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HenryEx posted:"Keeper runs are so boring" Oh, I don't grind for it. I just almost never make it past depths without it. Exception was my first clear through the cathedral/chest, pyro/bob's brain/sad bombs/other poo poo that goes boom, but that's victory for anything other than the lost so I'm not really impressed with myself for it.
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# ? Jan 19, 2016 14:13 |
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# ? May 15, 2024 09:42 |
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Dias posted:Nowadays I just reroll for a damage up on the first floor because enemy health got bloated as gently caress.
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# ? Jan 19, 2016 14:51 |
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Maybe don't play the video game then?SirSamVimes posted:This thread got hilariously mad about the existence of super hard characters instead of just not playing them. Nearly as funny as the stopwatch meltdowns.
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# ? Jan 19, 2016 19:37 |
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In a game that can be patched at the will of the developers I think criticism is a valid and probably welcome thing for the devs to make an overall better experience for the player. If the playerbase unanimously dislikes something then it should be changed. Responding to said criticisms by claiming "we're not game DEVELOPERS, we just make games" and giving your players the finger is probably not the best avenue to gaining respect and compliments.
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# ? Jan 19, 2016 19:43 |
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So don't play it and don't buy his next game, vote with your wallet.quote:I loving hate this bullshit game quote:The keeper and the lost are dumb and not fun! mcvey fucked around with this message at 19:54 on Jan 19, 2016 |
# ? Jan 19, 2016 19:49 |
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I don't think he ever said he hated the game. Your second point is almost a point, if it weren't for 90% of the answers to that type of post being "yeah, they're bullshit, just avoid them like me/resign yourself to the fact you're gonna bash your head on that wall hundreds of times like I did".
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# ? Jan 19, 2016 20:05 |
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SirSamVimes posted:This thread got hilariously mad about the existence of super hard characters instead of just not playing them. Nearly as funny as the stopwatch meltdowns. If the super hard characters didn't suck poo poo from a design perspective I don't think people would be complaining about their existence mcvey posted:So don't play it and don't buy his next game, vote with your wallet. "vote with your wallet" is a seriously poorly thought-out fallacy, do you actually think that will change anything CJacobs fucked around with this message at 20:09 on Jan 19, 2016 |
# ? Jan 19, 2016 20:07 |
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CJacobs posted:"vote with your wallet" is a seriously poorly thought-out fallacy, do you actually think that will change anything Works great for me personally.
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# ? Jan 19, 2016 20:15 |
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mcvey posted:Works great for me personally. Vote with your wallet and stop contributing with the thread then.
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# ? Jan 19, 2016 20:17 |
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mcvey posted:Works great for me personally. So, no, you just said it because you felt like it'd be snappy/witty, then
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# ? Jan 19, 2016 20:19 |
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CJacobs posted:So, no, you just said it because you felt like it'd be snappy/witty, then Maybe 'vote with your wallet' was the wrong phrase?
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# ? Jan 19, 2016 20:27 |
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The Lost is cool and good. The Keeper is awful.
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# ? Jan 19, 2016 20:30 |
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mcvey posted:...what? If I don't like a game or I'm not enjoying my time spent on it I'm probably not going to continue playing it or spend money on the next iteration. Okay, I'll sit down and assume you're ACTUALLY trying to have a conversation here, and it's not just a drive-by shitpost spree. People still enjoy the base game. I know I do. However, there are quite a number of (perceived or evident) flaws with some elements of it that we end up complaining about because a bunch of people here put 100+ hours into this stupid game. I mentioned the health bloat on enemies, which makes the early game a slog unless you luck into a good damage up. Other people mentioned The Lost, whose original design was meant as a final challenge, but due to how the game works, just meant many runs were dead on the water due to unavoidable damage rooms. In my opinion, he's fine now. The Keeper is a similar issue, but he's mostly just boring to play as: slow as molasses with no advantages whatsoever. Then there are the complaints about Nicalis, which are valid to an extent. They do terrible PR and hide behind the "we're not game developers" excuse for fuckin' poo poo up and then taking their sweet time to fix it. I mean, that happened with Team Meat on Super Meat Boy too, the online EVERYTHING was broken. Ed has also balanced the game towards more "difficulty", which ends up translating into more randomness, longer runs and less powerful item combinations. Is that a bunch of dumb nerd whining? Yeah. But I don't think people that are still playing are having a horrible time, unless they're those dumb masochist completionist that HAVE to do Hush with The Lost and get all items.
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# ? Jan 19, 2016 20:39 |
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mcvey posted:...what? If I don't like a game or I'm not enjoying my time spent on it I'm probably not going to continue playing it or spend money on the next iteration. Your original statement implied you were saying "vote with your wallet" with regards to doing so affecting the quality of whatever game they do the code for next, which it won't because voting with your wallet means nothing when tens of thousands of people buy the game anyway as is always the case with the phrase "vote with your wallet".
