nothing on their defence and have the very powerful bonus of being able to all shoot at the same target. Being able to concentrate fire and just pick off ships one by one is incredibly valuable.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

TheHoosier posted:

I did some precursory reading and Howlrunner came up. This guy seems to think that using Howlrunner removes the movement advantage that Imperial ships have due to having to stay in Range 1 of Howlrunner. Is this person crazy or...?

Howlrunner boosts the effectiveness of your swarm's attacks for a few turns, dies, and then you're free to move around as much as you want. It's a pretty silly criticism.

TheHoosier
Dec 30, 2004

The fuck, Graham?!

ConfusedUs posted:

Uh...what?

Howlrunner is probably the best force multiplier in the entire game.

You want TIE fighters to stay in formation. You want them near each other so they can attack the same target. And Howl is still a TIE figther, so she is no better and no worse than any other TIE fighter in terms of maneuverabliity.

Now you don't want to fly Howl with non-TIEs; it's hard to keep ships with different dials together.

But for TIEs? She's amazing.

That makes sense to me, just figured I'd ask to get some perspective. I'll probably run a swarm list to begin with, probably toss Vader in there. It took everything I had not to blow money on the Decimator, too. That drat thing looks so cool


Save me from the bad advice, goons.

VVVVVV that looks pretty fuckin' sweet oh god what am I doing

TheHoosier fucked around with this message at 04:47 on Jan 8, 2016

kingcom
Jun 23, 2012

TheHoosier posted:

That makes sense to me, just figured I'd ask to get some perspective. I'll probably run a swarm list to begin with, probably toss Vader in there. It took everything I had not to blow money on the Decimator, too. That drat thing looks so cool

Two weeks from now this will be you :



gl friend.

ranbo das
Oct 16, 2013


You'll know all hope is lost when you buy two shuttles. I mean I can almost bring myself to justify owning 10 tie fighters and 8 tie-fos, but who needs two shuttles?

(I have three actually send help)

Kai Tave
Jul 2, 2012
Fallen Rib

TheHoosier posted:

That makes sense to me, just figured I'd ask to get some perspective. I'll probably run a swarm list to begin with, probably toss Vader in there. It took everything I had not to blow money on the Decimator, too. That drat thing looks so cool


Save me from the bad advice, goons.

VVVVVV that looks pretty fuckin' sweet oh god what am I doing

Okay, realtalk, I would hold off on the Decimator until you've gotten some more games in. It's not just a money thing, the Decimator in my book is a love it or hate it sort of thing, it requires a different sort of approach than a handful of fighters do, and so you could very easily find yourself frustrated. As someone just coming into the game I'd stick with TIEs and the like to start with, Howlrunner is good, Omega Leader from the TIE/fo expac is good, generic Black Squadron pilots are good, there's a lot of good TIEs. From there maybe look at something like Interceptors, maybe TIE Advanceds if your group of nerds is cool with you using proxies of cards that otherwise come in a $100 epic ship pack.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





ranbo das posted:


(I have three actually send help)

You could fly that three-shuttle and Omega Leader gimmick list from a few pages ago.

(What is wrong with you?)

Admiral Joeslop
Jul 8, 2010




ranbo das posted:

You'll know all hope is lost when you buy two shuttles. I mean I can almost bring myself to justify owning 10 tie fighters and 8 tie-fos, but who needs two shuttles?

(I have three actually send help)

No help until you have four. :colbert:

Someone show me good Brobot builds that don't get eaten by swarms or aces. I have a few years to wait.

Also is there any viable way to build an offensive monster and a defensive beast AND somehow convince your opponent to go for the defensive one? I play too many two and three ship builds. :smith:

ranbo das
Oct 16, 2013


ConfusedUs posted:

You could fly that three-shuttle and Omega Leader gimmick list from a few pages ago.

(What is wrong with you?)

I managed to somehow lose both my rebel captive and Darth Vader and given ebay prices, its cheaper to buy a shuttle just for the cards. And then once you have two shuttles how can you not buy a third for a silly gimmick list.

