|
Beeme posted:I just got Sproggiwood. As a somewhat experienced roguelike player, should I jump straight into Savage? From what most people have said that I've read, and my limited experience, yup. Absolutely.
|
# ? Jan 8, 2016 15:41 |
|
|
# ? May 27, 2024 09:53 |
|
Lock posted:From what most people have said that I've read, and my limited experience, yup. Absolutely. I did that and am having a blast. Very fun. I like how it doesn't hold out on the fun. It doesn't give you a little bit of fun and makes promises of greater fun if you stick around. It's fun straight away. A couple of minutes in and I was throwing multiple bombs around and making huge explosions, killing many many jellies in the process. Also it's very cute. And I liked the swipe controls and UI in general. Good job madjackmcmad. I only wish there were a different slider for sound effects. Or that the music slider went further beyond 100? Essentially I want to better listen to the music without getting my eardrums pierced every time I smash a pot. I mean, come on, there's already one for music. EDIT: Also, at least so far, all weapon and armor upgrades have felt substantial. I really like that. It's not very fun to get an upgrade that lets you be 2.5% more efficient. Beeme fucked around with this message at 16:46 on Jan 8, 2016 |
# ? Jan 8, 2016 16:40 |
|
Beeme posted:I did that and am having a blast. Very fun. I like how it doesn't hold out on the fun. It doesn't give you a little bit of fun and makes promises of greater fun if you stick around. It's fun straight away. A couple of minutes in and I was throwing multiple bombs around and making huge explosions, killing many many jellies in the process. Also it's very cute. And I liked the swipe controls and UI in general. Good job madjackmcmad.
|
# ? Jan 8, 2016 17:02 |
|
Why doesn't anyone ever confuse us with the URR or Cogmind guys, madjack?
|
# ? Jan 8, 2016 17:34 |
|
Unormal posted:Why doesn't anyone ever confuse us with the URR or Cogmind guys, madjack? I think the thread is saying its time for you to act like proper soulless corporations and begin mass
|
# ? Jan 8, 2016 18:29 |
|
Unormal posted:Why doesn't anyone ever confuse us with the URR or Cogmind guys, madjack? I'm a big fan of the homoerotic tension between you two.
|
# ? Jan 8, 2016 18:41 |
|
if that system shock roguelike thing isn't ever turned into an actual game i'm going to be very sad. i love that sort of 'pixel textures on 3d models' look.
|
# ? Jan 8, 2016 18:45 |
|
There's no tension.
|
# ? Jan 8, 2016 18:45 |
|
I can't wait for the Qud and Dungeonmans lovechild, where I can roll a Truemans and develop the College of Qud.
|
# ? Jan 8, 2016 19:05 |
|
Unormal posted:Why doesn't anyone ever confuse us with the URR or Cogmind guys, madjack? your games actually have gameplay, which saves anyone from confusing them with URR if I played Cogmind and Caves of Qud going in blind and somebody told me they were made by the same person, just trying out different mechanics i might have believed them. of course, if someone told me Sproggiwood and CoQ were made by the same people in a similar blind test, i probably wouldn't
|
# ? Jan 8, 2016 19:16 |
|
Nonsense, Qud and Sproggiwood are identical: Both involve dying horribly in a pit of slimes
|
# ? Jan 8, 2016 19:25 |
|
Unormal posted:There's no tension. there is all the tension in the world
|
# ? Jan 8, 2016 19:25 |
|
DeathBySpoon posted:I can't wait for the Qud and Dungeonmans lovechild, where I can roll a Truemans and develop the College of Qud. Admired by Paingolins for carrying the Doubtstone for three moonrises. Hated by Brigands for betting against gravity. One look at his many thews and you will know why he gets free sandwiches at the Academy Deli. Unormal posted:There's no tension.
|
# ? Jan 8, 2016 19:31 |
|
roguelike dev love is a serious matter
|
# ? Jan 8, 2016 19:32 |
|
Unormal posted:Why doesn't anyone ever confuse us with the URR or Cogmind guys, madjack? this sort of thing is exactly why crawl devs stick to posting in their own thread.
|
# ? Jan 8, 2016 19:51 |
|
Hieroglyphika is a pretty stylish-looking roguelike on Greenlight right now, with the interesting feature of having no text at all -- only pictograms (and numbers).
|
# ? Jan 8, 2016 20:38 |
|
RPATDO_LAMD posted:Hieroglyphika is a pretty stylish-looking roguelike on Greenlight right now, with the interesting feature of having no text at all -- only pictograms (and numbers). proof that words are over
|
# ? Jan 8, 2016 20:42 |
|
RPATDO_LAMD posted:Hieroglyphika is a pretty stylish-looking roguelike on Greenlight right now, with the interesting feature of having no text at all -- only pictograms (and numbers). looks like the dev is Japanese, hopefully they do an english translation
|
# ? Jan 8, 2016 20:43 |
|
It seems like they won't need to.
|
# ? Jan 8, 2016 21:05 |
|
RPATDO_LAMD posted:Hieroglyphika is a pretty stylish-looking roguelike on Greenlight right now, with the interesting feature of having no text at all -- only pictograms (and numbers). Nice. Dev comments it's probably gonna be around $5-10. Will absolutely take a look when it goes live, very pretty-looking thing.
