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Saw someone mention the remakes of the Warcraft III campaigns with current unit balance patch data. Here they are: http://tiny.cc/jym1sx And the forum where Pie_Patel talks about them is here. It took a significant amount of googling to find them, I actually have some of the older ones and none of the obvious search terms led me to them. Afaik this link is the only place to download them at present. Someone might want to do him a favor and repost the campaigns on other sites. Make sure to get the newer pack that includes both scourge campaigns. EDIT: Warning: The difficulty variable doesn't properly import between levels. So whenever you start a new mission, it will be 'normal' instead of 'hard'. Circumvented by returning to the campaign screen after each mission. Eregos fucked around with this message at 21:48 on Dec 28, 2015 |
# ? Dec 28, 2015 20:45 |
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# ? May 15, 2024 03:00 |
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Having not read about how the Warcraft III ladder worked in a long time I found this really really interesting and well written. Apparently SA's BBcode doesn't feature options to show/hide text anymore and using subscript actually increases the size, by using larger line spacing. This was posted originally in 2009 or 2014.Pie_Patel posted:Depending on one’s opinion, Warcraft III was either an exceptional foray into role-playing strategy, a mini game on Defense of the Ancients, or a game that was horrible because your Starcraft build orders didn’t work in it. Most forget its undeniable legacy: An anonymous matchmaking system that became the standard for competitive online play. Eregos fucked around with this message at 23:06 on Dec 28, 2015 |
# ? Dec 28, 2015 23:01 |
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I've started replaying the WC3 campaign and it's so drat good. The Key of Three Moons is kind of bullshit on hard though.
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# ? Jan 9, 2016 12:20 |
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SirSamVimes posted:I've started replaying the WC3 campaign and it's so drat good. The Key of Three Moons is kind of bullshit on hard though. gently caress those 3 missions vs the elves, they're all a god damned grind and it always feels like you don't have the right set of units for the mission you're playing. Nothing interesting happens story-wise either, it just feels like they had to pad out the size of that campaign. Also gently caress the finale for the Undead campaign, it's the hardest mission in the game and it isn't even close.
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# ? Jan 9, 2016 21:39 |
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The other two aren't so bad. In the first, you can control the defense by only busting open one path through the trees and the third is easy if you don't let any runners through. The Key though....
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# ? Jan 10, 2016 08:14 |
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SirSamVimes posted:The other two aren't so bad. In the first, you can control the defense by only busting open one path through the trees and the third is easy if you don't let any runners through. The Key though.... I didn't find any of the three hard, just annoying and time-consuming, but yeah Key of the Three Moons is on a whole other level of bullshit compared to the other two. As a whole those 3 missions are just a huge pain to go through on a re-run, hard mode or not.
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# ? Jan 10, 2016 08:26 |
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I'd say that the Long March is dumber than any undead mission.
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# ? Jan 11, 2016 07:46 |
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SirSamVimes posted:I'd say that the Long March is dumber than any undead mission. Whenever I play the Orc campaign I make sure to save all 6 healing wards for that mission. Without them it's impossible to clear the extra coves in first 2/3rds of the mission on hard (unless you backtrack from the health fountains). Even with perfect micro, your units will simply run out of hp and die. And since I insist on fully clearing every map, that would be unacceptable. The hard AI on that mission is ruthless about picking off wounded units so yeah it's unforgiving.
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# ? Jan 11, 2016 10:20 |
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The Long March has nothing on King Arthas though. The first time I beat that on hard I had to load sooo many times. I got so sick of hearing Sylvanas say 'Another human has made it through the pass!' I would immediately say out loud 'Another human being has made it through the pass!' I've never demanded the slaughter of innocent refugees with as much glee. Back then my micro was much worse which that mission punishes heavily. It was the only mission I'd occasionally lose patience with and activate WhosYourDaddy. Especially when that BS happened where the trigger for refugees would bug out and the game would *claim* refugees escaped even though every entrance is covered with shades and consecutive layers of defense. I think there's a bug in that map having to do with no path existing to the exits (achieved with blocking units on hold position), wherein the game falsely claims refugees have escaped. I might test that on the map editor later, just load it up and literally block the entrances with trees or rocks.
