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So I was thinking about how to make double-T70 work and came up with this: 99 points Pilots ------ “Red Ace” (36) T-70 X-Wing (29), R2-D2 (4), Comm Relay (3), Integrated Astromech (0) Poe Dameron (37) T-70 X-Wing (31), R5-P9 (3), Push the Limit (3), Integrated Astromech (0) Jake Farrell (26) A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Wired (1) Opinions?
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# ? Jan 21, 2016 21:30 |
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# ? May 29, 2024 03:46 |
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Has there been a ruling on what counts as "modifying" dice for Omega Leader purposes? I've seen some people claiming that it prevents evade tokens and C-3PO from working, which seems unintuitive to me. (but no more unintuitive than that autothrusters stuff)
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# ? Jan 21, 2016 21:46 |
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Jeb Bush 2012 posted:Has there been a ruling on what counts as "modifying" dice for Omega Leader purposes? I've seen some people claiming that it prevents evade tokens and C-3PO from working, which seems unintuitive to me. (but no more unintuitive than that autothrusters stuff) It's clearly laid out in the rules reference: quote:MODIFYING DICE Evade tokens and C3PO both add results, so Omega Leader stops them.
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# ? Jan 21, 2016 21:51 |
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Corbeau posted:So I was thinking about how to make double-T70 work and came up with this: I'd take VI on Jake over Wired. That is similar to what a guy ran here last night, went 3-0 with it too. The other 3-0s were Palp, Omega Leader, Soontir, and me with Howl/Scourge/Mauler/3xBlack Crack swarm.
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# ? Jan 21, 2016 21:57 |
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Ojetor posted:It's clearly laid out in the rules reference: The only counterintuitive things about omega leader are that he doesn't stop palpatine, and hlc crits are not changed to hits against him. He prevents everything else, as far as I know.
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# ? Jan 21, 2016 22:17 |
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hoiyes posted:Though I never expected the inquisitor to cancel Autothrusters at range 3, Frank's ruling is pretty dumb, despite being an uncommon edge case. If his ability says to treat all attacks as if they are at range 1 (which it does), why would you not expect it to cancel Autothrusters? Either way, I don't expect much of these rulings to affect me personally, except for the 3PO beating Omega Leader thing (I think I posted this as beating Juke earlier, which is because I haven't slept yet). Some edge cases will arise, of course, I guess, but I'm not super worried. thespaceinvader posted:Seriously, TAPs are going to be really good. They're only two points more than F/Os with a built in double action from the title. They have identical stats with strikingly similar movement dials and comparable costs (15 to 17 with the commonly accepted auto-includes). The title gives you Evades only when you can acquire a lock, which potentially hurts you on the first pass since you have to move before most relevant pieces. I'm sorry, that doesn't scream "really good" to me. Decent, sure. They're pretty alright. Ojetor posted:It's clearly laid out in the rules reference: According to the e-mailed response I read, Omega Leader does not stop 3PO. EDIT: I really need to sleep. I was right the first time. It's Juke that 3PO gets to beat, not Omega Leader. guts and bolts fucked around with this message at 22:42 on Jan 21, 2016 |
# ? Jan 21, 2016 22:18 |
Jeb Bush 2012 posted:Has there been a ruling on what counts as "modifying" dice for Omega Leader purposes? I've seen some people claiming that it prevents evade tokens and C-3PO from working, which seems unintuitive to me. (but no more unintuitive than that autothrusters stuff) Pretty much anything in the modify dice step, like Ojetor said. Word from the FFG forums says this also stops Heavy Laser Cannons from changing crits to hits, so that's kind of hilarious. It's not in the official FAQ yet, though. Giant space lasers? My one weakness! HOW DID THEY KNOW?! At this point the only real unknown is how he interacts with Palpatine. Which ship do you need to have locked to stop him? Can you stop him? Assuming that HLC ruling isn't bullshit, O'Leader's ability could be summed up as "what they roll is what they get" when attacking or defending against O'Leader. I give it 85/15 in favor of Palp can't modify the dice of a ship that O'Leader has locked if that ship is interacting with O'Leader. Edit: We really need an official FAQ for him.
