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The Kins
Oct 2, 2004

Slanderer posted:

The hell is a soundfont?
A replacement instrument set for listening to MIDI files.

https://www.youtube.com/watch?v=RwiksA7Ltp8

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A SWEATY FATBEARD
Oct 6, 2012

:buddy: GAY 4 ORGANS :buddy:
Eeyop. Here's a pic I took a few minutes ago:



These were ordinary 30-pin SIMM RAM sticks, and each stick was 8 bits wide. In a late 286, you'd fit them in pairs, but on 386 and some early 486 systems, you had to fit them in quads which was not optimal, as most boards had eight RAM slots and many had only four, making memory upgrade unnecessarily painful.
Memory lagged behind the processor development in those early days - 16-bit 286s and 32-bit 386s used 8-bit RAM, 32-bit 486s and early Pentiums used 16-bit RAM (on 72-pin sticks) so you still had to fit them in pairs.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

Ayn Randi posted:

I hosed more than one amiga 500 mouse playing defender of the crown. From memory there's a repeating sword duel sequence when you capture a castle that basically amounts to click as fast as you can and the left button didn't hold up under prolonged abuse

you destroyed a genuine commodore tankmouse? I didn't know such a thing was possible. I still have the mouse I got '87 with my 2000 and it still works. Went through a lot of joysticks though. Until I figured out how easy they are to repair, that is.

The problem with creative cards is that their support for this wasn't what you'd consider 100% compatible, at least under DOS, so the games either had to do their sound support with AWE32 cards in mind, just General Midi compatibility wasn't enough. Creative was very popular with it's soundcards and the joke is that they often were poo poo in many ways, especially the drivers. They just got where they were because they got there first and through aggressive business tactics. They did not have the superior product and would shave off pennies wherever they could, even if it'd inhibit functionality. (So you could say, they went to Commodore business school, they just were better at it) The whole AWE32, it's countless revisions and it's bugs and oversights were a prime example for this. There were a lot of soundcards that did a lot of things better and were cheaper to boot, but people simply didn't know about them. Remember, it was the time before the internet was a huge and completely common household thing and information for the average user was pretty sparse and relied on a magazine or two and hearsay.

Edit: deleted a few "often"s, wtf

Police Automaton has a new favorite as of 11:03 on Jan 18, 2016

Buttcoin purse
Apr 24, 2014

Angry Birds Suicide posted:

Speaking of UO, d032 4ny1 271ll uNd3r274nD 13372p34k


I could type 1337speak as fast as I could type normally back in the day in uo


101 fUkk3n n00b 1 b37 j00 h4v3 a GM 7r41n3r

I was so un-1337 I had a keyboard mapping in Telemate that made my regular typing 31337 which I could activate when I wanted to be annoying on a BBS.

Buttcoin purse
Apr 24, 2014

Wicker Man posted:

Shiiiit, I played Hexen 1, but it has "scripting errors" so that the game basically breaks without cheats if you gently caress up at certain points of time. I'm down with playing 2 if there is an active multiplayer component since I never played it :getin:

By "active multiplayer component" are you asking if there is anyone playing this game? Well I worked out how to start a dedicated server the other day, does that count? :v:

Howard Beale
Feb 22, 2001

It's like this, Peanut

Egbert Souse posted:

I used to haunt the Sci-Fi Channel server. Even remember having scripts installed to "zap" others.

When the Sci-Fi Channel picked up MST3K they added a "Caption This!" chatroom where you riffed on live-captured Sci-Fi screenshots. People had more fun bashing the constant commercials than some of the programming, though I remember a Dark Shadows crew who had a whole alt-story going on.

JediTalentAgent
Jun 5, 2005
Hey, look. Look, if- if you screw me on this, I shall become more powerful than you can possibly imagine, you rat bastard!
Troma in the late 90s used to have a site called Tromaville.com that ran in that incarnation for a very short period of time. Separate, I think, from their main site, I think they offered a free e-Mail address (not a huge deal, but sort of interesting at the time), but it only seemed to function for a few weeks before vanishing. I think that or the main Troma site proper is where they tried to create a new Class of Nuke'Em High script that eventually went off the rails and became unfilmable.

Premise was that every week or so, readers to the site would submit the next few pages of the script and one would get chosen and tacked onto it and the cycle would continue. They were hoping to get 120 pages, I think, but I believe the project ended well before that and never got made. Probably one reason it didn't ever come to be was logistics in cost/casting. Time rolled forward and that script was eventually tossed aside for other "Class Of..." projects.


