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cmykJester
Feb 16, 2011

by Nyc_Tattoo
Carnal Sins was probably my favorite sidequest in Witcher 3. I wish we could see more of that cool Doctor guy.

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dud root
Mar 30, 2008
Are there any quality of life mods for a second play through?

eg Fast Travel from anywhere (I realise his could break stuff), and no stamina loss when not in combat

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

By the way, on the first playthrough, what level should I expect to beat the game at? I'm 22 right now, will I be throwing on Mastercrafted armor by the end or only if I go do everything possible?

Also it finally stopped raining. Weather sucks in the North.

Zotix
Aug 14, 2011



What's a decent alchemy build? It's something I think I want to delve into instead of just sword attacking everything.

void_serfer
Jan 13, 2012

RBA Starblade posted:

By the way, on the first playthrough, what level should I expect to beat the game at? I'm 22 right now, will I be throwing on Mastercrafted armor by the end or only if I go do everything possible?

Also it finally stopped raining. Weather sucks in the North.

Probably around 26 or 27, and I didn't have Mastercrafted anything until after the main story. If you go NG+, I think the game automatically levels you up to 30.

Safety Factor
Oct 31, 2009




Grimey Drawer
I'm around 38 and haven't finished the main story yet. I have completed Hearts of Stone which was a fantastic set of quests. It's my first playthrough. :shepface:

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Most people who do absolutely everything end the game easily above level 30 (closer to 35). It will be different if you skip some stuff.

Pellisworth
Jun 20, 2005
Most of the XP is in the main quest stuff, you should end up in the low-mid 30s regardless of how much side content you do. Then another few levels from Hearts of Stone.

You won't wear Mastercrafted until close to the end, though.

Funky See Funky Do
Aug 20, 2013
STILL TRYING HARD
I've lost all the icons on my minimap since patch 1.12. Has anyone else run into this?

E: The Colored Map Markers mod that needed updating. Totally forgot I ever had that.

Funky See Funky Do fucked around with this message at 16:58 on Jan 14, 2016

Zotix
Aug 14, 2011



I installed the friendly HUD mod, and I can't get the compass and quest indicators to stay up if I hit f3 to turn the HUD off. I'm turning the HUD off, so that I don't see the minimap, which is why I downloaded it. Am I missing something here?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It sounds like since I just finished the main Skellige quests and side quests that I'm approaching the endgame; on my way back to Crow's Perch followed by Kaer Morhen. Skellige was pretty cool!

Funky See Funky Do posted:

I've lost all the icons on my minimap since patch 1.12. Has anyone else run into this?

No, but the game's stopped telling me where blacksmiths and armorers are on the world map. I'm having more bugs and trouble with Witcher 3 than Fallout 4 (though FO4 crashed on me a couple times) and I don't know how to deal with that information.

void_serfer
Jan 13, 2012

Zotix posted:

I installed the friendly HUD mod, and I can't get the compass and quest indicators to stay up if I hit f3 to turn the HUD off. I'm turning the HUD off, so that I don't see the minimap, which is why I downloaded it. Am I missing something here?

Disable the minimap in display options. You'll still be able to press the 'm' key to see it should you need to.

Zotix
Aug 14, 2011



I'm not seeing that in the options. Is it in the mods >friendly hud part of the options?

Honestly, the whole mod seems half installed. I have the compass and markers, but meditation is still the old method.

Zotix fucked around with this message at 17:16 on Jan 14, 2016

void_serfer
Jan 13, 2012

In Video options for the main game, you can disable HUD stuff. Use that to get rid of what you don't want on the screen.

void_serfer fucked around with this message at 17:23 on Jan 14, 2016

Zotix
Aug 14, 2011



Thank you

Meme Poker Party
Sep 1, 2006

by Azathoth
For some reason after the patch Gwent acts a little funny. The "hold space to pass" bar doesn't visibly fill up, and at the end of the game the screen just flickers a bit instead of displaying the score. I can still exit it normally by pressing esc so it's more mystifying than troubling. It also reset my keybindings.

andreashammer
Jul 31, 2013
This is my first experience with the withcer and I'm loving it!

Couple of questions: is it possible to track the custom marker instead of the quest? And what does the adrenaline points really do?

Pellisworth
Jun 20, 2005

andreashammer posted:

This is my first experience with the withcer and I'm loving it!

Couple of questions: is it possible to track the custom marker instead of the quest? And what does the adrenaline points really do?

