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Rocko Bonaparte posted:She's kind of like my 9-year-old Catholic school self who thought walking down the wrong side of the road was a sin or something. It's really awkward; we prefer the little goody-two-shoes that turn horrifically evil when given a chance. Play with the Lancelot expansion! (Do not play with the Lancelot expansion)
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# ? Jan 10, 2016 18:32 |
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# ? May 30, 2024 20:38 |
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Tekopo posted:1853 isn't really an 18xx game, it's what happens when someone thinks there is too many market sheninigans in 1830 and thus decides to create one with barely any market. Ok, looks like I'm gonna pass on that game then. Thanks
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# ? Jan 10, 2016 19:01 |
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Rocko Bonaparte posted:One of the people at our game nights hates playing a bad guy in any of the social games like Resistance: Avalon or One Night: Ultimate Werewolf. She will actually vote for the mission to pass every time. This was funny when my wife was Merlin, and the last quest had two minions in it, so she threw up her arms, declared herself Merlin and went to get some food. The mission succeeded, much to her confusion, but then when the assassination phase came around, it was pretty obvious what to do. Similarly, I have a friend that is unable to play competitive games. When asked to take action in opposition to another player, he just freezes up, takes a random action or whatever action is least involved, and then becomes subdued and quiet until he is forced to act again.
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# ? Jan 10, 2016 20:03 |
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Dang I really want to try 18OE. Maybe my friend who owns it will bring it one day.
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# ? Jan 10, 2016 20:28 |
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Rocko Bonaparte posted:One of the people at our game nights hates playing a bad guy in any of the social games like Resistance: Avalon or One Night: Ultimate Werewolf. She will actually vote for the mission to pass every time. This was funny when my wife was Merlin, and the last quest had two minions in it, so she threw up her arms, declared herself Merlin and went to get some food. The mission succeeded, much to her confusion, but then when the assassination phase came around, it was pretty obvious what to do. I once played Mafia with someone who refused to lie because it was a sin.
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# ? Jan 10, 2016 20:38 |
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Lottery of Babylon posted:I once played Mafia with someone who refused to lie because it was a sin. I'll have to make a note of that one for the next time I play with strangers.
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# ? Jan 10, 2016 20:47 |
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I once asked my friend during a game of WoMH if he was a werewolf. He answered truthfully. Villager victory! So we had a few laughs, and the guy concedes to the fact that you need to lie to win as a werewolf. Cool, game on. Next game, his wife asks him if he's a werewolf. He says he's not. She asks if he'd swear on the heads of their children that he is not a werewolf. He reveals his role card and claims that question isn't fair.
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# ? Jan 10, 2016 21:23 |
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I kinda get it with that last example though. While I don't quite get how someone can just outright not want to play the bad guy in a themed game when it's just passing or failing a mission with no details in, the swearing question is a bit off. I don't have kids but I can imagine the discomfort of having to say something like that, even if this is just a game. It's like morally being told to bet £100 you aren't a werewolf when you are but know you will be held to it.
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# ? Jan 10, 2016 21:39 |
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I don't think those people understand the point of games.
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# ? Jan 10, 2016 21:39 |
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It's kind of a lovely thing to say. When you devolve these games into appeals to emotion rather than logic, they aren't really as fun. Sure there's always an element of that, and that's fine, but there needs to be a limit IMO. Like if you get obsessed with finding people's "tells" or badgering them with loaded questions or looking to see whose pupils are dilated after a night in ONUW rather than any kind of logic or reasoning, that's missing the point completely I think.
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# ? Jan 10, 2016 21:42 |
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Come to think of it a traitor game where you're not actually allowed to lie would be interesting.
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# ? Jan 10, 2016 21:46 |
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StashAugustine posted:Come to think of it a traitor game where you're not actually allowed to lie would be interesting. Shadow Hunters isn't exactly a "traitor" game, but it's a hidden role/faction game and you're not allowed to lie.
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# ? Jan 10, 2016 21:53 |
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Sockser posted:Just got together for a big game night and we tried playing The Target I went and looked up reviews and it would seem that I didn't miss anything; the game just kinda sucks.
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# ? Jan 10, 2016 21:58 |
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Just played Mottainai twice with my wife. I read the rules, watched the official rule explanation video, and watched a 60-minute playthrough that was used in the KickStarter. My wife, not knowing any of the rules and getting frustrated as I tried to explain it, crushed me both times. The second time, she had half the clay cards in her area within 4 turns. I blame the shuffle on that one. She claims it's from all the San Juan she plays on the phone. I don't think you can just put it on that.
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# ? Jan 10, 2016 22:13 |
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Finally got to play Codenames in person instead of PBP. Even with only 4 players, it is everything I hoped for and more. Also played Ugg-Tect for the first time. It was a good laugh, but some of those structures are stupid. They have the cardboard piece slanted upon the blocks in a way that slick cardboard pieces will just slide. Otherwise, it was good.
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# ? Jan 10, 2016 22:40 |
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Some Numbers posted:Shadow Hunters isn't exactly a "traitor" game, but it's a hidden role/faction game and you're not allowed to lie. Ditto Internal Affairs, which has the added twist that what side you're on and what you're lying about can change during the game.
