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Neddy Seagoon posted:Can someone confirm what Advanced Cranks drop off of? I was told the Seidrs over Cauldros, but they don't seem to want to cough them up no matter what appendage I break. It is Seidrs, they're just stupidly rare. The only reason I wouldn't say reward ticket them is due to how easy it is to kill shitloads of Seidrs quickly. They're one of the most annoying parts to farm though, because they're a low chance green quality body drop and there's no real way to influence them.
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# ? Jan 16, 2016 07:16 |
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# ? May 29, 2024 16:27 |
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I just picked up the game a few days ago. I just beat Chapter 5 and was wondering if there's a Colony 6 style construction quest chain like in the original Xenoblade. Could someone let me know, preferably without spoiling the rest of the game.
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# ? Jan 16, 2016 07:34 |
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Nicaden posted:I just picked up the game a few days ago. I just beat Chapter 5 and was wondering if there's a Colony 6 style construction quest chain like in the original Xenoblade. Could someone let me know, preferably without spoiling the rest of the game. The equivalent is getting all kinds of new species to come join your city through specific Affinity Missions, adding more side-quests and general nice little vignettes of them interacting with the locals through overhead conversations.
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# ? Jan 16, 2016 07:36 |
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Neddy Seagoon posted:The equivalent is getting all kinds of new species to come join your city through specific Affinity Missions, adding more side-quests and general nice little vignettes of them interacting with the locals through overhead conversations. I figured that'd be the case with the end of Chapter 5. Sounds like it'll make NLA more lively which is fine with me. Thanks for the quick response.
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# ? Jan 16, 2016 07:43 |
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Silver Falcon posted:This talk about stylish clothing made me want to update my look. All that purple in the background makes it look like a very hip nightclub.
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# ? Jan 16, 2016 11:52 |
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Darth TNT posted:All that purple in the background makes it look like a very hip nightclub. I was going for a Third Street Saints look, but yeah, pretty much! (Did you know Doug looks just like Johnny Gat if you put some sport shades on him?)
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# ? Jan 16, 2016 15:58 |
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My dude's done saving the city, so he's kicking back and going lazy with a hoodie .
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# ? Jan 16, 2016 16:02 |
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Do you have to download the fifteen gigs to play this game disc version?
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# ? Jan 16, 2016 16:29 |
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Abu Dave posted:Do you have to download the fifteen gigs to play this game disc version? It's not required but it's recommended. It helps with loading and such.
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# ? Jan 16, 2016 16:33 |
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OK, this is getting ridiculous. Even with level 50/30/30/30 skells I still can't make it through Chapter 12. Now it's this chimera fight. AND I have to do the whole thing over again because I lost my skells now.
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# ? Jan 16, 2016 17:33 |
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Heroic Yoshimitsu posted:OK, this is getting ridiculous. Even with level 50/30/30/30 skells I still can't make it through Chapter 12. Now it's this chimera fight. AND I have to do the whole thing over again because I lost my skells now. Just get your skells back and then die on foot to the boss 3 times so it drops the difficulty.
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# ? Jan 16, 2016 17:40 |
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Load up your Skells with G-Busters and Stun-inflicting weapons. The final boss dazes pretty easily, and if you're fast enough on the first G-Buster swing he can never pull his fuel-drain move to force you onto the ground because he's stuck being held in a Bind. Keep up stuns and Binds, and he goes down like a chump
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# ? Jan 16, 2016 17:49 |
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Do the Chimera enemies turn up anywhere else in the game? They have a cool design.
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# ? Jan 16, 2016 18:09 |
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There's a single Chimera boss that pops up post-game, but I haven't seen any others.
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# ? Jan 16, 2016 19:57 |
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Abu Dave posted:Do you have to download the fifteen gigs to play this game disc version? I didn't have space to do that and it's been running and loading just fine. Aside from the initial load into the game, the load times aren't noticeably worse than other modern open world games. there's also a bunch of unreal 3 style layered texture pop-in that happens sometimes when you enter an area, and maybe the load packs help with those, but it doesn't hinder gameplay so who cares
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# ? Jan 16, 2016 23:27 |
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Aight cool thanks. Started playing it, Jesus did we really need the two hours of cutscenes right after the prologue?? Also the anine eyes are really unnerving
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# ? Jan 17, 2016 01:15 |
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"I need to give this girl a gift." "How about a bracelet?" "Great! But where can I find something like that on this planet?" "How this shiny rare rock? We can spend time looking for one instead of the Lifehold." "Nice! I'll just take it over to the jewelry store right over there and have it made into a bracelet!" I thought the side quests seemed disconnected from the story but this one seems disconnected from itself.
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# ? Jan 17, 2016 01:40 |
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Heroic Yoshimitsu posted:OK, this is getting ridiculous. Even with level 50/30/30/30 skells I still can't make it through Chapter 12. Now it's this chimera fight. AND I have to do the whole thing over again because I lost my skells now. Kill the Chimera queen first, once she's dead no more chimeras will spawn.
