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Seeking advice for finalizing my Standard deck for GP Oakland. Esper Dragons 26 lands(happy with mana base) 1 DL Dromoka 3 DL Ojutai 2 DL Silumgar 4 Flippy Jaces 4 duress 2 crux of fate 4 dig through time 1 painful truths 2 utter end 3 ultimate price 1 complete disregard 4 Silumgar scourn 3 foul tongue invocation SB: 2 transgress the mind 1 languish 2 infinite obliteration 1 ultimate price 2 hallowed moonlight 2 dragonlord perogative 1 dispel 1 taisigur 3 arashin clerics I feel my worst match ups are ramp and rally which is why the transgress, obliteration and hallowed moonlights are in. Moonlight also helps me against the Mardu tokens decks I've been coming across. Any thoughts? I don't have mentors and haven't really used them online and have still been successful
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# ? Jan 7, 2016 22:08 |
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# ? Jun 8, 2024 20:51 |
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So, BR Devoid looks like it could be a thing in Standard now. 4 Reaver Drone 2 Sludge Crawler 4 Eldrazi Mimic 4 Bearer of Silence 3 Hangarback Walker 4 Flayer Drone 4 Wasteland Stranger 4 Dust Stalker Seems like an okay start. Soft as hell to sweepers, though...
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# ? Jan 8, 2016 18:26 |
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I think there's some chance you "splash" colorless in that deck to give you some good creatures (eg Eldrazi Obligator) and Eldrazi Charm to counter sweepers.
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# ? Jan 8, 2016 18:46 |
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Eternal Command and Knight of the Reliquary mashed together: Deck: Cryptic Coralhelm //Creatures 4 Birds of Paradise 4 Noble Hierarch 4 Knight of the Reliquary 4 Kitchen Finks 1 Glen Elendra Archmage 1 Courser of Kruphix 4 Eternal Witness //Spells 4 Cryptic Command 4 Retreat to Coralhelm 3 Commune with the Gods 4 Path to Exile //Lands 1 Forest 4 Flooded Strand 1 Yavimaya Coast 3 Hallowed Fountain 4 Windswept Heath 1 Plains 4 Breeding Pool 1 Island 1 Gavony Township 2 Hinterland Harbor 1 Rogue's Passage //Sideboard 3 Aven Mindcensor 1 Bojuka Bog 3 Scavenging Ooze 3 Mana Leak 3 Stony Silence 2 Loxodon Smiter Display deck statistics As opposed to my usual theorycrafting I put my money where my mouth is and have been playing this deck in leagues. I've gone 3-2 a bunch which is good for me because I'm a terrible player. I've been really enjoying it, this deck has so much value - most cards are a 2-for-1, all the combo cards are good on their own. The worst card in the deck is Retreat to Coralhelm, and even then it's rarely dead. Perhaps 4 is too many though. I swapped out Serum Visions for the Communes because it was competing for the turn 1 play and I don't feel like not being able to hit lands is that big of a deal. The Courser and Archmage are pretty greedy and probably should just be swapped out for main deck Leaks. The manabase is...difficult needing GG on turn 2 and UUU on turn 3. Certainly I followed the guide on CF but there's usually quite a lot of damage from your lands and you lose hard to Blood Moon. I want to put in some Flooded Groves but I'm not sure how many - most twin decks usually play one Cascade Bluffs right, but I feel like mine can replace the Hinterland Harbours and could play 2 comfortably. I tried Sejiri Steppe and a bunch of other value lands but the times when it's useful (you untap with Knight AND your opponent THEN draws a kill spell AND you haven't tapped