Also, Sega released a program in the 90s for PC called Web Vengeance. It was a thing that let you vandalize a web page on your home computer with eggs, rocks, bullets, tomatoes. It was sort of fun and if you put a line of code on your page then anyone who was trying to vandalize it would have to deal with a tray trying to block their shots. I think it probably only ran on a few early versions of IE and then after that it probably never worked ever again.

Panaflex
Sep 28, 2001

Gorefluff posted:

I remember shoplifting this weird, maybe laptop-style RAM to put into my soundblaster sound card. No idea why my sound card had slots for more RAM, didn't seem to make my speakers work better.

The Gravis Ultrasound card my little brother had used actual RAM chips plugged into chip sockets on the card itself for memory expansion. I had to take the thing to my RAM vendor back in the day to see if he could scare some up. (he did).

PinkoBastard
Oct 3, 2010
Speaking of Troma, in the late 90s/early 2000s they were working with Bloodlust Software (Genecyst, NESticle, Time) on minigames inspired by their films at the time, particularly Terror Firmer. At that point the games were pretty drat weak. Every once in a while Bloodlust threatens to come back and release another game, but without Sardu doing the coding the spark just doesn't seem to be there.

you were warned
Jul 12, 2006

(the S is for skeleton)

JediTalentAgent posted:

Also, Sega released a program in the 90s for PC called Web Vengeance. It was a thing that let you vandalize a web page on your home computer with eggs, rocks, bullets, tomatoes. It was sort of fun and if you put a line of code on your page then anyone who was trying to vandalize it would have to deal with a tray trying to block their shots. I think it probably only ran on a few early versions of IE and then after that it probably never worked ever again.



:hellyeah: That'll show 'em!

TACTICAL SANDALS
Nov 7, 2009

click clack POW, officer down
this thread really speaks to me man



https://web.archive.org/web/19961109005607/http://l0pht.com/

I always had Macs so I missed out on a lot of the games in this thread but we had a few keepers



https://en.wikipedia.org/wiki/Realmz




https://en.wikipedia.org/wiki/Bolo_%281987_video_game%29
Good memories of linking every Mac LCII in the computer lab at school to play this

TACTICAL SANDALS has a new favorite as of 21:16 on Jan 18, 2016

DarkMalfunction
Sep 5, 2014

Anyone remember desktop destroyer? I tried finding a download for that today but all I could see was those automatically generated dodgy software sites.

Ehud
Sep 19, 2003

football.

any of ya'll play Battletech on AOL/Gamestorm?

https://www.youtube.com/watch?v=7rLR4McpjHs

laserghost
Feb 12, 2014

trust me, I'm a cat.

Bob Pape wrote a great book about the hardships of making the ZX Spectrum port of R-Type. Highly reccomended read, not only because he dives into various issues about gamedev itself, but also it show how amateurish the whole industry was back in the day (at least in the UK). It's a freely downloadable PDF and Kindle file: http://bizzley.com/ I've read the whole thing yesterday, it's incredible, in the same way the game itself turned out:

https://www.youtube.com/watch?v=jiQxq98OYfA

laserghost has a new favorite as of 23:12 on Jan 18, 2016

Dr.Caligari
May 5, 2005

"Here's a big, beautiful avatar for someone"

Mak0rz
Aug 2, 2008

😎🐗🚬


:eyepop: a paperback search engine!

Dicty Bojangles
Apr 14, 2001

Smart searchers keep a flashlight for when the power goes out.

RISCy Business
Jun 17, 2015

bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork bork
Fun Shoe

JediTalentAgent posted:

Also, Sega released a program in the 90s for PC called Web Vengeance. It was a thing that let you vandalize a web page on your home computer with eggs, rocks, bullets, tomatoes. It was sort of fun and if you put a line of code on your page then anyone who was trying to vandalize it would have to deal with a tray trying to block their shots. I think it probably only ran on a few early versions of IE and then after that it probably never worked ever again.

holy poo poo that reminds me

https://www.youtube.com/watch?v=hDhzp-6lVd8

i had HOURS of fun with this as a kid :getin:

Wicker Man
Sep 5, 2007

Just like Columbus...


Clapping Larry

Buttcoin purse posted:

By "active multiplayer component" are you asking if there is anyone playing this game? Well I worked out how to start a dedicated server the other day, does that count? :v:

I think all I've got is the steam version. Wonder if I would have to use a special launcher to get it to work right?

Snuffman
May 21, 2004

TACTICAL SANDALS posted:



https://en.wikipedia.org/wiki/Bolo_%281987_video_game%29
Good memories of linking every Mac LCII in the computer lab at school to play this

Aww yes.

