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WaywardWoodwose posted:Did anybody else back No Country for Old Kobolds? I figured it would be pretty simple to knock together an Apocalypse World hack about kobolds, but here I am, nine months later, still getting those "the book is almost done, and I'm gonna update every week from now on, for real this time!" e-mails. He's definitely behind, I think it's clear he's got the Perfection bug, but I still free pretty confident about getting the print version within the next 4 months. This isn't one of the projects I've written off yet, anyway.
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# ? Jan 19, 2016 04:42 |
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# ? Jun 10, 2024 22:02 |
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The Sprawl looks like it's finally ready to come out at least, last update was a preview of the cover art.
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# ? Jan 19, 2016 05:57 |
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WaywardWoodwose posted:Did anybody else back No Country for Old Kobolds? Yeah, right here. I'm a teeny bit annoyed at the lateness, but not too bad. Yet. He really needs to get this thing out the door, though. I guess I thought, based on the video I watched of him running the game, that it was a lot closer to finished than it actually turned out to be.
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# ? Jan 19, 2016 07:42 |
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gradenko_2000 posted:I tried to read through that game's rules and while it didn't sound "Heartbreaker-y", it did feel both too generic and too complicated at the same time.
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# ? Jan 19, 2016 07:55 |
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Man, that Tavern Tales guy makes me really sad. He's clearly put a lot of work into this, he's actually got some pretty nice production values, especially in his pitch video which is more than you can say for some long-time industry publishers. But then he says "you can play a paladin on a dragon, not like in those other games" and one of his stretch goals is "would you like to play a prince, or be rich at the start of the game?" It's worse to see someone who has their poo poo so together, relatively speaking, but they still have no clue what they're doing.
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# ? Jan 19, 2016 08:38 |
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It's like if I was kickstarting a comic and said that mine isn't about superheroes as a selling point. Do people not research the industry they want to join?
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# ? Jan 19, 2016 08:53 |
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Lightning Lord posted:Do people not research the industry they want to join? No, some (possibly, most) don't research. If I had to hazzard a guess, most people assume that, as a member of the hobby, they know everything about it.
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# ? Jan 19, 2016 10:04 |
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No Country For Old Kobolds is a fantastic name.
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# ? Jan 19, 2016 10:32 |
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Kai Tave posted:The Sprawl looks like it's finally ready to come out at least, last update was a preview of the cover art. I played in a game of this run by the author over xmas, and it was pretty sweet. I love the way the corps you build are so ubiquitous - everything bad and good ties into them somehow which is a nice piece of fiction and mechanics working together.
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# ? Jan 19, 2016 10:40 |
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Read this if you backed Posthuman! I just received an email as one of (supposedly) 54 people who have not received their copy of Posthuman. They way they gave me my new tracking number was via an attached spreadsheet. The second and third tabs of the spreadsheet has EVERY BACKERS information. Name, phone number, emails, some phone numbers. I've been contacting the runner of the kickstarter and letting him know that this is a huge information leak and he needs to send an update to every backer and let them know, but he wants to email just the 54 of us who received the info and get our assurances that we have deleted the information. I find this unacceptable. edit: he actually just emailed me back and said he will do a mass update AFTER he's talked to all 54 people.
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# ? Jan 19, 2016 18:34 |
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omnibobb posted:Read this if you backed Posthuman!
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# ? Jan 19, 2016 18:48 |
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Kwyndig posted:To some people it's a big red flag that he's just using KS because no one in their right mind would fund him instead of because of a commitment to crowdfunding. It might be that he made a new account for another reason. When I ran my kickstarter, I made a new account so I could associate it with an email account I check every day while letting the projects I had previously backed continue to send their
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# ? Jan 19, 2016 19:03 |
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omnibobb posted:I've been contacting the runner of the kickstarter and letting him know that this is a huge information leak and he needs to send an update to every backer and let them know, but he wants to email just the 54 of us who received the info and get our assurances that we have deleted the information. Hahahawow.
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# ? Jan 19, 2016 19:12 |
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That dude needs to get his head on straight and notify people immediately. He hosed up real bad. REAL bad.
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# ? Jan 19, 2016 19:25 |
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The Ember kickstarter just went live. Seems potentially interesting as a filler game? https://www.kickstarter.com/projects/1118172895/ember-the-magical-card-game-and-fantasy-playing-ca?ref=video
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# ? Jan 19, 2016 19:43 |
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Evil Mastermind posted:Hahahawow. "But they promised they'd delete it" isn't an acceptable defence from a loving two-year-old. I'm almost sad it's not a UK company (AFAICT), because showing more people just how to use the Data Protection Act in anger would be fun.
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# ? Jan 19, 2016 20:39 |
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Did Last Stand: Reinforcements end up getting released?
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# ? Jan 19, 2016 23:02 |
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Megaman's Jockstrap posted:That dude needs to get his head on straight and notify people immediately. He hosed up real bad. REAL bad. I find this reaction interesting...I posted a similar (albiet smaller scale) issue a while back where CC was used instead of BCC to send out a bunch of e-mails, and I got told "Nope, no problem, just deal with it, it was a simple mistake".