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Kai Tave posted:

Okay, realtalk, I would hold off on the Decimator until you've gotten some more games in. It's not just a money thing, the Decimator in my book is a love it or hate it sort of thing, it requires a different sort of approach than a handful of fighters do, and so you could very easily find yourself frustrated. As someone just coming into the game I'd stick with TIEs and the like to start with, Howlrunner is good, Omega Leader from the TIE/fo expac is good, generic Black Squadron pilots are good, there's a lot of good TIEs. From there maybe look at something like Interceptors, maybe TIE Advanceds if your group of nerds is cool with you using proxies of cards that otherwise come in a $100 epic ship pack.

Thank you, what's the most cost-effective way of starting out? I already have a couple cores; should I just pick up a couple TIE Fighter expacs?

Panzeh
Nov 27, 2006

"..The high ground"

Kai Tave posted:

Okay, realtalk, I would hold off on the Decimator until you've gotten some more games in. It's not just a money thing, the Decimator in my book is a love it or hate it sort of thing, it requires a different sort of approach than a handful of fighters do, and so you could very easily find yourself frustrated. As someone just coming into the game I'd stick with TIEs and the like to start with, Howlrunner is good, Omega Leader from the TIE/fo expac is good, generic Black Squadron pilots are good, there's a lot of good TIEs. From there maybe look at something like Interceptors, maybe TIE Advanceds if your group of nerds is cool with you using proxies of cards that otherwise come in a $100 epic ship pack.

Ships like the decimator require you to understand your opponent's approach and a lot of patience because they are very unforgiving against skilled opposition. The ship is a strong closer and can do a ton of stuff but is fairly weak to swarms if you let them shoot at you. I don't think they're good for learning.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Admiral Joeslop posted:

Also is there any viable way to build an offensive monster and a defensive beast AND somehow convince your opponent to go for the defensive one? I play too many two and three ship builds. :smith:

That's practically what Corran+Dash is. They're both, but you're supposed to play bait-and-switch with either of them and turtle up as the need arises.

Kai Tave
Jul 2, 2012
Fallen Rib

TheHoosier posted:

Thank you, what's the most cost-effective way of starting out? I already have a couple cores; should I just pick up a couple TIE Fighter expacs?

Yeah, that should do you. I'd consider picking up one regular TIE expac to get Howlrunner and one TIE/fo expac to get Omega Leader. TIE/fo's are more expensive than regular TIEs so you won't be able to build as big a swarm, but as someone just starting out that might be better for you so you aren't going nuts trying to wrangle six ships while you're still learning how to not fly into things, and the extra durability won't hurt either.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Plus S-Loop 2 is, in my limited practice, a crazy useful maneuver to have on your dial.

ranbo das posted:

You'll know all hope is lost when you buy two shuttles. I mean I can almost bring myself to justify owning 10 tie fighters and 8 tie-fos, but who needs two shuttles?

(I have three actually send help)

I want a second for aesthetic epic play reasons, and will run one as a "Wild Weasel" and the other as an "AWACs" in epic.

Owlbear Camus fucked around with this message at 05:26 on Jan 8, 2016

long-ass nips Diane
Dec 13, 2010

Breathe.

I have two shuttles and I've never bought a single scum ship.

If anyone wants to trade some scum ships for a shuttle let me know.

Icon Of Sin
Dec 26, 2008



Ran these two lists tonight:

quote:

Poe Dameron (31)
Push the Limit (3)
BB-8 (2)
Autothrusters (2)

Red Squadron Veteran (26)
Veteran Instincts (1)
R2 Astromech (1)
Autothrusters (2)

Red Squadron Veteran (26)
Veteran Instincts (1)
R2 Astromech (1)
Autothrusters (2)

Total: 98

Against Boba and Bossk; Poe died early on, but the two big ships were wounded enough for the two red squadron veterans to finish them off. The game came down to the final roll, with a red squadron veteran evading Bossk's mangler cannon (to save his final hull point), then returning fire and sending him down in flames :black101:

This was my fun list, it either wins big or crashes hard and there's no middle ground. My opponent ran 2x B-Wings and an A-Wing, and I think it was a Dagger squadron, Keyan Farlander, and Jake (he picked his list after I told him what I had intended to bring).

quote:

