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Rad Russian
Aug 15, 2007

Soviet Power Supreme!
Game is great and I love it and the corpses.

My only wish is they add various game modes a la Dungeon of the Endless to spice up future restarts. For example something like stage coach removed, you start with 1 of every hero right away and get interesting buffs and game play changes, but can't recruit any more heroes. Once they die they're gone. Of course link it all to achievements and a completion of each of those modes will unlock the next interesting variation on the game.

Rad Russian fucked around with this message at 05:13 on Jan 20, 2016

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Lyrax
Aug 17, 2008

Favorite Food: Milksteak
Hobby: Magnets
Likes: Ghouls
Dislikes: People's knees
Having started playing back in December, it's harder for me to imagine a corpseless game but I feel like corpses absolutely fit in with the positional battle system they're going for. Instead of making a treadmill grinder of front rank attackers, positional attack actually matters and skills that hit back ranks must be considered equally to front rank attacks. I already get annoyed when my guys crit the guy in front so his corpse doesn't keep others behind it and thus easier to hit by my Arbalest et al. I dunno if skills got changed around much in Early Access but I'd figure moves like Iron Swan were super niche to bosses and nothing else, when Iron Swan is like my favourite Hellion skill nowadays.

Periodiko
Jan 30, 2005
Uh.
I came back to the game a month ago and I really hated corpses for about 15 minutes, but now I can't imagine the game without them. It's just an abstraction, the idea of 4 monsters standing in perfect linear formation doesn't make any sense to begin with.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
You can just clear corpses with one of the like six abilities in the game that clear them all.

FlyFishinInnuendo
Apr 14, 2005
Haven't played much recently, at least since the Cove was released. Started up a new game, on the old road one of the brigand leaders hits Reynaud with a critical Point Blank Shot for 17 damage - he dies from Bleed before even laying eyes on the Hamlet.

I've missed this game.

Internet Kraken
Apr 24, 2010

slightly amused
Corpses are good. I first started playing when they weren't around, and the best strategy was always to smash formations as quickly as possible. Now you can't just force everything in the jaws of your frontliners so you have to bring a more balanced lineup to effectively clear most fights. I guarantee that most people bitching about corpses wouldn't care about them if they had always been in the game. But they got used too playing without them and are upset the strategies they used to easily beat the game in previous versions now don't work nearly as well.

Anyways, someone tell me how to get good use out of the MaA. Too me he sort of feels like he's not particularly good enough at anything to want too spend a slot on him. His damage output isn't that great and his stun doesn't have a high enough success rate to reliably work in level 5 dungeons. Guarding is useful, but I can't help but feel I'd be better off just using a stronger frontliner so I don't have to guard in the first place.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


RE: Corpse talk. I'm fine with Corpses, but mainly due to how the back enemies are the first slated for death when battle starts. Can't afford to have them stress my guys out, doubly so if it's a Madman or an Acolyte.


Internet Kraken posted:

Anyways, someone tell me how to get good use out of the MaA. Too me he sort of feels like he's not particularly good enough at anything to want too spend a slot on him. His damage output isn't that great and his stun doesn't have a high enough success rate to reliably work in level 5 dungeons. Guarding is useful, but I can't help but feel I'd be better off just using a stronger frontliner so I don't have to guard in the first place.

Retribution and Guard. I think you can get reliable dodge out of a MaA? If not, make him tanky and really consider using Retribution at Turn 1 if you can.

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

I was lukewarm on corpses at first, but the longer the game has had them as a mechanic, the more changes have been made to suit them. Honestly, it's hard for me to imagine the game without them. The Arbalest would be hot garbage if corpses weren't a mechanic, and the Jester would be even worse.

Even beyond allowing back-row specialist classes like the Arbalest, I like that playing around corpses gives the game an extra dimension of strategic depth. Knockback is an amazing bonus to a number of attacks now because you can hit an opponent and throw them outside of their effective range for a couple of rounds. That's awesome. Think of Final Fantasy Tactics without corpses--completely different game, right? At this point, anyone still crying about corpses is just too lazy or stupid to adapt and has been for a long time.

Ramc
May 4, 2008

Bringing your thread to a screeching halt, guaranteed.

The game is certainly much tougher than before. The Collector also seems to show up all the drat time.

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that

Internet Kraken posted:

Anyways, someone tell me how to get good use out of the MaA. Too me he sort of feels like he's not particularly good enough at anything to want too spend a slot on him. His damage output isn't that great and his stun doesn't have a high enough success rate to reliably work in level 5 dungeons. Guarding is useful, but I can't help but feel I'd be better off just using a stronger frontliner so I don't have to guard in the first place.