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# ? Jan 19, 2016 20:40 |
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These metldowns over people complaining about various aspects of this game are pretty hilarious. Keep up the good work.
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# ? Jan 19, 2016 20:42 |
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SirSamVimes posted:This thread got hilariously mad about the existence of super hard characters instead of just not playing them. Nearly as funny as the stopwatch meltdowns. Well the point with not playing them is that you miss out on some good items.
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# ? Jan 19, 2016 21:27 |
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Just like to say I like this game and am bad at it. Also yesterday's daily hosed me over on the first floor. The room with the jumpy guys on fire... two got stuck together behind some rocks and I didn't have any bombs. I spent 10 minutes trying to see if they could wiggle out but I gave up.
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# ? Jan 19, 2016 21:30 |
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You can like most of the game and get annoyed and frustrated with parts that might be unfair and you hate those parts. It doesn't mean you hate the whole thing. But people have a hard time understanding this. I imagine posting about it in here is just a way of venting. When I was a kid playing NES I would vent by biting the controller so my controllers were covered in bite marks.
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# ? Jan 19, 2016 21:57 |
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It is disappointing that criticism can't exist in a realm that isn't "everything is bad" or "everything is good."
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# ? Jan 19, 2016 22:09 |
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ImpAtom posted:It is disappointing that criticism can't exist in a realm that isn't "everything is bad" or "everything is good." Everything is terrible!
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# ? Jan 19, 2016 22:12 |
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Ugh, ruined a perfect anti-Hush build as Keeper. I had Chocolate Milk and was eating through his health fast by mashing the shooting key. I didn't have the speed to outrun his eye lasers.
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# ? Jan 20, 2016 03:26 |
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started trying my luck with the speed challenge. i set a new personal best by dying in 22 seconds
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# ? Jan 20, 2016 04:41 |
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I think we can all agree that "special" items are a dumb idea and that the mod that merges all item pools is the best thing in existence, and makes Greed mode fun. also lmao skunkrocker spit on my clit fucked around with this message at 05:19 on Jan 20, 2016 |
# ? Jan 20, 2016 05:13 |
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I think the Keeper is great.
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# ? Jan 20, 2016 05:16 |
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Skunkrocker posted:I think the Keeper is great. please don't troll
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# ? Jan 20, 2016 05:38 |
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SirSamVimes posted:This thread got hilariously mad about the existence of super hard characters instead of just not playing them. Nearly as funny as the stopwatch meltdowns. I feel like it's a bit unfair to put it like that. Pre-Afterbirth, The lost would have been a super difficult character to win runs with even if the game had actually been fair. It would have required a ton of skill to fill out his post it notes and unlock five really cool items (and also isaac's heart I guess), and I don't think people would have complained about it as much as they did, had it been fair. This entire game is built around doing runs through different paths with characters you may or may not like playing as so you can use the items you unlock by doing so with the characters you do like. The thing is though, it wasn't fair. Daddy Long Legs could end your run at any point if he felt like it with his random stomps, where I feel the need to mention his foot's hitbox is present before the foot actually appears on screen. Isaac's beams of light in his second phase (after he stands up, not the ones that sweep from corner to corner) were totally random and could kill your run by spawning right on top of you. Lumps could pop up directly underneath you and kill you instantly. The wall spiders that shot mini brimstone lasers started moving before their laser vanished which was awful enough, but meant that the room where you came in from the top and had two on either side below you was a death sentence unless you could kill at least one fast enough. This is on top of all the actual, legit challenge from playing a character that died in one hit anyway. Even if you had an amazing build or were a super great player every time you encountered any one of those things your run was straight up over, gently caress you try again. Lost runs basically required resetting until you started next to a decent damage up/dead cat/holy mantle not because those items were powerful but because you needed some kind of insurance in case the game decided to end your run without you having any say in the matter. It's the direct opposite of the rest of the game where some rooms might be hard, but good playing can get you out of situations you otherwise have no business surviving. Then on top of all this they took over half a year to fix those problems and then only fixed the ones related to normal enemies. Daddy Long Legs and Isaac could still end your run if the game rolled the dice the wrong way. It took until Afterbirth for them to fix the remaining problems and they did so by letting you start with holy mantle which fixes the problem by letting you soak a hit of unfair damage, so you most likely won't see an unfair attack more than once because most people don't have ninja reflexes so most lost builds are stupid powerful and can probably kill a boss before it recycles an unfair attack. Now, it was still funny as hell watching everyone collectively lose their poo poo over the lost. I'm just saying people might have had a decent reason for it. ...I didn't mean for this to turn into an effortpost about the lost but here it is I guess.
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# ? Jan 20, 2016 07:35 |
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Is there any disadvantage to using characters other than Isaac? I played Magdalene for the first time today and the extra health made it an easier experience than normal.
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# ? Jan 20, 2016 08:08 |
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Every character has a gimmick of some sort. Maggie is slow but tanky, some others have transformations, others have spirit hearts only etc.