your Knight to attack) were not worth the strain on the mana. Township is absolutely amazing with the Dorks, the Finks, and the cheeky Archmage and I've found Rogue's Passage to come in handy when your opponent is playing a deck that can block. No Mistys for price reasons but I don't think they'd help much against Blood Moon anyway. Dispel and Electrolyse are pretty good against this deck (so I might want to sideboard in more cards vs Twin). I do find myself siding out the Retreats in most games, that's definitely a warning sign. The sideboard absolutely needs some work, the Smiters have never really been that good for me. It's not big enough to fight Siege Rhino or Goyf, doesn't do anything vs Twin and this deck has enough dorks that it's pretty good against Liliana anyway. gonadic io fucked around with this message at 21:15 on Jan 10, 2016 |
# ? Jan 10, 2016 21:08 |
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Cryptic Command really doesn't work well in a deck where 90% of your things are at Sorcery Speed, coming from someone who tried a similar deck idea when Coralhelm was spoiled 4 months ago
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# ? Jan 10, 2016 22:33 |
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So with Twin having been given the shaft, there's still Kiki-Ringer and Kiki-Resto, but I have an irrational hatred for the color Blue, so I started throwing R/W goodstuff together: Deck: R/W Aggro-Combo //Creatures 3 Kiki-Jiki, Mirror Breaker 3 Restoration Angel 3 Village Bell-Ringer 4 Figure of Destiny 4 Boros Reckoner 1 Iroas, God of Victory 2 Balefire Liege 2 Thalia, Guardian of Thraben //Spells 4 Path to Exile 3 Lightning Bolt 2 Blood Moon 3 Lightning Helix 2 Wheel of Fate 2 Boros Charm //Lands 2 Needle Spires 4 Sacred Foundry 4 Arid Mesa 2 Clifftop Retreat 4 Plains 2 Mountain 2 Marsh Flats 2 Ghost Quarter //Sideboard 3 Deflecting Palm 3 Wear // Tear 2 Blood Moon 3 Duergar Hedge-Mage 2 Crumble to Dust 2 Hallowed Moonlight Display deck statistics Haven't gotten the combo off yet from my online testing but I got to drop a Balefire Liege, then next turn Kiki, copy the Liege, swing for 8, and Helix for 9 loss and 9 gain was a pretty amusing setup. I couldn't think of a good 2-drop other than a few token Thalias, and the sideboard is just a pile of random answers.
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# ? Jan 17, 2016 23:10 |
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Okay after playing FNM for a few weeks with Marzipan Aristocrats, the only question I have is how in the gently caress do I beat Dark Jeskai? I get them down to 1 life and then just completely fail to find anything that can punch through that last point of hurt. I'm probably going to put in some amount of rending volley/surge of righteousness in my SB, but what do I take out? And what do I drop from the main when siding?
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# ? Jan 18, 2016 16:29 |
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Yawgmoth posted:Okay after playing FNM for a few weeks with Marzipan Aristocrats, the only question I have is how in the gently caress do I beat Dark Jeskai? I get them down to 1 life and then just completely fail to find anything that can punch through that last point of hurt. I'm probably going to put in some amount of rending volley/surge of righteousness in my SB, but what do I take out? And what do I drop from the main when siding? I've been playing Jeskai Black for a few weeks now. Infinite Obliteration on Mantis Rider hurts, Tainted Remedy would hurt too since I run the Soulfire/Seeker setup.
