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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Humbaba posted:

Can you guys give some gunnery lessons in fleet tonight? I'm getting 2 kills a match in my Nevada, and I think it's mostly because I'm missing shots. I stay a live well, but I have a tough time hitting DDs at range.

Honestly this already means you're doing pretty well as a battleship. Hitting Destroyers with them requires two things to happen: You need to lead right, but more importantly, the DD needs to play dumb. A DD that is actively changing speed and course actually has enough time to change his direction in between you taking the lead and firing and the shells landing. You're only going to hit one with long-range fire if you have high velocity CA shells or he decides to sail straight for a couple seconds. Even when you do lead properly, DDs are small enough that BB shells will probably only hit once or twice per volley, and you have to get a bit lucky to truly dunk one in one shot.

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Groggy nard
Aug 6, 2013

How does into botes?

Humbaba posted:

Can you guys give some gunnery lessons in fleet tonight? I'm getting 2 kills a match in my Nevada, and I think it's mostly because I'm missing shots. I stay a live well, but I have a tough time hitting DDs at range.

At long range I only fire when I know I can hit or I really want the DD to gently caress off from chasing our subs. What I usually do is try to get into a safe position to hit the escorting Cruisers lurking behind them.

Once they get in torp range, they tend to get cocky and predictable, because they think "lol I got this" and then they become proper dumpstering targets between torpedo run behavior and the reduced shell flight time needed to hit them.

edit: I cleared the application list because pubbies.

Groggy nard fucked around with this message at 23:48 on Jan 19, 2016

Panfilo
Aug 27, 2011
Probation
Can't post for 8 days!

Pervis posted:

Dive bombers are really that bad. Perfect scenario hitting a hostile CV with a flight netted me ~450 damage (and the game ending in a draw), this is on a Wasp (t6). 4 torps does ~2500-3000 damage, and it's easier to hit and you can hit subs with them. Don't carry any dive bombers unless you are full on torp bombers and fighters.

AA is really dangerous but only the manually targeted stuff. Ideally you approach from a vector where they aren't expecting, aren't looking, and where you don't cross over destroyers or something that will spot your planes. On maps with terrain you can use the terrain to hide your approach, taking less direct approaches. Lead one or two flights of bombers with a flight of scouts (2-3) or fighters. Fighters are way more resilient so if you've got a pile of BB's on your team in firing position use fighters so you can continue to keep vision for them. Scouts scout a bit better, but not much, so at higher level play I use fighters. Having the leading flight of scouts die (and they will) does allow you to then launch another flight of something, but should only be leading by enough so that you drop torps on what you are going after shortly after they die. Also it's a decent plan to lead a flight of bombers with another flight of bombers who have already launched.

I think the dodge rate is vs every type of attack, including automatic.

A good CV can be fun, but it's more stressful play, as your punches have fairly long periods of time between them. You also have to keep an eye on your own ship positioning and maneuvering. Also buying out the first torpedo bomber upgrade with global XP is highly recommended. Sometimes you can carry the team...



and sometimes it doesn't matter. I had to redirect a wave of bombers to take out a BB that came in to vision of me and was dropping shells on me, so couldn't hit the guys who were capping the base. We would've lost anyways - too many destroyers left alive.



In general though if you play every class, you are vastly better prepared to counter that class. At least play CV up to tier 4, as tier 3 CV's are different than 4 and up. I had a shitload of fun in the Independence.

Thanks for the pointers. I'm at Independence now, but don't play it as much as other ships because I only have so much time to play and the problem with carriers unlike other ships is that you can have a game that goes terribly try drags on, being a hefty time sink. Usually other ships that have terrible games die pretty quick in my experience, but you can at least try something else.

dpidz0r
Jul 29, 2012

Griz posted:

27k damage in a Nevada on a really bad super kitakami and he got mad enough to send me a tell afterwards.
This is why I stream my games when I play. Reactions from those sorts of people are pretty hilarious when I link them the footage of me killing them from my POV. I got a few people in WoT that way, haven't gotten anyone pissed off enough in this game yet though to accuse me of cheating.

Panfilo
Aug 27, 2011
Probation
Can't post for 8 days!
Really fun times with fleet action. Sorry I couldn't get my mumble working. We did well the first two battles then I don't know what happened.

Gameplay is very different then regular battles, opponents seemed much better at staying hidden. I kept running out of fighters trying to scout.

Target Practice
Aug 20, 2004

Shit.
This game is fun as balls. When is the last opportunity to buy that growth plan thing?

