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on a scale of 1 to 10 comparing an aimbot to a jumpbind is infinitely retarded
Bohemian Nights fucked around with this message at 17:33 on Jan 16, 2016 |
# ? Jan 16, 2016 17:31 |
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# ? May 30, 2024 02:33 |
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How easy is it to tell if someone is using a jump bind in a tournament?
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# ? Jan 16, 2016 17:35 |
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Carrier posted:Whats your kz_gitgud time Not good, like just over 1h it's too long to try it that often.
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# ? Jan 16, 2016 17:39 |
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santanotreal posted:How easy is it to tell if someone is using a jump bind in a tournament? If they have the jump bind in the config they have to submit and have verified before the LAN.
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# ? Jan 16, 2016 18:03 |
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Auto bhop scripts are banned as well, no? Seems a lot closer to that than an aimbot. Still though, I think the fact that it only deals with a smoke grenade makes it easier to ignore the fact that a computer is playing the game for you. It is just going to force some more creative smokes, is all.
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# ? Jan 16, 2016 18:23 |
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eppu posted:Not good, like just over 1h smh, gitgud (im only joking, im deep in the stage of playing 100% kz 100% of the time, haven't comped in probably 6 months now and no plans too lol)
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# ? Jan 16, 2016 18:32 |
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Kz loving owns but the server where i put hundreds of hours on wiped out everyones times and went back to 64 tic so im intensely caremad
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# ? Jan 16, 2016 18:44 |
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surc posted:lol @ people defending scripted actions in a competitive setting, using the justification that without removing player-skill through automation, a thing can't happen with 100% accuracy. Ridiculous. If a smoke can only be reliably hit with a jump bind, it will never be used without one. That's just a fact. What kind of skill are we talking here? Ability to release m1 within a 0.05s window? Who gives a poo poo. I don't really care, I've not thrown any kind of co-ordinated jump smoke for like 2 years, but you have no idea what you're talking about.
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# ? Jan 16, 2016 18:44 |
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Jeza posted:Ridiculous. If a smoke can only be reliably hit with a jump bind, it will never be used without one. That's just a fact. What kind of skill are we talking here? Ability to release m1 within a 0.05s window? Who gives a poo poo. Then maybe people shouldn't be trying to hit that smoke, and should instead be playing differently instead of complaining that their thing that only works when you remove player skill is no longer allowed. Bohemian Nights posted:on a scale of 1 to 10 comparing an aimbot to a jumpbind is infinitely retarded Still less retarded than arguing that something which removes player agency in favor of working 100% of the time is a valid thing to keep in a competitive game where the gameplay relies on the same skills, without scripts, all the time. E: If you want jump smokes, make valve fix jump smokes so they don't require a script, don't argue that a script somehow doesn't make things less competitive. Like, jesus christ, it's not some new piece of information that running a script requires less skill than doing a thing yourself. Obviously the aimbot was the opposite end of the spectrum with 'actual effect/impact on the game', but it is the same concept, automating a part of the game to perform at a level you are not capable of performing at. If you're not good enough to hit a smoke in a .05s window, then you shouldn't be hitting a smoke in a .05s window. surc fucked around with this message at 18:56 on Jan 16, 2016 |
# ? Jan 16, 2016 18:52 |
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Should I turn off my voice_scale toggle script then? What about having it switch to my knife before it goes to a grenade so I can throw faster?
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# ? Jan 16, 2016 18:56 |
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henne posted:Should I turn off my voice_scale toggle script then? What about having it switch to my knife before it goes to a grenade so I can throw faster? Yes, and idk probably, respectively. Any time you have to script a thing, that means the game is balanced poorly and should be re-balanced to fix the issue because it is relying on things outside of your skill at playing the game to affect your ability to win or lose. Sorry this apparently makes people angry! Macros are a grey area because sometime's it's just personal preference/how your spider-like hands are laid out, and sometimes they exploit uintended parts of gameplay to give an advantage.
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# ? Jan 16, 2016 18:59 |
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It sounds high and mighty talking about player agency and skill, but 95% of smokes are just rote-learned aiming at spots, holding m1 and releasing. Jump smoking was the exact same, except you pressed a button to do it instead. All it does it throw a smoke the maximum distance. By removing it, you only decrease the amount of tactical options available to teams. It's not a huge deal or anything, as only a few smokes require jump binds.
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# ? Jan 16, 2016 19:01 |
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What if i bind one button to do two things? What if I bind ten buttons to two things each and press them all at the same time?
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# ? Jan 16, 2016 19:02 |
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henne posted:Should I turn off my voice_scale toggle script then? What about having it switch to my knife before it goes to a grenade so I can throw faster? Seriously, that is the extent to which a jump script ruins the game.
