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I'm playing Dwarf Mode now and in Dwarf Therapist, about half the animal's gender symbols are greyed out. Does this mean they are asexual? Why are all my animals asexual?
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# ? Jan 13, 2016 23:48 |
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# ? May 10, 2024 01:47 |
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Lareine posted:I'm playing Dwarf Mode now and in Dwarf Therapist, about half the animal's gender symbols are greyed out. Does this mean they are asexual? Why are all my animals asexual? IIRC Toady broke the default sexuality settings and made it way more likely than it should be, but they also show up like that when they're gelded.
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# ? Jan 14, 2016 03:04 |
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I haven't played since early 2014, should I start up again, or is it still very buggy with the new release? Are there any half decent tutorials for the new version? My old go-to 51ppycup seems to have disappeared.
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# ? Jan 14, 2016 03:23 |
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A dwarf caravan came and got spooked by an animal when they were packing up and just kind of stopped. They've been here for a few seasons so I was expecting they were going to go nuts at some point but instead... they turned into barons?
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# ? Jan 14, 2016 04:44 |
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Bomrek Wheelbronzed is stricken by nobility!
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# ? Jan 14, 2016 05:50 |
Elth posted:Bomrek Wheelbronzed is stricken by nobility! A terminal, and most often rapidly fatal dwarven disease.
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# ? Jan 14, 2016 07:20 |
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Haerc posted:I haven't played since early 2014, should I start up again, or is it still very buggy with the new release? Captnduck did a batch of videos last year and I think he was talking about doing a new series once 0.42.xx settles down. He does weekly DF videos on the more recent build, too, but less of a tutorial and more a let's play.
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# ? Jan 14, 2016 14:47 |
I downloaded the lazy newb pack (now pedexiserrant's starter pack or something?) and tried to play the other day. For some reason, the view tried to scroll with my mouse when i was embarked. What's that all about? also I couldn't seem to move my view past the lower right quarter of my embark location.
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# ? Jan 14, 2016 19:49 |
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ChickenWing posted:I downloaded the lazy newb pack (now pedexiserrant's starter pack or something?) and tried to play the other day. For some reason, the view tried to scroll with my mouse when i was embarked. What's that all about? also I couldn't seem to move my view past the lower right quarter of my embark location. LNP comes with mouse support on by default, I think. And you can't view outside your embark area, so I don't know what your problem there is. Do you mean its stuck in the lower right corner and you can't go up or to the left?
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# ? Jan 14, 2016 21:24 |
necrotic posted:LNP comes with mouse support on by default, I think. And you can't view outside your embark area, so I don't know what your problem there is. Do you mean its stuck in the lower right corner and you can't go up or to the left? mouse support is haraam I mean I embarked on a map and could only see like 1/4 of said map. The map window showed that there was a bunch of stuff outside of the viewing pane, but I couldn't get to it
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# ? Jan 14, 2016 21:30 |
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Aleth posted:Captnduck did a batch of videos last year and I think he was talking about doing a new series once 0.42.xx settles down. He does weekly DF videos on the more recent build, too, but less of a tutorial and more a let's play. Nice, thanks
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# ? Jan 14, 2016 22:52 |
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Also, what's up with beans and chickpeas? I can't seem to be able to harvest them?
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# ? Jan 14, 2016 23:35 |
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ChickenWing posted:mouse support is haraam That's odd about the map. I'd post in the official LNP thread on bay12 forums about it. There is a known issue with the launcher and changing graphic sets of saved games corrupting raws but that is all I'm aware of.
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# ? Jan 15, 2016 00:32 |
Is it reasonable to up the frame limit to 150 or 200? I've been starting over a fair amount and I wouldn't mind having the first year pass quicker. By about 80 population I've fallen just under the 100 limit I currently use.
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# ? Jan 15, 2016 01:20 |
It's not a terrible idea. You can adjust it on the go, too. Also, TWBT officially got a x.04 release today. That means all the important bits are current, peep the top of the OP for links.
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# ? Jan 15, 2016 21:03 |
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Getting back into this with the new patch and trying out the tavern and library mechanics. Has anybody built a fortress then come back as an adventurer to sneak a necromancer's book into the library before reclaiming? I'm curious as to the result.
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# ? Jan 16, 2016 03:46 |
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update on the tree'd dwarf problem (suggested fixes didn't help). Managed to get them down by building a few walls under the tree, cutting down the tree and deconstructing the walls. Still can't see what has them going up there anyway. edit: dwarf decided to go not drink anything and died of dehydration anyway TheSwizzler fucked around with this message at 09:11 on Jan 16, 2016 |
# ? Jan 16, 2016 08:08 |
EVA BRAUN BLOWJOBS posted:Getting back into this with the new patch and trying out the tavern and library mechanics. Has anybody built a fortress then come back as an adventurer to sneak a necromancer's book into the library before reclaiming? I'm curious as to the result. Not mine.