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# ? Jan 19, 2016 23:05 |
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jivjov posted:I find this reaction interesting...I posted a similar (albiet smaller scale) issue a while back where CC was used instead of BCC to send out a bunch of e-mails, and I got told "Nope, no problem, just deal with it, it was a simple mistake". As bad as that is, and it's still bad, there's an order of magnitude between accidentally letting a bunch of peoples' email addresses out into the wild and letting peoples' email addresses, real names, and phone numbers slip. I care a lot less about random people getting my email address than I do those other two things.
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# ? Jan 19, 2016 23:08 |
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War is Coming: Shieldmaidens vs Orcs was canceled after a week because they only made 40,000 of their 30,000k goal? Remind me not to back them because they have no idea what they are doing.
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# ? Jan 20, 2016 00:00 |
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LordAba posted:War is Coming: Shieldmaidens vs Orcs was canceled after a week because they only made 40,000 of their 30,000k goal? Remind me not to back them because they have no idea what they are doing. It's very much a "took our ball and went home" situation.
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# ? Jan 20, 2016 00:29 |
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"We're sorry, but due to clerical error, we titled our game 'War is Coming'. The correct name is 'War is Going'. We hope our backers understand and support us on future projects."
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# ? Jan 20, 2016 00:33 |
quote:But couldn't you just keep on going with the current backers and see where this lead instead of cancelling the project? Emphasis mine, but I really don't get their model. I mean I realize what they mean by "complete" game, but that's such a bad way of putting it. It also looks like a bit of sour grapes that they're not doing as well as CMON or Reaper or any of those other companies. I'm not even what "sure what "it's a contest we are hopelessly entering to lose" even means. Was their last KS this unprofessionally written?
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# ? Jan 20, 2016 00:43 |
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Sounds to me like they massively lowballed their target in order to try generate interest and early backers but actually needed a lot more for production, then had a panic when pledges slowed down. Ah well, if they re-start it they'll at least have the chance to fix the bare midriffs. http://www.warseer.com/forums/showthread.php?416257-quot-Shieldmaidens-vs-Orcs-quot-(plastics)-army-game-Kickstarter-is-LIVE! for context.
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# ? Jan 20, 2016 00:48 |
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Fumaofthelake posted:Did Last Stand: Reinforcements end up getting released? No. Still no firm signs it's going to either.
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# ? Jan 20, 2016 01:08 |
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My take is that they assumed there'd be massive interest which would let them put a large number of new boxes of minis out for the two armies. So, by the end of the kickstarter, they'd have two "complete" armies ready, and could do another KS in a year or something to generate more "complete" armies. Where "complete" is something like, just as many different unit types as you find in a warhammer fantasy army. E.g., they got their hopes up. Waaaaaay up. And then when the kickstarter actually funded, but slowed down a bit after a week (like they all do), they looked at their projections and were like, "oh, we'll succeed with this KS but only get to make five of the twenty boxes of minis we were hoping to make." Add in some serious sour grapes when they look at multi-million-dollar minis kickstarters from other companies. Maybe they thought they were no different from Mantic or something. This is a massive fuckup though. They could have simply accepted that what their customers want is some boxes of minis and made those minis for those customers. They could have waited until much later in the campaign. They could have set the initial goal at a level they'd be comfortable with in the first place. The fact that this is their second try at a kickstarter, and they're already declaring it a failure, shows that these people are not emotionally equipped for this revenue model, or maybe for being in business at all. It's fine with me, I was never going to back anyway. They were trying to attach their minis to a generic fantasy wargame ruleset, which was never going to work (basically nobody was pledging because they really wanted these rules). They were wildly overestimating what people would be willing to pay for a mammoth mini. They were structuring rewards so that you couldn't choose not to get items you didn't want, like the random dragon. And, as others mentioned, while it's fantastic to see anyone doing an all-women minis force that isn't blatant cheescake, they did pick "barbarians" complete with bare midriffs. An economically viable choice, but not what I'm looking for. Meanwhile their orks were just orks, I saw nothing even remotely inspired or fresh about this latest batch of orks. These guys are not capable of doing what they want to do. Whether due to emotional fragility, inability to set realistic goals, or just a lack of awareness of the public image they've built, they are not going to succeed without someone a lot more experienced taking over.
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# ? Jan 20, 2016 01:15 |
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Got my Twilight Struggle collector's edition today! Beautiful wooden box. Cruddy-appearing minis, Soviet tank's barrel snapped off prior to reaching me. I'll have to tear down and look at all the components this weekend before requesting replacements.
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# ? Jan 20, 2016 01:20 |
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It looks like they were planning a new plastic kit out every 30k. I'm sure they would have hit at least 60k... now they have nothing to show. Seems silly unless they majorly hosed up and 30k wasn't enough to fund the original stuff.
