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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
More 2.1 poo poo

quote:

Following up on last week’s update revealing the addition of faces and contacts for mission givers and engineers, in this update I’ll expand on the role of engineers and how they factor into crafting. Note that in last week’s update I referred to them as ‘mechanics’, but we’ve since settled on the term ‘engineers’.

Engineers are individuals who provide the blueprints (which describe the materials and items needed for a specific modification) and can then apply them to the weapon or module. They are characters with their own back story, preferences and specialisations. Initially we’re looking at around 30 engineers dotted throughout human space and we will be able to add more in future updates.

One of the reasons that we chose mission givers and engineers first for the characterisation treatment is because in both cases you have an ongoing relationship which can change over time with the character. For the minor factions this is measured by your reputation with that minor faction (although factors like Pilots Federation rank will influence the deference with which they treat you), with the engineers the measure is taken from a variety of stats throughout the game and dependent on the nature of the individual.

For example we have an engineer who is closely aligned with the Federal Navy and so your rank with the navy is his key consideration, so the higher your naval rank the better blueprints he will be able to offer. As well as naval ranks, the Pilots Federation ranks (including combat, trade, exploration and CQC) will influence some engineers. Some engineers will be affiliated with minor factions, so you’ll need to manage your relationship with them as well. Some will use your stats for mining or trading in illegal goods as well as a host of other indicators.

As well as these initial governing factor there is a separate reputation with them, which must be cultivated along the lines of their governing factor to gain their trust and so more capable blueprints.

Not all engineers are immediately available to all players. The factor that governs their relationship with a commander has a minimum threshold that must be reached for them to deal with the player.

Each engineer has a specialisation, meaning that the deal with specific weapon types and modules. This is because they are experts in squeezing a bit more performance than the norm in their particular field. We are looking at having a secondary specialisation for engineers, just to help balancing the distribution of specialisations and of course we can add more engineers in the future. Or even remove ones if circumstances require it!

The engineers are spread geographically to add more geography to the map, but also to fit with the individual’s characteristics. They tend to be reclusive characters who are found at their own, isolated facilities on planet surfaces.

As well as working towards the 2.1 we’re also preparing a minor update to be released next week (assuming testing goes well) with fixes for season one and two clients. We’re also processing the latest batch of player group minor factions (batch 4) and the approved changes and additions should be added to the game next week.

I'm actually cautiously optimistic about this, even if it sounds grindy as hell, it's still more fun to have a laundry list of poo poo you need to gather in order to get your item than to just have "OK I need to get another 20M credits and +1 naval rank". Though there is the strong possibility that crafted items will all suck :frontear:

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Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Crafted items will absolutely suck.

Adult Sword Owner
Jun 19, 2011

u deserve diploma for sublime comedy expertise

Nostalgia4Infinity posted:

Crafted items will absolutely suck.

Given how completely unfun it is to get the materials via SRV I gotta agree

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde
I participated in the bounty hunting community goal and now I have to find an hilarious way to dispose of these 3 million credits I have on my space bank account before the game does it for me :shepicide:

sincx
Jul 13, 2012

furiously masturbating to anime titties

Nostalgia4Infinity posted:

Crafted items will absolutely suck.

Agreed.

Jimbot
Jul 22, 2008

I wish the powerplay stuff accumulated. x amount every 30 minutes sucks if you're not around to collect them and undermining is still a hell of a lot more easier and nets you more merits faster.

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde
And of course I get intercepted by a federal vulture npc and of course I open fire and get basically devastated by it after a 14 jumps run. :argh:

Turmoil
Jun 27, 2000

Forum Veteran


Young Urchin

Jimbot posted:

I wish the powerplay stuff accumulated. x amount every 30 minutes sucks if you're not around to collect them and undermining is still a hell of a lot more easier and nets you more merits faster.

I was looking into making a script with AutoHotKey that would grab whatever every 31 minutes, but abandoned it when I found it was faster to just kill enemy agents for 30 merits a pop.
3-4 hours a week of that and I can keep my 4th rank.

nippythefish
Nov 20, 2007

FEED ME SNAKES

tooterfish posted:

Cannons were nerfed heavily in the beta, especially their projectile speed.

It was probably needed, they used to be god tier. They went a bit too far though IMO.

https://www.youtube.com/watch?v=_RUZLxcBRFQ

Oh god, the music back then :smithicide:

also that Type 9 actually participating in combat :wow:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Biggest Brown Sea complaint about the recent dev update: it mentions CQC rank as potentially affecting engineers. I had forgotten that there are people who are so rabidly against CQC that they complained about it being in the rankings list and even on the main menu (people were legitimately arguing that it should be a separate .exe because MY IMMERSION)

p.s. OP cannons would be way more fun than pulse lasers and MCs on nearly every ship, I hope if / when they finally get round to revisiting weapons that they at least get enough projectile speed to make them vaguely viable to use.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Hopefully FSD-engineers are locked behind exploration-ranks (because this way I don't have to grind :v: )

3
Aug 26, 2006

The Magic Number


College Slice

Ursine Catastrophe posted:

Presented without comment, but not necessarily without a bit of tittering behind my hand.