Post a lot, the writing in this game is fantastic and a lot of us love hearing first time reactions. On a related note, don't skip dialogue, it's all voiced, well-animated, and great :v:

When you put down the custom marker it should show on your compass just like a quest. You can only place the one custom marker though.

You build adrenaline by dealing damage, and when you take damage you lose some of it. There is a talent in the swords tree that makes you not lose Adrenaline on taking damage. Each point of Adrenaline gives you +10% damage, and there are a bunch of talents that interact with Adrenaline to give additional effects or let you use it as a resource to cast Signs for example. Once you get more into midgame and can focus your spec, it might be more relevant but early in the game it's not a super important aspect of combat.

Since you're new to the Witcher games, for combat just focus on:

1) always stay mobile, dodging and rolling. Get in a couple of swings with your sword, dodge back to open up some more space. Cast sign or throw bomb, swing swing, dodge out.
2) use all your tools- signs, bombs, potions. Consult your Bestiary to figure out monster vulnerabilities and tactics. Remember that ALL your alchemy items are recharged for the cost of one alcohol when you meditate, so you only need to craft them once and should never hesitate to use them. No point in conserving when they're so easy to refill.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
One of the peasant barks is something like "life is painful on the living" or something like that. Does anyone recall the exact wording?

andreashammer
Jul 31, 2013

Pellisworth posted:

Post a lot, the writing in this game is fantastic and a lot of us love hearing first time reactions. On a related note, don't skip dialogue, it's all voiced, well-animated, and great :v:

When you put down the custom marker it should show on your compass just like a quest. You can only place the one custom marker though.

You build adrenaline by dealing damage, and when you take damage you lose some of it. There is a talent in the swords tree that makes you not lose Adrenaline on taking damage. Each point of Adrenaline gives you +10% damage, and there are a bunch of talents that interact with Adrenaline to give additional effects or let you use it as a resource to cast Signs for example. Once you get more into midgame and can focus your spec, it might be more relevant but early in the game it's not a super important aspect of combat.

Since you're new to the Witcher games, for combat just focus on:

1) always stay mobile, dodging and rolling. Get in a couple of swings with your sword, dodge back to open up some more space. Cast sign or throw bomb, swing swing, dodge out.
2) use all your tools- signs, bombs, potions. Consult your Bestiary to figure out monster vulnerabilities and tactics. Remember that ALL your alchemy items are recharged for the cost of one alcohol when you meditate, so you only need to craft them once and should never hesitate to use them. No point in conserving when they're so easy to refill.

Thank you for the reply! I'm finally understanding all the mechanics in this game, it's quite different from the norm and not explained very well (or maybe I didn't pay enough attention during the tutorials).

I do actually follow the dialogues and stories, even the side quest-stories can be very intriguing!

And the graphics and esthetics, man, oh man, constant eye candy.

404notfound
Mar 5, 2006

stop staring at me

andreashammer posted:

I do actually follow the dialogues and stories, even the side quest-stories can be very intriguing!

I can't recall a single plain fetch quest, escort quest, or "go kill this guy" quest. When it does start out looking that way, there's usually some twist involved. The writers are pretty good at coming up with clever little spins on all-too-common quest types.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

404notfound posted:

I can't recall a single plain fetch quest, escort quest, or "go kill this guy" quest. When it does start out looking that way, there's usually some twist involved. The writers are pretty good at coming up with clever little spins on all-too-common quest types.

There are a decent amount of contracts that are either "kill this" or "kill this- wait a minute, it's actually this other monster that usually hangs with the other type of monster, kill that instead" but that's about it.

Pellisworth
Jun 20, 2005

RBA Starblade posted:

There are a decent amount of contracts that are either "kill this" or "kill this- wait a minute, it's actually this other monster that usually hangs with the other type of monster, kill that instead" but that's about it.

There's usually a bit of Witcher sleuthing and preparation involved with contract quests, and they're not as simple as "go kill 5 Grey Bears and report back." Most open-world RPGs just phone it in and have a lot of MMO-style quests but Witcher 3 is unique and refreshing in having great storytelling throughout.

That's how I've recommended the game to friends, it's amazing at storytelling. Combat is hit or miss, I see how some players don't really like it but on the whole I think it's decent. The level/ability progression, crafting, and inventory systems are still kind of a mess imo. The writing and character interactions are where this game really shines, and you can tell the developers put a lot of time into hand-crafting quests. There's very little generic you'll run into.