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# ? Jan 16, 2016 19:02 |
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Scripts have historically been banned, duck run scripts, silent run scripts, silent defuse scripts... I don't really care about people using them in FFA or matchmaking but I think all scripts should be banned in pro games.
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# ? Jan 16, 2016 19:05 |
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You realize the "scripts" here are bind one button to do two things sequentially
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# ? Jan 16, 2016 19:10 |
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Yes I use it myself in matchmaking, but I want to see how the game plays out without it.
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# ? Jan 16, 2016 19:14 |
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I am kind of floored that so many people are arguing against my revolutionary and new stance that an automated process where you press a single key to perform multiple actions requires less skill than actually doing those actions yourself.Jeza posted:It sounds high and mighty talking about player agency and skill, but 95% of smokes are just rote-learned aiming at spots, holding m1 and releasing. Jump smoking was the exact same, except you pressed a button to do it instead. All it does it throw a smoke the maximum distance. By removing it, you only decrease the amount of tactical options available to teams. You only kind of decrease the tactical options, because using a script artificially inflates the amount of tactical options. I think jump smokes are awesome, I think valve should work to make them doable without a script, or people should throw them as YOLO type plays, where they do not have a 100% chance but "gently caress it maybe it'll pay off because we're on a massive tilt right now and need something". I also agree jump smokes specifically aren't a big deal, I was initially responding to people who were all "oh my god this is a travesty that this association won't allow this script!", aka, making it out to be a big deal. The reason I keep responding is people seem to be arguing that scripts don't decrease the skill/speed/reaction-time required to do a thing, when that's like, the entire reason anybody uses them in the first place; to achieve things outside their ability to do, or do more things in a short time than they'd be able to do, or whatever. E: Basically, my point is that there is nothing wrong with an organization designed to have people compete with their skill at a thing banning things which allow people to play beyond their skill. This is true no matter how little or large the amount it allows them to play beyond their skill is, or how wide-spread the usage is. E2: My point is also still "lol @ people who think scripts don't decrease the level of skill required to do a thing", because surc fucked around with this message at 19:25 on Jan 16, 2016 |
# ? Jan 16, 2016 19:17 |
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Wow Guardian, giving most of his team free AKs
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# ? Jan 16, 2016 19:19 |
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surc posted:I am kind of floored that so many people are arguing against my revolutionary and new stance that an automated process where you press a single key to perform multiple actions requires less skill than actually doing those actions yourself. I think you're outraged about something you don't understand and are trying to push your narrow view of what the game should be onto other people. My suggestion to you is that you figure out how often these binds come into play and really think about the difference in the game between having and not having those binds. If you're smart, you may figure it out based on only what I've said here.
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# ? Jan 16, 2016 19:26 |
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Maybe they should just ban jumping.
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# ? Jan 16, 2016 19:29 |
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Please sign long rants with your rank and sensitivity
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# ? Jan 16, 2016 19:31 |
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fennesz posted:I think moe's clips on the NA FPL Soundboard are my favorite thing since unicorn stickers. what the hell happened is the best one, but glocks are the runners up. especially 12.
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# ? Jan 16, 2016 19:32 |
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It's not that people don't have the skill to hit jump throws consistently, it's that it's effectively impossible to hit jump throws consistently. It has nothing to do with skill, it only limits the smokes used.
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# ? Jan 16, 2016 19:32 |
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Depths posted:Please sign long rants with your rank and sensitivity Global 69
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# ? Jan 16, 2016 19:34 |
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BabeLiker90 posted:I think you're outraged about something you don't understand and don't know that it isn't a big deal and are trying to push your narrow view of what the game should be onto other people. My suggestion to you is that you figure out how often these binds come into play and really think about the difference in the game between having and not having those binds. If you're smart, you may figure it out based on only what I've said here. I think you're overestimating my outrage. There is nothing wrong with people using these scripts. There is nothing wrong with an association saying "Hey you can't use these scripts". There is something very wrong with people going "No no really you just don't understand that these scripts actually have no effect on how good I am, they just let me do things I wouldn't usually be able to do". I get the meta-game angle or whatever, and everybody uses macros and binds and scripts and yadda yadda yadda, I've played CS for a very long time, and it's always been full of that stuff. I use binds myself, I just don't get upset when people point out that it means I'm doing a thing I wouldn't be able to do myself. It's the people who seem to be offended by the concept of admitting that "I use a bind to do a thing I wouldn't be able to do without the bind", combined with apparent outrage that an organization would want to prevent people from using unintended functionality, that's leaving me flabbergasted. Ixtlilton posted:It's not that people don't have the skill to hit jump throws consistently, it's that it's effectively impossible to hit jump throws consistently. It has nothing to do with skill, it only limits the smokes used. I totally agree, and I have nothing against jump throws as a concept. It's just that hitting those smokes 100% is UNDENIABLY not intended functionality of the game, which I guess means I don't understand how the game works, because E: for clarity on what is not intended functionality. surc fucked around with this message at 19:47 on Jan 16, 2016 |
# ? Jan 16, 2016 19:45 |
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If that's the case then you and everyone arguing with you are arguing different things (mostly). The only thing that seems to be up for debate is the ESL ban and I don't think anyone actually cares about ESL. E: tho imo if it CAN be done then it's kosher and it's always gonna be that way unless valve makes a change to prevent something Diqnol fucked around with this message at 19:50 on Jan 16, 2016 |
# ? Jan 16, 2016 19:47 |
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I just realized how much this 4x ban format favors Na'Vi...they love playing the maps that people typically don't want to waste their bans on (overpass, cbble) and they get to ban cache, the map that everyone else likes and they don't even practice, PLUS the other team's best map. nV could still just out-aim them to victory, though.