"Echo" (30)
Advanced Sensors (3)
Recon Specialist (3)
Advanced Cloaking Device (4)

Tetran Cowall (24)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Turr Phennir (25)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Total: 99

The Phantom ended up uncloaked directly behind Jake, and fed him 5 red dice (all unmodified hits/crits to finish him off :stare: ), then the interceptors danced around the B-Wings and pumped out the red dice as best they could. My dice were on fire, and both interceptors ended up making it through the match without taking a single hit :getin:

Foolster41
Aug 2, 2013

"It's a non-speaking role"
I've been kind of itching to try a epic fleet battles with Imperials vs. Rebels on Vassal.

I'd like to be Imperial, anyone interested? We could do "semi-epic" (200 points) instead. I'm free pretty much any afternoon except for Wednesday (My timezone is PST).

e: And if we needed to, we could cut it into multiple sessions.

Foolster41 fucked around with this message at 08:43 on Jan 8, 2016

Yvonmukluk
Oct 10, 2012

Everything is Sinister


So I may have bought a Tie/Fo expansion just for the comms relay at my local game club this week.

I kind of left my bases (other than the big ones for my Falcon/Outrider at home) like an idiot, so I was limited to a two-ship build (I had a T-70 that I had previously ordered as well, so I could take one small ship), so I decided to try a build I've kind of been tinkering with:

YT-1300
Chewbacca
Jan Ors
Kyle Katarn
Millennium Falcon
Engine Upgrade

T-70 X-Wing
Poe Dameron
BB-8
Flechette Torpedoes
Autothrusters
Comm Relay

Comes out to 98 points.

Comm Relay was basically so Poe could bank an evade from Jan on turn 1 for emergencies. Other than that, you can PtL/Green maneuver to consistently get 3 tokens, with the choice of two evade/one focus or vice versa, or even have a third action entirely. The other guy was willing to let me proxy it, but I figured I might as well get the expansion (I was going to get it at some point anyway).

Worked pretty well,although I was helped by my opponent flying his Decimator off the map and not really using Howlrunner to boost his other TIEs. Not exactly a tourney winner, but I had some fun with it.

Although I have found that I somehow lost my Jake card for the base :argh:. Going to need to find a replacement from somewhere.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe
Played my first tourney at a FLGS tonight. 8 players, came 5th overall going 1 win 2 losses. Had a fantastic time and played with some really cool people.

This was my list:
Prince Xizor (31)
Veteran Instincts (1)
Advanced Sensors (3)
Autothrusters (2)
Virago (1)

Kavil (24)
Veteran Instincts (1)
Autoblaster Turret (2)
Unhinged Astromech (1)
Engine Upgrade (4)

Binayre Pirate (12)
"Hot Shot" Blaster (3)

Binayre Pirate (12)
"Hot Shot" Blaster (3)

Total: 100

First game I played against Tooled up Tycho with a Barebones Poe and a TLT y-wing.
Managed to block Poe early by jumping forward early with one of the Pirates, and poured a heap of fire into him, but didn't manage to take him down so he flew off towards the edge of the board regenning. One pirate died on the initial pass with one pursuing the regenning poe while my Viper and Kavil turned on his Y and destroyed it. Went down to time in the end and on the final actions (time was called) Tycho and Poe focussed down the second Pirate so I lost on points difference 30-24. Great game, really tense and really fun, the guy I played with was awesome.

Second game was versus 3 phantoms. Got off some decent shots but the movement schenanigans of the phantoms made it really hard to get them in arc. I took down whisper, but ended up having the rest of my list wiped by the remaining two. Lost 100-36.

Final game was a fat stressing decimator and 3 basic Ties. I took down the Tie's pretty quickly without losing a ship, just some shields leaving my entire list against the decimator. I seriously underestimated how hard that thing is to take down, especially with how much damage that throws out. It crushed a pirate, took Prince Xizor down to 1 health with a crit that reduced his PS to 0. Thankfully this let me block him 3 turns in a row denying him actions while my y-wing plinked away. Pirate died, and his decimator finally dodged away from Xizor wiping him out. Leaving just the Y-wing and the decimator left. Y-wing finally killed it with only 1 point of hull left. Amazingly close finish and a great game. Won 100 - 68.