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# ? Jan 11, 2016 10:37 |
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Half the TFT Undead campaign is kinda bullshit, IMO. The Sylvanas missions are almost all extremely difficult on hard. The only one I find pretty easy is the one where they give you like 10 free minutes to get 80% of the way to victory. The last time I played, I gave up on the one where she and Garithos have to take out a big undead base in the center. Not looking forward to that one in my LP.
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# ? Jan 11, 2016 10:42 |
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Eregos posted:Whenever I play the Orc campaign I make sure to save all 6 healing wards for that mission. Without them it's impossible to clear the extra coves in first 2/3rds of the mission on hard (unless you backtrack from the health fountains). Even with perfect micro, your units will simply run out of hp and die. And since I insist on fully clearing every map, that would be unacceptable. The hard AI on that mission is ruthless about picking off wounded units so yeah it's unforgiving. It's the first mission that I gave up on clearing out all the nooks and crannies.
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# ? Jan 11, 2016 11:52 |
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Does anyone remember a custom campaign called Cryptrobbers? That was fantastic but it looks like all download links for it are dead, does anyone have a copy?
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# ? Jan 11, 2016 20:54 |
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Jsor posted:Half the TFT Undead campaign is kinda bullshit, IMO. The Sylvanas missions are almost all extremely difficult on hard. The only one I find pretty easy is the one where they give you like 10 free minutes to get 80% of the way to victory. The last time I played, I gave up on the one where she and Garithos have to take out a big undead base in the center. Not looking forward to that one in my LP. I actually enjoyed the Garithos mission a lot, I just wish the bases weren't on exact opposite sides of the map. Maybe putting them both on the left side with some kind of unpassable wall in the middle (possibly an optional quest to destroy the wall too?) would have worked better for me. That and making an "optional" quest to complete the unit set up for the human base made it a significantly larger pain in the rear end than it needed to be.
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# ? Jan 11, 2016 22:09 |
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I don't remember any RoC or TFT mission being particularly hard but I don't know if I played those campaigns on hard, maybe I should replay them sometime. Couldn't you build Nerubian towers on King Arthas or am I misremembering that? I really liked the blood elf / naga campaign . As for the TFT scourge campaign gently caress all the missions between the sylvanas missions and the battle for icecrown.
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# ? Jan 11, 2016 22:10 |
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Zoness posted:Couldn't you build Nerubian towers on King Arthas or am I misremembering that? Poil fucked around with this message at 22:17 on Jan 11, 2016 |
# ? Jan 11, 2016 22:13 |
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Poil posted:No, only units. But sylvanas's side had the banshees that you could use to mind control all the powerful human units with right? Kel'thuzad had necros that could cripple anything threatening and Arthas just had a ghoul/abom wall? I definitely remember some absurd gimmick in that mission at least
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# ? Jan 11, 2016 22:16 |
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Zoness posted:But sylvanas's side had the banshees that you could use to mind control all the powerful human units with right? Kel'thuzad had necros that could cripple anything threatening and Arthas just had a ghoul/abom wall?
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# ? Jan 11, 2016 22:18 |
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I recall King Arthas being more laborious than hard. I recall beating it by being very careful and meticulous, where I recall the definition of "careful and meticulous" being around and hour and 45 minutes.
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# ? Jan 11, 2016 22:23 |
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Did you also only focus on one part at the time because doing anything else is too difficult and leads to leaks everywhere?
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# ? Jan 11, 2016 22:39 |
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It took me so long to beat King Arthas on hard that I ran out of gold for Arthas on that mission. gently caress that mission.
