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Lonk
Jan 26, 2012

LET'S FUCKING GOOOOOOOO
https://www.youtube.com/watch?v=A6gpR1ASpYg

Here's the clip of it.

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ItBurns
Jul 24, 2007
That owns.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
new SAB will be gliding based, confirmed

Hi
Oct 10, 2003

:wrong: :coffeepal:

Laphroaig posted:

new SAB will be gliding based, confirmed

new SAB will be locked behind a mastery line.

the catch?

theres only enough tyria achievement points left to master either tyria gliding or new SAB, not both.

John Lightning
Mar 10, 2012
SAB mastery would be the obvious choice. No need to even be in Tyria if SAB exists.

CLAM DOWN
Feb 13, 2007




Did I miss a hint lately that SAB is actually coming back?!

Reclines Obesily
Jul 24, 2000



Hey Moona!
Slippery Tilde
Few pages back buddy.

NapoleonAtWaterloo
Jun 28, 2008

CLAM DOWN posted:

Did I miss a hint lately that SAB is actually coming back?!

Just every once in a great while something gets datamined.

Hurp Durp Master
Oct 10, 2011
something that always makes me laugh is whenver I see a video up from anyone in death and taxes, specifically mike DNT, every video has a 40-50% dislike ratio. whats up with that? was there some juicy drama involving these dudes?

Chalks
Sep 30, 2009

Hurp Durp Master posted:

something that always makes me laugh is whenver I see a video up from anyone in death and taxes, specifically mike DNT, every video has a 40-50% dislike ratio. whats up with that? was there some juicy drama involving these dudes?

Not sure if this is the only thing, but I think they were involved in some internal raid testing while raids were still in development, then when the raids came out they completed them within the first hour then posted a bunch of spoilers, tweeting about how awesome they were for getting the "world's first". Anet posted revealing what they'd done and kicked them out of the internal testing, but a bunch of their members made lots of money selling the raid loot. Dunno if they've done other stuff but that certainly pissed off a load of players.

Libertine
Jun 21, 2004

When I die, I hope they say I made the eSports industry a better place than I made millions of dollars.
Yeah I wasn't even playing at the time and I heard about that. The community probably hates them for the dick poo poo they did regarding that.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Hi posted:

new SAB will be locked behind a mastery line.

the catch?

theres only enough tyria achievement points left to master either tyria gliding or new SAB, not both.

:unsmigghh:

check out my Youtube
May 26, 2006

Satan's on my side
and you wanna brawl?
When the Devil comes
you better heed his Quall
OK apparently I was just asleep during the livestream yesterday because according to Dulfy, Colin mentioned that in 2016 they would be working on their next expansion. Take that statement as you will.

DISASTER DOVE
Dec 13, 2015

D̷O̶N̴'̴T̷ ̸T̷O̷U̵C̷H̶ ̶M̷E̸

Chalks posted:

Not sure if this is the only thing, but I think they were involved in some internal raid testing while raids were still in development, then when the raids came out they completed them within the first hour then posted a bunch of spoilers, tweeting about how awesome they were for getting the "world's first". Anet posted revealing what they'd done and kicked them out of the internal testing, but a bunch of their members made lots of money selling the raid loot. Dunno if they've done other stuff but that certainly pissed off a load of players.

This largely sums it up, but Nike also tried to make a big deal out of it on Reddit, and felt the need to call everyone salty when they called him out on his behavior. He didn't do his image any favor.

CLAM DOWN
Feb 13, 2007




Baron Von Pigeon posted:

OK apparently I was just asleep during the livestream yesterday because according to Dulfy, Colin mentioned that in 2016 they would be working on their next expansion. Take that statement as you will.

I cannot loving wait :negative:

LITERALLY A BIRD
Sep 27, 2008

I knew you were trouble
when you flew in

I like when Nike posts on the official thief forums on his super snide high horse because he mained thief for about three months and all the actual experienced thieves tell him how wrong he is.

Kessel
Mar 6, 2007

CaptainSwanky posted:

This largely sums it up, but Nike also tried to make a big deal out of it on Reddit, and felt the need to call everyone salty when they called him out on his behavior. He didn't do his image any favor.



that was literally what they posted

High House Death
Jun 18, 2011
Nike is a moron, I tuned in to his stream once back when I first started playing about 4 months before HoT came out or so, and all I could think was "Wow, this guy sounds like a pompous jackass". Turns out he is.

Sjonnar
Oct 22, 2011

AmericanGeeksta posted:

Nike is a moron, I tuned in to his stream once back when I first started playing about 4 months before HoT came out or so, and all I could think was "Wow, this guy sounds like a pompous jackass". Turns out he is.

If it walks like a dick and it quacks like a dick...