Ended up winning the raffle so got a free ship (yay!) and really enjoyed myself. I think next time I'm taking the hotshot blasters off the Pirates because they kind of felt like wasted points there. Also found it really difficult to make good use of Kavil with the Autoblaster turret, so until I git gud, I might try a turret with range 1-2. Thinking maybe Ion, I think the dorsal turret would be good as well but I need to wait for Ghost to come out for that one.

Sushi in Yiddish
Feb 2, 2008

hooman posted:

Played my first tourney at a FLGS tonight. 8 players, came 5th overall going 1 win 2 losses. Had a fantastic time and played with some really cool people.

This was my list:
Prince Xizor (31)
Veteran Instincts (1)
Advanced Sensors (3)
Autothrusters (2)
Virago (1)

Kavil (24)
Veteran Instincts (1)
Autoblaster Turret (2)
Unhinged Astromech (1)
Engine Upgrade (4)

Binayre Pirate (12)
"Hot Shot" Blaster (3)

Binayre Pirate (12)
"Hot Shot" Blaster (3)

Total: 100

First game I played against Tooled up Tycho with a Barebones Poe and a TLT y-wing.
Managed to block Poe early by jumping forward early with one of the Pirates, and poured a heap of fire into him, but didn't manage to take him down so he flew off towards the edge of the board regenning. One pirate died on the initial pass with one pursuing the regenning poe while my Viper and Kavil turned on his Y and destroyed it. Went down to time in the end and on the final actions (time was called) Tycho and Poe focussed down the second Pirate so I lost on points difference 30-24. Great game, really tense and really fun, the guy I played with was awesome.

Second game was versus 3 phantoms. Got off some decent shots but the movement schenanigans of the phantoms made it really hard to get them in arc. I took down whisper, but ended up having the rest of my list wiped by the remaining two. Lost 100-36.

Final game was a fat stressing decimator and 3 basic Ties. I took down the Tie's pretty quickly without losing a ship, just some shields leaving my entire list against the decimator. I seriously underestimated how hard that thing is to take down, especially with how much damage that throws out. It crushed a pirate, took Prince Xizor down to 1 health with a crit that reduced his PS to 0. Thankfully this let me block him 3 turns in a row denying him actions while my y-wing plinked away. Pirate died, and his decimator finally dodged away from Xizor wiping him out. Leaving just the Y-wing and the decimator left. Y-wing finally killed it with only 1 point of hull left. Amazingly close finish and a great game. Won 100 - 68.

Ended up winning the raffle so got a free ship (yay!) and really enjoyed myself. I think next time I'm taking the hotshot blasters off the Pirates because they kind of felt like wasted points there. Also found it really difficult to make good use of Kavil with the Autoblaster turret, so until I git gud, I might try a turret with range 1-2. Thinking maybe Ion, I think the dorsal turret would be good as well but I need to wait for Ghost to come out for that one.

That sounds like a ton of fun. What ship did you end up winning?

vvv Nice!

Sushi in Yiddish fucked around with this message at 18:43 on Jan 8, 2016

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

Sushi in Yiddish posted:

That sounds like a ton of fun. What ship did you end up winning?

Yeah it really was great, very cool people, the store owner was there and having seen me on the facebook event introduced himself and greeted me by name, felt really welcomed. I pretty much know who is getting all my wangs dollars from now on. They gave me the choice of any small ship, so I decided to take an A-wing to expand my rebel collection. :)

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Icon Of Sin posted:

The Phantom ended up uncloaked directly behind Jake, and fed him 5 red dice (all unmodified hits/crits to finish him off :stare: ), then the interceptors danced around the B-Wings and pumped out the red dice as best they could. My dice were on fire, and both interceptors ended up making it through the match without taking a single hit :getin:

I've done a similar list to this before (ended up with a more expensive Phantom and two Royal Guards tricked out to the nines) but the real problem with it is that it is super vulnerable to stuff designed to kill aces. Having three ships which hate stress and have almost no hull means they drop like swatted flies when they get in arc of anything that delivers stress and anything that autohits.