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# ? Jan 21, 2016 22:19 |
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Ojetor posted:It's clearly laid out in the rules reference: Oh okay, I didn't know that the rules specified that adding a dice result counted as "modifying a dice", that makes sense then. (unless it really doesn't work on C-3PO, in which case it is back to not making sense)
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# ? Jan 21, 2016 22:28 |
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For my store championships I'm going to treat is as "Omega Leader makes the dice you roll land how they were, nothing gets added or changed" because that's clean and easy. If they FAQ it in the meantime, I'll go with that, but none of this "I got an E-mail from FFG and they CC'ed my uncle at Nintendo" stuff. So, I'm going to review the FAQ thoroughly, but this is the first event I'm running and I'm a bit anxious about getting it all right. Any other corner cases or un-FAQ'ed interactions I can expect to be particularly thorny to rule on? It's going to be Feb 8th, so Inquisitor's TIE might be out by then. I guess I need to decide which side of the Inquisitor vs. Jax and Autothrusters thing I come down on.
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# ? Jan 21, 2016 22:41 |
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Corbeau posted:So I was thinking about how to make double-T70 work and came up with this: I will never not evangelize my list. I will not stop until the heat death of the universe. quote:Aces High I happen to like Jake, but the Y-Wing gives you much more table control and forces them to either ignore the stressbot to contend with Poe, or ignore Poe to kill the stressbot, and either scenario can be played to your advantage. Poe and Red Ace are super hard to kill. It is fun and good.
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# ? Jan 21, 2016 22:50 |
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Brunas posted:The only counterintuitive things about omega leader are that he doesn't stop palpatine, and hlc crits are not changed to hits against him. He prevents everything else, as far as I know. Well both of those are consistent I think, not counterintuitive. Omega Leader stops all modification, and changing crits to hits via HLC is still a modification, even if it is beneficial to the other player. Palpatine isn't disabled by Omega Leader's ability because it specifies "Enemy ships that you have locked" so if Palpatine is not on the ship, he's not affected by the ability.
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# ? Jan 21, 2016 23:00 |
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Reading Autothrusters again the ruling matches the card RAW but it's not intuitive. The condition of range never states in arc. Kinda lovely but it shouldn't happen very often.
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# ? Jan 21, 2016 23:14 |
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Ojetor posted:Well both of those are consistent I think, not counterintuitive. Omega Leader stops all modification, and changing crits to hits via HLC is still a modification, even if it is beneficial to the other player. Palpatine isn't disabled by Omega Leader's ability because it specifies "Enemy ships that you have locked" so if Palpatine is not on the ship, he's not affected by the ability. Yep, I only put them as counter intuitive as the ruling is that the ruling could have gone either way. Palpatine is more straightforward, but the HLC ruling means there's a new attacker modifies dice step for just HLC that happens before the defender modifies, whereas before defender modified first.
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# ? Jan 21, 2016 23:35 |
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Brunas posted:Yep, I only put them as counter intuitive as the ruling is that the ruling could have gone either way. Palpatine is more straightforward, but the HLC ruling means there's a new attacker modifies dice step for just HLC that happens before the defender modifies, whereas before defender modified first. That step still doesn't exist, because the HLC's text is "immediately after rolling dice". Omega Leader stops all dice modification, even that which happens out of normal order.
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# ? Jan 21, 2016 23:42 |
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I'm thinking about getting back into the game. When I began and the game was new, I bought two core sets, an X-Wing expansion, Y-Wing expansion, TIE Fighter expansion, and TIE Defender expansion. Should I sell off that second core set, or is it still worth hanging onto?