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# ? Jan 18, 2016 22:04 |
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I want to see a bunch of ya'lls new standard decks and possible budget brews for Oath
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# ? Jan 19, 2016 00:10 |
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So I saw Chapin's aggro colorless list and thought I'd try a colorless eldrazi deck that goes bigger. Won't get to proxy test it until this weekend though, looking for input. 4x Hangarback Walker 4x Hedron Crawler 4x Thought-Knot Seer 4x Reality Smasher 4x Oblivion Sower 2x Ulamog, the Ceaseless Hunger 1x Kozilek, the Great Distortion 3x Hedron Archive 1x Ugin, the Spirit Dragon 3x Titan's Presence 3x Spatial Contortion 2x Warping Wail 4x Spawning Bed 4x Shrine of the Forsaken Gods 4x Sea-Gate Wreckage 4x Foundry of the Consuls 4x Mage-Ring Network 4x Sanctum of Ugin 1x Rogue's Passage Possibly needs 26 land. No real form of card advantage other than the value given by each eldrazi. Seems like it could smash if it doesn't get rushed out too early though. Fingers McLongDong fucked around with this message at 15:59 on Jan 19, 2016 |
# ? Jan 19, 2016 01:51 |
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I want to have a go with goblins. Stoneforge Masterwork is pretty interesting, and Owen Turtenwald thinks it's good enough to boost that deck: http://www.channelfireball.com/articles/mono-red-goblins-with-stoneforge-masterwork/ That said he seems to forget that Reckless Bushwhacker is also in Oath. Also while Goblin Dark-Dwellers is an excellent card and I'd probably want to pack a couple in the sideboard it seems too far above the rest of the curve for the maindeck. At a very rough draft I'd try something like: 22 Mountains Creatures: 4 Goblin Glory Chaser 4 Goblin Piledriver 4 Mardu Scout 2 Subterranean Scout 4 Reckless Bushwhacker 2 Goblin Heelcutter 4 Dragon Fodder 4 Hordeling Outburst Spells: 4 Stoneforge Masterwork 4 Wild Slash 2 Exquisite Firecraft The main issue is obviously the very powerful new sweepers in Oath, and honestly they'd probably stop a deck like this from ever being truly competitive. Having a good number of dash creatures at least gives you some way to play around them. It's also possible that Stoneforge Masterwork's badness against mass removal holds it back too much also.
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# ? Jan 19, 2016 04:06 |
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I've been working on making Erebos's Titan a thing for Game Day. Mostly because I love the card and there has to be a shell where he's good. It's not exactly budget due to the Polluted Deltas but everything else is fairly cheap. Deck: UB Titan //Lands 3 Island 4 Polluted Delta 4 Sunken Hollow 14 Swamp //Spells 4 Grasp of Darkness 2 Murderous Cut 2 Ob Nixilis Reignited 3 Ruinous Path 2 Silumgar's Command 4 Transgress the Mind 2 Ultimate Price //Creatures 4 Erebos's Titan 4 Fathom Feeder 3 Kalitas, Traitor of Ghet 4 Mardu Strike Leader 1 Tasigur, the Golden Fang //Sideboard 4 Duress 3 Flaying Tendrils 2 Infinite Obliteration 1 Virulent Plague 3 Negate 2 Read the Bones Display deck statistics I haven't had as much time to mess with it lately, but it's where I've been at since the full spoiler dropped. Mainly focuses on playing attrition and keeping the board clear for Erebos's Titan so that it's literally Abzan Charm/Utter End or bust for an opponent. You really want a turn 4 Titan/Kalitas, but you've got tools to win otherwise. The deck started Mono-B with Sea Gate Wreckage, but the deck needed both a stronger answer to planeswalkers and solid 2-drop, so I splashed blue to get Silumgar's Command and Fathom Feeder. I really wish Fathom Feeder was Jace, but he does an admirable impression while also stonewalling Anafenza/Rhinos and making it possible to make the Strike Leaders into Wasteland Strangers once Khans rotates. Speaking of, Strike Leaders are the most frustrating slot in the deck. Some games they single-handedly win it for me, whereas others they're practically worthless. I think I'd rather have Stranglers but I wasn't finding enough good -3/-3 targets in the format. I've thought about making it B/G, subbing the Feeders for Den Protectors and the Silumgar's Command for...Nissa? I actually have no idea there. Still the deck is a blast to play. Won't know until the meta stabilizes a bit if it's got any legs but I've got a good year-ish(?) left with Erebos's Titan so it's a nice little pile to play around with in the meanwhile.