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# ? Jan 10, 2016 23:19 |
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Just finished up my first furniture project ever - a dining room table with a hidden game table underneath. Pretty proud of it for my first!
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# ? Jan 11, 2016 00:25 |
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Lottery of Babylon posted:I once played Mafia with someone who refused to lie because it was a sin. I didn't get to play my own copy of Avalon for 2 years because some of my friends are like this. I'm a devout Christian, and I still don't get it. It's whatever though; I won't ask someone to renege on his/her convictions.
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# ? Jan 11, 2016 00:45 |
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COOL CORN posted:Just finished up my first furniture project ever - a dining room table with a hidden game table underneath. Pretty proud of it for my first! That looks great. Did you make the plans?
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# ? Jan 11, 2016 00:57 |
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e: double post..somehow
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# ? Jan 11, 2016 01:02 |
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COOL CORN posted:Just finished up my first furniture project ever - a dining room table with a hidden game table underneath. Pretty proud of it for my first! Very nice work!
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# ? Jan 11, 2016 01:38 |
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Bottom Liner posted:That looks great. Did you make the plans? Got the idea from a blog but made my own plans, yeah.
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# ? Jan 11, 2016 01:51 |
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Some Numbers posted:Shadow Hunters isn't exactly a "traitor" game, but it's a hidden role/faction game and you're not allowed to lie. Notably, one character is allowed to lie, and they may or may not be present in the game. Regarding emotional players, I run into that problem now and then when playing with couples. I know two different couples where one partner will get upset or sulky if the other acts against them in the game, which forces them to act against their interests/ally with/kingmake their significant other. It betrays a certain kind of emotional immaturity.
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# ? Jan 11, 2016 01:58 |
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Sockser posted:I went and looked up reviews and it would seem that I didn't miss anything; the game just kinda sucks. I wrote one of those reviews, and yeah, pretty much everything by that company sucks. They're clearly made by people who have HEARD of games, but never really played any, but by god they're qualified to make them because
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# ? Jan 11, 2016 02:28 |
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Quick Mage Knight question, and I'm sure I'm right but getting to the end of my first solo campaign and want to keep errors to a minimum. Can dragons be killed at the first stage with ranged attacks, or do they have to be siege (or neither!)? If so, then these once intimidating beasts are becoming very easy to pick off. It would be by using the Call to Arms spell and a red mana to trigger 6 Ranged Fire Attack from a Gold Unit in the offering, and then get the other 3 ranged attack from Battle Versatility (red mana too but not a problem). But killing it with a starter card and a spell seemed kinda easy. This is against the Green Dragon, so 9 armour, no resistance. Then its onto my first city, the Blue one. Going to have to go over those rules again.
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# ? Jan 11, 2016 02:38 |
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Finally got to get Codenames out last night. Didn't expect it to be the hit it was! Like, I know it's a good game and all but, y'know, we had also pulled out Pandemic Legacy for the first time (which was also awesome). And then the word 'rematch' came up about five times so. Was just four people but still really fun. Somehow at one point the other time managed to nab 'Concert' from the hint 'Sidewalk'. Both of them managed to misread the card as 'Concrete'. Which, I guess, worked out in the end???? also in pandemic legacy i tore up the first card they want you to destroy without warning anybody and everybody was distraught about this that was also great
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# ? Jan 11, 2016 02:42 |
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Just finished playing through January of Pandemic Legacy for the first time. Failed both attempts, but came really, really close on the second game. (We were 2 turns from winning) Holy crap that game pulls no punches. So much fun though, February is only going to be even crazier.
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# ? Jan 11, 2016 02:44 |
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Tendales posted:I wrote one of those reviews, and yeah, pretty much everything by that company sucks. They're clearly made by people who have HEARD of games, but never really played any, but by god they're qualified to make them because As I pored through the rules for the fifth or sixth time I noticed the section in the back listing the play testers. Nobody tested that loving game. You're saying their other games are just as bad? I wonder how deep this hole goes. Inspires confidence that I could somehow publish a game, at least.
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# ? Jan 11, 2016 03:02 |
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Fat Turkey posted:This is against the Green Dragon, so 9 armour, no resistance. Dragons are perfectly susceptible to Ranged attacks. There are only a few cases where green or red monsters are not: if they're in a fortified location (red city), if they naturally count as fortified (have the little tower symbol next to their health) or if you're attacking them over a wall (expansion only). The lesson here is don't think of 'starter cards' as weak, especially not character-specific ones! You can still do a lot with your basic deck, and Call to Arms/Glory is a tremendously useful spell. Learning stuff like this is how you git gud and suddenly you're turn 1 dungeoning or altaring. In one of my games Bubble-T got the perfect setup to immediately activate a 'one of every mana' altar and get 10 Fame, while 'Mana Draw + Swiftness + Swiftness' is a reliable dungeon and monastery killer. As far as cities go: when you move next to the city you can see anything inside, even at night. Paying 2 move will take you into it and put you on an attack - if you don't take everything out you're bumped back to wherever you were. The trick is a) you have to take on everything at once, b) they're fortified, c) each city gives enemies a bonus effect, as stated on the card - the blue city will boost the damage of elemental attacks. Cities can be daunting, and expect to take a lot of damage the first couple times. If you're focused on Attack you should try to have lots of Block or else ways to turn enemy attacks off (Chill, Freezers, etc.) while if you're focused on Ranged you should try to have ways to strip fortification (Expose, Demolish, etc.). All city tiles have one location which is clearly better than the others to attack from, as well - for the blue city, if you can bear to keep the monastery alive, it's a useful cheap place to heal up between attacks.