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# ? Jan 16, 2016 14:23 |
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That would be an interesting idea for a dwarven necropolis. Young dwarves are protected in an isolated part of the fortress, leading fairly normal lives, having families, etc. When they get old, they go to the library, study how to transcend death, and join the ranks of the immortals beyond the gates.
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# ? Jan 16, 2016 14:49 |
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Darth Various posted:
So did they raise the dead? Were the dead on the dwarves' side or did they attack?
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# ? Jan 16, 2016 15:18 |
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TheCIASentMe posted:So did they raise the dead? Were the dead on the dwarves' side or did they attack? As far as I recall, they attacked their necromancer right away, as well as any other dorf in the vicinity.
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# ? Jan 16, 2016 15:25 |
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ThaumPenguin posted:As far as I recall, they attacked their necromancer right away, as well as any other dorf in the vicinity. This is really only a bug if it doesn't have a small chance of not happening. Otherwise it's just dorfing as usual.
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# ? Jan 16, 2016 15:33 |
So, if you update world to 42, do they get the rich literary history generated or am I better off starting a new world?
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# ? Jan 16, 2016 18:49 |
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Mr. Powers posted:So, if you update world to 42, do they get the rich literary history generated or am I better off starting a new world? You'll have to generate a new world. Old saves won't be compatible with the new version.
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# ? Jan 16, 2016 20:25 |
I thought I read that they were compatible on the wiki (thus keeping everything in the DF2014 name space) Edit: I want to generate a world with a longer history anyway. My first world was 125 years, new world I'm in is 550. I think going longer would be interesting.
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# ? Jan 16, 2016 21:26 |
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Lareine posted:Also, what's up with beans and chickpeas? I can't seem to be able to harvest them? No, really. I can't harvest wild beans. Designate them for picking does nothing. Putting a gather plant zone on them does nothing. I want my mung beans, goddamn it.
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# ? Jan 17, 2016 00:40 |
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Lareine posted:No, really. I can't harvest wild beans. Designate them for picking does nothing. Putting a gather plant zone on them does nothing. I want my mung beans, goddamn it. Making miso paste would provide a great uses for jugs/pots.
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# ? Jan 17, 2016 02:22 |
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The humans visiting my fort sang an interesting song.
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# ? Jan 17, 2016 02:26 |
200 fps limit was a great idea until I realized I didn't have any food or drink left and I didn't have any sustainable source setup. Everyone managed to survive except one Dwarf that got stuck on a wall.
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# ? Jan 17, 2016 08:45 |
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reading posted:Making miso paste would provide a great uses for jugs/pots. In the raws, there are notes in soybeans talking about plans for implementing soy milk so maybe next version we'll have miso and tofu and all that jazz.
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# ? Jan 17, 2016 18:38 |
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https://twitter.com/Bay12Games/status/688839613482315776posted:Here's another one! We're still going to be working through adventure reputation/quest/etc. improvements, so consider this a first stage. Other highlights are the fortress mode sparring and mug-carrying fixes. Enjoy your zombies. Alehkhs fucked around with this message at 22:49 on Jan 17, 2016 |
# ? Jan 17, 2016 22:46 |
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So that's why my dwarves weren't sparring!
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# ? Jan 17, 2016 22:53 |
Time to start doing Tower embarks again then!
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# ? Jan 17, 2016 23:21 |
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Alehkhs posted:
I think someone forgot to finish the sentence they were typing.
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# ? Jan 18, 2016 01:00 |
Specifics re: lizards: added skink, chameleon, anole and iguana to creature_reptiles got rid of lizard eggs again, specified it as common lizard zootoca vivipara in note corrected monitor lizard toes, added tongues and teeth added leopard gecko toes, tongues and teeth Chameleons tragically lack the ability to change colors, but do have a note that color changing needs to be added, so maybe someday.
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# ? Jan 18, 2016 01:06 |
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I keep being hit with the "Need unrotten dye item" bug. How are you supposed to fix that? Forbid barrels?
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# ? Jan 18, 2016 01:20 |
I know that I like Masterwork and how to use it but don't follow the development of it at all. So is development over? Did the people involve quit? Its been an uh, really long time since the last update? It seemed like older versions came out much more rapidly? Is Masterwork dead? If not, any estimate on a new version?
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# ? Jan 18, 2016 01:40 |
Nah, it's just a long time coming.Meph posted:I'm currently doing some tests with the newest version, downloading mods, reading through raws, etc. But I really want to wait out 1-2 more versions by Toady. And that was like two weeks ago.
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# ? Jan 18, 2016 01:46 |
1-2 more versions by Toady? 4-5 months then?
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# ? Jan 18, 2016 01:48 |
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# ? May 10, 2024 01:47 |
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I really want to play a chameleon-man with camouflage full stealth Solid Snake style.
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# ? Jan 18, 2016 01:55 |