Anyone who is aptly skilled willing to delve into the dark recesses of the game files to find the list of kickstarter inputted heroes?
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# ? Jan 20, 2016 00:57 |
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# ? May 10, 2024 04:03 |
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ZypherIM posted:Yea the loot code is visible in the files. Doctor Schnabel has the lines straight out, a few pages back I had looked into it. Basically running at 51-75 light gives you a 25% chance at bonus loot. So each step is worth it if you can handle it, and running above 0 light removes chances of surprise shamblers, and you can still get pretty good chances at loot while not getting screwed by combat buffs to enemies.
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# ? Jan 20, 2016 00:59 |
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Darkest Dungeon trip report - I was starting to get cocky about 8 rooms deep when a fight suddenly went sour fast. Back to back Rend for the New God crits put poor Fiddler onto death's door and he bled out immediately on his turn. From there I just barely squeaked through the fight and decided to camp to lick my wounds. Of course I get ambushed, my vestal, Picker, gets pulled out of position in the first turn and taken down quickly leaving just 2 heroes left. Whiskeyjack, my crusader, emboldened by the loss of his comrades becomes stalwart but my hellion, Detoran, gets a little too into it and turns masochistic. They finish the fight handily but I decide there is no way they can continue, so they flip a coin to see which one will hold the line and which will go home to tell the tale. Whiskeyjack will never forget the loss of his comrades that day. Taratang fucked around with this message at 01:10 on Jan 20, 2016 |
# ? Jan 20, 2016 01:05 |
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Innerguard posted:Anyone who is aptly skilled willing to delve into the dark recesses of the game files to find the list of kickstarter inputted heroes? All of the backer heroes are listed in \DarkestDungeon\shared\hero\backer_heroes.json
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# ? Jan 20, 2016 01:09 |
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Nuebot posted:So what's all this about drama, people being mad and apparently the devs are corrupt vile scum now or something? I dunno I haven't played since the Cove was introduced but a friend messaged me with a link to a The modder who made the Deepest Dark mod completely lost his poo poo, and had a full Tessera-level meltdown.
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# ? Jan 20, 2016 01:13 |
EightDeer posted:The modder who made the Deepest Dark mod completely lost his poo poo, and had a full Tessera-level meltdown. Boy oh boy is there more to it? I do love modder drama.
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# ? Jan 20, 2016 01:14 |
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Question. Did anyone ever figure out more of the Curio interactions? Because the OP didn't really say anything about a few items, such as the Sacrificial Stone in the Warrens or the Shambler's Altar (a VERY important one to know about).
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# ? Jan 20, 2016 01:20 |
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Nuebot posted:Boy oh boy is there more to it? I do love modder drama. I don't know many of the details, but I do know he's spamming Jim Sterling's social media to hell and back.
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# ? Jan 20, 2016 01:21 |
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How could you not figure out how too use the Shamblar's altar? It literally says "stick a torch in me if you want too die". EDIT: Fucks sake, the Leper got screwed even more by the camp buff thing. Raising his accuracy with his camp buff was the only way I could make him tolerable. Now he just whiffs way too much. Internet Kraken fucked around with this message at 01:41 on Jan 20, 2016 |
# ? Jan 20, 2016 01:21 |
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Internet Kraken posted:How could you not figure out how too use the Shamblar's altar? It literally says "stick a torch in me if you want too die". Because some people think that maybe it's an Occultist thing. Said people also haven't seen the Eldritch Altars.
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# ? Jan 20, 2016 01:24 |
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Wow I think that guy really needs to see a therapist. Not joking at all, that comment thread is a crazy rear end rabbit hole. For curio interactions, I've found this to be pretty good. I think I've found 1 error, but it is organized nicely and isn't on the terrible wiki. https://steamcommunity.com/sharedfiles/filedetails/?id=386706480 Note that the heirloom chest is ONLY the key, the antivenom only unlocks the left luggage.
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# ? Jan 20, 2016 01:44 |
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Nuebot posted:Boy oh boy is there more to it? I do love modder drama. He claims to have spent 1000+ hours playing his own mod (which seems to have been a fairly simple "increase monster HP and damage" difficulty mod.) Over the course of about 6 months, meaning he made a full time job of playing his own mod no one else cared about. This is what he says about himself to make himself look good.
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# ? Jan 20, 2016 02:05 |
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Innerguard posted:Do it. Report back..... I did it haha... as soon as we got inside, they all screamed "THIS DUNGEON IS TOO DIFFICULT FOR ME!" we made it through 2 hallway fights then died in the first room though it looks like the enemies are scaled so if they had been trained level 1s instead of fresh recruits they probably could have made it further.
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# ? Jan 20, 2016 02:16 |
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God drat it, danced too close to the fire. Found a secret room, got more treasure than I could possibly hold, but my party got too weakened and stressed out and I should have just retreated from the next couple of battles and abandoned the quest. Everyone got wiped out on the last battle room. gently caress. That was my best hellion!
