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I spin a dreidel when I need a randomizer.
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# ? Jan 9, 2016 11:34 |
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# ? May 30, 2024 13:17 |
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Ilor posted:Heresy! Floor dice are anathema, and shall not be counted! It is known! It is known.
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# ? Jan 9, 2016 11:38 |
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Fathis Munk posted:So what about things like X-COM ? Did you enjoy that game ? Never played it, but that's sounds frustrating as a substitution for fun.
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# ? Jan 9, 2016 11:58 |
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*SCREAMING*
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# ? Jan 9, 2016 12:00 |
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Warhammer's dice system blows, because most of the time you're just rolling a single D6 and you can't really modify it in any way. An example of a good dice system is Warmachine. 2d6 is the basic roll, which has a much tighter probability distribution than a D6. Also, most the important models have a resource they can spend to either add a dice to a roll, or make more attacks. This leads to interesting resource management problems - Do I want to add another dice to my hit roll here, to near-guarantee some damage, or do I want to risk using my tokens to do more attacks, potentially doing much more damage, but potentially none at all?
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# ? Jan 9, 2016 12:01 |
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Atlas Hugged posted:Never played it, but that's sounds frustrating as a substitution for fun. So would be any video game where damage and accuracy aren't fixed to be same all the time. No, real frustration is Fallout Tactics where you don't why, given the same gun and working under ostensibly same set of rules, you aren't doing poo poo with you machinegun while some robot is making a killing.
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# ? Jan 9, 2016 12:01 |
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JcDent posted:So would be any video game where damage and accuracy aren't fixed to be same all the time. No, I get it and I've played plenty of RPGs where at the crucial moment I needed to hit and I missed or hope was lost and I got a critical hit and was back in the game. The big difference here is that I can save the game and replay battles I've lost, so if I get some bullshit RNG results, it's at most set me back 20 minutes. That's hugely different to getting stomped on for 2 hours because I can't get the dice to go my way.
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# ? Jan 9, 2016 12:06 |
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*SCREAMING INTENSIFIES*
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# ? Jan 9, 2016 12:08 |
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Atlas Hugged posted:No, I get it and I've played plenty of RPGs where at the crucial moment I needed to hit and I missed or hope was lost and I got a critical hit and was back in the game. The big difference here is that I can save the game and replay battles I've lost, so if I get some bullshit RNG results, it's at most set me back 20 minutes. That's hugely different to getting stomped on for 2 hours because I can't get the dice to go my way. That, and aren't some rpgs are smart enough to realize if you attempt a certain fight more than once, it starts adjusting the RNG towards your favor?
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# ? Jan 9, 2016 13:05 |
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The new X-COM actually does that on the Easy and Normal difficulty levels - if you keep on taking the same shot and missing, it slightly adjusts the RNG to make a hit more likely. Like, if you have three dudes with a 60% chance to hit a sectoid in cover, the first dude might hit at 60%, the second would still show as 60% but actually hit at 65%, and the third would still show as 60% but actually hit at 70%. (Example, no idea of the actual adjustments). It's generally seen as a good idea to play at Classic difficulty or up just because the slight RNG training wheels you get actually teach you bad habits that can seriously gently caress you over on harder difficulties.
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# ? Jan 9, 2016 14:27 |
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Atlas Hugged posted:No, I get it and I've played plenty of RPGs where at the crucial moment I needed to hit and I missed or hope was lost and I got a critical hit and was back in the game. The big difference here is that I can save the game and replay battles I've lost, so if I get some bullshit RNG results, it's at most set me back 20 minutes. That's hugely different to getting stomped on for 2 hours because I can't get the dice to go my way. Yeah, I can see it being really frustrating in 40k. In warmachine it's not quite as bad as games are generally shorter and there's usually a legitimate chance a chance at winning. (And nobody's mad at you if you concede in a friendly game if there isn't, because the game didn't take an hour to set up.) More narrative/campaign games also work a bit better because even when you are getting stomped you can still adjust your victory conditions and go for something lesser that still has benefit. That said, some luck can be mitigated by planning around the worst case and setting up around making it not so bad. It's not perfect, but it can take a lot of the frustration out. Blood bowl is absurdly miserable to play if you don't do that, to the point where it's more a game about managing your inevitable fuckups and bad rolls than anything else. It's not always possible, but 90% of the time the person who plans for fuckups best wins. I find this is a healthy attitude to take everywhere.
