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Koesj posted:Hurf durf I model assets in a game and don't even know how to mess around with pivot points and non-rectangular buildings that is rad as hell
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# ? Jan 15, 2016 12:45 |
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# ? May 25, 2024 09:06 |
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Came back to this after quite a hiatus. How the hell is this overheating my video card worse than Fallout 4?
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# ? Jan 15, 2016 16:47 |
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Kraven Moorhed posted:Came back to this after quite a hiatus. How the hell is this overheating my video card worse than Fallout 4? It has a lot more going on on-screen with far fewer tricks being used than Fallout 4.
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# ? Jan 15, 2016 17:06 |
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Kraven Moorhed posted:Came back to this after quite a hiatus. How the hell is this overheating my video card worse than Fallout 4?
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# ? Jan 15, 2016 17:06 |
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There's a lot of detail on screen with all the cims walking around. Sure, each individual model is super low detail, but there can be hundreds or even thousands of them on screen at once. I'm actually amazed it runs as well as it does.
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# ? Jan 15, 2016 17:29 |
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TED posted a video called "What Happens When a City Runs Out of Room for Its Dead" and I thought of Cities Skylines https://www.youtube.com/watch?v=wIkvIKeRNoY
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# ? Jan 16, 2016 00:44 |
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Ashes don't need storage space. Just download that big pyramid crematorium with 25 hearses.
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# ? Jan 16, 2016 01:22 |
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One of you glorious goon modders needs to make a Landmark called Recycling Tanks that take in 100% of a city's dead and provides revenue
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# ? Jan 16, 2016 02:02 |
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ANIME IS BLOOD posted:One of you glorious goon modders needs to make a Landmark called Recycling Tanks that take in 100% of a city's dead and provides
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# ? Jan 16, 2016 02:08 |
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ANIME IS BLOOD posted:One of you glorious goon modders needs to make a Landmark called Recycling Tanks that take in 100% of a city's dead and provides revenue "It is every citizen's final duty to go into the Tanks and to become one with all the people." - Chairman Sheng-Ji Yang
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# ? Jan 16, 2016 02:54 |
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Should be called Soylent tanks.
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# ? Jan 16, 2016 03:37 |
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kefkafloyd posted:Should be called Soylent tanks. I prefer Recycling Tanks; you build it thinking it's innocuous, but then you get hit with this quote: DrSunshine posted:"It is every citizen's final duty to go into the Tanks and to become one with all the people." city
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# ? Jan 16, 2016 10:10 |
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Hubis posted:that is rad as hell I agree! And never mind me saying they're not worth the effort, it looks like it's entirely possible to churn out some really basic blocks in 3ds Max! It's been quite the useful thing wrt Max' render to texture function as well, since I still need to fix that godawful LOD on 1k de la Gauchetière.
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# ? Jan 16, 2016 12:55 |
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DrSunshine posted:"It is every citizen's final duty to go into the Tanks and to become one with all the people." Now I'm despairing that I won't ever get an Alpha Centauri themed expansion to this game. Wanna be Lady Deirdre and expand my city limits by sending mindworms to the outlaying villages.
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# ? Jan 16, 2016 18:14 |
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How do those angle buildings work? They're just on small lots and overhang?
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# ? Jan 16, 2016 21:00 |
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Been making another city, having fun with this one: the start of an urban metropolis, a bit of a mess right now but at least the traffic is working The older heart to the city. Much more suburban now. A small sleepy town on the outskirts of the city, a few offices provide work. and a moderately large logging encampment for providing timber to the nearby area An oilfield providing fuel for the city's power.
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# ? Jan 16, 2016 23:41 |
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Baronjutter posted:How do those angle buildings work? They're just on small lots and overhang? Yeah you put the 'pivot point' 4/8/12/16m from one of the building's corners and just make it a 1/2/3/4 cell lot.
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# ? Jan 17, 2016 02:28 |
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So, i'm hitting a wall. When i hit the point where I can build offices or other businesses that needs educated workers, my industrial section pretty much closes shop because anyone who can get a better job does so. Is there a way to attract uneducated workers to the city or make working at the plants seem better than an office?
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# ? Jan 17, 2016 04:17 |
BigRed0427 posted:So, i'm hitting a wall. When i hit the point where I can build offices or other businesses that needs educated workers, my industrial section pretty much closes shop because anyone who can get a better job does so. Is there a way to attract uneducated workers to the city or make working at the plants seem better than an office? You just need more population in general.
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# ? Jan 17, 2016 04:27 |
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In particular, you need more population than the schools you have can handle. Or build fewer offices.
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# ? Jan 17, 2016 04:51 |
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Educated people in uneducated jobs drives industrial demand but is otherwise harmless. Once you unlock offices, you can't use the industrial demand to let you know what you actually need. Instead, base it on unemployment stats.
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# ? Jan 17, 2016 04:57 |
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Yeah, ignore demand bars all together. Better yet get a demand mod that lets you adjust them or lock them to what ever you want. All that matters is your unemployment. Keep it around 10% or so and you won't have problems. Also gently caress stupid factories abandoning because they can't find staff at 10% unemployment, it's not your fault the game is really really slow and weird about assigning employees. They'll re-grow. And never ever listen to commercial demand, it's a terrible lie that will choke your city with trucks and employment complaints.
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# ? Jan 17, 2016 06:54 |
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The Dropouts mod might also help, I've found industrial areas usually don't run into the doldrums as much as they used to.
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# ? Jan 17, 2016 14:05 |
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…also, setting “school's out” as a city-wide policy works reasonably well too. It sounds scarier than it is in terms of not creating enough highly educated workers, but in practice, they'll all get educated sooner or later anyway.
