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Creed from Tales of Hearts R looked like a god drat clown, there are probably worse designs in games I've played but that's the one that immediately comes to mind.
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# ? Jan 21, 2016 14:12 |
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# ? May 27, 2024 06:13 |
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Nate RFB posted:Creed from Tales of Hearts R looked like a god drat clown, there are probably worse designs in games I've played but that's the one that immediately comes to mind.
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# ? Jan 21, 2016 14:19 |
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Terper posted:Better question: What's the best character design/outfit you've seen in an RPG/JRPG? I like the Tactics Ogre class art a lot:
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# ? Jan 21, 2016 14:38 |
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Golden Goat posted:I like Tactics Ogre a lot
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# ? Jan 21, 2016 14:41 |
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I really should give Tactics Ogre another shot. I got to the first major decision point with regards to alignment and just sort of lost the will to continue when I looked up which one was "good"/"Law" or whatever.
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# ? Jan 21, 2016 14:51 |
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Nate RFB posted:I really should give Tactics Ogre another shot. I got to the first major decision point with regards to alignment and just sort of lost the will to continue when I looked up which one was "good"/"Law" or whatever. well that's an important distinction the games deliberately make, the lawful decision isn't necessarily good, same with chaotic and bad
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# ? Jan 21, 2016 15:07 |
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Yeah I definitely got that impression, and I'm sure by the end either or both paths will turn out to be very interesting. But I guess I'm just kind of shallow when it comes to games with a focus on alignment in their stories, I always tend to prefer to pick the good or seemingly heroic route if I can (Neutral in SMT games, Paragon in Mass Effect, etc.). Shades of gray just arrests me with indecision.
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# ? Jan 21, 2016 15:20 |
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The Lawful route is actually really cool because the protagonist makes a mistake and then owns up to it and doesn't act like a self-righteous prick about it the rest of the way.
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# ? Jan 21, 2016 16:44 |
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Chaos is undeniably more heroic since it doesn't have you being party to war crimes but Law is a lot more interesting from both a gameplay and story perspective.
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# ? Jan 21, 2016 16:46 |
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Getsuya posted:Worst character art you say? That Edward and Yang look cool as gently caress. EDIT: YO THAT TELLAH.
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# ? Jan 21, 2016 16:47 |
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Some of my favorite character designs are actually from Valkyrie Profile. Not every design is great but they all have great personality.
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# ? Jan 21, 2016 16:53 |
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RareAcumen posted:What's the worst character design/outfit you've seen in an RPG/JRPG? Ashley Riot
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# ? Jan 21, 2016 17:04 |
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Terper posted:Better question: What's the best character design/outfit you've seen in an RPG/JRPG? Ashley Riot
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# ? Jan 21, 2016 17:04 |
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Ashley Riot
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# ? Jan 21, 2016 17:05 |
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WrightOfWay posted:Chaos is undeniably more heroic since it doesn't have you being party to war crimes but Law is a lot more interesting from both a gameplay and story perspective. The PSP version makes Law the undoubtedly superior path since they added a bunch of new content to it. Anyway I really like Tomomi Kobayashi's Romancing SaGa 2 character design art:
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# ? Jan 21, 2016 17:33 |
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Law gives you Ozma, who is better than most units because of how speed works in that game. The new character is also pretty good.
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# ? Jan 21, 2016 17:36 |
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I think you accidentally posted a picture of Guts.
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# ? Jan 21, 2016 17:48 |
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Butt Ghost posted:I think you accidentally posted a picture of Guts. Ain't nothin' accidental about that. Dude is as blatant a Guts homage as they get.
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# ? Jan 21, 2016 17:52 |
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The best route is actually Neutral because you sell out every principle you ever had for expediency and it works, until it spectacularly doesn't.
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# ? Jan 21, 2016 18:03 |
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corn in the bible posted:Ashley Riot Knight Blazer is the loving coolest
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# ? Jan 21, 2016 18:07 |
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corn in the bible posted:Ashley Riot Apart from his hair, I think he is ok. Sidney was cool too. I really like the visuals of everything in this game, actually. I wish they could make an HD remake of it (improving the interface too, hopefully).
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# ? Jan 21, 2016 18:21 |
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I like Logy's jacket a lot. Comedy option. Renoistic fucked around with this message at 18:31 on Jan 21, 2016 |
# ? Jan 21, 2016 18:27 |
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Man Louis Vuitton is going in some daring new directions.
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# ? Jan 21, 2016 18:33 |
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i don't like this guy's design
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# ? Jan 21, 2016 19:14 |
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Davincie posted:i don't like this guy's design You're just mad he murdered you.
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# ? Jan 21, 2016 19:15 |
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Davincie posted:i don't like this guy's design I thought he had a beard for the longest time
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# ? Jan 21, 2016 19:16 |
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Davincie posted:i don't like this guy's design I love it. I thought it was very cute.
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# ? Jan 21, 2016 20:06 |
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OneDeadman posted:Knight Blazer is the loving coolest That's Ashley Winchester, Ashley Riot is Vagrant Story.