Icon Of Sin
Dec 26, 2008



Oh I know it. (gently caress you, Lt Blount). I think part of the fun for me is knowing that every turn could be your last one flying the interceptors. They're always 1 hit and a bad crit away from getting spaced, so you've got to finish the fight sooner rather than later. You get to do it without being overly aggressive about it, too.

Panzeh
Nov 27, 2006

"..The high ground"

Icon Of Sin posted:

Oh I know it. (gently caress you, Lt Blount). I think part of the fun for me is knowing that every turn could be your last one flying the interceptors. They're always 1 hit and a bad crit away from getting spaced, so you've got to finish the fight sooner rather than later. You get to do it without being overly aggressive about it, too.

It's kinda weird how this works but interceptor aces actually kinda work the opposite- they want to get to the end game where they are less likely to be blocked and have fewer arcs to dodge.

I'm thinking about doing a writeup of some tactics/analysis of my league playoff games I did over the past four weeks. I think it might be helpful for a lot of the new wangers here.

admanb
Jun 18, 2014

Panzeh posted:

It's kinda weird how this works but interceptor aces actually kinda work the opposite- they want to get to the end game where they are less likely to be blocked and have fewer arcs to dodge.

I'm thinking about doing a writeup of some tactics/analysis of my league playoff games I did over the past four weeks. I think it might be helpful for a lot of the new wangers here.

Thus why Soontir is so frequently paired with efficient trade pieces like RAC or Vader.

Chill la Chill
Jul 2, 2007

Don't lose your gay


admanb posted:

Thus why Soontir is so frequently paired with efficient trade pieces like RAC or Vader.

I've been trying to see if there's a near equivalent rebel for that role so I can do Han + _____. :3: Corran/Poe + Dash is OK but I still don't like how fragile Dash and Corran are.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Poe is the most common pairing with Han. He reaches the endgame in rather a different way, but he's a pig to take down.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Friend of mine does Han + Jake and he dies pretty well with it, manages to get to two regional finals with it.

guts and bolts
May 16, 2015

Have you heard the Good News?
Rebelschat: This is a fun show. Hera remains my favorite character, Chopper jumped into the #2 spot, and even Ezra - who is obviously designed to be grating - has gotten much Less Bad in the last few episodes. It's a fun, Star Wars-y romp, and because it's a show there's actually elements I prefer to those of The Force Awakens (disclaimer: I really liked TFA, as well). Kanan is actually kinda compelling in a serialized-television sorta way. To that end, I definitely need the Ghost. I know it's pre-release, but has anyone come up with a hypothetical list for it yet? I posted something I was proposing earlier, but the quick hit is here:

Hera Syndulla (51)
VCX-100 (40)
Ghost (0)
"Chopper" (0)
Nien Nunb (1)
Advanced Sensors (3)
Dorsal Turret (3)
Engine Upgrade (4)

Sabine Wren (32)
Attack Shuttle (21)
Phantom (0)
Push The Limit (3)
Kyle Katarn (3)
Targeting Computer (2)
Dorsal Turret (3)

Prototype Pilot
A-Wing (17)

Total: 100

My questions mainly stem from what you'd consider a "good" turret, here - committing to having a kitted-out shuttle means sacrificing more escorts for the big ship, and stripping it I could clear up some space to affix a better turret to the Ghost, but Sabine and PTL are two great tastes that taste great together, being able to get arguably better discretionary movement than a PTL/BB-8 Poe and picking up a free focus token in the process via Kyle Katarn. I could probably forego the targeting computer, but I figured it was important to Lock if I wasn't taking the auto-hit turret option. The strategy is that the shuttle stays docked if I can keep people in arc or Hera stays healthy, and Hera stays healthy by arc-dodging as effectively as you can at Pilot Skill 7. Advanced Sensors is there to let her get a free Boost or whatever before revealing a red maneuver, which I can then change based on the board state. Chopper is there if I still need a Boost/Evade/whatever after doing my best to avoid arcs. Dorsal Turret encourages dance-y, aggressive play, since you want to stay in arc and at range 1, but you get to be a little more versatile than S&V Kath Scarlett since you can elect to use your primary firing arc to layeth the smacketh down. If the Ghost gets into trouble or it's just to my advantage to deploy the shuttle, Sabine can do a pretty crazy set of maneuvers at the cost of being PS5 (and, with my build, staying there, since no VI).