|
# ? Jan 8, 2016 21:28 |
|
Soothing Vapors posted:looks like the dev is Japanese, hopefully they do an english translation Looks fly as hell, though. Hope it has really good music, it could be very atmospheric.
|
# ? Jan 8, 2016 22:08 |
|
Unormal posted:Why doesn't anyone ever confuse us with the URR or Cogmind guys, madjack? What we're trying to say is that you two should collab and make a game together. It cannot go wrong. Speaking of which, I'm having a blast learning to program by making a roguelike I'm also going to put this out there right now: It's going to be poo poo and that's okay
|
# ? Jan 8, 2016 22:11 |
|
Bleu posted:
There's a trailer on the greenlight page. The music in that seems good. e: Oh hey, it was greenlight today. Clearly, it was because of my post.
|
# ? Jan 9, 2016 03:17 |
|
IronicDongz posted:It seems like they won't need to.
|
# ? Jan 9, 2016 03:51 |
|
listen. its fine. I'm not owned!!! By the way on the Nuclear Throne side of things, apparently the devs acquired thronebutt.com when it went down and now that they've moved servers they're getting the same guy to get it back working again for when dailies are unfucked. I'm real excited
|
# ? Jan 9, 2016 05:09 |
|
https://www.youtube.com/watch?v=Rn4pc_B8chs Take a look at the first video of Roggle's gameplay, in which I play through the game's first depth. Development is pretty far along now, I'm going to start sharing it with videos more often. I use mouse controls in the video, but don't worry, full keyboard controls are already implemented.
|
# ? Jan 9, 2016 15:28 |
|
DeathBySpoon posted:https://www.youtube.com/watch?v=Rn4pc_B8chs This is looking very good. Seeing the "void" in motion is way better than the darkness you had before. Am I seeing enemies dripping because they are wet for a few turns after getting out of the water? Also, the UI looks super comfortable and easy to work with.
|
# ? Jan 9, 2016 16:31 |
|
DeathBySpoon posted:https://www.youtube.com/watch?v=Rn4pc_B8chs This is looking very nice.
|
# ? Jan 9, 2016 17:09 |
|
my only criticism is if that's supposed to be dungeon level 1 it kind of looks more like overworld due to the multiple different environment tiles that get mashed together. looks really good though
|
# ? Jan 9, 2016 22:05 |
|
Since last year, I've been working through my giant steam backlog. For 2015 I had a pool of games I wanted to play and rolled dice to dictate which games I had to finish. For 2016 I'm playing one game from each letter of the alphabet. I want to pick Caves of Qud to be my "C" game, but it's got no endgame, right? What would be a good milestone I could achieve in CoQ where I could cross it off the list and consider it equivalently beaten?
|
# ? Jan 9, 2016 22:42 |
|
The game outright tells you when you've finished all the implemented content in the main quest. It's not easy to get that far, either - CoQ's storyline quests don't pull any punches.
|
# ? Jan 9, 2016 22:44 |
|
DeathBySpoon posted:https://www.youtube.com/watch?v=Rn4pc_B8chs
|
# ? Jan 9, 2016 22:48 |
|
DeathBySpoon posted:https://www.youtube.com/watch?v=Rn4pc_B8chs Nice. Very nice. I am really liking the UI design. Play action looks nice too. Seconding Tin Tim's "want". Samizdata fucked around with this message at 03:07 on Jan 10, 2016 |
# ? Jan 10, 2016 03:04 |
|
I dunno if this is the right thread to ask this, but I'm looking for more rogue-lite type games like binding of isaac or nuclear throne. I got kind of addicted to ziggurat which is an FPS roguelite thing, but I unlocked everything and kind of beat the hell out of it.
|
# ? Jan 10, 2016 03:26 |
|
If you specifically liked Ziggurat a lot try tower of guns. Less the fps vein but I also think Towerclimb is the best roguelite out there and I'm pretty bad and haven't gotten far.
|
# ? Jan 10, 2016 03:29 |
|
Dungeonmans feedback: is my cool warlord polearm supposed to not be able to do reach attacks? It still lets me use my Bannermans attacks and it hits enemies behind adjacent targets struck by it, just like any other polearm.
|
# ? Jan 10, 2016 04:23 |
|
Replacing worms with spiders/neat enemies - amazing change. Replacing nether worms with these cocksuckers - Rude. uPen fucked around with this message at 06:45 on Jan 10, 2016 |
# ? Jan 10, 2016 06:34 |
|
FirstPersonShitter posted:I dunno if this is the right thread to ask this, but I'm looking for more rogue-lite type games like binding of isaac or nuclear throne. I got kind of addicted to ziggurat which is an FPS roguelite thing, but I unlocked everything and kind of beat the hell out of it. Flamebreak is a really good isaac-like. I really hope the devs add more content in one way or another.
|
# ? Jan 10, 2016 06:47 |
|
Does the new version of Sil still have molds? Worms and molds are the worst.
|
# ? Jan 10, 2016 06:53 |
|
|
# ? May 27, 2024 09:53 |
|
MrWillsauce posted:Does the new version of Sil still have molds? Worms and molds are the worst. Molds got replaced too, with Tanglethorn/Nightthorn/Madthorn. All of which are infuriating but at least in theme!
|
# ? Jan 10, 2016 07:05 |