Warbadger
Jun 17, 2006

Today I stacked the quick-load Nazi on the Hipper along with my usual spotting/camo/speed crew. First game out was a 4v4 with my entire team miraculously ending themselves on the enemy without sinking anything. I proceeded to murder the destroyer, 2 BBs, and the sub solo. The DD was the only one on their team to land a hit.

Panfilo
Aug 27, 2011
Probation
Can't post for 8 days!

Target Practice posted:

This game is fun as balls. When is the last opportunity to buy that growth plan thing?

Before level 5 I believe. Totally worth it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Had a friendly Pensacola drive into the upper corner of the map and hide in fear. In a night battle.

Still won.

Slim Jim Pickens
Jan 16, 2012


The last noble goon fite

Thanks for playing everybody!

Lee Outrageous
Jul 21, 2006

General

Griz posted:

27k damage in a Nevada on a really bad super kitakami and he got mad enough to send me a tell afterwards. most of this was secondaries at 3km as he drove in a straight line failing to torp anyone, plus 2 full volleys of main gun when he got stuck on an island and quickload nazi was ready.

saw him later in regular games and killed his Japanese sub by shooting something that exploded him down to 100 health and then ramming him with a destroyer

He was really the worst I had seen yet.

By the way what's your BB crew set to?

Griz
May 21, 2001


quickload nazi, Macmillan, Elton Grey with a promotion so he gets the turret rotation bonus, Arashi, Hoffenstein because the chance of pen bonus seems more useful than any of the other guys I have

Lee Outrageous
Jul 21, 2006

General

Griz posted:

quickload nazi, Macmillan, Elton Grey with a promotion so he gets the turret rotation bonus, Arashi, Hoffenstein because the chance of pen bonus seems more useful than any of the other guys I have

Who is quickload nazi again? I'm not sure I have him yet for some reason.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Lee Outrageous posted:

Who is quickload nazi again? I'm not sure I have him yet for some reason.

Mazz posted:

I wouldn't ask people to do training or whatever, I don't care to take this that seriously either. Probably all it would take would be playing a couple pub games in the Wyoming right before fleet so we have a better feel. That's usually enough for me to aim a lot better. Same with playing the Fubuki or Atlanta. I agree though, so sorry if it came off as demanding, just come shoot botes goons.

For my crew, I tend to keep all my boats using the same core just so I max my skill gain on those guys, only swapping for specific skill sets like captain or getting plane guys on my CV. I also greatly prefer using the 3 star guys where I can simply because they can get 3-4 skills activated without being gated by promotions.

They look like this:

This guy is the lvl 5 BB reward, you got him with the repulse. The reload skill is incredible.

I'm pretty sure this guy is a reward too and he's far and away the best gunner available unless you can luck into Halsey or something. Really want 1000 qual to upgrade him, I'm at 300 right now.

I got lucky getting this guy from a draw.

lvl 5 DD guy, very awesome for Comms.

I swap Otto out for Mass in my DDs and CLs


For my engineer slot I have Mountbatten in atm since he has a +1 knot skill, but I just got Luckner last night and the disguise thing might actually be huge so I'm swapping him in I think.

Little Abigail
Jul 21, 2011



College Slice

Slim Jim Pickens posted:



The last noble goon fite

Thanks for playing everybody!

That totally made up for the rest of the fleet battles. Also, it helped me finally get my Pennsylvania, so, all in all a good day of botes.

Groggy nard
Aug 6, 2013

How does into botes?
I don't like them patch notes about team sizes, no sir.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Only 3 man teams, huh? I wonder why.

Also, 10,000 damage a day for 90 merit? Might as well just give it to me for logging in.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Night10194 posted:

Only 3 man teams, huh? I wonder why.

Also, 10,000 damage a day for 90 merit? Might as well just give it to me for logging in.

Pretty sure it's because 95% of the people queuing as a team are <=3 which is causing MM fuckery when it's >=4

Log082
Nov 8, 2008


Of of loving COURSE the surcouf goes on sale now that I have one.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Ohhhh that makes way more sense when viewed as a platoon and not actual team.

Zernach
Oct 23, 2012
I don't know if the enemies were bad or was I just a good shot for once, but geting 12k dmg in Konigsberg 1927 was pretty awesome.

Just now noticed how crazy the penetration is on the guns too. For comparison Pensacola main arty has 202 pen, Konigs has 228.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The Konigs is basically a heavy cruiser with faster firing, less damaging guns that don't get the artillery scope.

Also it dies if you look at it funny with a real gun, but eh.