Prototype Pilot gets me to 100 points and blocks/dies/whatever.

It's still all hypothetical, but I'm considering actually not taking a turret at all on the shuttle, and choosing a better option on the Ghost. I have a TLT for my Poe/Red Ace/Gold Squaddie list (no R3-A2 yet) so I guess I could use that for more guaranteed damage? This list seems like a much more ~fun~ large ship build if only because you can't really tank and you can't really hope to move last, except against swarms, so you still need to anticipate enemy movement with both the ship and the shuttle, but at least you have the tools to do some crazy stuff.


Panzeh posted:

It's kinda weird how this works but interceptor aces actually kinda work the opposite- they want to get to the end game where they are less likely to be blocked and have fewer arcs to dodge.

I'm thinking about doing a writeup of some tactics/analysis of my league playoff games I did over the past four weeks. I think it might be helpful for a lot of the new wangers here.

I agree with this point. I feel like Interceptor aces (special guest star: Omega Leader, TIE/fo) want to avoid committing to a quick end - they want more disposable wingmen than they to inflict damage and clear up the board, and when it comes down to 1v1, Soontir/Omega Leader (provided they aren't already crippled) are theoretically at a colossal advantage in a vacuum when they can dodge arcs and not get blocked and still either roll a ton of dice or prevent you from modifying dice against them at all. Every game I've played against a Soontir or Omega Leader I have bee-lined directly for them, because I don't know how else to stop them from becoming a serious problem later on.

EDIT:

Chill la Chill posted:

I've been trying to see if there's a near equivalent rebel for that role so I can do Han + _____. :3: Corran/Poe + Dash is OK but I still don't like how fragile Dash and Corran are.
Han/Poe is awesome and good and you should do it. Forget being a shield-regen memelord! Han takes Predator/Gunner/3PO/title/Engine Upgrade. Poe takes PTL/BB-8 and either Autothrusters or Integrated Astromech, which is 100 and 98 pts. respectively. Roll dice on Han until you get that perfect roll. Poe gets to do Poe things. It's fun.

guts and bolts fucked around with this message at 20:26 on Jan 8, 2016

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Put Chaardan Refit on that A-wing and you free 2 more points for upgrades or initiative bid

guts and bolts
May 16, 2015

Have you heard the Good News?

ConfusedUs posted:

Put Chaardan Refit on that A-wing and you free 2 more points for upgrades or initiative bid

Good point, I'm a moron. Thanks.

Chill la Chill
Jul 2, 2007

Don't lose your gay


thespaceinvader posted:

Poe is the most common pairing with Han. He reaches the endgame in rather a different way, but he's a pig to take down.

Nice to know. I still haven't flown it cuz I've been painting it lol. I had an inkling Poe is what I always wanted from Corran.

Tekopo posted:

Friend of mine does Han + Jake and he dies pretty well with it, manages to get to two regional finals with it.

Yeah my friend got to world's 18th place with this list. I just don't like Jake.

quote:

Han/Poe is awesome and good and you should do it. Forget being a shield-regen memelord! Han takes Predator/Gunner/3PO/title/Engine Upgrade. Poe takes PTL/BB-8 and either Autothrusters or Integrated Astromech, which is 100 and 98 pts. respectively.

Lol I've been playing predator/gunner/3PO/EU/falcon Han + 3Z for almost 2 years now. I wouldn't say I made the list, cuz I never posted about it online, but I definitely made it without the assistance of others at around the same time.

Paul only beat me cuz he put R2 on his. I'm thinking I might actually like the PTL88 load out cuz it's the Baron without staying stressed :D

Side note: just found out this dumb magic uncommon is worth a Gozanti now so I'm gonna try and trade it tonight and get a sweet ship and free ties.

Chill la Chill fucked around with this message at 20:56 on Jan 8, 2016

guts and bolts
May 16, 2015

Have you heard the Good News?

Chill la Chill posted:

Nice to know. I still haven't flown it cuz I've been painting it lol. I had an inkling Poe is what I always wanted from Corran.