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# ? Jan 17, 2016 01:42 |
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oh man, I'm at chapter nine fighting the samurai pizza cats. I beat the first part, but then they boarded the robots. I only have the robot I got for free. Do I need to buy more robots?
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# ? Jan 17, 2016 01:49 |
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Safety Scissors posted:oh man, I'm at chapter nine fighting the samurai pizza cats. I beat the first part, but then they boarded the robots. I only have the robot I got for free. Do I need to buy more robots? Probably, yeah. The thing I enjoyed the most about that chapter was how they do these big flourishes pulling out their weapons, then your party just with no fanfare pulls out their weapons normally. I mean yeah it's because they didn't bother to put in special animations, but the party not caring about that poo poo is funny.
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# ? Jan 17, 2016 01:53 |
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chumbler posted:Probably, yeah. The world is just too big. It should have been scaled down 30-40% and a lot more attention should have been payed to the details. How many robots do I need and what kinds? I can only get level 30 ones.
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# ? Jan 17, 2016 01:55 |
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Safety Scissors posted:The world is just too big. It should have been scaled down 30-40% and a lot more attention should have been payed to the details. How many robots do I need and what kinds? I can only get level 30 ones. You gotta level up the Sakuraba Weapon manufacture to 5 in order to get the level 50 mechs. also you have to be level 50 yourself As far as non endgame mechs go, always get the Heavy mechs, Everything else is not worth your time.
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# ? Jan 17, 2016 01:58 |
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Safety Scissors posted:oh man, I'm at chapter nine fighting the samurai pizza cats. I beat the first part, but then they boarded the robots. I only have the robot I got for free. Do I need to buy more robots? How are you at Chapter 9 and still using the lovely L20 Urban . Go get yourself an Amdusias or two, or they're gonna push your poo poo in. chumbler posted:Probably, yeah. "This is going to be one of those days "
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# ? Jan 17, 2016 02:00 |
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So, quick list of the cool (and not so cool) skell stuff I know of: G-Buster and G2 Buster, Phoenix?: Puges or Pugiliths Various spare weapons: Puges. Puges drop most of the spare weapons you want, though different ones drop from different varieties it seems. M-missile shoulder weapons: Pugiliths again. These are great for farming, since at least two varieties will target all enemy appendages, even if you can't get them normally from a skell. Also great for refueling if you can smash parts easily, since Qmoeva and the like have many, many limbs. beam cannons, railguns, ether bubbles, bombs, ect.: Qmoeva, only if you break the weapons. The only ones that might be worth it are probably the railgun or the beam weapons. G-claw, missiles of various types, G-revolvers, etc: Galdrs. None of this seems really usefull. Might be usefull on your builds though? Arm Shields: rare from Galdrs, probably arms F-waves: Zigs. Why do you want these? Night cage, missiles of some sort, beam cannons of some sort: Seidrs. The Night Cage looks really cool, but usefulness is debatable. The cannons seem like a half decent weapon. Antipulsars, F-cannons: Orc Servs. Pure debuff weapons, not really interesting. Drones: Xe-Doms. Pretty neat, also great if you want to be Gundam Various shoulder shields: Fal-swo. Most of these are kind of meh, but the gravity one is absolutely beastly for the effort you need to get it. Only skell body parts: Xerns. Seriously, not worth the effort of killing them. Several beam hand weapons, beam arrows, probably more: Sylooths of Sylvalum. These are actually kind of neat, I find, and can do a fair bit of damage with a beam build. Buster rifles, Dragons, Disc Bombs, ect: Milsaadi savages.The enemies only show up in a few places, but the drops are amazing. The Disc bombs are sidearms that could potentially allow for infinite skell overdrive if they have extended magazines, and act as thermal shotguns. The others are just pretty drat cool. Dark God: rare from Vita. Its essentially an ether based G-buster that keeps enemies from regenerating health. Not useful but looks really nice. You can also get other sidearms from other humanoid enemies with alarming frequency, but most are just swords or rods and the like. I also cannot for the life of me remember if Quos drop anything worth thinking about, or only skell frame body parts.
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# ? Jan 17, 2016 02:22 |
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Finally beat the game. I definitely enjoyed the game and got my moneys' worth, but it feels It feels like the scope of the game was going to be bigger, and what we got was kind of rushed out the door halfway through development with a lot of cut content. I assume cut content was anything involving L., Celica, and Rock, since why would they make new models for random characters when they could have just as easily used a Prone or human? Was the game meant to be a MMORPG when they first started developing it? That would somewhat explain the endgame farming and bland characters. I have a stronger memory of the characters and plot from the first game, which I played when it first came out in 2012, compared to the game I played yesterday.