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# ? Jan 22, 2016 00:03 |
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demota posted:I'm thinking about getting back into the game. When I began and the game was new, I bought two core sets, an X-Wing expansion, Y-Wing expansion, TIE Fighter expansion, and TIE Defender expansion. Should I sell off that second core set, or is it still worth hanging onto? The extra dice and movement templates are nice to have; but you don't really /need/ the extra ships...especially if you swap out the old core with a new core (to get you the updated damage deck and a T-70 and a TIE/fo)
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# ? Jan 22, 2016 00:05 |
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jivjov posted:The extra dice and movement templates are nice to have; but you don't really /need/ the extra ships...especially if you swap out the old core with a new core (to get you the updated damage deck and a T-70 and a TIE/fo) Got it. I think I'll do exactly that! demota fucked around with this message at 00:12 on Jan 22, 2016 |
# ? Jan 22, 2016 00:10 |
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Strobe posted:That step still doesn't exist, because the HLC's text is "immediately after rolling dice". Omega Leader stops all dice modification, even that which happens out of normal order. Whoa yeah I don't know what I'm talking about. Don't post and nap, apparently. The only interesting bit on HLC is that Omega Leader trumps dice mods even when it isn't a choice on the defender.
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# ? Jan 22, 2016 00:14 |
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guts and bolts posted:This is what I mean, this is a guy legitimately trying to equate our dumb space magic wizard rogues with space Nazis by being like "one man's freedom fighter is another man's terrorist!" Protip: you don't have to take up the defense of space Nazism, it's totally okay Holy poo poo I'm glad no one at my FLGS gets this legitimately butthurt over jokes about this super serious game of space magic. e: it was like the lowest effort troll post too and no less than three people bit on it ranbo das fucked around with this message at 01:18 on Jan 22, 2016 |
# ? Jan 22, 2016 01:15 |
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Space man wake up! The mon calimari is using the wookiee as muscle against you!
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# ? Jan 22, 2016 01:26 |
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ranbo das posted:Holy poo poo I'm glad no one at my FLGS gets this legitimately butthurt over jokes about this super serious game of space magic. "Joke's on you I was only pretending to be an unfunny idiot!!"
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# ? Jan 22, 2016 02:01 |
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guts and bolts posted:"Joke's on you I was only pretending to be an unfunny idiot!!" On a different note, what are some good Imperial counters to swarms? I'm tinkering with an Escalation list and starting with Aces, then locking all of the enemy ships into a church and burning it down as we go higher in points. Seems like a solid counter, but I've also considered something with Assault Missiles or even Ruthlessness.
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# ? Jan 22, 2016 04:08 |
Von Humboldt posted:Oh thank god. I'm glad we've cleared that up, because I was briefly worried someone was actually comparing made up space people with the perpetuation of the clean Wehrmacht myth. You can never tell on the internet these days. Perhaps some sort of camp where you could concentrate them all into range of the assault missile?
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# ? Jan 22, 2016 04:14 |
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ghetto wormhole posted:Perhaps some sort of camp where you could concentrate them all into range of the assault missile?
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# ? Jan 22, 2016 04:19 |
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Whatever solution you come up with, it should not be an initial, or intermediate one.
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# ? Jan 22, 2016 04:35 |
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Von Humboldt posted:On a different note, what are some good Imperial counters to swarms? I'm tinkering with an Escalation list and starting with Aces, then locking all of the enemy ships into a church and burning it down as we go higher in points. Seems like a solid counter, but I've also considered something with Assault Missiles or even Ruthlessness. I think the default go to swarm killer for imps is whisper. Might be rough in escalation where everyone will have 37-38 poe and a b-wing though.
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# ? Jan 22, 2016 04:41 |
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Von Humboldt posted:Oh thank god. I'm glad we've cleared that up, because I was briefly worried someone was actually comparing made up space people with the perpetuation of the clean Wehrmacht myth. You can never tell on the internet these days. You're right. It's a good thing there haven't been any nationally published articles about why the Empire is justified or right, and then parody articles that are indistinguishable from the genuine sentiment, and then insane commentary on YouTube videos and web forums about how people have affinities for "order" and "discipline" w/r/t to the Empire, like, ~resonating~ with them. It's also a good thing that miniatures games and RPGs have no history of attracting maladjusted people who will internalize a fictional ethos and use it as the foundation of an actual worldview. Idolization of space Nazis is in no way creepy or weird! ghetto wormhole posted:Perhaps some sort of camp where you could concentrate them all into range of the assault missile?