DISASTER DOVE
Dec 13, 2015

D̷O̶N̴'̴T̷ ̸T̷O̷U̵C̷H̶ ̶M̷E̸
This was as much of the drama as I could save, there are a few pretty cheeky exchanges

http://imgur.com/a/eGXee

shrach
Jan 10, 2004

daylight ssssaving time
Also Nike use a lot of child sweatshop labour to make trainers.

mind the walrus
Sep 22, 2006

Huh, what a negative attention-seeker.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



"I miss Dreggon" - Arus, during guild missions

Orv
May 4, 2011
It's cool that you will be able to glide in Central Tyria but the more I run over maps in my head the less and less it will actually be useful for more than a few feet. :smith:

where the red fern gropes
Aug 24, 2011


Eltoasto posted:

"I miss Dreggon" - Arus, during guild missions

i was asleep

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



Orv posted:

It's cool that you will be able to glide in Central Tyria but the more I run over maps in my head the less and less it will actually be useful for more than a few feet. :smith:

i dunno, there's some maps with some vertical areas. if nothing else it'll be good for just traveling around.

CLAM DOWN
Feb 13, 2007




Dreggon posted:

i was asleep

Cletus took the egg in angvar's trove and kept lighting me on fire instead of the torch thing

High House Death
Jun 18, 2011

CLAM DOWN posted:

Cletus took the egg in angvar's trove and kept lighting me on fire instead of the torch thing

So guild missions were a success then?

Serious question, can I join in SFDs GMs if I don't have voice comms? Playing on a mobile connection kinda limits my abilities in that respect.

CLAM DOWN
Feb 13, 2007




AmericanGeeksta posted:

So guild missions were a success then?

Serious question, can I join in SFDs GMs if I don't have voice comms? Playing on a mobile connection kinda limits my abilities in that respect.

We encourage people to be on mumble even without a mic because it's significantly more fun, but absolutely that's no problem at all!!

Lonk
Jan 26, 2012

LET'S FUCKING GOOOOOOOO



Another successful day. The first time I tried he caught me though.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


You're doing the Gonk's work out there.

knowonecanknow
Apr 19, 2009

Ambition must be made to counteract ambition.
Are there any good spots to make Troll's Revenge easier with gliding? That JP should have a mastery point attached to it's cheevo.

Blasphemeral
Jul 26, 2012

Three mongrel men in exchange for a party member? I found that one in the Faustian Bargain Bin.

knowonecanknow posted:

Are there any good spots to make Troll's Revenge easier with gliding? That JP should have a mastery point attached to it's cheevo.

Trolls Revenge is absurdly difficult. They should have a return to checkpoint feature like in the Silverwastes JP. It took me about two hours with my mesmer to finish the drat thing (set portal, do some of the run, wait for portal to refresh, repeat) and I swore never to do it again. I like pieces of it: it's a cool puzzle. They just seriously need to take away some of the bite of falling.

Adhesive Gamin
Sep 29, 2010

Meatoberfest is in full swing.
It would have been neat if the key fragments were all at the ends of separate, shorter jumping puzzle sections, and not just a 'you need 4 mesmers to portal this JP' mechanic.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Karl McLain posted:

https://www.guildwars2.com/en/news/profession-balance-goals-for-the-winter-2016-update/




Hello, and welcome to the first quarterly balance update of 2016! I’m Karl McLain, and we’re here today to talk about some high-level changes that’ll be coming to each profession this month.

With the release of Guild Wars 2: Heart of Thorns™ and the unlocking of elite specializations, we’ve seen a decent shift in play styles and power throughout the game. While we’ll still make minor adjustments in between as needed, each of our quarterly seasonal releases will include a major balance update to adjust how professions are performing and rein in outliers.

In this first quarterly update, we’ve got a few goals we’re pushing toward. Our main goal will be to reduce some of the highest-level effectiveness in both defense and offense that have occurred since the release of Guild Wars 2: Heart of Thorns, while also increasing the effectiveness of less used options. Secondarily, we’ll be looking at slightly changing the theme of a couple of professions so that they’ll have a strong place in each game type.
In an effort to normalize gameplay around downstate, we’ll be making death and resurrection more absolute; while resurrecting allies or stomping enemies, the effects of quickness and slow will no longer have an effect. We’ll also be making a change to slow to bring it more in line with its quickness counterpart, slightly reducing its overall effectiveness. With that said, let’s talk about the professions.

Elementalist
This profession has seen a lot of defensive additions through recent updates and the addition of the tempest. In this iteration, we’ll be fine-tuning the defensive nature of the elementalist a little more and improving its offensive side a bit. To that end, Diamond Skin will see its first change in a long while, moving to condition removal (as is more thematic with the elementalist) rather than condition avoidance. In the effort to improve offense, Air grandmaster traits will be getting usability and damage improvements, while the scepter and focus will be receiving some positive quality-of-life modifications.

Engineer
We’ve been enjoying watching all of the scrapper gyros buzzing around in the jungle, helping allies and clearing the way for Pact forces. Our focus for the engineer has been to improve less used traits and to rework some functionality for scrapper traits. For the core specializations, trait improvement efforts have been made toward creating impactful choices and making each build choice more distinctive. With that said, we’re still monitoring the defensive nature of the scrapper and may look to implement a reduction in survivability.