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# ? Jan 11, 2016 23:06 |
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I feel proud of myself because I just completed Twilight of the Gods legitimately for the first time, and did it on hard. It's been several years since I really tackled WC3, and I'm much better at video games than I used to be.
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# ? Jan 12, 2016 09:51 |
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On Twilight of the Gods hard I've found mass hyppogryphs combined with ancient protectors to be the only solid non-exploitative strat. With a couple bears for healing/roar. All the other night elf units are basically irrelevant, regardless of micro skill. I aim to hold Jaina's base until ~32 minutes left but most of the mission should be at Thrall's base, which you need to hold until under 10 minutes. My best non-exploit performance was to hold Thrall's base until the very end, albeit with only his fortress left, flaming and on fire, Thrall dead, all ancient protectors dead, all hyppogryphs dead, and Furion and Tyrande deep in the red. Naturally, the mission is dramatically easier with the invulnerability potion/town hall scroll/goblin landmine exploit. With that you can easily save Thrall and Jaina's bases. Even if you play legit, the mission really intends for you to use goblin landmines against the crazier land waves in the middle of the mission. As for King Arthas, I've discovered the mission is dramatically more palatable if you play the start perfectly. At the very start, take arthas, kel thuzad, and a couple abominations to the middle of the map. Save just before they get there, and use their goblin landmines on the 3 altars and enemy units. Kel'Thuzad can also use Frost armor+ Death and Decay. You lose your abominations but ideally you destroy the 3 altars, and Arthas and Kel'Thuzad survive and return to their respective corners. This way you only have to deal with each Paladin once, instead of them slowing down the entire mission. Afterwards the safest move is to be defensive as hell and just possess militia captains until Sylvanas has a full control group, allowing her to clear her side with relative ease and come over to help the others. It's still a long mission though and takes about 45 minutes.
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# ? Jan 19, 2016 21:20 |
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warcraft 3 Warcraft 3 WARCRAFT 3
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# ? Feb 14, 2016 01:35 |
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I love warcraft 3 and i love to play it
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# ? Feb 14, 2016 13:11 |
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Lacklustre Hero posted:I love warcraft 3 and i love to play it ITS a pretty good game.
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# ? Feb 15, 2016 18:57 |
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I just got up to King Arthas.
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# ? Feb 17, 2016 06:42 |
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JAINA PROUDMOORE
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# ? Feb 29, 2016 08:40 |
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https://www.youtube.com/watch?v=KgBPaj4o5KY Incoming modern Battle.net support and probably better modern OS comparability like D2 just received.
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# ? Mar 12, 2016 18:55 |
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TFT's Hard campaign is much more difficult than SC2 on Brutal. Part of that is probably that SC2 had a lot more playtesting and they polished away the squirrelly parts, but also SC2 is a game where a single good action makes an impact, whereas WC3 feels like you're gradually pushing back against a fire hose. Also there's no way to beat TFT's last Hard mission besides manipulating the AI.
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# ? Mar 13, 2016 02:21 |
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Define manipulating the AI, because I won by: 1. Making sure I always had 2 control points, both of which had a fuckton of towers on them to slow Illidan's attacking force down long enough for me to respond. 2. If Illidan's force is too strong to beat back, simply build up and take the closest control point that he is not sitting in. 3. Wait for Illidan's attack, crush it, then immediately attack Vashj's base 4. When Vashj's base is destroyed, switch to Kael's base. 5. When both assistant forces are destroyed, switch to taking a control point after each Illidan attack. 6. After about 2 hours, win. Could probably skip destroying Kael's base if I was better at microing and better at anticipating attacks on my base.
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# ? Mar 13, 2016 04:07 |
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Hard campaign is way more difficult than Brutal SC2 mostly because some of the unit variations in SC2 are hilariously overpowered. I mean the Zerg and Protoss campaigns had units that respawned upon death. Also I think he's referring to a glitch where Illidan will keep retrying to capture one spot and then never take the last control point.