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# ? Jan 9, 2016 17:00 |
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Star Man posted:I spin a dreidel when I need a randomizer. That's a D4.
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# ? Jan 9, 2016 17:38 |
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Star Man posted:I spin a dreidel when I need a randomizer. For the dreidel-uninitiated, both of those results suck.
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# ? Jan 9, 2016 18:49 |
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NTRabbit posted:
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# ? Jan 9, 2016 19:17 |
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WINNERSH TRIANGLE posted:any complaints i might have about the tity necrons are rendered null and void by Part of me really wants that not-Batmobile for my Batman board. The rest of me couldn't bring myself to putting something that 40k on the table with super serious superheroes.
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# ? Jan 9, 2016 19:18 |
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There must be some medieval inquisition themed super-whatever you could give it to. Something from one of their time-shifted lines.
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# ? Jan 9, 2016 19:42 |
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Ugleb posted:Part of me really wants that not-Batmobile for my Batman board. The Azraelmobile?
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# ? Jan 10, 2016 02:57 |
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NTRabbit posted:
I don't know what this is, but it owns.
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# ? Jan 10, 2016 04:58 |
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X-Wang uses dice for attack and defense and everyone who's played it with any regularity probably knows what it's like to roll five green dice for defense as someone shoots your valuable-but-fragile ace pilot from extreme range through an asteroid and you wind up getting all blanks while he one-shots you, but a huge part of X-Wing is essentially bound up in risk mitigation or in other words the best defense is not getting shot at in the first place, so the answer there to "what am I supposed to learn if the dice keep loving me?" is learning how to outmaneuver your opponents and leverage your ships' actions to maximize your chances to shoot at them while not being shot at in return and that's where the meat of the game is, not in rolling fistfuls of dice back and forth until someone gets bored and concedes. There are good ways to utilize randomness in games and bad ways. GW unsurprisingly utilizes it in bad ways because they're a poo poo company that makes awful games.
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# ? Jan 10, 2016 09:15 |
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osirisisdead posted:also apparently they sell piles of loose skulls I swear this thread rediscovers this every six months. NTRabbit posted:
FOR BRETONIA AND THE LADY NTRabbit posted:
Colonial Air Force posted:That's a D4. That is insensitive to the jewish community. FrostyPox posted:I don't know what this is, but it owns.
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# ? Jan 10, 2016 10:48 |
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Kai Tave posted:X-Wang uses dice for attack and defense and everyone who's played it with any regularity probably knows what it's like to roll five green dice for defense as someone shoots your valuable-but-fragile ace pilot from extreme range through an asteroid and you wind up getting all blanks while he one-shots you, but a huge part of X-Wing is essentially bound up in risk mitigation or in other words the best defense is not getting shot at in the first place, so the answer there to "what am I supposed to learn if the dice keep loving me?" is learning how to outmaneuver your opponents and leverage your ships' actions to maximize your chances to shoot at them while not being shot at in return and that's where the meat of the game is, not in rolling fistfuls of dice back and forth until someone gets bored and concedes. There are good ways to utilize randomness in games and bad ways. GW unsurprisingly utilizes it in bad ways because they're a poo poo company that makes awful games. Also, X-wing's dice are a lot simpler than most games' and a lot easier to predict as a result, plus dice manipulation (at least on the attack, on the defensive less so) is a lot easier to achieve than in most games. I feel like a lot of dice combat games would benefit from having custom dice rather than relying on standard d#s. Nonetheless, the dice are the worst part of the game for me, and I wish they had used a more deterministic method of combat resolution. But I still enjoy playing it, so anyway.
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# ? Jan 10, 2016 10:56 |
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thespaceinvader posted:Also, X-wing's dice are a lot simpler than most games' and a lot easier to predict as a result, plus dice manipulation (at least on the attack, on the defensive less so) is a lot easier to achieve than in most games. I feel like a lot of dice combat games would benefit from having custom dice rather than relying on standard d#s. Aren't custom dice just a way to sell extra stuff for the game? Would it be different if instead of "roll 3 attack dice, look for bursts" it was "roll 3 d8, 7 hits, 8 crits"? Focus is just rerolling 1s etc. I'm genuinely asking, not trying to be snarky because I always wonder if there's really a point to custom dice beyond adding flavor to a game.