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# ? Jan 11, 2016 03:18 |
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In Pandemic Legacy, pay attention to the order you resolve things. During an epidemic, you real the bottom card, add the cubes and toss it to the discard. At this time, you can use funded events to remove cubes/cards/whatever. Not doing this is handicapping yourself.
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# ? Jan 11, 2016 03:45 |
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Fat Turkey posted:Quick Mage Knight question, and I'm sure I'm right but getting to the end of my first solo campaign and want to keep errors to a minimum. This is correct. As long as a unit is not fortified, either though innate abilities or through being in a mage tower, keep, or city, you can use ranged attacks on them. Ranged attacks are very useful at all stages of the game.
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# ? Jan 11, 2016 04:15 |
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Ascension: Dreamscape is in stock at CSI now, as well as the Year Two Collector's Edition.
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# ? Jan 11, 2016 04:41 |
My physical Twilight Struggle promos from the digital kickstarter arrived at last. Two small new packs of cards/alt space race track and a new turn zero variant for a partly randomised setup, in lieu of using Chinese civil war or optional cards. And they threw in a $10 GMT voucher for being so late which is nice but I have a feeling the shipping to Australia when ordering direct from GMT would probably eat that up and then some Edit: new cards are cool but the front side graphics are different to match the collectors edition I guess. Also not certain what if anything you're meant to take out in their place, need to do a bit of digging through the various packets, a number of duplicate sheets in here
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# ? Jan 11, 2016 06:27 |
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Ooh, what are the new cards/track?
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# ? Jan 11, 2016 06:28 |
Space race track: The cards came as two separate packets, not sure if they're meant to be combined? Theres a sheet with the regular historical explanation of the cards but nothing ruleswise as to how they're to be used that I can see.. not sure of the math, would 3 early/3 or 4 mid war cards change the reshuffle turns? Stanislav Petrov is a 3 ops neutral event if it's difficult to read there, apologies for my hasty scan/snipping "Promo deck 1" "Promo deck 2"
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# ? Jan 11, 2016 06:45 |
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Events are interesting I'll have to think about them more, slightly disappointed Space Race wasn't redone with 1989 rules for more flexible ops requirements
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# ? Jan 11, 2016 06:49 |
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Finally got into a game of Codenames last night. Had a terrible spymaster. After the guy who brought the game said it's not a good idea to use 0 hints to hint at the assasin, he gives the clue of sister 0 with grace on the board (grace was his wife's sister) and he thought he was being all sneaky but everybody with half a brain could tell that grace was the only sister word on the board. Then he did animal 4 when 2 of the animals were agents and the other 2 were neutral, because he thought a neutral didn't end the turn. And then after a kerfuffle about a proper noun, he used "corner lot" (Corner Lot?) 2 to indicate the two corners of the board. No idea what kind of proper noun corner lot is (does he understand what proper noun means), why he didn't just say "corner" and then obviously the thing where the position of the cards isn't something you can hint at. In another round though I pulled out a hail mary when at the end of our turn we had a free guess and one agent left to find, and the other team had 1 agent and was clearly going to get it on their turn, so I eliminated a few options from clues that weren't given previously, and managed to guess the last agent correctly.
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# ? Jan 11, 2016 07:11 |
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Ayn Randi posted:The cards came as two separate packets, not sure if they're meant to be combined? Theres a sheet with the regular historical explanation of the cards but nothing ruleswise as to how they're to be used that I can see.. not sure of the math, would 3 early/3 or 4 mid war cards change the reshuffle turns? One thing to account for is that Non-Aligned Movement discards four cards if used as an event. It's also a hella good US event to play on AR7, so I expect it'd be used about half the time.
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# ? Jan 11, 2016 07:24 |
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There's a girl I want to impress and she really likes Cribbage and really likes Scrabble. I want to make her a board of the two meshed together and call it "Scribble" but I'm having a bit of trouble trying to figure out a way I could combine the two games together. Any ideas?
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# ? Jan 11, 2016 08:21 |
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# ? May 30, 2024 20:38 |
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what the gently caress posted:There's a girl I want to impress and she really likes Cribbage and really likes Scrabble. I want to make her a board of the two meshed together and call it "Scribble" but I'm having a bit of trouble trying to figure out a way I could combine the two games together. Any ideas? Interesting conundrum. Have you considered Codenames?
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# ? Jan 11, 2016 08:24 |