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TeeMerk posted:I think the main vibe is that when all the meat does a lot of effort to win the game and they all die gloriously in the field of splat and then they see one goon with pristine armor at the end of they game they get upset and wonder why. On the rare occasion I'm the last one alive on the team I usually disappoint everyone by overheating and dying hilariously. Welp.
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# ? Jan 13, 2016 17:03 |
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# ? May 15, 2024 20:46 |
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Bought two blackjacks Thinking of buying two more firestarters to complete the set Which of the other on sale mechs are probably worth it (I guess the shadowcat?) http://mwo.smurfy-net.de/mechlab#i=296&l=b11add3a5541b54659ac6df1d72e09ed571dc5d9 This version looks fun!
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# ? Jan 13, 2016 17:04 |
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Melchior posted:On the rare occasion I'm the last one alive on the team I usually disappoint everyone by overheating and dying hilariously. Welp. I just do this all the time so it's not disappointing. Lowered expectations and whatnot.
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# ? Jan 13, 2016 17:05 |
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The arctic cheetah is dumbbb Do I even need two more firestarters to complete the set when I already have all the cheaters
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# ? Jan 13, 2016 17:35 |
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ZenVulgarity posted:The arctic cheetah is dumbbb Firestarter is p. good but the Cheetah is crazy good at essentially the same thing
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# ? Jan 13, 2016 17:40 |
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lol @ theory crafting poo poo talk from a bad who always gives poo poo strategic advice.
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# ? Jan 13, 2016 17:46 |
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Pattonesque posted:Firestarter is p. good but the Cheetah is crazy good at essentially the same thing I think the only reason why I might want to pick up another firestarter is for when the ember maybe goes on sale again for half off
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# ? Jan 13, 2016 17:48 |
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I've learned a few things about LRMs- Only use specifically LRM quirked mechs with them. Reduced cooldowns, spread, and heat make them on par with brawlier weapons when you bring them into a fight. If I can maintain the 180m distance then I am able to poo poo on people with the awesome-8R. Take a tag on the highest point on your mech, because LRMs are an indirect fire weapon. With all of my low firing points beneath a ledge on the awesome I can shoot the tag over a slight ridge and expose myself even less than my hill humping blackjacks would while doing the same thing. Tags also allow you to get mechs covered in ECM bubbles and will allow your less responsible "HOLD LOCKS 4 RAIN" LRM pugs to join you on the choice targets you're picking. They see that hashtag on the enemy mech and they poo poo on it. If you have a streak SRM buddy who is actively fighting, don't be afraid to tag enemies for him so that he can get a quicker shot off. Firing from beyond 400m is retarded unless the enemy mech is slow, tall, and/or in the open. The missile spread at those distances is also huge, and will ultimately reduce the useful damage that you do to the enemy. At 400m and with clear line of sight you will sandpaper them to death. If you can maintain 200m with clear line of sight you will crush through people's cores and if you have enough missiles launching they will be unable to fight back due to fire/screen shake. Either go all in with LRMs or don't take them at all, but DO have some backup weapons available. Even if it's just a pair of small lasers, you need something to at least keep a small psychological edge on lights that are attacking you, but otherwise drop other weapon tonnage for artemis + ammo + launchers appropriate to your chassis. Your stinger weapons are the difference between a light doing a full stop and standing there shooting you, versus them continuing to go 150kph, missing half their shots, and running into a wall where they have no line of sight on you while you run away making GBS threads your pants. If your team decides to fight in a city, don't be afraid to run in with them. Even if you can't land good hits you CAN scare people into cover by spitting a single launch of missiles at them to force them into cover. Herding people with LRMs is definitely a thing, just scrape their paint with a few missiles. If they realize that they are in good cover then they will stop hiding and fight from that cover, so don't continue to shoot missiles into buildings. If your team is in a ramming range brawl, shooting into it CAN kill your teammates. When I first started using LRMs I netted at least one team kill per match. Be careful where you're shooting, and tell your teammates if you're shooting a target they're brawling with so that your don't scoop out their butt meat from 500m. Be as fast as you can be. Positioning is stupidly important for LRM boats offensively and defensively, as is the ability to stay with your group. Take a max sized XL engine. You are a free kill for any harassing lights or mediums if you are left alone. I've been getting pretty regular 600+ damage games by being really aggressive and mostly following the above stuff. If you aren't ending games with an open core, 0 ammunition, and at least 500 damage then you're doing your team a disservice as an LRM boat. If you're the last man standing then you played wrong, because you should be sacrificing yourself to keep your brawlers and other fighters alive if it comes down to the wire like that. Commoners fucked around with this message at 17:55 on Jan 13, 2016 |
# ? Jan 13, 2016 17:51 |
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ZenVulgarity posted:The arctic cheetah is dumbbb Arctic Cheetah is good but too forgiving. Playing Firestarters will help you maximize your Cheating potential by teaching you not to do all the stupid/silly things that a Cheetah technically can but shouldn't do. Re: the last page of argument, there are various approaches. Forcing a brawl and getting everyone into the deathblob is of course the most optimal, but it isn't always the most fun. I can only speak for myself, but generally I play games to have fun and while winning is a big part of that, it isn't the entire equation. I would recommend that everyone plays however suits you as long as you're having fun. Bad mechs with cool paintjobs? Cool. Skoll posted:lol @ theory crafting poo poo talk from a bad who always gives poo poo strategic advice. Vorenus fucked around with this message at 17:59 on Jan 13, 2016 |
# ? Jan 13, 2016 17:53 |
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pay me in mc
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# ? Jan 13, 2016 18:03 |
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Aren't you the fucknut who rage quit cause you kept asking for a group invite WITHOUT telling us your ingame name expecting me to magically know it after I asked you four times and you just said "INVITE PLEASE" about six times? Yeah, that was you so you can kindly gently caress off, sir. As for "being caught bare rear end in a LRM Catapult", how is it caught bare rear end when I've told every group I've been in for the past three days what I'm running and why? There's hardly a scandal there you loving retard.
