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Nehru the Damaja posted:They wouldn't bother pissing everyone off when they can just quietly lean on people who need wotc so they can make a living Seems like having a rep email a store is about as low key as they could go about this. They can't realistically say/do nothing. I think people are really reaching here, maybe wait for them to do something more nefarious than e-mail someone and say "Don't do that thing that is expressly against our interests" Ciprian Maricon fucked around with this message at 20:40 on Jan 12, 2016 |
# ? Jan 12, 2016 20:38 |
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# ? May 25, 2024 04:02 |
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There's a tonne of strong proactive gold cards and you can play loads of them with basically no penalty due to the current manabases. It was less of an issue when playing a wedge made you almost a full turn slower.
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# ? Jan 12, 2016 20:40 |
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rabidsquid posted:If only wotc could monetize an interest in older cards and sets.. that's a bit too innovative for wotc I think. Their version of innovation is to print renamed lightning bolts at mythic rare
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# ? Jan 12, 2016 20:42 |
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Entropic posted:
In addition to the art style, the layout of the cards is just awful. Snacksmaniac fucked around with this message at 20:48 on Jan 12, 2016 |
# ? Jan 12, 2016 20:45 |
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Tbh I think that the expeditions are a reasonable attempt to get the cost of standard down, but it would be even better if they just started printing key role playing cards, like lands, at uncommon. It wouldn't harm limited!
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# ? Jan 12, 2016 20:45 |
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Zoness posted:The real question is when is fow going to have megucas Give it some time, we just need to accumulate some really bad art first. Holy hell, her hand. pointsofdata posted:that's a bit too innovative for wotc I think. Their version of innovation is to print renamed lightning bolts at mythic rare This really isn't new. U/G Madness being a competitive deck of mostly commons was apparently totally unintentional.
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# ? Jan 12, 2016 20:45 |
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if you're gonna post bad art from FoW, post from the set that consists of nothing but historical figures as cute anime girls.
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# ? Jan 12, 2016 20:46 |
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Multicolored creatures always being more efficiently costed combining with it being trivial to actually run them on curve combined with more of a focus on midrange has caused the recent Standards to be overwhelmed with extremely strong early and midrange creature decks being incredibly threat dense, along with answers that reset the game state being in extremely rare supply.
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# ? Jan 12, 2016 20:48 |
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Ramos posted:Give it some time, we just need to accumulate some really bad art first. I mean alice is kind of a meguca right (and apparently constructed playable?)
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# ? Jan 12, 2016 20:48 |
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A big flaming stink posted:if you're gonna post bad art from FoW, post from the set that consists of nothing but historical figures as cute anime girls. Is there a magiccards.info esque gallery somewhere? I have to see.
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# ? Jan 12, 2016 20:49 |
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rabidsquid posted:Multicolored creatures always being more efficiently costed combining with it being trivial to actually run them on curve combined with more of a focus on midrange has caused the recent Standards to be overwhelmed with extremely strong early and midrange creature decks being incredibly threat dense, along with answers that reset the game state being in extremely rare supply. The midrange mirrors end up extremely grindy. Which actually makes for really tough play (which I'm not sure Wotc wants)
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# ? Jan 12, 2016 20:51 |
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There are Force of Will cards that aren't anime girls?
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# ? Jan 12, 2016 20:52 |
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A big flaming stink posted:if you're gonna post bad art from FoW, post from the set that consists of nothing but historical figures as cute anime girls. Aye aye. Snacksmaniac posted:Is there a magiccards.info esque gallery somewhere? I have to see. Yes, but they all have that dumb watermark over them. Zoness posted:I mean alice is kind of a meguca right (and apparently constructed playable?) She's not super amazing, but she does lend herself well to a game of winning over your opponent with raw card advantage. Ramos fucked around with this message at 20:55 on Jan 12, 2016 |
# ? Jan 12, 2016 20:53 |
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Entropic posted:There are Force of Will cards that aren't anime girls? Yeah arthur actually isn't an anime girl in this for example:
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# ? Jan 12, 2016 20:54 |
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Entropic posted:There are Force of Will cards that aren't anime girls? JoJos? Also Jesus: But yes, there are.