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# ? Jan 17, 2016 16:00 |
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Do parks still suck up C jobs? I always have lots of parks in my cities and usually have almost zero commercial.
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# ? Jan 18, 2016 04:56 |
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Eric the Mauve posted:Do parks still suck up C jobs? I always have lots of parks in my cities and usually have almost zero commercial. You're doing it right. Commercial is a pox.
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# ? Jan 18, 2016 05:57 |
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Eric the Mauve posted:Do parks still suck up C jobs? I always have lots of parks in my cities and usually have almost zero commercial. I think they fixed that.
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# ? Jan 18, 2016 15:24 |
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Moridin920 posted:I think they fixed that.
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# ? Jan 18, 2016 15:37 |
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It's hilarious how gigantic the High Interest Tower is compared to every other building. I put it on the waterfront near the river and blocked the view of like two thousand rich people. It caused my high density commercial zones to turn into low-density huge towers though, so that's weird? But also cool, because I wanted that. The weird thing now though is I have huge demand for industry/offices, but zero for residential and commercial, but they still get filled up anyway. Also what do I do about landfills? They have to be near residential zones because the trucks only go so far out of the city, but since it's high rises and towers it looks ugly, and causes a load of sickness, that even even two overlapping hospitals isn't helping. I'll send pictures of what I have later, I'm pretty proud of what I have so far! It's pretty griddy, but curves along and gets broken up. Traffic sucks but it mostly moves; I need to revamp most of the streets, get buses in place, and fix the taxi stands now that I understand how they actually work. About 33,000 cims there at the moment (I know it's an abstraction but lol that there's only 30,000 people in a city that size).
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# ? Jan 18, 2016 15:58 |
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There's a few counterintuitive things going on with service buildings and I think landfills have all those same quirks. The first is that coverage area is based on road speed degrading service quality, so you can get better coverage with faster roads like highways or 6 lanes. But the other hand of that quirk is that the coverage area is only used for satisfaction. Actual efficacy is based on how fast the garbage trucks can get out there and grab garbage. So with lovely traffic, they will visit significantly less houses. And perfect traffic means they can end up with the time and inclination to travel way far out from their indicated coverage area. In general stick garbage facilities on the highway leading into your city. You have a highway diving into the city center, right? Alternately, they can find a home in an industrial district, which should be well serviced with highways or other fast road type stuff anyway for the industry, but you can cause some serious jams with garbage truck trains blocking stuff this way compared to them being in the relative sticks off a dedicated highway exit.
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# ? Jan 18, 2016 16:10 |
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zedprime posted:There's a few counterintuitive things going on with service buildings and I think landfills have all those same quirks. The first is that coverage area is based on road speed degrading service quality, so you can get better coverage with faster roads like highways or 6 lanes. But the other hand of that quirk is that the coverage area is only used for satisfaction. Actual efficacy is based on how fast the garbage trucks can get out there and grab garbage. So with lovely traffic, they will visit significantly less houses. And perfect traffic means they can end up with the time and inclination to travel way far out from their indicated coverage area. Yeah, though it all will need an overhaul (I dreaded this day) and another one crossing along. So just move the fills down near the highway (they empty fast enough thankfully), make an offramp to get to them, then make sure they can actually get back to it? Thanks, I had thought they were like the other services where they HAD to be nearby for the level system.
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# ? Jan 18, 2016 16:13 |
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It still counts for satisfaction, but you shouldn't be mortified if a little corner isn't covered. But garbage service areas are loving huge, and if they are on a highway they should have good interconnection for covering huge swathes of city. Check to make sure the funding is set to normal and make sure your city isn't entirely made up of 2 lanes (who's speed kills service coverage dead)
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# ? Jan 18, 2016 16:22 |
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zedprime posted:It still counts for satisfaction, but you shouldn't be mortified if a little corner isn't covered. Thanks! I've upgraded the main arteries to four or six lane, though I'm hitting the point with the office districts where four lane will be needed. I guess that's the next big challenge!
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# ? Jan 18, 2016 16:24 |
According to Reddit an announcement from the developers is coming tomorrow, presumably on the next DLC.
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# ? Jan 18, 2016 17:01 |
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I keep seeing these cities that appear to be planned out. Do you actually plan them, or is it judicious use of a bulldozer after the fact to add train lines and the works? I'm saying that my cities look like Beijing. Well, the bad parts of Beijing.
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# ? Jan 18, 2016 17:04 |
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WMain00 posted:According to Reddit an announcement from the developers is coming tomorrow, presumably on the next DLC. Yeah you could see that coming from a mile away.
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# ? Jan 18, 2016 17:24 |
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Here's an album of screenshots of my city: http://imgur.com/a/HNn50 Traffic is a hellscape and I guess there's some dead people in there lmao
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# ? Jan 18, 2016 17:52 |
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Hav posted:I keep seeing these cities that appear to be planned out. Do you actually plan them, or is it judicious use of a bulldozer after the fact to add train lines and the works? I have a rougu plan of where I want things on a map. I do the districts when I get to them and tend to plan an entire district out at once, then go in later for detailing. Fairly similar to how fluxtrance plans things, you should definitely watch his rhinestone island lets play on YouTube.
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# ? Jan 18, 2016 18:42 |
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I have a vague idea of what I want (waterfront highrises and offices, logging industry in the forest) then go from there. For me the fun is seeing what impact your random stuff has. Like that interest tower! Didn't see the hill hotels popping up from it.
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# ? Jan 18, 2016 18:46 |
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# ? May 25, 2024 09:06 |
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WMain00 posted:According to Reddit an announcement from the developers is coming tomorrow, presumably on the next DLC. The speculation over there is that the DLC will add weather/seasons.
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# ? Jan 18, 2016 22:42 |