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Really hoping that next World War Wednesday sees COMINTERM and the Axis team up to rid the world of capitalist excess. Franco-British Union was also hilarious. Japan's impotence and naval passivity is a bit troubling, though.
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# ? Jan 20, 2016 22:38 |
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# ? May 13, 2024 10:55 |
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The COMINTERM, the much feared left-wing association of school timetable planners.
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# ? Jan 20, 2016 22:45 |
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Enjoy posted:The COMINTERM, the much feared left-wing association of school timetable planners.
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# ? Jan 20, 2016 23:04 |
Gort posted:Someone should tell hoi4wiki.com then, they think it ends in 1948. That is the official end date, but imagine Germany developing nukes and putting them on a V2.
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# ? Jan 20, 2016 23:16 |
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dylguy90 posted:I really liked this post. My biggest problem with paradox games is when they release a system that is theoretically very diverse, like hoi iii's division designer, but there are actually only a few "right" ways to use it. I think limiting the number of divisions you can make will lead to a lot more thinking along the lines of "my light armor division is really getting creamed by their regular armor, let me redesign it to include more heavy weaponry...", and then, if you were playing against another person, six months later they'd redesign their divisions to counter yours. This would be a killer feature for HoI IV. I don't know how it would be designed, but it would be amazing. Maybe if there were a way to summarize unit composition / performance after each battle, e.g. code:
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# ? Jan 20, 2016 23:19 |
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GaussianCopula posted:That is the official end date, but imagine Germany developing nukes and putting them on a V2. Early nuclear weapons weighed far more than a V2s max payload.
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# ? Jan 20, 2016 23:19 |
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You could put nukes on rockets in HoI2. I don't remember if you could in the first game. I like it just to get some variety in delivery methods even if it is not strictly historical. Freebie for hoi4 devs: suicide sub nuke delivery.
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# ? Jan 20, 2016 23:21 |
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Dibujante posted:This would be a killer feature for HoI IV. I don't know how it would be designed, but it would be amazing. Maybe if there were a way to summarize unit composition / performance after each battle, e.g. Yeah I'd say there's two things that are lacking from say EU4's combat summaries: -Some kind of descriptive breakdown of what's happening as it happens -A summary of combat performance (damage inflicted) vs combat losses (damage taken). I'm not talking about men lost, I'm talking like: The infantry killed 5000 people and took 10,000 casualties, the cav did 10,000 kills but took 5,000 casualties. Here's a screenshot from SOTS 1 with some useful info.
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# ? Jan 20, 2016 23:30 |
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Yall are going to have to tell me who those kicking rad warpainted bird / pterodactyl dudes are because they look like they know how to gently caress
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# ? Jan 20, 2016 23:55 |
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is the world war wednesday twitch archive broken for anyone else? I was really looking forward to watching that
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# ? Jan 21, 2016 00:20 |
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Another Person posted:is the world war wednesday twitch archive broken for anyone else? I was really looking forward to watching that Yeah, it's hosed. You can get about two thirds of it if you switch quality to low, but then you can't see what's going on.
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# ? Jan 21, 2016 00:22 |
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Autonomous Monster posted:Yeah, it's hosed. You can get about two thirds of it if you switch quality to low, but then you can't see what's going on. i am going to watch this world war wednesday even if it is a mosaic painting. i need to see the thrilling conculsion to poland.
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# ? Jan 21, 2016 00:24 |
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I'd love it if stellaris worked more or less like the new Hoi4 army maker thing, just on a slightly different scale, but the same general design. So you'd sperg out designing a few ships or "task force" templates then you'd build fleets out of those parts which are produced at your industry in a big ol' pool.
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# ? Jan 21, 2016 00:38 |
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johan always has the sniffles
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# ? Jan 21, 2016 00:41 |
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Another Person posted:johan always has the sniffles I want to see a Johan/Zizek adorable accent sniffle-off lets play.
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# ? Jan 21, 2016 00:46 |
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RabidWeasel posted:Yall are going to have to tell me who those kicking rad warpainted bird / pterodactyl dudes are because they look like they know how to gently caress They're Morrigi from Sword of the Stars. It's a shame about sots2. SotS did a lot of neat things. And the setting was pretty cool as well. All of the different species had really different playstyles and flavour.
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# ? Jan 21, 2016 02:23 |
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Baronjutter posted:I want to see a Johan/Zizek adorable accent sniffle-off lets play. Victoria III election -- choose which portly European fellow will be your country's next prime minister.
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# ? Jan 21, 2016 02:26 |
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the WWW German player seems to enjoy throwing soldiers into the Maginot Line for inexplicable reasons.
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# ? Jan 21, 2016 02:50 |
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Forget that starship building malarkey, here is the real Stellaris question: is there enough time in the dev cycle to include the new planet in our solar system that was just discovered?
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# ? Jan 21, 2016 03:02 |
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Planet X has been "discovered" several dozen times already, I'll believe it once someone actually sees it.
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# ? Jan 21, 2016 04:33 |
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RabidWeasel posted:Yall are going to have to tell me who those kicking rad warpainted bird / pterodactyl dudes are because they look like they know how to gently caress The Morrigi are a race of space crows\dragon hybrids. When you play as them you get accustomed to being being yelled at 24\7 because all voice files of the Morrigi race is of someone yelling with a smoking-lady harpy voice. Their ship designs are all about style, so stylish indeed that some weapons don't function unless they're lucky to find an enemy in their very weird POV. They're also expensive as hell but that's okay because the Morrigi are all about trade. They're space persians if the Persians found a way into space and turned into crows. They're probably the funnest faction to play with, alongside the Zuul (space cannibal baboons) and Humans (Humies).