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# ? Jan 20, 2016 02:18 |
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lol whoever that Celerity guy in the reviews is loving insane and beyond help maybe it's just me but the framerate seems a bit better. game still feels same except for bigger font? seems a bit clearer.
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# ? Jan 20, 2016 02:18 |
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Do I really have to start a new game to get the fully upgrade town/abbey/etc. achievements? And god knows how many times i've had to abandon quests over the past few months, I hate having to do it again.
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# ? Jan 20, 2016 02:27 |
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Started up a new game, and in my first proper dungeon I run into the Collector for the first time ever. My torch level was really high, too - I barely survived the battle with two heroes on Death's Door, and had to abandon the quest - but hey! Everyone survived in the end.
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# ? Jan 20, 2016 02:39 |
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Any basic tips to keep in mind before I begin?
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# ? Jan 20, 2016 02:41 |
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ImpAtom posted:Any basic tips to keep in mind before I begin? You will fail. Accept it.
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# ? Jan 20, 2016 02:41 |
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ImpAtom posted:Any basic tips to keep in mind before I begin? Keep your light levels up, don't be afraid to abandon quests, upgrade the caravan/roster first, ditch heroes if they have too many expensive bad quirks. Also keep an eye on which positions your heroes' skills can hit from where, so you don't accidentally stick a hero in a spot they can't hit anything from.
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# ? Jan 20, 2016 02:43 |
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ImpAtom posted:Any basic tips to keep in mind before I begin? All upgrades to the caravan asap.
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# ? Jan 20, 2016 02:49 |
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MinibarMatchman posted:lol whoever that Celerity guy in the reviews is loving insane and beyond help Him and ZiN got banned from the Steam forums for being insufferable jackasses. The devs have been very nice and patient with people, and actually did implement a lot of changes based on user feedback (such as being able to toggle different features of the game to tailor your difficulty). They were kickstarter backers too I think, and felt massively betrayed that a game they expected to go one way went another way. There's also a whole slew of autistic crybabies whose complaints seem to boil down to the fact that they used to minmax the gently caress out of the game when stress was far less punishing. As the game was developed their old cheesy exploits no longer worked which was unacceptable to them.
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# ? Jan 20, 2016 02:54 |
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I tried the Darkest Dungeon with my best team. Here's how it went! I went in completely blind and that's the result. I didn't know what too expect. I just brought a ton of torches and food, but if I wasn't dumb I would of also brought status supplies. Everything in there kills you with bleed. Its bleed bleed bleed bleed bleed BLEED. If I'd brought a stack of bandages I would of won, but the bleed was too much to overcome even with abomination healing and wyrd reconstruction. Well, partially. What actually killed everyone was stress. When your stuck trying to patch people out of death's door, the stress racks up fast. That's on top of enemies doing tons of stress damage. Honestly, it seemed kind of crazy, I dunno how a party without a Jester on lute support would make it to the end without everyone going crazy. I had to abuse that and absolution too stay sane. Made it to the boss but the bleed damage was overwhelming and everyone went crazy while I tried to figure out what the gently caress to do. When it summoned the big fuckoff wall, I realized I couldn't brute force it. Cue like 8 turns of failed retreats, finally succeeding only after Ernie suffers from a heart attack. And then the stress from the retreat caused Mercy and Bert to keel over in the hallway. Slog had a heart attack as well, but didn't die for some reason. Not sure if that's a glitch or heart attacks have a chance to be survived. I thought they were always instant kills. So Darkest Dungeon; bring bandages. Don't bring a team that handles stress poorly. Internet Kraken fucked around with this message at 03:23 on Jan 20, 2016 |
# ? Jan 20, 2016 03:21 |
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1 Don't bring a party that [x] 2 Don't [x] 3 APPLY DMG 4 TAKE DMG 5 END DD 6 GOTO 1
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# ? Jan 20, 2016 03:26 |
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Woof, this really stuttery now. I verified the cache and everything but drat, it hiccups on every curio, encounter, freakin' everything.
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# ? Jan 20, 2016 03:28 |
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So if it can summon a wall, then i guess that means kill the thing in the robe last so it has no space to summon anything. Pretty much the same strategy as with the regular Shambler and its little minions, right?
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# ? Jan 20, 2016 03:28 |
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I don't think Lepers really needed any buffs. They're still one of my favorite classes for the front. I'm really not feeling the Abom at the start of the game. The party-wide stress is a bit much. The chain attack is okay in human form though! Anal Surgery posted:Woof, this really stuttery now. I verified the cache and everything but drat, it hiccups on every curio, encounter, freakin' everything.
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# ? Jan 20, 2016 03:28 |
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FourLeaf posted:
Yeah the worst the Robe guy is gonna do is rack up extra bleed damage but again, a huge stack of bandages/plague doctor would make that pretty manageable. I killed the priest first because I figured he would do something nasty if I left him alive, but all he did was the stuff the rest of the priests do. I could brute forced the Shambler down before the bleed got me if it hadn't summoned that wall.