Edit: another thing to point out is there is usually very little "material" reward for quests and exploration. Loot is randomized and level-scaled, so you're not missing out on special unique things by not obsessively checking every hut. Quests will give a small amount of coin, and there is much more available XP than needed to level up, so you will out-level your side quests no matter what. Don't freak out about quests turning grey and only being worth a token XP. In reality you're not really missing out on anything, and trust me you'll hit the level cap, tons of XP are loaded into the main quest.

Just do what quests seem fun and interesting and realize you're only rarely going to get much "valuable" from them

Pellisworth fucked around with this message at 00:37 on Jan 15, 2016

Supreme Allah
Oct 6, 2004

everybody relax, i'm here
Nap Ghost
I liked going into contracts not really knowing what I'd actually be facing, because the game made witness testimony generally unreliable & amateurish.

That added a nice layer to monster contracts, of course the average skelliger won't know the difference between a pack drowners or a super water hag, the average Oxenfurter won't notice the signs of a drunk-hunting vampire. That's why they're hiring a professional. I er saw something.. It wer big. Smelt bad.

Meme Poker Party
Sep 1, 2006

by Azathoth
Even Witcher Contracts in this game are more interesting that your average quest in many other titles, and it only goes up from there.

Endorph
Jul 22, 2009

even the quest where you get some old lady's pan back has a cool little twist, some world-building, and funny dialogue

404notfound
Mar 5, 2006

stop staring at me

Supreme Allah posted:

the average Oxenfurter won't notice the signs of a drunk-hunting vampire

That one was pretty neat. He hunts drunk people, guess I better get drunk :cheers:

void_serfer
Jan 13, 2012

I really like how they nail the feeling that it's his job do that poo poo. The vocational framing is set with the character, but they did more to really drive home that idea and I love it for that. Even when you think it may be a mundane task, there's something there to vary things a bit, much like an actual everyday job.

void_serfer fucked around with this message at 01:09 on Jan 15, 2016

Lareine
Jul 22, 2007

KIIIRRRYYYUUUUU CHAAAANNNNNN

Hieronymous Alloy posted:

One of the peasant barks is something like "life is painful on the living" or something like that. Does anyone recall the exact wording?

Could it be "Nothing hurts as much as life"?

MrBuddyLee
Aug 24, 2004
IN DEBUT, I SPEW!!!

Omi no Kami posted:

I need some advice about prequels- I enjoyed the first five hours of wild hunt so much that I forced myself to stop, and start playing from witcher 1. I enjoyed the hell out of the first chapter, but I'm in chapter 2, and I've been in the swamp for something like 7 hours and I'm not even remotely having fun anymore; is it worth forcing myself to finish, so I can play 2 and then 3 with a single continuous save file, or should I just toss it in and jump right to 2?
The most important mod to install for Witcher 1 is the run speed mod:

http://www.nexusmods.com/witcher/mods/256/

which makes all the backtracking and swamp slogging much more bearable.

Runa
Feb 13, 2011

Endorph posted:

even the quest where you get some old lady's pan back has a cool little twist, some world-building, and funny dialogue

Oh welcome to the witcher 3 endorph

i didn't notice you there

Endorph
Jul 22, 2009

T.G. Xarbala posted:

Oh welcome to the witcher 3 endorph

i didn't notice you there

it cool video game

when can i romance katsuragi from senran kagura

Runa
Feb 13, 2011

Endorph posted:

it cool video game

when can i romance katsuragi from senran kagura

i still don't understand why they decided against making her the heroine

Beeb
Jun 29, 2003
Probation
Can't post for 19 days!
Anyone ever have a permanent oil stick around? My hud has got 1/20 on specter oil that just won't go away, even changed my sword.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

That's how I've recommended the game to friends, it's amazing at storytelling. Combat is hit or miss, I see how some players don't really like it but on the whole I think it's decent. The level/ability progression, crafting, and inventory systems are still kind of a mess imo. The writing and character interactions are where this game really shines, and you can tell the developers put a lot of time into hand-crafting quests. There's very little generic you'll run into.

Yeah, for all the bugs and annoying little things that add up to drag the game down, most of the quests and writing is stellar and what's keeping me playing. Combat's okay once you get things you can do and play around with but it starts off completely terrible and unfun.

homullus
Mar 27, 2009

I actually came to this game after Fallout 4 after people in the Fallout 4 thread wouldn't shut the gently caress up about how much better Witcher 3 is than Fallout 4. I really only started a week ago. I left White Orchard and wandered around a long time rather than going to the first thing I was supposed to in the new zone, so I've lost all sense of which areas are supposed to be more dangerous (by being further from where I started, wherever that was). I had played one of the previous two Witcher games for a while and didn't care for it (not sure which one it was), but am enjoying this one. I even enjoy Gwent in between shanking gollums and cannibals.