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# ? Jan 19, 2016 04:11 |
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Erebos's Titan could play quite nicely with a processors deck if they printed a relic of Progenitus/Scrabbling Claws effect for standard. There doesn't seem to be any reasonable way to proc the second ability yourself (other than Infinite Obliteration).
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# ? Jan 19, 2016 04:24 |
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Yawgmoth posted:Okay after playing FNM for a few weeks with Marzipan Aristocrats, the only question I have is how in the gently caress do I beat Dark Jeskai? I get them down to 1 life and then just completely fail to find anything that can punch through that last point of hurt. I'm probably going to put in some amount of rending volley/surge of righteousness in my SB, but what do I take out? And what do I drop from the main when siding? Any reason you aren't running Rally the Ancestors in a list like that? You've got plenty of sac outlets and it gives you a way to blow them gently caress up with Cutthroats at instant speed if they ever tap out lategame. You can also throw in Chasm Guides to give your Rallies haste and go for huge swings during your own turn after a board wipe or something.
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# ? Jan 19, 2016 04:28 |
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Here's a preliminary post Oath list for B/W Eldrazi. Anyone have any thoughts on it? Lands: 24 4 Eldrazi Temple 3 Eye of Ugin 2 Urborg, Tomb of Yawgmoth 4 Marsh Flats 2 Plains 2 Godless Shrine 1 Swamp 1 Windswept Heath 3 Ghost Quarter 1 Shambling Vent 1 Sea Gate Wreckage Creatures: 18 4 Blight Herder 4 Oblivion Sower 2 Ulamog, the Ceaseless Hunger 4 Wasteland Strangler 4 Thought-Knot Seer Other: 18 2 Expedition Map 4 Relic of Progenitus 1 Go for the Throat 2 Inquisition of Kozilek 2 Lingering Souls 4 Path to Exile 1 Slaughter Pact 2 Thoughtseize Sideboard: 15 SB: 3 Rest for the Weary SB: 2 Disenchant SB: 2 Celestial Purge SB: 1 Ghost Quarter SB: 2 Spellskite SB: 3 Stony Silence SB: 1 Surgical Extraction SB: 1 Disfigure TheKingofSprings fucked around with this message at 05:58 on Jan 19, 2016 |
# ? Jan 19, 2016 05:55 |
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Quick draft of a B/C aggro deck. Probably super weak to the huge numbers of sweepers in the format, but we'll see: Creatures (24) -- probably too many 3-drops and not enough 2-drops. 4 Bearer of Silence 4 Endless One 4 Matter Reshaper 3 Reaver Drone 3 Sludge Crawler 2 Thought-Knot Seer 4 Wasteland Strangler Spells (14) 4 Ghostfire Blade 2 Murderous Cut 4 Spatial Contortion 2 Titan's Presence 2 Warping Wail Lands (22) -- possibly requires some editing. 2 Blighted Fen 4 Caves of Koilos 4 Llanowar Wastes 4 Ruins of Oran-Rief 2 Sea Gate Wreckage 6 Swamp Sideboard (15) -- almost certainly terrible. I think the only things I've got right here are the extra Wails and the Duresses. 2 Aligned Hedron Network 4 Duress 2 Rogue's Passage 2 Swarm Surge 1 Titan's Presence 2 Ultimate Price 2 Warping Wail
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# ? Jan 19, 2016 13:09 |
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TheKingofSprings posted:Here's a preliminary post Oath list for B/W Eldrazi. Anyone have any thoughts on it? No Eldrazi Displacer? Seems good with pretty much all the ETB effects you have.
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# ? Jan 19, 2016 15:31 |
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Voyager I posted:Any reason you aren't running Rally the Ancestors in a list like that? You've got plenty of sac outlets and it gives you a way to blow them gently caress up with Cutthroats at instant speed if they ever tap out lategame. You can also throw in Chasm Guides to give your Rallies haste and go for huge swings during your own turn after a board wipe or something.