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# ? Jan 20, 2016 01:26 |
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Fumaofthelake posted:Did Last Stand: Reinforcements end up getting released? Not to my knowledge. It's one of a handful of TG projects I'm still waiting on, including Rosemount Bay and of course Alas, Vegas. I guess technically Far West, too given that that was promised as one of the consolations for the extreme lateness of Alas, Vegas. but, uh...did not actually back that one.
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# ? Jan 20, 2016 01:32 |
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Yeah they were counting on like a 600k final total and they literally couldn't stomach a slowdown in the second week while looking at best-case projections of maybe 100k or something. Meanwhile most first-time kickstarters would murder a building full of orphans to be able to hit fully funded within a few days and maybe flirt with a hundred thousand dollars worth of seed money for their nerd project.
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# ? Jan 20, 2016 01:34 |
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To be fair, it's a known issue that kickstarter encourages wild lowballing of "needed funds" for a project. Yeah; it's because those companies have other revenue, either from investors or profits from other stuff they already funded, but you only have to look at how utterly horrid some people were to, for example, the Skullgirls kickstarter, for giving an up-front costing of their entire project, rather than going "We need 10k from you*! (*so we can convince investors to give us the remaining 290k/because we're hoping you're going to think it's great value and give us ten times that much)".
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# ? Jan 20, 2016 01:50 |
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InShaneee posted:No. Still no firm signs it's going to either. There was a mention that there'll be an upcoming update! ... three months ago.
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# ? Jan 20, 2016 02:31 |
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Yeah that sounds really lovely of that company to hit their funding goal and then withdraw the entire project because they weren't making Bones money (because they're not Reaper). Definitely not professional.
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# ? Jan 20, 2016 02:41 |
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I opened one of my MERCS: Recon boxes. It contained 3 bags of board game pieces you have to glue together. Quantity assurance in action.
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# ? Jan 20, 2016 23:37 |
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signalnoise posted:I opened one of my MERCS: Recon boxes. It contained 3 bags of board game pieces you have to glue together. Quantity assurance in action. MERCs is from the Myth people, right? There you go.
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# ? Jan 21, 2016 00:36 |
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signalnoise posted:I opened one of my MERCS: Recon boxes. It contained 3 bags of board game pieces you have to glue together. Quantity assurance in action. They've been pretty clear for months now that you would have to assemble the minis, and that's pretty standard for miniature games outside the boardgame space, which is their core competency. I guess there's a quality ceiling on what you can do in single-piece minis. Of course, I also have no desire to do this and would not have backed Recon if that had been made clear at the time of the Kickstarter, so I do sympathize. I'm just glad one of my boardgaming friends is a minis hobbyist and is willing to help with assembly.
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# ? Jan 21, 2016 00:47 |
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LordAba posted:MERCs is from the Myth people, right? There you go. I'm so glad my boner for kickstarters went down at the end of 2015
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# ? Jan 21, 2016 00:51 |
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We played a round of Mercs: Recon tonight - after we had a couple of fairly important questions answered via official designer rulings that were not in the rulebook, we were able to proceed fairly smoothly through a game and all had pretty positive impressions of the game itself. Overall it seems a lot more together and functional than release-date Myth (though it's also not as complex), but the rulebook's still not great. You can read through it once and have a fairly good sense of how to play, although there's a few subsidiary things that are located in examples and whatnot that are important but not highlighted in the spots that they probably should be. But there are certain things it doesn't quite address and depending on your setup and events in the game they can be pretty key. The big things for me were: 1) Can you move into or through areas that are at maximum capacity? Official answer: no. (This is hinted at by a Khemvar Merc's special ability but otherwise unaddressed in the box.) 2) What are the stats on Workers? Officially, apparently 1 HP and 2 movement, but this isn't actually given anywhere in box. 3) How the gently caress do you read Breach and Clear setups (never explicitly addressed anywhere that I could find though they do give one example, and things can be extrapolated from that), and how do non-mission Objective markers interact with B&C? The latter was answered: you reveal the objective at the start, if it's the mission objective, you do the mission B&C setup, if not you do the generic one in the rulebook and you don't lose if you blow up the objective (and aren't supposed to), you just can't get its special bonus. They also failed to include a card for one of the special employee types (Technician), but they put an image of it in the FAQ PDF and will ship them with wave 2 for KS backers getting stretch goals. And the dice are slightly hosed up in print quality, certain Agent cards list a "conditional" for black agents doing something "if the security level is at least 1", which is where it starts so that's not really a conditional, and there's a few mild, obvious errors in the rulebook (like saying "see page 11 for more details on this" on page 11 - the additional details are actually on page 12). Possibly other stuff I didn't notice. But like I say...more issues than I'm okay with, per se, but certainly a lot better than Myth out of the gate and mostly pretty trivial or at least easily looked up. Also, frankly, I have read worse rulebooks. Robinson Crusoe and Arkham Horror come to mind.
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# ? Jan 21, 2016 07:09 |
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Just wanted to let folks know that the latest Kickstarter campaign I'm involved in has launched.
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# ? Jan 21, 2016 08:48 |
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# ? Jun 10, 2024 22:02 |
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That game looks really, truly terrible.
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# ? Jan 21, 2016 08:57 |