Rampart, Bellow, Defender, Retribution.

Bellow is stronger than it looks. Put a quick draw charm on your MaA and open with Bellow, the speed advantage means more alpha-y alpha strikes, and a lot of fuckers get real dodgey later too.

Also his party-wide dodge camp skill is fantastic.

Megasabin
Sep 9, 2003

I get half!!
If someone dies do you lose the trinkets that were on them?

Internet Kraken
Apr 24, 2010

slightly amused

Megasabin posted:

If someone dies do you lose the trinkets that were on them?

Only if you flee the battle. If you beat the battle, then any trinkets they were carrying will show up as loot.

Pavlov posted:

Rampart, Bellow, Defender, Retribution.

Bellow is stronger than it looks. Put a quick draw charm on your MaA and open with Bellow, the speed advantage means more alpha-y alpha strikes, and a lot of fuckers get real dodgey later too.

Do speed changes only matter in the next round or will they affect the turn order of the current one?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Internet Kraken posted:

Anyways, someone tell me how to get good use out of the MaA. Too me he sort of feels like he's not particularly good enough at anything to want too spend a slot on him. His damage output isn't that great and his stun doesn't have a high enough success rate to reliably work in level 5 dungeons. Guarding is useful, but I can't help but feel I'd be better off just using a stronger frontliner so I don't have to guard in the first place.

His damage ain't too shabby and he's got a fantastic stun trinket. Smash faces and keep guard in your back pocket for things you can't immediately squash, like giants in the weald. It's well worth giving up a little bit of damage for.

Internet Kraken posted:

Only if you flee the battle. If you beat the battle, then any trinkets they were carrying will show up as loot.

Do speed changes only matter in the next round or will they affect the turn order of the current one?

AFAIK you have to wait for next round.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
I'd heard they beefed up the tutorial a bit, so I decided to check out what the new additions were.

Seems your first foray into the ruins is relatively scripted now using the same layout and encounters (and certain specific bits of loot) every time, or at every time I ran through it.

If you are starting/restarting this game for the first time, don't bother buying a shovel for your first expedition. The game loves throwing them at you.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
First two DD missions down. The third one is listed as "exhausting" length and gives you 4 camps :stare:

EDIT: my remaining champions are Abomination, Houndmaster, Bounty Hunter, Plague Doc, Vestal, Jester, and Leper. Godspeed, you poor doomed assholes.

the holy poopacy fucked around with this message at 06:58 on Jan 20, 2016

FreeKillB
May 13, 2009

Gabriel Pope posted:

First two DD missions down. The third one is listed as "exhausting" length and gives you 4 camps :stare:

You're going to need a bigger boat.

FreeKillB fucked around with this message at 06:59 on Jan 20, 2016

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Gabriel Pope posted:

First two DD missions down. The third one is listed as "exhausting" length and gives you 4 camps :stare:

EDIT: my remaining champions are Abomination, Houndmaster, Bounty Hunter, Plague Doc, Vestal, Jester, and Leper. Godspeed, you poor doomed assholes.

How many did you start with?

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that

Gabriel Pope posted:

AFAIK you have to wait for next round.

You know, it kind of seemed like it, but I never properly tested. Going first in round 2+ is still good though.

Internet Kraken
Apr 24, 2010

slightly amused
Darkest Dungeon round two.





God dammit :mad:

Grave robber went crazy in like the third fight because she got chain stressed by some cultist priestesses that kept dodging. Was at 0 stress when that fight started but holding an ancestral trinket made everything worse. I kind of saw this coming so I gave her a hero ring, but it didn't matter. She would of survived the final fight but the loving cultist priest got a critical finger.


Its really rude that they made all these cool ancestral trinkets but taking them into the final dungeon a great way to get killed.

FreeKillB
May 13, 2009
So, I accidentally set off for a mission while forgetting to buy any torches at all. Was honestly not that bad, although it was an medium-length easy dungeon with level 1's and 2's so I guess I can skimp a bit more and stop constantly going for 75+ maybe.

Pittsburgh Lambic
Feb 16, 2011
Kleptomaniac doesn't seem like it would be too bad, since it only seems to ever trigger on poo poo like backpacks, but goddamnit Reynauld that was a loving rare highwayman trinket you just stole you are never loving leaving the hamlet until the sanitarium is open and I can afford to have you locked in a padded room with an angry old lady electrocuting you while shiny objects are waved in your face for a loving week

S.J.
May 19, 2008

Just who the hell do you think we are?

Klepto is the one thing I will immediately remove, no questions asked.