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# ? Jan 12, 2016 20:55 |
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Zoness posted:Yeah arthur actually isn't an anime girl in this for example: That actually looks fine. Ramos posted:JoJos?
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# ? Jan 12, 2016 20:56 |
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Zoness posted:I mean alice is kind of a meguca right (and apparently constructed playable?) She has the drawback of not being named either reflect or refrain.
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# ? Jan 12, 2016 20:59 |
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Those cards are very difficult to read
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# ? Jan 12, 2016 20:59 |
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There's also this which still makes me lol: But yeah FOW definitely needs more Jojos.
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# ? Jan 12, 2016 21:00 |
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rabidsquid posted:There are actually a lot of reasons Standard could be unpopular, because there are so many things about it that are different from the eternal formats. The new current game design of Standard, the new block format, the prices of Standard staples. It likely all adds up. I think the big one is the design philosophy change, but I am biased since its why I haven't cared for Standard for years but still really like Vintage and Legacy, and even Modern to a lesser extent. I think the biggest problem is that Standard doesn't actually feel that different than it did before. Mono Black was a scourge of a deck but it also didn't stick around when RTR rotated - its an unfortunate side-effect of making a set that's full of powerful cards and then having to dial it back. I mean, Abzan Aggro was the dominant deck in KTK block standard and its still the most dominant deck. Most of the stuff that's changed in the deck is just replaceable parts, really. Adding a powerful card like Gideon doesn't actually change the angle of attack of the deck, it just slots in as a powerful standalone replacement for whatever powerful cards the deck dropped from Theros block without adding any real synergy.
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# ? Jan 12, 2016 21:02 |
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Whats with games that aren't magic giving all its creatures hundreds of hit points.
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# ? Jan 12, 2016 21:03 |
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Chill la Chill posted:There's also this which still makes me lol: As a mid-30s man who plays card games, often with teenagers, I think playing Force of Will would get me on a watchlist, holy poo poo.
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# ? Jan 12, 2016 21:04 |
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Entropic posted:
looks fine to me but i'd like to play it in a simulator before paying money for it
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# ? Jan 12, 2016 21:05 |
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Terrible Horse posted:Whats with games that aren't magic giving all its creatures hundreds of hit points. Greater granularity. e.g. Magic has this problem with trying to a make a bolt that deals 2.5 damage or a counter spell that costs 2.5 so it has to make do with hit or miss add-on effects.
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# ? Jan 12, 2016 21:05 |
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Chill la Chill posted:Greater granularity. e.g. Magic has this problem with trying to a make a bolt that deals 2.5 damage or a counter spell that costs 2.5 so it has to make do with hit or miss add-on effects. Plus the 0's look cool. The pokemon tcg for example deals in multiples of 10 for no discernable reason because there's no mechanic to like do 15 damage but it just stuck. Also the pokemon tcg combines elements of vintage and crashing rhinos into each other, it's actually secretly every magic player's ideal game. Also the most expensive card in standard in that game is only $40 .
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# ? Jan 12, 2016 21:06 |
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Terrible Horse posted:Whats with games that aren't magic giving all its creatures hundreds of hit points. Maro and some of the other designers have talked about how the initial use of 1/1s and 2/2s led to granularity problems. How do you make a creature that would kill a human, but get killed by a bear? You'd need to either use 1.5/1.5 or have some kind of combat mechanic to make it happen. The real reason is that more numbers = more better
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# ? Jan 12, 2016 21:06 |
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Terrible Horse posted:Whats with games that aren't magic giving all its creatures hundreds of hit points. Lawyers. Single digits stuff is just another connection to Magic to sever. mandatory lesbian posted:looks fine to me but i'd like to play it in a simulator before paying money for it untap.in has a bare bones way to play it, about on par with Cockatrice. If that doesn't put you off, I can gladly walk you through a tutorial game with some of the starter decks if you'd like. Maybe over the weekend?