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# ? Jan 20, 2016 08:10 |
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All characters have a gimmick that can change the way you go about a run. Some characters have entirely different playstyles, like Lilith.
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# ? Jan 20, 2016 08:12 |
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BillmasterCozb posted:I think we can all agree that "special" items are a dumb idea and that the mod that merges all item pools is the best thing in existence, and makes Greed mode fun. Doesn't Chaos do this too? To be honest every time I pick up Chaos I end up killing my run because instead of a cool boss item i get the deck of cards or somethin
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# ? Jan 20, 2016 09:22 |
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Finally got around to doing the Lost stuff and unlocking godhead. I thought greed mode would be the hardest part but actually had more trouble doing boss rush. Getting to the hush in time is still easy, but man does hard mode make for some painfully slow starts. You get like twice the large rooms and the first two floors take forever with the lost because you can't afford to play fast and loose. voltcatfish posted:To be honest every time I pick up Chaos I end up killing my run because instead of a cool boss item i get the deck of cards or somethin
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# ? Jan 20, 2016 10:24 |
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survived speed with half of a heart and 50 seconds left. hit brimstone + rubber cement + my reflection and was fortunate enough to get a devil room bible
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# ? Jan 20, 2016 13:57 |
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I agree with the way Wrist Watch puts it. Skill is one thing, but sometimes you just walk into a room with a mulliboom right next to the door. I admit cheating Lost through the boss rush in Rebirth, because the waves with Bloat, or Gish/Monstro2 were BULL poo poo. Version 1.666 of the flash game, BoI Eternal Edition, is "hard" in a fair way. Harder enemies and bosses instead of death rooms coupled with one-hit characters. I enjoy playing Lost in Afterbirth, and sometimes Keeper after the sac room buffs. Like WW stated, as far as unavoidable damage there's a HUGE difference between one hit death and two hit death.
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# ? Jan 20, 2016 16:55 |
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Boss Rush as The Lost is so, so frustrating. I have all the hard mode post its unlocked for The Lost except this loving Boss Rush. The last three times I've made it to the rush I've had curse of darkness and die to a spider I can't even see. Ugh!
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# ? Jan 20, 2016 17:22 |
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Or is it Sputnik posted:I agree with the way Wrist Watch puts it. Skill is one thing, but sometimes you just walk into a room with a mulliboom right next to the door. I admit cheating Lost through the boss rush in Rebirth, because the waves with Bloat, or Gish/Monstro2 were BULL poo poo. Doesn't Eternal make enemies more tanky and damage ups more scarce? Personally I'd rather deal with more dangerous enemies rather than longer lasting ones.
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# ? Jan 20, 2016 20:30 |
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Frankly I'm having more trouble getting to Mega Satan with the Lost than the Boss Rush. Having to pass on Devil Deals entirely because you can't utilize sacrifice rooms really makes getting a ridiculous killer build a lot harder, and also makes it more difficult to get a Dead Cat as insurance because I'm bad at the game. Boss Rush is easy with any character really unless you're trying to break the game or maximize your gains from every floor. Save all keys for item room, find item room, find boss room, leave. Anything else is useless unless you've collected enough money to go to the store, then go to the store if you found it along the way already. Actually completing the boss rush is an entirely different story of course, it can range from hard to so easy I might die from inattentiveness depending on your build.
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# ? Jan 20, 2016 21:11 |
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Jibo posted:Doesn't Eternal make enemies more tanky and damage ups more scarce? Personally I'd rather deal with more dangerous enemies rather than longer lasting ones. I was going to write a post about all the dumb things in eternal but I looked it up to double check and it was worse than I remembered: https://www.reddit.com/r/bindingofisaac/comments/34nekw/changes_to_the_item_poolsspecial_items_in_the_new/ https://www.reddit.com/r/bindingofisaac/comments/34o6gu/complete_list_of_changes_in_hardmode_besides/ Or if you prefer video form I recommend Bisnap because he doesn't do gimmicks: https://www.youtube.com/watch?v=ctkS6c-VLUg If nothing else just watch from the beginning up until around 1:50 which is basically the entire thing in a nutshell. e: actually after rewatching that for a bit there were a bunch of legit cool things Eternal added, it's just that the bad things stand out a lot. that's kind of binding of isaac in a nutshell: there's a whole lot of really good stuff so the things that are actually poo poo are super obvious when you come across them Wrist Watch fucked around with this message at 00:51 on Jan 21, 2016 |
# ? Jan 20, 2016 22:41 |
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If you don't grab the giant yellow chest at the end of a run, and go searching for a trapdoor to a lower level, will you miss out on unlocking the item in the chest?
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# ? Jan 20, 2016 22:49 |
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Nope, as long as you beat the requisite boss you will get the unlock.
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# ? Jan 20, 2016 22:58 |
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# ? May 15, 2024 09:42 |
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mcvey posted:So don't play it and don't buy his next game, vote with your wallet.
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# ? Jan 21, 2016 02:05 |