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More 2.1 poo pooquote:Following up on last week’s update revealing the addition of faces and contacts for mission givers and engineers, in this update I’ll expand on the role of engineers and how they factor into crafting. Note that in last week’s update I referred to them as ‘mechanics’, but we’ve since settled on the term ‘engineers’. I'm actually cautiously optimistic about this, even if it sounds grindy as hell, it's still more fun to have a laundry list of poo poo you need to gather in order to get your item than to just have "OK I need to get another 20M credits and +1 naval rank". Though there is the strong possibility that crafted items will all suck
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# ? Jan 21, 2016 20:14 |
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# ? May 25, 2024 00:16 |
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Crafted items will absolutely suck.
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# ? Jan 21, 2016 20:16 |
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Nostalgia4Infinity posted:Crafted items will absolutely suck. Given how completely unfun it is to get the materials via SRV I gotta agree
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# ? Jan 21, 2016 20:18 |
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I participated in the bounty hunting community goal and now I have to find an hilarious way to dispose of these 3 million credits I have on my space bank account before the game does it for me
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# ? Jan 21, 2016 20:37 |
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Nostalgia4Infinity posted:Crafted items will absolutely suck. Agreed.
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# ? Jan 21, 2016 20:41 |
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I wish the powerplay stuff accumulated. x amount every 30 minutes sucks if you're not around to collect them and undermining is still a hell of a lot more easier and nets you more merits faster.
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# ? Jan 21, 2016 20:41 |
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And of course I get intercepted by a federal vulture npc and of course I open fire and get basically devastated by it after a 14 jumps run.
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# ? Jan 21, 2016 21:04 |
Jimbot posted:I wish the powerplay stuff accumulated. x amount every 30 minutes sucks if you're not around to collect them and undermining is still a hell of a lot more easier and nets you more merits faster. I was looking into making a script with AutoHotKey that would grab whatever every 31 minutes, but abandoned it when I found it was faster to just kill enemy agents for 30 merits a pop. 3-4 hours a week of that and I can keep my 4th rank.
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# ? Jan 21, 2016 21:15 |
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tooterfish posted:Cannons were nerfed heavily in the beta, especially their projectile speed. Oh god, the music back then also that Type 9 actually participating in combat
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# ? Jan 21, 2016 22:14 |
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Biggest Brown Sea complaint about the recent dev update: it mentions CQC rank as potentially affecting engineers. I had forgotten that there are people who are so rabidly against CQC that they complained about it being in the rankings list and even on the main menu (people were legitimately arguing that it should be a separate .exe because MY IMMERSION) p.s. OP cannons would be way more fun than pulse lasers and MCs on nearly every ship, I hope if / when they finally get round to revisiting weapons that they at least get enough projectile speed to make them vaguely viable to use.
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# ? Jan 21, 2016 23:42 |
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Hopefully FSD-engineers are locked behind exploration-ranks (because this way I don't have to grind )
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# ? Jan 22, 2016 00:05 |
Ursine Catastrophe posted:Presented without comment, but not necessarily without a bit of tittering behind my hand. Note that this is a version of a news clip broadcast on Radio Skvortsov, with a little bit of punch-up done by DarthBlingBling. Listen to the whole thing here: https://www.youtube.com/watch?v=IL6foQB3_Io Or keep your dial tuned to Radio Skvortsov for more news and the best dad rock in the galaxy.
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# ? Jan 22, 2016 00:09 |
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Speaking as a Space King, engineers caring about faction rank sounds good to me Have they said anything about what you'll be able to craft, though? Is it just more of the same as now?
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# ? Jan 22, 2016 00:16 |
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0.5% increase to jump range
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# ? Jan 22, 2016 00:22 |
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What does a ship's hull value do? Is that armour on modules? Or some sort of damage resistance across-board?
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# ? Jan 22, 2016 01:28 |
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Libluini posted:Hopefully FSD-engineers are locked behind exploration-ranks (because this way I don't have to grind )
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# ? Jan 22, 2016 01:38 |
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Surprise Giraffe posted:What does a ship's hull value do? Is that armour on modules? Or some sort of damage resistance across-board? Armor changes the health of your ship. Hull strength is used in determining the chance of weapons penetrating the hull and hitting any modules in the projectile's path. The more damaged a hull is, the higher the chance of weapons penetrating the hull. A more heavily armored ship therefore take less module damage through penetrating hits, but be equally vulnerable to direct module hits as a ship with less armor. Source is Elite wiki.
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# ? Jan 22, 2016 03:14 |
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tooterfish posted:Cannons were nerfed heavily in the beta, especially their projectile speed. This is EXACTLY how I want cannons to work Even tame down the damage, that's totally fine. But I should be able to manually aim from a reasonable distance.
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# ? Jan 22, 2016 03:56 |
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i read that the quickest way to level up fed rank is to go find fed affiliated minor factions and make them friendly, but i can't find any that aren't friendly already. am i just not flying out far enough? i want that assault ship bad
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# ? Jan 22, 2016 03:58 |
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Your Fed rank also affects the minor factions. So as you get friendly and allied with Fed Navy, all of their factions will be friendly and Allied as well. So just do missions.