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# ? Jan 12, 2016 21:08 |
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Why are there sometimes two versions of a card where one version is just a less-dressed version of the character? Why does Achilles have two versions of the same card, just that one of the cards shows more cleavage? Force of Will looks gross as hell. e: the lands are sweet looking though. Hellsau fucked around with this message at 21:13 on Jan 12, 2016 |
# ? Jan 12, 2016 21:10 |
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That Skullclamp art is not even 0.1% as bad as the best FoW art.
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# ? Jan 12, 2016 21:11 |
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Zoness posted:Plus the 0's look cool. The pokemon tcg for example deals in multiples of 10 for no discernable reason because there's no mechanic to like do 15 damage but it just stuck. Yeah doing 5000 damage makes you feel like a more powerful wizard than doing 5. Pokemon also has the cool contoured foils that we're never gonna get in magic unless you wanna see Kibler rubbing his cards every time he shuffles.
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# ? Jan 12, 2016 21:11 |
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Ramos posted:Lawyers. Single digits stuff is just another connection to Magic to sever. Oh i'd be down, PM me and we can talk about it after I get back from work!
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# ? Jan 12, 2016 21:11 |
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Hellsau posted:Why are there sometimes two versions of a card where one version is just a less-dressed version of the character? Why does Achilles have two versions of the same card, just that one of the cards shows more cleavage? Ok to spoil the joke the set that all the anime history is from was actually a completely different intellectual property whose company went bankrupt. FoW Inc. bought the art for cheap and just pushed out a set using it. It's a shame because its even worse than the usual bad art (and flavor text) and there are one or two cards that are absolute staples from that set so you have to keep seeing those cards when you play. A big flaming stink fucked around with this message at 21:19 on Jan 12, 2016 |
# ? Jan 12, 2016 21:13 |
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A big flaming stink posted:Ok to spoil the joke the set that all the anime history is from was actually a completely different intellectual property who's company went bankrupt. FoW Inc. bought the art for cheap and just pushed out a set using it. Well I no longer want to play Force of Will so good work guys. Anyone want to share with us their love for the Eurogame "pedophiles and autism"?
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# ? Jan 12, 2016 21:15 |
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Hellsau posted:Well I no longer want to play Force of Will so good work guys. Anyone want to share with us their love for the Eurogame "pedophiles and autism"? aatrek rushes in, panting and holding his hand up in the air his other arm is wrapped around a 6 year old dressed as captain kirk
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# ? Jan 12, 2016 21:17 |
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Terrible Horse posted:Whats with games that aren't magic giving all its creatures hundreds of hit points. And none of them ever do things in increments of less than 100, so you could divide all the numbers by 100 and nothing would change.
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# ? Jan 12, 2016 21:17 |
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PhyrexianLibrarian posted:Maro and some of the other designers have talked about how the initial use of 1/1s and 2/2s led to granularity problems. How do you make a creature that would kill a human, but get killed by a bear? You'd need to either use 1.5/1.5 or have some kind of combat mechanic to make it happen. make it a 1/2
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# ? Jan 12, 2016 21:22 |
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FoW in general seems to suffer from being low budget art-wise, but higher-quality anime art is better than magic art because it actually uses bright, interesting colors, instead of a blob of whatever section of the color pie the card belongs to like in mtg.
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# ? Jan 12, 2016 21:29 |
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Entropic posted:
I agree, it's heinous and awful and I'd like you to post some more cards
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# ? Jan 12, 2016 21:30 |
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cheetah7071 posted:FoW in general seems to suffer from being low budget art-wise, but higher-quality anime art is better than magic art because it actually uses bright, interesting colors, instead of a blob of whatever section of the color pie the card belongs to like in mtg. How does it feel to be objectively wrong with a nominally subjective statement
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# ? Jan 12, 2016 21:30 |
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# ? May 25, 2024 04:02 |
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Chill la Chill posted:Yeah doing 5000 damage makes you feel like a more powerful wizard than doing 5. Pokemon also has the cool contoured foils that we're never gonna get in magic unless you wanna see Kibler rubbing his cards every time he shuffles. this is exactly what i want to see, actually.
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# ? Jan 12, 2016 21:32 |