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# ? Jan 13, 2016 18:04 |
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why y'all gotta get so mad about robots it is not a good look my dudes bring whatever dumb bad robot you want, we'll still make it work against everyone short of the folks who do robots as a second job
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# ? Jan 13, 2016 18:07 |
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Stop arguing about this bad game.
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# ? Jan 13, 2016 18:07 |
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Skoll posted:Aren't you the fucknut who rage quit cause you kept asking for a group invite WITHOUT telling us your ingame name expecting me to magically know it after I asked you four times and you just said "INVITE PLEASE" about six times? For one, I told you my in-game name three times, sent you two messages, and waited nearly five minutes. Secondly, everyone knows izov snipes with SCats. It's no secret. If you can't understand your own hypocrisy, whatever. I'm a bad. You're also a bad. The only difference is I don't rage and bully against anyone who stands out a little more than I do for their gameplay choices.
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# ? Jan 13, 2016 18:09 |
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Pattonesque posted:why y'all gotta get so mad about robots No one gives me poo poo for my six MG Arrow!
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# ? Jan 13, 2016 18:13 |
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Oh you need to elite three god drat mechs to be able to sell them? loving ballsacks
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# ? Jan 13, 2016 18:14 |
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Vorenus posted:For one, I told you my in-game name three times, sent you two messages, and waited nearly five minutes. Secondly, everyone knows izov snipes with SCats. It's no secret. If you can't understand your own hypocrisy, whatever. I'm a bad. You're also a bad. The only difference is I don't rage and bully against anyone who stands out a little more than I do for their gameplay choices. You didn't say poo poo and the entire group can verify that. Secondly, the issue isn't so much izov's tactics as it is his general shitlorderly being an insufferable loving prick. Sorry we're not kid gloving him so we don't hurt his feelings but maybe he should try being a loving adult and not act like a petulant little poo poo once in awhile? Also lol @ calling me a bully. I can't force you to play a certain way. Opinions are like assholes and everyone has them. You guys are more than welcome to point out my flaws, they're nothing I don't already acknowledge in mumble. The difference between us is I take it with a grain of salt.
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# ? Jan 13, 2016 18:17 |
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ZenVulgarity posted:Oh you need to elite three god drat mechs to be able to sell them? No? I've sold several mechs without eliting, some without even the basics unless it's a recent change. Also always make sure you strip all equipment before selling.
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# ? Jan 13, 2016 18:17 |
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the butthurt over stompy robots is strong in this thread
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# ? Jan 13, 2016 18:21 |
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Vorenus posted:No? I've sold several mechs without eliting, some without even the basics unless it's a recent change. Also always make sure you strip all equipment before selling. Oh i guess it doesn't matter unless I want another module slot? Which i guess might matter eventually
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# ? Jan 13, 2016 18:24 |
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ZenVulgarity posted:
so Russ is asking about what people would want to see in a new four-mech Clan pack, and this one seems to be winning for lights: http://www.sarna.net/wiki/Piranha may I direct your attention to its twelve (12) machine guns
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# ? Jan 13, 2016 18:25 |
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Pattonesque posted:so Russ is asking about what people would want to see in a new four-mech Clan pack, and this one seems to be winning for lights: That would own, especially if they buffed MGs. I'd like to see the Komodo put in game. Anti-Elemental medium with enough laser hardpoints to rival a Nova and ECM to boot.
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# ? Jan 13, 2016 18:27 |
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ZenVulgarity posted:Oh i guess it doesn't matter unless I want another module slot? Yeah if you want the extra module slot for a Mech you'll need to elite three of it's chassis. IIRC you'll need to have all three mechs in your inventory when you unlock the master slot as well. After that you can sell off the others, but that's usually not necessary unless you really want the mechbays. .