Panzeh
Nov 27, 2006

"..The high ground"

Night10194 posted:

The Konigs is basically a heavy cruiser with faster firing, less damaging guns that don't get the artillery scope.

Also it dies if you look at it funny with a real gun, but eh.

The problem is CLs don't get high angle shots so they have to go against the belt most of the time.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yeah, but it still has enough pen to bust anything but a BB consistently and the guns will penetrate the softer bits on a BB, too, while being accurate enough to shoot for them. The HE has solid enough Pen to ensure it busts through on DDs no matter the angle, too, so you'll blow them the gently caress up.

Pand
Apr 1, 2011

Jogi Maldito



:negative:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.


Sometimes the pubby is too heavy for even the mightiest shoulders, don't let it get you down. :smith:

Panfilo
Aug 27, 2011
Probation
Can't post for 8 days!
What modules are good/bad? Reload speed and vision definitely seem worth it, but what T stuff like better accuracy when turning? Or extra armor/bulge?

The problem I see with bulge is that simply being 3kts faster might allow to to avoid torpedoes completely vs taking reduced damage.

If I take Doenitz plus the other two +1kt guys can I have a sub with +4kts submerged speed?

Griz
May 21, 2001


Panfilo posted:

What modules are good/bad? Reload speed and vision definitely seem worth it, but what T stuff like better accuracy when turning? Or extra armor/bulge?

I always use rangefinder and the gyro thing because they're the best general-purpose non-binding gear that doesn't have a speed penalty, third slot gets reload/acceleration/steering depending on your personal preference and how long you expect to stay in that ship.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

We just had a pubby BB flare our own DD then get instantly lit up and torpedoed to death in a night battle.

My friend and I still managed to win by killing the enemy DD and the enemy BB not realizing that at close range you should angle your hull instead of presenting flat armor. I haven't had a 1.8km gun duel with a BB before in this game but the old World of Warships instincts still work when a BB fight is all by direct fire.

Slim Jim Pickens
Jan 16, 2012
Man, stay the gently caress away from 6/7 platoons when you see tier 8s on.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Slim Jim Pickens posted:

Man, stay the gently caress away from 6/7 platoons when you see tier 8s on.

Or get a tier 8. You don't need that free XP as bad as I need a scout.

Slim Jim Pickens
Jan 16, 2012

Mazz posted:

Or get a tier 8. You don't need that free XP as bad as I need a scout.

I'm saving my free xp for sensible purchases.

Like planes, dear god you need planes.

El_Molestadore
Apr 2, 2005

Time to die hero


:sigh:

Lockmart Lawndart
Oct 12, 2005
Read the patch notes and:


Reduce the upper limit aircraft carriers amount of each team to 1 ship;

- Guess we don't have to get good against the 3 carrier strat

Reduce the upper limit battleships amount of each team to 2 ships;

-hmmmmm ok, Seems a bit bizzare but alright.


Reduce the upper limit subs amount of each team to 2 ships.
'
- Yawn.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Lockmart Lawndart posted:

Read the patch notes and:


Reduce the upper limit aircraft carriers amount of each team to 1 ship;

- Guess we don't have to get good against the 3 carrier strat

Reduce the upper limit battleships amount of each team to 2 ships;

-hmmmmm ok, Seems a bit bizzare but alright.


Reduce the upper limit subs amount of each team to 2 ships.
'
- Yawn.
Those are platoon limit changes, 3 person platoons max now, with the changes to boat class built in.

Humbaba
Aug 4, 2006

I was in a match earlier in the week where some platoon from another fleet TKed a random pubbie destroyer. They said he had been in a few games with them and was just AFKing for the free XP. Don't recall if it's the same guy or not, though.

Lockmart Lawndart
Oct 12, 2005

Mazz posted:

Those are platoon limit changes, 3 person platoons max now, with the changes to boat class built in.

Ah misread that. Well gently caress,

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Holy god is the new event easy to do. Nice to have one I can do in any ship again, too.

El_Molestadore
Apr 2, 2005

Time to die hero

Humbaba posted:

I was in a match earlier in the week where some platoon from another fleet TKed a random pubbie destroyer. They said he had been in a few games with them and was just AFKing for the free XP. Don't recall if it's the same guy or not, though.

This moron was sailing around the whole game trying to hit stuff with torps. Never saw him firing his guns. The rest of the rocket scientists were mostly sitting still and being shot to poo poo.

I've played a lot of these games and the pubbies here are truly magical.

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Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Lockmart Lawndart posted:

Ah misread that. Well gently caress,

I did as well until someone else made a comment and it made way more sense.

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