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# ? Jan 16, 2016 19:50 |
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I kinda feel like what smokes end up being used is usually emergent gameplay so saying what's intended or not is kinda moot, but eh.
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# ? Jan 16, 2016 19:54 |
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Seems like Envy > fnatic, Na'vi > Envy and fnatic > Na'Vi. This bracket draw makes fnatic eke out another close tournament win.
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# ? Jan 16, 2016 20:14 |
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Smol posted:Seems like Envy > fnatic, Na'vi > Envy and fnatic > Na'Vi. This bracket draw makes fnatic eke out another close tournament win.
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# ? Jan 16, 2016 20:20 |
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mcvey posted:The individual skill is obviously there for Fnatic, Flusha just needs more experience as an IGL. why not just make and play good maps where you aren't reliant on literally millisecond perfect timed smokes to land them? actually pls someone explain to me which specific smokes can't be landed unless you do it perfectly
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# ? Jan 16, 2016 20:31 |
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henne posted:Should I turn off my voice_scale toggle script then? What about having it switch to my knife before it goes to a grenade so I can throw faster? do you really need scripts to do that? You dont have the manual dexterity to do those things yourself and practice it until your timing is better and better? cs is a game of skill, thats why smgs and pistols are ruining our great game. i could live through the r8, i could cope with the jumpscout and the ladder hitboxes, but if they take away my jumpthrow which is literally the only way i can play de_inferno, im going to uninstall this game ive spent 15 years playing. HOW DARE ESL DO THIS Up Circle fucked around with this message at 20:37 on Jan 16, 2016 |
# ? Jan 16, 2016 20:33 |
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Even sens chat is better than script chat 2 @ 400
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# ? Jan 16, 2016 20:41 |
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8-0 Na'Vi on t-side Train. I don't think this is a good sign for the baguettes.
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# ? Jan 16, 2016 20:44 |
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Smol posted:Seems like Envy > fnatic, Na'vi > Envy and fnatic > Na'Vi. This bracket draw makes fnatic eke out another close tournament win. So Na'Vi has two easy bans, cache and inferno fnatic bans overpass and probably train, but then mirage is an easy win for Na'Vi...likewise if they ban mirage then Na'Vi gets an easy win on train... so fnatic has to win both d2 and cbble? You really think that favors fnatic? I don't. I don't think either of those maps is a slam dunk for them. vvv Na'Vi just dunked on nV on cbble (nV's map pick) and d2 is traditionally a good map for them as well (though I think fnatic is probably a slight favorite on d2 the way they've been playing it lately) real dilemma fucked around with this message at 20:50 on Jan 16, 2016 |
# ? Jan 16, 2016 20:44 |
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real dilemma posted:so fnatic has to win both d2 and cbble? You really think that favors fnatic? I don't. I don't think either of those maps is a slam dunk for them.
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# ? Jan 16, 2016 20:48 |
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I bet on na'vi so I am extremely OK with this but jfc quit loving forcing every round lol
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# ? Jan 16, 2016 20:52 |
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real dilemma posted:vvv Na'Vi just dunked on nV on cbble (nV's map pick) and d2 is traditionally a good map for them as well (though I think fnatic is probably a slight favorite on d2 the way they've been playing it lately) JW Mag-7 inbound either way.
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# ? Jan 16, 2016 20:54 |
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# ? May 30, 2024 02:33 |
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That pistol throw lol
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# ? Jan 16, 2016 20:57 |