Bolo LAN battles were awesome. Apparently you were supposed to capture all the bases? We just fought over pillboxes until someone made a massive fortress with all the pillboxes. Or alteratively grabbed as many pillboxes as possible and drove them out to the edge of the map, with an ensuing race to grab them all to follow.

Snuffman has a new favorite as of 01:44 on Jan 19, 2016

stubblyhead
Sep 13, 2007

That is treason, Johnny!

Fun Shoe

Humphreys
Jan 26, 2013

We conceived a way to use my mother as a porn mule


There was a game I used to play with a friend called 'Tumble Bugs' or similar. Every search I do comes up with some puzzle game unfortunately. The one I've been looking for was out sometime between 1998 and 2001. It was an Isometric shoot em up arena deathmatch game. Little planes/spaceships flying around the screen and you could play a 2 player deathmatch with both players sharing a keyboard if I remember correctly (could have been keyboard for one player and mouse for second).

If anyone can help that would be amazing.

Also A legit source for 'Raptor' would be awesome.

The Kins
Oct 2, 2004

Humphreys posted:

Also A legit source for 'Raptor' would be awesome.
This Raptor?



You can grab the original DOS version from Steam for five bucks. You can also grab a really bad Windows version for the same price.

Honestly, though, you're better off remembering that Tyrian was way better, and grabbing OpenTyrian - it's free, and it's been ported to pretty much every platform!

A FUCKIN CANARY!!
Nov 9, 2005


I think that this is the Tumble Bugs you're looking for.

http://vcg.isti.cnr.it/~tarini/?3?tumble_bugs.html

Humphreys
Jan 26, 2013

We conceived a way to use my mother as a porn mule


The Kins posted:

This Raptor?



You can grab the original DOS version from Steam for five bucks. You can also grab a really bad Windows version for the same price.

Honestly, though, you're better off remembering that Tyrian was way better, and grabbing OpenTyrian - it's free, and it's been ported to pretty much every platform!

Thankyou soo much - I enjoyed the DOS version soo much. I will take your advise and try the free Tryian, and also buy the steam version.


A FUCKIN CANARY!! posted:

I think that this is the Tumble Bugs you're looking for.

http://vcg.isti.cnr.it/~tarini/?3?tumble_bugs.html


Holy gently caress! That's the one! I even remember the medical software background.

Thread delivers! If I wasn't poor I'd give custom forum things to both of you.

Original_Z
Jun 14, 2005
Z so good

Ehud posted:

any of ya'll play Battletech on AOL/Gamestorm?

https://www.youtube.com/watch?v=7rLR4McpjHs

I used to play this, I remember the best strategy was to fire every single weapon at once and try to hit the opponent's head, I think it was called "heading" or something to that effect. It would be an instant kill if you landed the shot, but a missed shot would put your system into overheating and you'd just have to wait for your opponent to kill you. The ultimate risk-reward strategy, but a lot of of the rooms banned the practice.

AOL online games were something special, I remember playing Slingo and other various trivia-style games. There was also a game called "Splatterball" which was a pretty bad paintball simulator, among other 3d-style games.

Here's a blast from the past:

http://www.gamespot.com/articles/aol-initiates-new-game-pricing-plan/1100-2466497/

I remember when they started charging to play these games, I sure as hell stopped playing and I'm sure it probably destroyed the communities.

Speaking of old AOL, I used to always go to "Hecklers Online" and "Antagonist Inc.", it's almost amazing how back in the day the AOL "keywords" were a much better way to experience the internet than through actual websites. I remember when the web started to surpass keywords and being sad as all of my favorite pages either moved or died.

Original_Z has a new favorite as of 12:47 on Jan 19, 2016

sandoz
Jan 29, 2009


Data Graham posted:

CADKEY certainly wasn't cheap. My high school had like 20 seat licenses at what I remember them telling me was $3500 a pop. They were pretty serious about copy protection too, as I mentioned, with parallel port dongles without which it wouldn't run.

And that was in the industry's infancy... and likely with a huge education discount.

CADKEY still exists, though now it is called Kubotek KeyCreator and I use it every day at work. They definitely do licensing by year now, and they only in the last three or four years finally moved from USB dongles to web-based activation.

blugu64
Jul 17, 2006

Do you realize that fluoridation is the most monstrously conceived and dangerous communist plot we have ever had to face?