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# ? Jan 10, 2016 13:04 |
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jodai posted:Aren't custom dice just a way to sell extra stuff for the game? Would it be different if instead of "roll 3 attack dice, look for bursts" it was "roll 3 d8, 7 hits, 8 crits"? Focus is just rerolling 1s etc. I'm genuinely asking, not trying to be snarky because I always wonder if there's really a point to custom dice beyond adding flavor to a game. That being said, yes, they are a way to make you buy more stuff. Most obsessed x-wing players wind up with at least two core sets, because they don't actually give you enough dice to play the game in one of them. That's the other reason the dice bug me. Fortunately, they're the worst part about an otherwise excellent game, and they're not as bad as they could be.
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# ? Jan 10, 2016 13:14 |
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While you could use regular D8s and assign each number to a hit/crit/focus/blank, the symbols being on the dice make it a lot simpler to quickly parse what effect your shooting has. Essentially the special dice aren't required but they are very handy.
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# ? Jan 10, 2016 13:15 |
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what does this have to do with bad models???? please stop sperging out about dice in the unspiration thread tia
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# ? Jan 10, 2016 14:21 |
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Herr Tog posted:That is insensitive to the jewish community. It's okay, though, because I'm part of the Jewish community.
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# ? Jan 10, 2016 14:40 |
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Ponies are dumb and bronies are dumb, yet at the same time, well-made pony Warhammer models will never not be hilarious to me.
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# ? Jan 10, 2016 14:55 |
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Soulfucker posted:what does this have to do with bad models???? please stop sperging out about dice in the unspiration thread tia Best of the Worst: Posting Unspiration
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# ? Jan 10, 2016 16:15 |
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Soulfucker posted:please stop sperging out about dice in the unspiration thread tia
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# ? Jan 10, 2016 16:18 |
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*SCREAMING EXTERNALLY*
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# ? Jan 10, 2016 17:02 |
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nothing marks an expressionate miniature like black mouth hole
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# ? Jan 10, 2016 17:11 |
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NTRabbit posted:
mother of god
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# ? Jan 10, 2016 17:23 |
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NTRabbit posted:
im hard
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# ? Jan 10, 2016 19:10 |
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All of that effort to sculpt ponies, but they can't thin their paints.NTRabbit posted:
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# ? Jan 10, 2016 19:13 |
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I bet she hates dice games
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# ? Jan 11, 2016 04:09 |
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Herr Tog posted:I swear this thread rediscovers this every six months. I got probated or something and then my semester started. Also there seems to be a community skellington fetish going on around here so... Well, yeah?
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# ? Jan 11, 2016 05:04 |
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TheOneOutside posted:The Azraelmobile? Nailed it. Now I need to forget about this before pay day and I go buy it. These make me happy.
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# ? Jan 11, 2016 14:18 |
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NTRabbit posted:
I'm happy the artist took the time to gloss varnish this so it never risked having its paint job damaged.
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# ? Jan 11, 2016 15:08 |
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jodai posted:Aren't custom dice just a way to sell extra stuff for the game? Would it be different if instead of "roll 3 attack dice, look for bursts" it was "roll 3 d8, 7 hits, 8 crits"? Focus is just rerolling 1s etc. I'm genuinely asking, not trying to be snarky because I always wonder if there's really a point to custom dice beyond adding flavor to a game. Generally yes, but it can depend on how the dice work. For example, 40k artillery/scatter dice are custom and you can't substitute regular dice for them. That's because (IIRC) each side has an arrow, and when you roll to see if artillery has hit you need to see if it scatters first, and the direction it scatters is determined by the arrow. As penance for continuing the dice sperg, have this: Mexicrons Spruecrons Hello Kitty Necrons And this:
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# ? Jan 11, 2016 15:10 |
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# ? May 30, 2024 13:17 |
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1000 Brown M and Ms posted:Generally yes, but it can depend on how the dice work. For example, 40k artillery/scatter dice are custom and you can't substitute regular dice for them. That's because (IIRC) each side has an arrow, and when you roll to see if artillery has hit you need to see if it scatters first, and the direction it scatters is determined by the arrow. lol
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# ? Jan 11, 2016 15:13 |