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# ? Jan 13, 2016 18:29 |
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Pattonesque posted:so Russ is asking about what people would want to see in a new four-mech Clan pack, and this one seems to be winning for lights: GIVE IT
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# ? Jan 13, 2016 18:29 |
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The guys at Giantbomb did one of their Quick Look video things on MWO: http://www.giantbomb.com/videos/quick-look-mechwarrior-online/2300-10939/ tl;dw:
Love Stole the Day fucked around with this message at 18:39 on Jan 13, 2016 |
# ? Jan 13, 2016 18:29 |
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If you absolutely want to master a robot class before selling it, then yes, you will need to elite three variants. Otherwise, if you don't care about that, just sell them. Also shut up and shoot robots however you want. Win or lose doesn't matter as long as you had fun. e: slow phone posting sucks. I would unironically get a piranha. I have an itch and only MGs can fix it. Pooncha fucked around with this message at 18:32 on Jan 13, 2016 |
# ? Jan 13, 2016 18:29 |
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Pattonesque posted:so Russ is asking about what people would want to see in a new four-mech Clan pack, and this one seems to be winning for lights: The first thing I thought was how you'd redesign this thing visually while still keep it recognisable and not retarded. Also does the pilot simply sit behind the teeth? It looks like there's no glass. :downs;
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# ? Jan 13, 2016 18:31 |
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I'm considering getting back into this after hearing that it's finally good again, are any of my CHIVERS™ boys still playing
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# ? Jan 13, 2016 18:32 |
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Mindblast posted:The first thing I thought was how you'd redesign this thing visually while still keep it recognisable and not retarded. I don't think the design matters as it will be constantly hidden behind the fire of 12 machine guns
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# ? Jan 13, 2016 18:34 |
lmao, watching Skoll have a tantrum on everyone is the best part of this thread What's a good heavy to pick up? I want to run around and blast people, maybe butts
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# ? Jan 13, 2016 18:35 |
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Commoners posted:Take a tag on the highest point on your mech, because LRMs are an indirect fire weapon. With all of my low firing points beneath a ledge on the awesome I can shoot the tag over a slight ridge and expose myself even less than my hill humping blackjacks would while doing the same thing. This is really the most important thing and the saving grace that lets a few specific mechs go from bad gimmick missile diversions to okay fighters. It's like getting to pack all your guns in the head mount, and you can do some neat stuff on maps like canyon network. Sard fucked around with this message at 18:42 on Jan 13, 2016 |
# ? Jan 13, 2016 18:36 |
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I just had a match with some kid (sounded about 13 over the voice chat) in an executioner who was backed around a corner and staring in the exact opposite direction from the enemy on V Bog. I think he was planning to ambush someone. His assault sits there doing gently caress all for 75% of the match. I finally tell him to do something useful and he starts raging about how "your failure to plan does not constitute a crisis for me." Eventually the group herds a single half-dead Dire Wolf around his little hideyhole and he cores it, then crows triumphantly about it. The best part was him raging about "Oh yeah, I'm TIER ONE!" when people started calling him an idiot.
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# ? Jan 13, 2016 18:37 |
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Drythe posted:lmao, watching Skoll have a tantrum on everyone is the best part of this thread Run a Catapult with 6x LRM 5s.
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# ? Jan 13, 2016 18:37 |
Sounds like a plan
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# ? Jan 13, 2016 18:38 |
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Thunderbolts are still entertaining if you like lasers.
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# ? Jan 13, 2016 18:41 |
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Drythe posted:lmao, watching Skoll have a tantrum on everyone is the best part of this thread IS or clan? If IS - Thunderbolt with lasers are meta good. Dragon variant with AC/5 godhand quirks are fun to drive even if that hand falls off as soon as people know your gimmick. For Clan - people seem to like the Timberwolf and I suppose it isn't bad. Hellbringer is alright and comes with ECM. Ebon Jaguars are like lighter Timber Wolves. I don't play heavies much, though, since the queue is pretty saturated with them.
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# ? Jan 13, 2016 18:45 |
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mashed_penguin posted:Thunderbolts are still entertaining if you like lasers. The issue with T-Bolts is that their hitboxes are loving huge. It always feels like they have paper thin armor.
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# ? Jan 13, 2016 18:46 |
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Skoll posted:The issue with T-Bolts is that their hitboxes are loving huge. It always feels like they have paper thin armor. this was a big reason why you never saw them pre-quirks post-quirks they're capable of spreading damage reasonably well. The -9SE in particular can make its entire right side a shield
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# ? Jan 13, 2016 18:55 |
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ZenVulgarity posted:
Don't you talk poo poo about the six MG arrow. That thing tears poo poo up and is an objectively good brawler.
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# ? Jan 13, 2016 19:09 |
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# ? May 15, 2024 20:46 |
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Pattonesque posted:I don't think the design matters as it will be constantly hidden behind the fire of 12 machine guns It wouldn't fire them when I spin it around in the mechlab.
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# ? Jan 13, 2016 19:17 |