Guardian
In keeping with the general theme of improving less used options, we’ve been updating both traits and abilities to be more useful and to have a meaningful impact when you equip them. The dragonhunter elite specialization has proven to have a very solid impact in many areas of the game, but they’ve been a tad too effective in the areas of burst and disruption, and we’ll be looking to make slight adjustments in those areas.

Mesmer
Guild Wars 2: Heart of Thorns has seen many a chronomancer survive a killing blow and seize victory. Alacrity has improved the mesmer’s party support game-wide, but we’ll be bringing alacrity a bit more in line and making it easier to balance while keeping it a staple of the chronomancer elite specialization. Additionally, we’ll be improving upon the scepter, which will be receiving updates through skills, functionality, and traits.

Necromancer
The necromancer and its reaper elite specialization have been trundling (slow-moving, nefarious) through the battlefield, cleaving foes down in style. During this quarterly update, we’ll be looking at improving a couple of elite specialization traits and working with the baseline shroud to give it a bit more functionality. Leeching Bolts (comboing a projectile in a dark field) will now also heal through your shroud form.

Ranger
We’ll be looking into some of the ranger’s less used traits and increasing both defensive and offensive options while giving a few specialized traits a bit more allure. In the first quarterly update, we’ll also be improving the ranger’s shout utility category, giving them more unique utility. In the future, we’ll continue to explore ways to improve on the ranger’s ties to both their pets and nature. We’re still looking at the druid’s viability in group scenarios and will continue to monitor its overall effectiveness, making changes where necessary.

Revenant
Now that the revenant is out in the wild, we’ve been taking a hard look at it. The general goal for this profession is focused specialization through a variety of trait and legend choices. We’ll be continuing this in the future by assuring that each legend and core/elite specialization fulfills their respective roles. In this iteration, we’ll be looking to tone down the revenant’s sword damage in some areas and adjust the weapon’s abilities so that it’s less focused on autoattacking and better at singling out and attacking enemies. We’re also keeping a close eye on the revenant’s defensive capabilities.

Thief
In the recent history of thieves, their damage roles have been largely burst-based due to initiative, while their autoattacks do little to sustain their DPS. In addition, initiative often needs to be used defensively, which can take a toll on overall damage output. Our design for this profession tends to lean toward damage, mobility, and evasiveness. In the first quarter of this year, we’ll be looking to drastically improve thief melee autoattacks until their overall sustained damage when coupled with initiative use is extremely dangerous. In addition to the damage improvements, we’ve done a bit of reworking and improvements to the Acrobatics specialization line.

Warrior
We’ve taken a look at the warrior’s baseline abilities, adjusting cooldowns, damage, and in some cases even functionality. Our goal for this iteration is to give you a bit more to play with in a single weapon set so that the cooldowns feel more active and fun to play around with. Rifle has also seen a bit of a rework, gaining a more defensive nature while retaining its overall purpose of kill-shotting every enemy of Tyria. We’ll also be taking another pass at improving the berserker elite specialization, focusing on increasing its usability in various game modes and promoting more active skill use in trait design. Lastly, we’ll improve the warrior’s ability to sustain themselves in combat.

Thanks for joining us today for this high-level look at what’s coming in the balance update this quarter. Make sure to tune in for the January 15 episode of Guild Chat over on the official Guild Wars 2 Twitch channel for more in-depth discussion on the upcoming balance changes. If you’ve got feedback or ideas you’d like to give, feel free to post your thoughts, ideas, and constructive feedback on the official Guild Wars 2 forums. Until next time!

quote:

In an effort to normalize gameplay around downstate, we’ll be making death and resurrection more absolute; while resurrecting allies or stomping enemies, the effects of quickness and slow will no longer have an effect.

Laphroaig fucked around with this message at 19:03 on Jan 11, 2016

check out my Youtube
May 26, 2006

Satan's on my side
and you wanna brawl?
When the Devil comes
you better heed his Quall
Not a loving word about thief pistol.

Ra Ra Rasputin
Apr 2, 2011
Slow not effecting downing enemies means I might actually be able to finish off a revenant because they decided to give them slow on a loving auto attack while downed.

For Alacrity, it's a question whether their tuning it down from 66% faster cooldowns to 50%, or cutting it in half for 33%.

LITERALLY A BIRD
Sep 27, 2008

I knew you were trouble
when you flew in

Baron Von Pigeon posted:

Not a loving word about thief pistol.

But they're going to drastically improve our melee autoattacks!!!

Lyer
Feb 4, 2008

yes because the thing that thieves need the most is more dps

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check out my Youtube
May 26, 2006

Satan's on my side
and you wanna brawl?
When the Devil comes
you better heed his Quall

LITERALLY A BIRD posted:

But they're going to drastically improve our melee autoattacks!!!

Which is fuckin GREAT because that means they're almost specifically leaving pistol out on purpose! GREAT. GREAT.


edit: and nothing about withdraw either

check out my Youtube fucked around with this message at 19:50 on Jan 11, 2016

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