TACTICAL SANDALS posted:

this thread really speaks to me man



https://web.archive.org/web/19961109005607/http://l0pht.com/

I always had Macs so I missed out on a lot of the games in this thread but we had a few keepers



https://en.wikipedia.org/wiki/Realmz




https://en.wikipedia.org/wiki/Bolo_%281987_video_game%29
Good memories of linking every Mac LCII in the computer lab at school to play this

Having nostalgia trips on all three

fuckingtest
Mar 31, 2001

Just evolving, you know?
Right Here, Right Now.

0toShifty posted:

For what it's worth - I have quite a lot of experience with power surges. Our house was on the top of a hill in Colorado near Pikes Peak. We got lightning strikes several times per year, always on the same spot on the house - the corner of a skylight. You could see the scorch marks.

We had tripp-lite surge protectors on EVERYTHING -so the lightning seemed to only destroy telephone equipment. It took out six caller ID boxes, four answering machines, 4 sets of cordless phones, and three computer modems. On one of the computers - the modem was sort-of built into the motherboard on a riser card like thing - the lightning fried something on there too. The computer still worked, but had lots of hardware errors and bluescreens. Every time a storm came we'd frantically run around the house unplugging everything - but we couldn't always be there - so we just left everything unplugged when we left. I'm still in that habit to this very day.

We had this old bell phone just like this one:


The lightning never killed it. My mom still uses it because of that. It sucks because it has no pound or star keys - so when you're working with voicemail or whatever - you can't always use it.

Short of running this phone over with a tank, you cannot kill it. These things are literally built to withstand WWIII. Seriously, POTS (Plain old telephone service) was literally made to survive nuclear war, because those phones have two or three moving parts (besides buttons), a mic and a speaker. It looks like a western electric phone from the 60's before they added the twelve button layout.

Leroy Dennui
Aug 9, 2014

Gina McCarthy made us gay,
but we would not have met
had Biden not dropped his cones
:gaysper::frogbon:
Whoever brought up Slingo made me think of Snood (I was exposed to both for the first time in the same day way back somewhere around 2000-2001).

It's basically a Puzzle Bobble clone, but I had no idea what Puzzle Bobble was when I first played Snood as an eight-year-old. The game was fully functional if you didn't purchase it, but you couldn't access certain features and were subjected to poem-based interludes about the programmer's kids needing to eat if you didn't buy the game. The missing features were minute (seriously, why would you ever want to take a mulligan) and the poems were more charming than anything, so it almost completely failed as a piece of shareware.

Code Jockey
Jan 24, 2006

69420 basic bytes free

Leroy Dennui posted:

Whoever brought up Slingo made me think of Snood (I was exposed to both for the first time in the same day way back somewhere around 2000-2001).


Oh god this loving game, I had totally forgotten

TipsyMc
Sep 5, 2004

I visited BYOB and all I got was this lousy avatar


also:

SET SOUND=C:\PROGRA~1\CREATIVE\CTSND
SET BLASTER=A220 I5 D1 H5 P330 E620 T6
SET PATH=C:\Windows;C:\
LH C:\Windows\COMMAND\MSCDEX.EXE /D:123

Three-Phase
Aug 5, 2006

by zen death robot
Ugh, that reminded me... when you had DOS games that needed a separate "boot disk" to run. Something about extended or expanded memory or whatever.

TotalLossBrain
Oct 20, 2010

Hier graben!
I was too lazy to and impatient to have boot disks. I just played only one game at a time for months and edited the startup (autoexec.bat and config.sys) accordingly.

Samuel L. ACKSYN
Feb 29, 2008


this is prob. obscure as gently caress but idk maybe someone remembers this


back in like 2001 maybe idk. but there was this company that was advertising their physics engine for flash or something involving a browser plugin

and they had these little demos of the physics like a bouncy ball in a room and a car in a field with some jumps


one of the demos was this little side scrollerish game with a desk lamp like the pixar lamp, and you grabbed the top of the lamp and tried to jump the lamp over obstacles and poo poo like logs and holes in the floor. it was a checkerboard patterned floor

for some reason i loved this stupid loving game bakc then.

anyone remember this poo poo or is it only my gay brain

TotalLossBrain
Oct 20, 2010

Hier graben!
Quite a few pages ago goons were talking about old PC Game boxes. It took me a while, but I sort of dusted off my old collection and took pictures. After a move from Germany to the US nearly 20 years ago, I have but a small portion of the collection I used to have and that makes me sad :(.
I fondly remember the boxes (and manuals!) for Falcon 4.0, Novalogic's Commanche, X-Wing, and a bunch of others.

Oops, some of those reflected badly.




Another look, a bit closer:




Here's Origin's Pacific Strike. It wasn't all that great. I think it tried to ride Strike Commander's wake, which was awesome and really long-awaited at the time. Three whole years!






How about some classic LucasArts?