Yeah my friend got to world's 18th place with this list. I just don't like Jake.


Lol I've been playing predator/gunner/3PO/EU/falcon Han + 3Z for almost 2 years now. I wouldn't say I made the list, cuz I never posted about it online, but I definitely made it without the assistance of others at around the same time.

Paul only beat me cuz he put R2 on his. I'm thinking I might actually like the PTL88 load out cuz it's the Baron without staying stressed :D

Side note: just found out this dumb magic uncommon is worth a Gozanti now so I'm gonna try and trade it tonight and get a sweet ship and free ties.

I'm new and I had no idea. I think I actually stole the Predator over PTL for Han Solo from you, which would make sense. You might not need the PTL/BB-8 Poe, in that case - I use him to arc dodge as effectively as I can while still getting a 'free" Focus for Poe's pilot ability, but part of that is predicated on my knowledge that I'm still new to playing the game. I need the discretionary movement to mitigate some of the catastrophe of stupid dial decisions. You probably don't.

Every so often it works out that instead of just covering for mistakes, PTL/BB-8 Poe gives me some really cool options for dogfighting. Also, if your opponent starts to assume you will always pick a green maneuver to proc your combo, you can T-Roll or something and blow them up before they recover. That said, the consensus is that shield-regen Poe is more competitive.

EDIT: One of the weird things about X-Wing is that for some ships, a "best" build becomes sort of apparent if you just tool around in the squad builder. I tend to build squads based on who I like in Star Wars and work backwards from there. I ask this thread and shop folks for advice a lot, but I feel like coming up with a "good" list can be pretty intuitive? I think that speaks to game balance sometimes, and other times speaks to certain cards being very plainly very good (Engine Upgrade for large ships, Autothrusters in general, Push The Limit).

guts and bolts fucked around with this message at 21:19 on Jan 8, 2016

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
FFG y u no preview Mist Hunter :negative:

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

guts and bolts posted:

EDIT: One of the weird things about X-Wing is that for some ships, a "best" build becomes sort of apparent if you just tool around in the squad builder. I tend to build squads based on who I like in Star Wars and work backwards from there. I ask this thread and shop folks for advice a lot, but I feel like coming up with a "good" list can be pretty intuitive? I think that speaks to game balance sometimes, and other times speaks to certain cards being very plainly very good (Engine Upgrade for large ships, Autothrusters in general, Push The Limit).

I get myself into trouble with my tendency, which is trying to find a role for cards nobody ever uses.

Don't cry R5-K6, someday I'll find a home for you...

guts and bolts
May 16, 2015

Have you heard the Good News?

Obama 2012 posted:

I get myself into trouble with my tendency, which is trying to find a role for cards nobody ever uses.

Don't cry R5-K6, someday I'll find a home for you...

Once the novelty of getting to fly as my favorite characters and ships wears off, I'll probably jump into that same boat with you. Building decks in Hearthstone and Magic: the Gathering were exercises in me trying to be a hipster dork and using deck ideas and cards that most people do not. Sometimes it works out and you can beat lists that were prepared to face off against a meta that you don't adhere to! Most of the time you just get wrecked and then offer up the "ah, I don't run <flavor of the month/meta/good card>" and a little chagrined smile while you wonder what you're doing with your life.

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.
I'm the same way. My Deathrains, let me show u them

Sushi in Yiddish
Feb 2, 2008

thespaceinvader posted:

FFG y u no preview Mist Hunter :negative:

More like Missed Hunter

Is it weird that after reading Payback: Dengar's Story in the Tales from the Bounty Hunter book I went from "who cares about Dengar or his ship" to "Yes, I am ready to accept this mummy mercenary into my heart"

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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Finster Dexter posted:

I'm the same way. My Deathrains, let me show u them

I think Deathrain is legit good, just slightly overpriced. I wish he cost about 2-3 fewer points, though. Same for Redline. Once their munitions are gone, they're just fat, slow TIE fighters.

I flew a Deathrain + Miniswarm list that was pretty drat good. I flew it in like three tournaments, and weekly at the local league. I won far more often than I lost.

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