Kly
Aug 8, 2003

ZypherIM posted:

Note that the heirloom chest is ONLY the key, the antivenom only unlocks the left luggage.

Anti-Venom does work on heirloom chests. It "disables to poison" in the trap or something, just did it after checking out that guide last time you posted it.

Speedball
Apr 15, 2008

S.J. posted:

Klepto is the one thing I will immediately remove, no questions asked.

It's one thing to open up chests without permission but I draw the line at someone who keeps ME from getting the treasure!

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Everytime the narrator says

quote:

The way is lit. The path is clear.
I think

quote:

IT'S ROBOT FIGHTING TIME!

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"
Is there a good way to stop these idiots from losing good trinkets? Do I just try to avoid using the bar / gambling if have the space?

Bad Seafood
Dec 10, 2010


If you must blink, do it now.


Well then.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

That happened to me before. Time to take Dismas to the Sanitarium and make him forget the wonders of poker, chips, and other manners of betting.

RoboCicero posted:

Is there a good way to stop these idiots from losing good trinkets? Do I just try to avoid using the bar / gambling if have the space?
Don't use the tavern for stress relief if you can't afford to lose a good trinket (motherfuckers lost me a Very Rare one once, they weren't even equipped with the drat thing). I'd rather ship them off to meditate/pray/flagellate and risk losing them for a couple of missions while they go on a spiritual journey than risk them gambling away the Hamlet's resources. :argh:

Boing
Jul 12, 2005

trapped in custom title factory, send help

At least that one makes sense!

dogstile
May 1, 2012

fucking clocks
how do they work?

Pittsburgh Lambic posted:

Kleptomaniac doesn't seem like it would be too bad, since it only seems to ever trigger on poo poo like backpacks, but goddamnit Reynauld that was a loving rare highwayman trinket you just stole you are never loving leaving the hamlet until the sanitarium is open and I can afford to have you locked in a padded room with an angry old lady electrocuting you while shiny objects are waved in your face for a loving week

I'm fairly sure that when klepto is triggered, the game spawns a bunch of poo poo in the backpack just to make you feel bad about it.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Ignoring what the game shows you, based on the treasure tables alone you're going to lose the cost to pay it off within one or two missions even with 'bad' rolls on poo poo they decide to take.

I know I've seen people donate money to the abbey, can't remember if I've seen they do it with trinkets or not.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
I'm training up fresh meat for the third DD quest. Have some promising up and comers so far. Even with nerfs Hellion is still a powehouse and she's done well in my parties. I'm also building up more marking teams; now that highwaymen and Grave Robbers also benefit it allows for more team combos.

Toothache
Apr 5, 2011

Platypus = God's beta testing animal
So, in my second ever dungeon in the full release, I come across a red ball trapped in something coming out the ground. I figure, what the hell, let's see what happens, so I interact with a torch and get into the maddest of battles. Eventually I get through, but 3 members of the party end up resolve testing, and the 4th happens just after. Still, the stress gains were relatively low even after hitting 100, so I carry on to the rest of the dungeon. Goes reasonably well until the very last encounter, and then those goblet tossing enemies start piling the stress on, causing 3 of my party to heart attack. Even when I run from the battle, I leave the room, and my Plague Doctor croaks before I can quit the dungeon.

Lesson learned I think, need to consider retreat a lot earlier since one bad encounter can ruin things.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Yeah, that's the Shambler. He can also jump you if you are wandering the dungeon in zero torch light.

For those that can afford it, I highly recommend locking good quirks as early as possible. Keep an eye on their quirks and if you notice a particularly good one then lock it. It's like 3,000g cheaper if you do it at low level, and has a much bigger benefit as you level the hero up.

I noticed that even at level 2, my Occultist with trinkets and quirks has like a 15% base crit chance vs Eldrich *excited wheezing*

DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.
What determines how good a character is at disarming traps?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

DarkAvenger211 posted:

What determines how good a character is at disarming traps?

Trap resistance, which is based on class and level.

Megasabin
Sep 9, 2003

I get half!!
What qualifies as an eldritch enemy? Is it stuff in the cove?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Megasabin posted:

What qualifies as an eldritch enemy? Is it stuff in the cove?

The cove is pretty much entirely eldritch enemies, some of the slimes and fungus in the Weald is eldritch too. I believe both the random minibosses are eldritch and of course the final dungeon has plenty of eldritch monsters.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

A good rule of thumb is that eldritch enemies look gross.

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S.J.
May 19, 2008

Just who the hell do you think we are?

And you can see what categories an enemy is when you mouse over them. Some of them have multiple types as well.

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