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# ? Jan 19, 2016 15:39 |
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Fingers McLongDong posted:So I saw Chapin's aggro colorless list and thought I'd try a colorless eldrazi deck that goes bigger. Won't get to proxy test it until this weekend though, looking for input. Temple of the False God?
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# ? Jan 19, 2016 15:45 |
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Lieutenant Centaur posted:Temple of the False God? Not Standard-legal, if you're referring to the Elspeth vs Kiora one.
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# ? Jan 19, 2016 15:59 |
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Lieutenant Centaur posted:Temple of the False God? Got it confused with Shrine of the Forsaken Gods, fixed it. Also realized those kozileks channelers should be hedron archives. Working on adjusting a version that uses green for flip nissa, nissa's renewal, and world breaker. Having some actual sideboard options seems better.
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# ? Jan 19, 2016 16:01 |
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ThePeavstenator posted:No Eldrazi Displacer? Seems good with pretty much all the ETB effects you have. Ulamog, Sower and Herder are "on casting" not ETB, only Strangler and Thought-knot are. Either could be useful though.
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# ? Jan 19, 2016 17:34 |
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What do people think about changing over the eldrazi in the modern deck to be less about processing and more about just stomping on your opponent (with eg Eldrazi Mimic and Reality Smasher)? Wasteland Strangler is a great card but the added consistency from not requiring exile sources could be nice.
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# ? Jan 19, 2016 18:05 |
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Regardless, just flickering thought-knot/strangler is going to be valuable as well as all the other utility an on-demand flicker brings.
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# ? Jan 19, 2016 18:07 |
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Irony Be My Shield posted:What do people think about changing over the eldrazi in the modern deck to be less about processing and more about just stomping on your opponent (with eg Eldrazi Mimic and Reality Smasher)? Wasteland Strangler is a great card but the added consistency from not requiring exile sources could be nice.
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# ? Jan 19, 2016 18:30 |
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Trying to figure out Jeskai Ascendancy combo in new standard. Taking some notes from Twoo's list but removing his favorite card HH. It might be too slow and I'm not sure there are enough combo pieces without another mana dork but it's a dumb deck in the first place. https://deckbox.org/sets/1306496 Lands: 1 Canopy Vista 2 Cinder Glade 3 Evolving Wilds 4 Flooded Strand 1 Forest 1 Island 1 Mountain 1 Plains 2 Prairie Stream 4 Windswept Heath 4 Wooded Foothills Spells: 4 Clutch of Currents 1 Dig Through Time 3 Treasure Cruise 4 Elemental Uprising 4 Expedite 4 Slip Through Space 4 Jeskai Ascendancy Creatures: 4 Jace, Vryn's Prodigy 4 Rattleclaw Mystic 4 Wall of Resurgence moush fucked around with this message at 23:31 on Jan 19, 2016 |
# ? Jan 19, 2016 23:28 |
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Noyan Dar is also interesting with Ascendancy.
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# ? Jan 19, 2016 23:51 |
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BizarroAzrael posted:New finding: the matchup against Living End is funny as hell. Obviously Relic just wrecks them, but the interaction with Suspend is particularly cute. They're not really suspending living end often unless you're referring to interacting with the exile effects of cascade.
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# ? Jan 20, 2016 00:01 |
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Night Danger Moose posted:Noyan Dar is also interesting with Ascendancy. Yeah I have him in the sideboard but he might be better in the deck since it's just more ways to go off. Deck has a problem of getting stuck with dead hands if you don't draw an ascendancy, but I'm not sure how to solve that. moush fucked around with this message at 00:56 on Jan 20, 2016 |
# ? Jan 20, 2016 00:48 |
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Wurzag posted:They're not really suspending living end often unless you're referring to interacting with the exile effects of cascade. Nope, guy found themselves with Living End in Hand and the mana to cast it, and why not since it's dead once it gets there otherwise? Managed to nab a Rift Bolt and Strangle a Nacatyl just now as it goes. Speaking of, I don't think the deck I have sides well against Zoo/Burn, but I only have 2 Inquisitions and 3 maindeck Thoughtseize. Good luck with the Noyan Dar Jeski deck, I'd do it if I could afford to play blue/Jace now.