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# ? Jan 21, 2016 21:05 |
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Terper posted:Better question: What's the best character design/outfit you've seen in an RPG/JRPG? *edit* For real though, I love some of the SaGa Frontier 2 designs. LawfulWaffle fucked around with this message at 21:53 on Jan 21, 2016 |
# ? Jan 21, 2016 21:49 |
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I agree, I think Kozaki did a great job with Ryoma's design
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# ? Jan 21, 2016 21:51 |
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amano locke cole is still the coolest
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# ? Jan 21, 2016 22:03 |
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GulagDolls posted:amano locke cole is still the coolest
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# ? Jan 21, 2016 22:09 |
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Awesome outfits
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# ? Jan 21, 2016 22:23 |
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Hey, remember that square enix collective that was basically just Gex and poo poo available? Well uh, apparently something actually cool might come out of it: Children of Zodiarcs quote:The core team at Cardboard Utopia is made up of AAA game industry veterans. Collectively we have worked on games like Eternal Darkness, Assassin's Creed Brotherhood, The Warriors, and Far Cry 3. We have been in the trenches and know the rigours of top-quality game development well. https://www.kickstarter.com/projects/1314680699/children-of-zodiarcs-a-new-tactical-jrpg-by-aaa-ve Gameplay seems basically a mix of FF Tactics/Tactics Ogre and I guess Metal Gear Acid?
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# ? Jan 21, 2016 23:15 |
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# ? Jan 21, 2016 23:20 |
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Elias_Maluco posted:Apart from his hair, I think he is ok. Sidney was cool too. Assless chaps
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# ? Jan 21, 2016 23:28 |
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bloodychill posted:Getting over leveled because I enjoy exploring a game world and then get bored because it's too easy is pretty much the story of every RPG I play. Are there any games that deal with this well? Recently Xenoblade CX did a great job solving the problem by always having challenges available regardless of level but I'm pretty much done with it. Chrono Cross had an extremely cool leveling system, basically you got "big stars" for defeating plot-relevant bosses which massively increased the stats of your roster and increased their spell slots. You pick up party members constantly and this way they were never over- or under-leveled compared to the guys you had been using the whole game. For the guys you actually played with, you would occasionally gain "little stars" from fighting random encounters, which would give you a couple of stat points but nothing big. Random encounters were represented by representative sprites on the maps and could be avoided for the most part. You have a limited number of little stars you can get per "big star," so all of the bosses were extremely well tuned. Unfortunately there were a lot of questionable design choices and, in the end, it did not compare favorably to Chrono Trigger. What a shame, the core combat mechanics and music were easily 10/10 but they really dropped the ball with everything else.
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# ? Jan 21, 2016 23:36 |
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party members could be underleveled. after enough random battles (not that many) you would gain one "big" level up. this reset after each boss fight. people not in your party didn't get any of this poo poo. at the end of the game someone could be like, 50% less powerful. e:i was curious and looked it up and it's actually a bit more complicated than this. if characters miss out on these tiny levels, if you put them in your party and fight with them they will get BIGGER tiny level ups to compensate. theoretically someone you haven't used will get enough stat ups to become how strong they would have been had you been using them in every battle. it doesn't seem like it's well-documented how many levels you need to make up for missed stat-gains tho. so if you're at star level 90 or whatever someone might not be able to catch up. macha is very powerful. GulagDolls fucked around with this message at 23:49 on Jan 21, 2016 |
# ? Jan 21, 2016 23:41 |
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Wasted.
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# ? Jan 21, 2016 23:44 |
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# ? May 27, 2024 06:13 |
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MMania posted:Unfortunately there were a lot of questionable design choices and, in the end, it did not compare favorably to Chrono Trigger. What a shame, the core combat mechanics and music were easily 10/10 but they really dropped the ball with everything else. The core combat mechanics were really bad though. It's pretty much hit weak attacks to build up element stock and accuracy, then finish with either a big hit or a spell, or just sit on your stock to try and get your next turn slightly faster, and it's not like you could do much else because all you can do in combat is physical attacks, skills and/or magic spells that will just eat up your turn, or just run. On top of that, the way elements work exists solely to screw over the player, with it's one use per element per battle outside of a couple of fringe cases and the ones that are effectively items. Then there's the whole elemental field, which is one of those things that are nice in theory but didn't really contribute much to the game beyond allowing certain bosses to straight up murder you, frustration at getting your attempts at summons for upgrade bits hosed over or just getting shat on by the final boss's puzzle gimmick. I also remember hearing that having a character dead at the end of a star up battle pretty much screws them out of a lot of growth, which is never a good thing. Pretty much the best thing you can say about Chrono Cross is that it looks pretty compared to it's contemporaries and it's got a good soundtrack 90% of the time. Forest Thief Pud fucked around with this message at 01:00 on Jan 22, 2016 |
# ? Jan 22, 2016 00:53 |