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# ? Jan 21, 2016 05:20 |
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Goddamn will you please release Stellaris so i can pretend SOTS got a third game?
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# ? Jan 21, 2016 05:20 |
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Goddamn will you please release Stellaris so i can pretend SOTS got a second game?
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# ? Jan 21, 2016 06:22 |
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Goddamn will you please release Stellaris so we can make a Stellaris thread?
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# ? Jan 21, 2016 07:08 |
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Paradox Grand Strategy: Still Waiting on Stellaris
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# ? Jan 21, 2016 07:13 |
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Stellaris has a lot of similarities with SotS. The different FTL drives, with a straight up copy of the Zuul drive. The randomized research. The ship designer especially, where you chose between sections with more or less small, medium and heavy weapon mounts. SotS 1 was a great game, so that's okay.
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# ? Jan 21, 2016 07:56 |
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Stellaris Thread: In Space No One Can Hear You Sperg
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# ? Jan 21, 2016 07:59 |
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DrSunshine posted:Stellaris Thread: In Space No One Can Hear You Sperg I will find a way
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# ? Jan 21, 2016 08:14 |
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Torrannor posted:Stellaris has a lot of similarities with SotS. The different FTL drives, with a straight up copy of the Zuul drive. The randomized research. The ship designer especially, where you chose between sections with more or less small, medium and heavy weapon mounts. Which do you mean? I don't think any of the Stellaris FTLs copy the Zuul, whose FTL in Stellaris terms I would describe as a mix of Hyperdrive and Wormholes. Also our FTLs don't tear screaming holes in the fabric of space itself. I think our closest matches with SotS drives are Warp == Tarkas, Hyperlanes == Humans, and Wormhole == Hivers. Zuul open their own nodelanes, sorta like Wormholes, but that still had travel time within them, like hyperlanes.
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# ? Jan 21, 2016 08:37 |
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DrSunshine posted:Stellaris Thread: In Space No One Can Hear You Sperg Space spergs are way ahead of you
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# ? Jan 21, 2016 08:44 |
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DrSunshine posted:Stellaris Thread: In Space No One Can Hear You Sperg one of the best parts of SOTS was the fact that if you zoomed in on a Liir ship during battle you could hear dolphins crying when the ships exploded.
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# ? Jan 21, 2016 08:55 |
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orangelex44 posted:Planet X has been "discovered" several dozen times already, I'll believe it once someone actually sees it. Well Neptune was discovered because it was needed to explain the orbits of the other planets. They went "mathematically there needs to be a large planet right in this area for everything else to make sense" and started looking, and behold, they found Neptune. Planet X has a really weird theoretical orbit (20k years, very far out) so it's possible we might not even find it even if we could prove mathematically that it's there.
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# ? Jan 21, 2016 10:10 |
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it's really impressive how people mathematically predicted the existance of a planet in the middle of our solar system in 1846
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# ? Jan 21, 2016 12:35 |
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From the World War Wednesday stream did it look like, when Johan opened the diplomatic options window for the US, that there were two shades of blue in the ideology pie chart? Multiple parties per ideology? Or atleast for the US or Democratic nations?
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# ? Jan 21, 2016 13:15 |
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Randarkman posted:From the World War Wednesday stream did it look like, when Johan opened the diplomatic options window for the US, that there were two shades of blue in the ideology pie chart? Isn't that how it worked in HoI3? You had broad ally/axis/comintern-aligned parties that represented the political spectrum.
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# ? Jan 21, 2016 13:18 |
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I think that's the "Neutral" ideology, but I really hope it's what you said it is.
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# ? Jan 21, 2016 13:19 |
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The Narrator posted:Isn't that how it worked in HoI3? You had broad ally/axis/comintern-aligned parties that represented the political spectrum. Haven't played much HoI3. but I was of the impression that HoI4 was 1 party/ideology (and that democrats just turned into republicans if the US chose Alf Landon). Those really look like two shades of blue in that pie chart though, so it looks like my impression was wrong. Kavak posted:I think that's the "Neutral" ideology, but I really hope it's what you said it is. You see the neutral ideology earlier in the stream it is very cleary grey, nothing like that color. e: The US pie chart might just be some shading to make it look nicer though. e2: Had another look, it seems to be just shading, because the tiny sliver of communist popularity overlaps the one that would be "other democratic party" Randarkman fucked around with this message at 13:26 on Jan 21, 2016 |
# ? Jan 21, 2016 13:21 |
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I gotta confess something that's been on my mind for awhile... not to be a typical paradoxian moaner but I honestly hate the font and well, entire visual style of HoI 4 whether it be the colors, icons, or anything else I've seen. I'm not even trying to be that guy but it has to be said; I realize that this might be the correct aesthetic for the period but "my immersion" wouldn't be any more ruined if it looked somewhat better then it is when I conquer the world as Romania.
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# ? Jan 21, 2016 14:16 |
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8bitlawd posted:I gotta confess something that's been on my mind for awhile... not to be a typical paradoxian moaner but I honestly hate the font and well, entire visual style of HoI 4 whether it be the colors, icons, or anything else I've seen. I'm not even trying to be that guy but it has to be said; I realize that this might be the correct aesthetic for the period but "my immersion" wouldn't be any more ruined if it looked somewhat better then it is when I conquer the world as Romania. Hmm, it's just one interface aesthetic, not one per ideology, right? Would be kind of cool with different skins.
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# ? Jan 21, 2016 15:19 |
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# ? May 13, 2024 10:55 |
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A Buttery Pastry posted:Hmm, it's just one interface aesthetic, not one per ideology, right? Would be kind of cool with different skins. CK2's different interface skins for different cultures/religions is really cool, yeah. All Paradox games should steal that one.
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# ? Jan 21, 2016 16:02 |