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# ? Jan 20, 2016 03:34 |
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Now that it's finally been released, I can return. First things first, time to sacrifice a lvl 0-1 party to the Darkest Dungeon. (gained achievement: total party wipe) Initial thoughts on my return: I like the corpse mechanic. It seems to let back-row-targeting attacks stay more relevant at the end of a fight, and it adds an extra layer of hassle to neutering ranged enemies by eliminating the front row. I'm not surprised at all that scrubs freaked out about heart attacks and corpses. When I played in the early access days there were a lot of cheesy strats that were so degenerate as to require patching out. I'm especially happy at the fix to stunspam. Things seem to be a little tighter for unupgraded parties at lvl 0-1 than I remember, but with upgrades you can tear through the easy dungeons same as always. I'm happy that you get a little gold back for superfluous supplies, since my strategy has gravitated towards 'pack as much as you can'
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# ? Jan 20, 2016 04:11 |
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Haven't played this game since the earliest days of Early Access and was pleased to see that it came out in full today. Fired it up, used a thing I hadn't seen before, and...
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# ? Jan 20, 2016 04:15 |
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Notorious QIG posted:Haven't played this game since the earliest days of Early Access and was pleased to see that it came out in full today. Fired it up, used a thing I hadn't seen before, and... Didn't we just say that Shamber's Altars will give you death if you set it on fire. Unrelated, but what'd be some recommended items in terms of curio interaction? I'm usually bringing 3 of everything and frequently run out of space for loot.
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# ? Jan 20, 2016 04:18 |
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Each dungeon has items that are more important. Herbs for warrens, bandages for weald, holy water for...? I haven't played in a while.
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# ? Jan 20, 2016 04:21 |
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widespread posted:Didn't we just say that Shamber's Altars will give you death if you set it on fire. I mean I'm not going seeking out spoilers, just kind of skimming the thread now. I prefer to learn through horrible death rather than forum posts.
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# ? Jan 20, 2016 04:22 |
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odiv posted:Each dungeon has items that are more important. Herbs for warrens, bandages for weald, holy water for...? I haven't played in a while. I want to say Holy Water always, since every dungeon can have the generic stuff. But Cove is a good place for Holy Water, as is the Ruins. Notorious QIG posted:I mean I'm not going seeking out spoilers, just kind of skimming the thread now. I prefer to learn through horrible death rather than forum posts. Fair enough. I actually learned not to gently caress with the red orb through horrible death as well.
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# ? Jan 20, 2016 04:27 |
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"Corpses are awful, make no mechanical sense, and force certain party composition. Punishing diseases with almost no good quirks is laughable. Stress is even worse and instead of a tough as nails rogue-like I'm playing an RNG crawler designed just for those who've put in hundreds of hours already. You had gold in your hands Red Hook. Squandered." lol like holy loving poo poo this game has the most incredibly bad negative reviews, "no mechanical sense, forces specific compositions"
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# ? Jan 20, 2016 04:43 |
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Well, it's unfortunate, but I think I'm going to have to call it quits on this game. I really do enjoy it, but it's gotten too much for me to handle. I don't know if it's the trinkets, the loadout, my playstyle, or what but I'm not making any progress, I can't pin down why, and I find myself more aggravated than anything. I'm glad I backed the game, I really am, but I just can't play it anymore. A shame since the final dungeon is literally right there, but it's better to admit that I'm not having fun, than blame the game for being what it is. It's good, and I love it, it's just not enjoyable anymore.
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# ? Jan 20, 2016 04:47 |
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"THIS GAME IS poo poo!" - 85 hours played
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# ? Jan 20, 2016 04:47 |
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Corpses are actually a pretty ingenious addition to the game and I like how they affect the mechanics and flow of battle a lot. Darkest Dungeon is a better game with them than without them. There are a few tweaks I can understand getting people hot and bothered under the collar but corpses aren't one of them.
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# ? Jan 20, 2016 04:48 |
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Ranter posted:"THIS GAME IS poo poo!" - 85 hours played the thing is, I can understand that a game with admittedly repetitious gameplay will get tiresome after like 80 hours or whatever but man, some bad reviews have like 70 loving hours of this. I've had this since day one and only have 45 hours. What the gently caress.
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# ? Jan 20, 2016 04:51 |
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# ? May 10, 2024 04:03 |
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Bad Seafood posted:Corpses are actually a pretty ingenious addition to the game and I like how they affect the mechanics and flow of battle a lot. Darkest Dungeon is a better game with them than without them. I think the big deal rests in fact that they are corpses. I feel like if they were something like magical walls that spring up at the site of violent deaths, people would have taken it a lot better. As much as I like corpses and how they change the mechanics, I really feel like the fact that dead bodies are providing cover is the biggest thing that people couldn't get their heads around. Although the fact that they ruined the super cheesy strats people were using certainly didn't help matters.
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# ? Jan 20, 2016 04:58 |