If you're playing this game, are not affiliated with the Diamond Frogs, and things like this tickle your fancy, you should consider joining us in the PGS thread. It may be a shallow game, but we have shovels.

Note that this is a version of a news clip broadcast on Radio Skvortsov, with a little bit of punch-up done by DarthBlingBling. Listen to the whole thing here:

https://www.youtube.com/watch?v=IL6foQB3_Io

Or keep your dial tuned to Radio Skvortsov for more news and the best dad rock in the galaxy.

Jack the Lad
Jan 20, 2009

Feed the Pubs

Speaking as a Space King, engineers caring about faction rank sounds good to me :toot:

Have they said anything about what you'll be able to craft, though? Is it just more of the same as now?

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
0.5% increase to jump range :haw:

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon
What does a ship's hull value do? Is that armour on modules? Or some sort of damage resistance across-board?

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Libluini posted:

Hopefully FSD-engineers are locked behind exploration-ranks (because this way I don't have to grind :v: )
"Elite rank required for this upgrade." :unsmigghh:

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!

Surprise Giraffe posted:

What does a ship's hull value do? Is that armour on modules? Or some sort of damage resistance across-board?

Armor changes the health of your ship. Hull strength is used in determining the chance of weapons penetrating the hull and hitting any modules in the projectile's path. The more damaged a hull is, the higher the chance of weapons penetrating the hull. A more heavily armored ship therefore take less module damage through penetrating hits, but be equally vulnerable to direct module hits as a ship with less armor.

Source is Elite wiki.

Adult Sword Owner
Jun 19, 2011

u deserve diploma for sublime comedy expertise

tooterfish posted:

Cannons were nerfed heavily in the beta, especially their projectile speed.

It was probably needed, they used to be god tier. They went a bit too far though IMO.

https://www.youtube.com/watch?v=_RUZLxcBRFQ

This is EXACTLY how I want cannons to work

Even tame down the damage, that's totally fine. But I should be able to manually aim from a reasonable distance.

jestest
Feb 12, 2014

Ancient Aliens: Closer Encounters
i read that the quickest way to level up fed rank is to go find fed affiliated minor factions and make them friendly, but i can't find any that aren't friendly already. am i just not flying out far enough?

i want that assault ship bad

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Your Fed rank also affects the minor factions. So as you get friendly and allied with Fed Navy, all of their factions will be friendly and Allied as well.

So just do missions.

jestest
Feb 12, 2014

Ancient Aliens: Closer Encounters

EponymousMrYar posted:

Your Fed rank also affects the minor factions. So as you get friendly and allied with Fed Navy, all of their factions will be friendly and Allied as well.

So just do missions.

thanks

sincx
Jul 13, 2012

furiously masturbating to anime titties
I finally got a Cutter after hours and hours of donation missions but I have to say I'm finding it to be pretty useless. It seems to only be good for trading, but even with a 720 ton capacity, Robigo/Fehu in an Asp still makes a lot more money.

Shine
Feb 26, 2007

No Muscles For The Majority

sincx posted:

I finally got a Cutter after hours and hours of donation missions but I have to say I'm finding it to be pretty useless. It seems to only be good for trading, but even with a 720 ton capacity, Robigo/Fehu in an Asp still makes a lot more money.

The Cutter's true calling is 5 hours of mining.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Also masslocking pubs in RES systems.

Space Skeleton
Sep 28, 2004

sincx posted:

I finally got a Cutter after hours and hours of donation missions but I have to say I'm finding it to be pretty useless. It seems to only be good for trading, but even with a 720 ton capacity, Robigo/Fehu in an Asp still makes a lot more money.

In combat a Cutter doesn't really "do damage" or "maneuver" like every other ship in the game. It has a ridiculous shield tank which works out to effectively over 10k MJ when you do the math. That's not a typo. It outlasts everything while also masslocking everything.

It can then have a pretty respectable armor tank under that shield but :lol: at buying the bulkheads.

Eichel
Apr 23, 2008

Little Oak Thing
I'm told I have some frogs to thank for this Viper Mk4 I stumbled across on the galaxy map?

It has been a fantastic upgrade from the sidewinder I was crawling around in, I've been hanging out by nav beacons learning the ropes.

Any suggestions for loadout? I'm just PVM bounty hunting.

Drake_263
Mar 31, 2010

Eichel posted:

I'm told I have some frogs to thank for this Viper Mk4 I stumbled across on the galaxy map?

It has been a fantastic upgrade from the sidewinder I was crawling around in, I've been hanging out by nav beacons learning the ropes.

Any suggestions for loadout? I'm just PVM bounty hunting.