Flight sims of the 90's had some really nice stuff. Those maps are almost laminated quality. Definitely water/beverage-proof.
And look at that manual!







The oldest box I have. This was the very first PC game (well, set of games) I ever bought. Around 91 or 92 I am guessing.




Those games were all mail-order for me back in the day. The distributors would always send these old magazines/ads with them.




Getting gaming questions answered was a lot harder back then. I got into the habit of writing down level descriptions and maps and so on. Here's a level layout for Rebel Assault, which was revolutionary when it came out. Sort of.





Hey look what else I found! If you know what the thing on the left is, you can figure out what the sheet on the right most likely is, as well.




Final find....something that 12 year old me probably thought of as hot enough to print out and save 'for later'.

Literally Lewis Hamilton
Feb 22, 2005



I had one of these sweet computers that my dad somehow got from the government for his work. I remember playing on this thing and it weighing a ton. Just looked up the MSRP at launch - $12,000 and up. :captainpop:

Snuffman
May 21, 2004

Three-Phase posted:

Ugh, that reminded me... when you had DOS games that needed a separate "boot disk" to run. Something about extended or expanded memory or whatever.

I remember Wing Commander: Privateer had this problem. EMS memory? I was too young to figure it out, my Dad setup a seperate boot option for my favorite vidya game.

I just remember the game would lock up when I was shooting the lovely merchant ships outside of the starting base. :(

TotalLossBrain posted:

Quite a few pages ago goons were talking about old PC Game boxes. It took me a while, but I sort of dusted off my old collection and took pictures. After a move from Germany to the US nearly 20 years ago, I have but a small portion of the collection I used to have and that makes me sad :(.
I fondly remember the boxes (and manuals!) for Falcon 4.0, Novalogic's Commanche, X-Wing, and a bunch of others.

<PC Box Nostalgia>


Uhhh, Victory Stike is the Wing Commander 3 manual? :mad:

Man...Wing Commander 3 was such a "thing" back in the day. My Dad, in an unexpected moment of forward thinking, got us a :siren:SINGLE SPEED:siren: CD rom before CD-ROMs were a "thing". It was cool for showing off "7th Guest" to my friends...but then CD-ROM speeds went up.

Remember when CD-ROM speed was briefly the defining factor in how well a game ran? I struggled through Wing Commander 3 with studdering cinematics, jealous of my late adoption friends with their fancy 4x or 6x CD-ROMs.

Am I wrong or was the cap-out speed of approx 56x (years later) due to CD-ROMs shattering at faster speeds?

EDIT: Related, it somehow still blows my mind that I can play the "7th Guest" on my iPad. Never got into the "11th Hour", got a little to grimdark.

The wonderful Trilobyte introspective on Gamespot confirms my childhood memories.

The article is 10 years old now, but its still an AMAZING read that fits this thread perfectly.

Here's a Tumblr link where someone preserved the text: Pro-click about the Rise and Fall of Trylobyte Software

Snuffman has a new favorite as of 04:07 on Jan 20, 2016

The Kins
Oct 2, 2004

Snuffman posted:

The wonderful Trilobyte introspective on Gamespot confirms my childhood memories.

The article is 10 years old now, but its still an AMAZING read that fits this thread perfectly.

Here's a Tumblr link where someone preserved the text: Pro-click about the Rise and Fall of Trylobyte Software
As much stick as he's gotten in the modern day for his stint as the Dorito Pope, Geoff Keighley's behind the scenes articles like these are always fascinating. He was talking about updating and re-releasing a bunch of the old Gamespot ones as a fancy tablet app a few years ago, I wonder what happened to that?

As for that Trilobyte retrospective, I love that they mention Uncle Henry's Playhouse:

quote:

Sales figures from the company’s late 1996 releases had arrived, and Uncle Henry’s Playhouse had sold through 27 (yes, twenty seven) units in the US, according to PC Data. It would eventually go on to sell 176 units worldwide.
A friend of mine later found one of those 27 copies on eBay, still shrinkwrapped, for about fifty bucks. I'm not sure if I'd call it the centrepiece of his collection of CD-ROM games and 90s multimedia tat, but it's probably up there.

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Humphreys
Jan 26, 2013

We conceived a way to use my mother as a porn mule


sandoz posted:

CADKEY still exists, though now it is called Kubotek KeyCreator and I use it every day at work. They definitely do licensing by year now, and they only in the last three or four years finally moved from USB dongles to web-based activation.

When I did video production, some of the software packages were USB dongles and it was great. Then they moved to Online and it really irritated me, as our editing stations were completely air gapped.

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