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# ? Jan 22, 2016 04:41 |
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ghetto wormhole posted:Perhaps some sort of camp where you could concentrate them all into range of the assault missile? Good god
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# ? Jan 22, 2016 04:45 |
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Goddamnit guys, and you were doing so good.
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# ? Jan 22, 2016 04:48 |
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Kai Tave posted:Goddamnit guys, and you were doing so good. Much like Alderaan. :tips Imperial officer's cap: m'jedi
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# ? Jan 22, 2016 04:49 |
Von Humboldt posted:On a different note, what are some good Imperial counters to swarms? I'm tinkering with an Escalation list and starting with Aces, then locking all of the enemy ships into a church and burning it down as we go higher in points. Seems like a solid counter, but I've also considered something with Assault Missiles or even Ruthlessness. Soontir can clear entire swarms on his own. So can Whisper. Or Vader. Just never, ever joust the swarm. Whittle them down from the flanks and rear. Dodge and retreat. It's better to not get shot than it is to exchange fire. Vader is an especially good choice because you can throw an Assault Missile on him.
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# ? Jan 22, 2016 04:52 |
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ConfusedUs posted:Soontir can clear entire swarms on his own. So can Whisper. Or Vader.
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# ? Jan 22, 2016 04:55 |
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guts and bolts posted:You're right. It's a good thing there haven't been any nationally published articles about why the Empire is justified or right, and then parody articles that are indistinguishable from the genuine sentiment, and then insane commentary on YouTube videos and web forums about how people have affinities for "order" and "discipline" w/r/t to the Empire, like, ~resonating~ with them. It's also a good thing that miniatures games and RPGs have no history of attracting maladjusted people who will internalize a fictional ethos and use it as the foundation of an actual worldview. Idolization of space Nazis is in no way creepy or weird! I'm just gay for balls and panels, panels and balls. I will use this excuse until they release the assault gunboat.
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# ? Jan 22, 2016 04:57 |
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Am I the only one that thinks the Gunboat/Missile Boat/etc look real dumb and counter to the aesthetic?
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# ? Jan 22, 2016 05:04 |
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Improbable Lobster posted:Am I the only one that thinks the Gunboat/Missile Boat/etc look real dumb and counter to the aesthetic? Nope, they don't really work as Imperial ships. Their profile reads Rebel for some reason.
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# ? Jan 22, 2016 05:06 |
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Otisburg posted:I'm just gay for balls Paging Moola to the X-Wing thread, Moola to the X-Wing thread.
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# ? Jan 22, 2016 05:12 |
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Improbable Lobster posted:Am I the only one that thinks the Gunboat/Missile Boat/etc look real dumb and counter to the aesthetic? No. The Empire's whole deal is a uniform set of modular components that you can look at right away and say "that's an imperial ship." The Tie Punisher, whatever else you think of it, visually reads better as an Imp Ship in that same role IMO.
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# ? Jan 22, 2016 05:12 |
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So I'm sorry if this has been asked before but when is wave 8 supposed to actually be in stores? I know it says "on the boat" but it's been saying that for a while now, I just want to see and buy the two scum ships already.
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# ? Jan 22, 2016 05:20 |
Hencoe posted:So I'm sorry if this has been asked before but when is wave 8 supposed to actually be in stores? I know it says "on the boat" but it's been saying that for a while now, I just want to see and buy the two scum ships already. Probably 2-3 more weeks at the earliest. It has to go from "on the boat" to "shipping to distributors", and it usually hits stores within about a weekk or 10 days from that point. There are various signs and rumors that it'll be early February.
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# ? Jan 22, 2016 05:37 |
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# ? May 29, 2024 03:46 |
I took Strobe's XXX list again tonight and completely hosed it up. I went for the two A-wings instead of Dash, it was a dumb dumb dumb mistake on my part. I'm terrible at the opening. EDIT: I lost to the same guy I beat last week. The guy who was disappointed that Episode 7 didn't have the Yuuzhan Vong. Admiral Joeslop fucked around with this message at 07:22 on Jan 22, 2016 |
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# ? Jan 22, 2016 07:08 |