C2 multicannons and C1 lasers of your preferred flavor tend to be a nice jack-of-all-trades build for a Viper - the C3 power distributor kind of has trouble keeping up with bigger energy weapons. This makes you a solidly built if a bit sluggish dogfighter - though C2 multis tend to have trouble dealing damage to ships bigger than, say, an Asp. If you actively go for bigger targets, consider standard cannons - you have to be almost point blank to your target, but C2 cannons are capable of damaging most ships up to about Anaconda size. Missiles are fun but have a fairly limited ammo pool and are a bit too expensive for what they do, if you ask me - dumbfires are better for big fat slow targets, seekers for dogfighting smaller more nimble ships.

Sarsapariller
Aug 14, 2015

Occasional vampire queen

sincx posted:

I finally got a Cutter after hours and hours of donation missions but I have to say I'm finding it to be pretty useless. It seems to only be good for trading, but even with a 720 ton capacity, Robigo/Fehu in an Asp still makes a lot more money.

It seems like it'd be so good for trading and not even that expensive.

This: http://coriolis.io/outfit/imperial_cutter/04A8D7A7D7D7D6C------1b--------070705054i0404032t.Iw18ZZA=.Aw18ZZA=?bn=Enormous%20Trader
Plus any 3500/ton route from this: https://eddb.io/trade/loops
(Set Max hop distance to 15ly, min demand to 0, and min profit to 3k)

Is about 2.5 mil for a trip that is basically six or so minutes. Robigo seems to top out at about 20/hour- this is at least as good, if not significantly better, and it won't blow up if you get scanned. It's so good I'm tempted to halt my Corvette grind for a while and go pursue Imperial rep for a cutter.

Speaking of- Those two ships are supposed to be equivalent, right? How is it that the Cutter has higher class thrusters, FSD, two class 8 compartments, and two more medium hardpoints, over the Corvette? One less compartment overall and one less huge hardpoint doesn't really seem to balance it out- especially singe huge hardpoints don't seem to really be worth much. It looks like a straight upgrade to the Corvette in every way.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
They are roughly equivalent and I think each ship fits the "flavor" of their respective faction. If you're looking to do anything but trade the Corvette is the better ship by a country mile.

tooterfish
Jul 13, 2013

Sarsapariller posted:

Is about 2.5 mil for a trip that is basically six or so minutes. Robigo seems to top out at about 20/hour- this is at least as good, if not significantly better, and it won't blow up if you get scanned. It's so good I'm tempted to halt my Corvette grind for a while and go pursue Imperial rep for a cutter.
Sounds awesome right up until you lose concentration because of how mind numbing it is and crash into the side of a station while docking, and realise you just flushed about 25 million straight down the shitter! (ship rebuy + cargo)

timn
Mar 16, 2010

Nostalgia4Infinity posted:

They are roughly equivalent and I think each ship fits the "flavor" of their respective faction. If you're looking to do anything but trade the Corvette is the better ship by a country mile.

It really can't be understated how much difference the flight model makes, which isn't something that gets reflected well on paper. The corvette's turning ability is hilarious for its size.

It makes a surprisingly good multirole ship too if you fit a class 7 cargo rack + fuel tank and an SRV hangar. It can fit all the gear to do whatever while still being the biggest and meanest thing to stomp NPCs in HazRES.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Literally the only thing wrong with the Corvette is it's comical jump range.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

timn posted:

It really can't be understated how much difference the flight model makes, which isn't something that gets reflected well on paper. The corvette's turning ability is hilarious for its size.

It makes a surprisingly good multirole ship too if you fit a class 7 cargo rack + fuel tank and an SRV hangar. It can fit all the gear to do whatever while still being the biggest and meanest thing to stomp NPCs in HazRES.

The best part about the corvette is fitting poo poo on it just because. Why not take a huge fuel tank, an interdictor and also super huge fuel scope and maybe a vehicle hangar?

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING


So did anyone else swipe a free ~*~super exclusive~*~ PC Gamer paintjob today?

TomR
Apr 1, 2003
I both own and operate a pirate ship.
I did but there isn't much can get me out of my black Courier.

tooterfish
Jul 13, 2013

Totally slipped my mind, are they still available?

Edit: I see not, but they're still available if I buy the mag for £6! I think I'll pass.

boar guy
Jan 25, 2007

so a $40 HOTAS is pretty much definitely poo poo, right?

Also why should I not buy Saitek?

Kazy
Oct 23, 2006

0x38: FLOPPY_INTERNAL_ERROR

I love my Thrustmaster X.

I'm using a modified version of this, which has pretty much all the functions I need.

Cpt. Murphey
Mar 12, 2007
Wait, titles can have text in them? Well I'll be...

Efexeye posted:

so a $40 HOTAS is pretty much definitely poo poo, right?

Also why should I not buy Saitek?

Saitek's quality control is hot garbage.

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Boogalo
Jul 8, 2012

Meep Meep




I've also been happy with the Thrustmaster hotas X. Any complaint about it is minor and can be followd up by "but it was only $30". You'd likely have to spend 100+ for something better.

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