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# ? Mar 13, 2016 07:43 |
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You guys are tempting me to install WC3+FT and play through it again. On hard.
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# ? Mar 14, 2016 09:13 |
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Patch is out: http://us.battle.net/en/forum/topic/20743004520quote:Specific Changes & Improvements
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# ? Mar 15, 2016 10:16 |
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And the update broke the hosting bots that must people use to set up games, lmao.
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# ? Mar 15, 2016 13:26 |
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That cinematic display bug is really annoying, hope they fix that one in 2017.
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# ? Mar 15, 2016 16:18 |
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https://twitter.com/wykrhm/status/709799162951430144 idk his source, but this guy is a 100% factposter in the dota community so i doubt he's bullshitting emdash fucked around with this message at 18:59 on Mar 15, 2016 |
# ? Mar 15, 2016 18:52 |
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oh man i wonder what the new maps are kill all poison creeps please
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# ? Mar 15, 2016 19:01 |
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gonna be Lost Temple, Gnoll Wood, and Broken Shard or something. Maybe with a reskin of LT to make it use the outlands tileset
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# ? Mar 15, 2016 19:44 |
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can they put like 2 taverns on lost temple or something I always banned it playing random because tavernless sucks (but left it on for humans only since it was one of the best fast expand maps) and only human and orc spammers enjoy that map.
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# ? Mar 15, 2016 20:17 |
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# ? May 15, 2024 03:00 |
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That's really funny - I just started replaying this lately (I haven't played it in years and have never played it all the way through on Hard, not even *close*. Not even sure I beat it on Normal all the way through, I wasn't very good at this game even though I liked it. Anyway, I'm running Windows 10 so there were some weird issues I had to work out to get the resolution right, and even then the cinematic didn't work when I got to the end of the Human campaign - that really awesome cinematic when Arthas stomps into the throne room and murders "[his] Father the King." But it works perfectly now, after downloading the new patch. I actually remember when I first saw that, playing the game in my room on my little 1024x768 CRT monitor, and it was just the craziest/coolest thing ever. In part because I had never played a game that went into such a shockingly evil direction, and had you playing as this vile protagonist for half of the entire campaign. I mean, the human campaign is basically just Arthas getting crazier and crazier as you murder and slaughter various sorts of people and creatures en-masse throughout the game, and his command responses get more and more ironic. Then the table just flips entirely over and you're Arthas commanding the undead and it makes perfect sense. In retrospect, I have to say that the overall plot and style of the initial Wacraft III story is kind of really obviously and heavily influenced by GRRM and the Game of Thrones of series. And it's funny that I didn't even realize it until now, but really, there are so goddamn many commonalities. There's the Arthas arc, which in tone is reasonably similar overall to the tone of ASOIAF in general - a mediaval/magical-era kingdom is being invaded by the undead from the frozen north, and poo poo just keeps getting worse and worse and worse with every mission in the campaign, climaxing with a main character getting ruthless and surprisingly murdered at the end of the first campaign. Sounds really kinda familiar, as a premise/tone. I mean, jeez, you've even got eerie semi-living trees with faces on them! And I know, a lot of this stuff originated in Tolkien (The Ancients are way more like Ents, the tribes of Dwarves, Elves, and orcs and their overall characteristics/abilities, etc.) Overall it's much more Tolkien-esque like most high-fantasy. However, that being said I still feel like the overall tone of Arthas and his arc in Reign of Chaos at least feels seriously GRRM-esque in terms of the darkness and now it kinda seems obvious that that was the influence that possibly gave it a bit of a punch. The Undead as a race reminds me a fair bit of The Others as a race, with the iciness and ancient evil of it all. The terrifying concept of an advancing army where the more troops who fall on your side the stronger the enemy's army gets. kaworu fucked around with this message at 23:38 on Mar 15, 2016 |
# ? Mar 15, 2016 23:35 |