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# ? Jan 17, 2016 02:34 |
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Ashsaber posted:
The Sakuraba one is great for a party heal if you slap it on a Skell with good Potential (lmao @ Yggralith Zero), and the Meredith one stuns everything in range and sucks up like 150 units of fuel for every mechanoid in range. Don't underestimate them just because they don't barf out damage! Also, for my money, the best things to farm for Skell weapons are the hermit Qmoevas at the area where your lifepod is at the beginning of the game. I've never seen them drop anything less than the 60 variant for their weapons and they've dropped tons of rare weapons for me: Buster Launchers, Meteor Launchers, Grenade Launchers, Dragons, and Hyper Rails. Sometimes you'll even get really lucky and get the 60 variant of those too. (A tyrant Qmoeva appears there in the day but he only seems to drop junk)
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# ? Jan 17, 2016 02:57 |
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Hey, I beat the game! Overall, I had a lot of fun. I might keep going too. The only thing really stopping me from making an Ares90 is the 100,000 miranium. I just dont know where to get all the probes i need to do that. How are the other level 60 skells? Any of them worth making in the meantime? I'm trying to raise Alexa's affinity to get the Excavator.
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# ? Jan 17, 2016 03:07 |
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Excavators are a good first L60 Skell because they are super cheap to make compared to all the rest, which require lots of rare materials. I only just got my first "proper" L60 Skell (Lailah Queen) but the power jump seems to be like the jump from 30 to 50. But don't feel like you need to rush, a tricked-out L50 can go farther than you think. As for more probes.... do as many side quest missions as you can find(especially the Off the Record ones if you haven't already), and look around for treasure everywhere. Up high, down low, in caves... just keep an eye out for that little yellow square
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# ? Jan 17, 2016 03:28 |
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Heroic Yoshimitsu posted:Hey, I beat the game! Overall, I had a lot of fun. I might keep going too. The only thing really stopping me from making an Ares90 is the 100,000 miranium. I just dont know where to get all the probes i need to do that. How are the other level 60 skells? Any of them worth making in the meantime? I'm trying to raise Alexa's affinity to get the Excavator. Remember the power jump from a level 30 skell to a level 50? yeah, a level 60 skell (other than the excavator) is another jump in power like that. The Excavator itself is probably more like a level 55 skell, I found. as for how to get the Miranium needed to make an Ares 90, I used this to find them.
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# ? Jan 17, 2016 03:30 |
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Neddy Seagoon posted:This is incorrect. The crappy basic quests require this, the ones with actual side-story content don't. Don't do the basic "collect ten pig asses" quests, just roll through the list once in a while and pick the ones that will auto-complete due to you having them already. What? You're wrong. There's plenty of proper side quests that have gathering. I don't mean the board either. As an example BOTH of Professor B's quests do and they're important.
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# ? Jan 17, 2016 03:34 |
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How many affinity missions is Lao in? I think I'm getting to the point where he'll be unavailable and want to know if I need to do boost affinity further or look for a prompt before I reach the point of no return I think I've done the one, and maybe a second?
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# ? Jan 17, 2016 03:43 |
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I'm pretty sure they're all required to advance the story.
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# ? Jan 17, 2016 03:44 |
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TurnipFritter posted:I'm pretty sure they're all required to advance the story. Anything relevant to that is part of the story. His Heart-to-Heart's aren't even Segment stars, so don't worry about missing them. On a general note, if you're worried about accidentally giving Lao vanity items, Doug's five-heart Heart-to-Heart ends with him giving Lao's stuff to you.
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# ? Jan 17, 2016 03:47 |
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The Skell combat really makes me appreciate the non-Skell classes more. Their weapons have abilities that compliment each other, and then you can mix and match to suit your whims as you master stuff. Skell ones just seem to be a mess of things sitting in a vacuum, and so there's less strategy in combat and more "hit things when they come up".
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# ? Jan 17, 2016 03:47 |
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Finally got a robot, how do I deal with how expensive the frames are?
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# ? Jan 17, 2016 04:26 |
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Augus posted:Finally got a robot, how do I deal with how expensive the frames are? "Set up FrontierNav to give shitloads of money" usually works.
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# ? Jan 17, 2016 04:37 |
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Is it just psychological, or is there an actual correlation between affinity and frequency of soul voice prompts? Aside from Nagi, and maybe Lin or Elma it seems everyone is stone silent for the first one or two hearts, then won't shut up once you reach 3?
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# ? Jan 17, 2016 05:00 |
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The Taint Reaper posted:As far as non endgame mechs go, always get the Heavy mechs, Everything else is not worth your time. A lv50 Verus geared for Evasion will be almost invulnerable to anything that isn't a major 60+ tyrant, and can still go one on one with some of those 60+ tyrants anyway. And it's less than half the cost of an amadusia. If you're at the point where you're trying to save up the 4mil or whatever for a lv50 heavy, you might as well just skip that step entirely and work toward the postgame 60 mechs.
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# ? Jan 17, 2016 05:47 |
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The Global Nemesis is below Half RP fight him now while you have the chance
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# ? Jan 17, 2016 06:31 |
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# ? May 29, 2024 16:27 |
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Psycho Landlord posted:There's a single Chimera boss that pops up post-game, but I haven't seen any others. That's it. His encyclopedia entry even says as much, funnily enough.
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# ? Jan 17, 2016 13:03 |