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# ? Jan 20, 2016 00:50 |
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Noyan + Ascendancy basically wins if you untap but it's just so unlikely against most decks. I guess you could try bringing him in in less interactive matchups.
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# ? Jan 20, 2016 00:56 |
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I've never fully understood the idea of discard against burn. It removes a spell or two to deny them from counting to 20, but the window on them is tight and closes quickly before they aren't useful anymore and become worthless top decks, yeah?
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# ? Jan 20, 2016 01:10 |
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TheKingofSprings posted:I've never fully understood the idea of discard against burn. It removes a spell or two to deny them from counting to 20, but the window on them is tight and closes quickly before they aren't useful anymore and become worthless top decks, yeah? You don't worry about top decks against burn because 9 times out of 10, if they haven't killed you by the time they empty their hand, you're going to win, anyway.
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# ? Jan 20, 2016 02:09 |
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I'm thinking about Endless One in modern eldrazi, partly for a flexible threat, but also to be 7+ cmc and set off Sanctum of Ugin. Extra way to fetch Ulamog, even if it's not idea since you lose a land.
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# ? Jan 21, 2016 03:03 |
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BizarroAzrael posted:I'm thinking about Endless One in modern eldrazi, partly for a flexible threat, but also to be 7+ cmc and set off Sanctum of Ugin. Extra way to fetch Ulamog, even if it's not idea since you lose a land. So wait, if you cast endless one from hand with Eye of Ugin on the board, but don't tap mana, does he have 2 +1+1 counters?
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# ? Jan 21, 2016 09:12 |
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kizudarake posted:So wait, if you cast endless one from hand with Eye of Ugin on the board, but don't tap mana, does he have 2 +1+1 counters? Yes, casting it is discounted by 2 for Eye, so you cast it as X=2 tapping no mana. So with Eye and Eldrazi temple it can be a 2/2 on turn 1 to a 10/10 turn 5. And as I understand it if you cast it with X<=7 it triggers sanctum.
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# ? Jan 21, 2016 11:16 |
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BizarroAzrael posted:Yes, casting it is discounted by 2 for Eye, so you cast it as X=2 tapping no mana. So with Eye and Eldrazi temple it can be a 2/2 on turn 1 to a 10/10 turn 5. And as I understand it if you cast it with X<=7 it triggers sanctum. I mean, if chalice for 4's Cmc is 0, endless should always have Cmc of 0 no matter what x is equal to.
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# ? Jan 21, 2016 11:37 |
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kizudarake posted:I mean, if chalice for 4's Cmc is 0, endless should always have Cmc of 0 no matter what x is equal to. In both cases, they are 0CMC on the field (so can be hit by say Abrupt Decay) but as spells on the stack they have CMC equal to the mana paid for them.
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# ? Jan 21, 2016 11:44 |
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kizudarake posted:I mean, if chalice for 4's Cmc is 0, endless should always have Cmc of 0 no matter what x is equal to. Spells with a CMC including X are assumed to have X = 0 in all zones except on the stack, where there CMC is whatever you paid into X plus any additional mana costs. For example, a Blaze in your hand is CMC 1 (X=0 + a single red), but while on the stack it's CMC can be 6 if you paid 5 generic mana for X (X=5 + 1 red). Similarly, Chalice has a CMC equal to 4 on the stack (if you have X=2) but CMC 0 while in play (when X stops being defined).
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# ? Jan 21, 2016 11:56 |
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# ? Jun 8, 2024 20:51 |
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So does chalice on the board for 0 keep you from casting chalice at all afterwards?
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# ? Jan 21, 2016 12:11 |