I'm a little confused about how often I should be crafting things, breaking things down, or selling things, since I generally feel short on gold due to repairs and buying schematics. Does it tell you if you already have a schematic, the way it tells you that you already have a given Gwent card?

Kore_Fero
Jan 31, 2008
I've broken down almost nothing and still have plenty of crafting stuff from just looting sites. I was just wearing any old upgrades up until lv18 and doing fine on regular difficulty. Then I found out about Witcher gear sets and crafted the Cat School gear. Money and resources seem to fade away as a concern after the first ten levels.

I don't think you can duplicate recipe purchases since they get added to your crafting list automatically after purchase but I might have just missed something.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Wither 3 Crafting Guide in Short:

1. Never, ever sell crafting materials like metals or leather. Your crafting inventory should resemble an episode of Hoarders.
2. Sell monster butts that come from common monsters (drowners, ghouls, etc.) if you need money. They are actually worth a lot of cash from alchemists if you need a bunch of cash. Even when I do sell common monster butts I try to keep a handful of them so I don't have to farm them later. Do not sell monster butts from rare/unique enemies. There are some enemies that only appear a static amount of times during the game like some of the vampires and trolls. Never sell vampire or troll butts. Almost everything else can be gotten somewhere somehow. (there may be other things to add to this list)
3. Craft the following:
- Potions
- Bombs
- Decoctions
- Oils
- Witcher Gear
4. Generally speaking do not craft the following
- Non witcher gear swords and armor
As you play the game you'll get one of the many Witcher Gear treasure hunts. These armor sets are pretty much the best in terms of both looks and stats and additional treasure hunts will drop recipes that keep them updated as you progress throughout the game. Non witcher gear isn't the end of the world or anything, it's just not as good as Witcher Gear and therefore generally a waste of money and materials.
5. Potion/Bomb/Decoction/Oil recipes can be purchased at alchemists, especially the herbalist in White Orchard for early game recipes, Keira when she's still around, the Halfling outside of Oxenfurt, and Gremist the Druid in Skellige. But as a rule of thumb - always visit every herbalist or alchemist to see if they have recipes for you and always buy all the recipes. Otherwise you will randomly find recipes as random treasure, which may or may not confirm your suspicion that you must, as a matter of course, LOOT EVERYTHING
6. Generally speaking, the early recipes are very easy to craft but as you get upgrades you'll find that most potion recipes involve some form of alcohol, one or more of the "fundamental" (for lack of a better term) alchemy incredients (Rebis, Aether, etc.) and some other poo poo. It can get pretty complex. Also, crafting the later witcher alcohols requires that you buy some alcohol from bars and it can be pretty expensive.
7. For the most part you can ignore picking up alchemy ingredients in the game world. Almost all of them are available for sale from one or more of the above listed herbalists and they're usually very cheap. Not only that, if you buy out the whole stock, leave the vendor conversation and then immediately engage the vendor in conversation again, their stock will be refilled. This is far easier than walking around the game world playing 3D flower picker. You might find that one or two ingredients are pretty rare in herbalist inventories (like buckthorn). You may find yourself fast traveling to White Orchard to pick some lovely flower that's required in a high end recipe.
8. If you are LOOTING EVERYTHING AAAAHHHHHHHHH then you'll find that you normally have a bunch of complete poo poo like crappy white swords and clothes from decapitated enemies and such. Go ahead and always just sell these. But always sell them to armorers or swordsmiths for maximum cash.

I may have forgotten something, if so just fill in the blanks.

Ice Fist fucked around with this message at 17:28 on Jan 15, 2016

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Lareine posted:

Could it be "Nothing hurts as much as life"?

Yes thanks!

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404notfound
Mar 5, 2006

stop staring at me

Ice Fist posted:

6. Generally speaking, the early recipes are very easy to craft but as you get upgrades you'll find that most potion recipes involve some form of alcohol, one or more of the "fundamental" (for lack of a better term) alchemy incredients (Rebis, Aether, etc.) and some other poo poo. It can get pretty complex. Also, crafting the later witcher alcohols requires that you buy some alcohol from bars and it can be pretty expensive.

When I got a ton of advanced recipes all at once, one of the main limiting factors (beyond needing to find a bunch of cave troll livers) was not having enough alcohol on hand, and having to hop from bar to bar looking for more cherry cordial or mandrake cordial. I'd say it's probably a good idea to try and keep a couple white gulls on you at all times to make alchemy a little less painful.

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