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# ? Jan 22, 2016 04:18 |
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EponymousMrYar posted:Your Fed rank also affects the minor factions. So as you get friendly and allied with Fed Navy, all of their factions will be friendly and Allied as well. thanks
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# ? Jan 22, 2016 04:31 |
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I finally got a Cutter after hours and hours of donation missions but I have to say I'm finding it to be pretty useless. It seems to only be good for trading, but even with a 720 ton capacity, Robigo/Fehu in an Asp still makes a lot more money.
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# ? Jan 22, 2016 05:12 |
sincx posted:I finally got a Cutter after hours and hours of donation missions but I have to say I'm finding it to be pretty useless. It seems to only be good for trading, but even with a 720 ton capacity, Robigo/Fehu in an Asp still makes a lot more money. The Cutter's true calling is 5 hours of mining.
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# ? Jan 22, 2016 05:29 |
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Also masslocking pubs in RES systems.
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# ? Jan 22, 2016 05:38 |
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sincx posted:I finally got a Cutter after hours and hours of donation missions but I have to say I'm finding it to be pretty useless. It seems to only be good for trading, but even with a 720 ton capacity, Robigo/Fehu in an Asp still makes a lot more money. In combat a Cutter doesn't really "do damage" or "maneuver" like every other ship in the game. It has a ridiculous shield tank which works out to effectively over 10k MJ when you do the math. That's not a typo. It outlasts everything while also masslocking everything. It can then have a pretty respectable armor tank under that shield but at buying the bulkheads.
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# ? Jan 22, 2016 05:44 |
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I'm told I have some frogs to thank for this Viper Mk4 I stumbled across on the galaxy map? It has been a fantastic upgrade from the sidewinder I was crawling around in, I've been hanging out by nav beacons learning the ropes. Any suggestions for loadout? I'm just PVM bounty hunting.
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# ? Jan 22, 2016 09:19 |
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Eichel posted:I'm told I have some frogs to thank for this Viper Mk4 I stumbled across on the galaxy map? C2 multicannons and C1 lasers of your preferred flavor tend to be a nice jack-of-all-trades build for a Viper - the C3 power distributor kind of has trouble keeping up with bigger energy weapons. This makes you a solidly built if a bit sluggish dogfighter - though C2 multis tend to have trouble dealing damage to ships bigger than, say, an Asp. If you actively go for bigger targets, consider standard cannons - you have to be almost point blank to your target, but C2 cannons are capable of damaging most ships up to about Anaconda size. Missiles are fun but have a fairly limited ammo pool and are a bit too expensive for what they do, if you ask me - dumbfires are better for big fat slow targets, seekers for dogfighting smaller more nimble ships.
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# ? Jan 22, 2016 16:08 |
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sincx posted:I finally got a Cutter after hours and hours of donation missions but I have to say I'm finding it to be pretty useless. It seems to only be good for trading, but even with a 720 ton capacity, Robigo/Fehu in an Asp still makes a lot more money. It seems like it'd be so good for trading and not even that expensive. This: http://coriolis.io/outfit/imperial_cutter/04A8D7A7D7D7D6C------1b--------070705054i0404032t.Iw18ZZA=.Aw18ZZA=?bn=Enormous%20Trader Plus any 3500/ton route from this: https://eddb.io/trade/loops (Set Max hop distance to 15ly, min demand to 0, and min profit to 3k) Is about 2.5 mil for a trip that is basically six or so minutes. Robigo seems to top out at about 20/hour- this is at least as good, if not significantly better, and it won't blow up if you get scanned. It's so good I'm tempted to halt my Corvette grind for a while and go pursue Imperial rep for a cutter. Speaking of- Those two ships are supposed to be equivalent, right? How is it that the Cutter has higher class thrusters, FSD, two class 8 compartments, and two more medium hardpoints, over the Corvette? One less compartment overall and one less huge hardpoint doesn't really seem to balance it out- especially singe huge hardpoints don't seem to really be worth much. It looks like a straight upgrade to the Corvette in every way.
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# ? Jan 22, 2016 16:49 |
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They are roughly equivalent and I think each ship fits the "flavor" of their respective faction. If you're looking to do anything but trade the Corvette is the better ship by a country mile.
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# ? Jan 22, 2016 16:58 |
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Sarsapariller posted:Is about 2.5 mil for a trip that is basically six or so minutes. Robigo seems to top out at about 20/hour- this is at least as good, if not significantly better, and it won't blow up if you get scanned. It's so good I'm tempted to halt my Corvette grind for a while and go pursue Imperial rep for a cutter.
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# ? Jan 22, 2016 17:04 |
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Nostalgia4Infinity posted:They are roughly equivalent and I think each ship fits the "flavor" of their respective faction. If you're looking to do anything but trade the Corvette is the better ship by a country mile. It really can't be understated how much difference the flight model makes, which isn't something that gets reflected well on paper. The corvette's turning ability is hilarious for its size. It makes a surprisingly good multirole ship too if you fit a class 7 cargo rack + fuel tank and an SRV hangar. It can fit all the gear to do whatever while still being the biggest and meanest thing to stomp NPCs in HazRES.
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# ? Jan 22, 2016 17:33 |
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Literally the only thing wrong with the Corvette is it's comical jump range.
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# ? Jan 22, 2016 17:37 |
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timn posted:It really can't be understated how much difference the flight model makes, which isn't something that gets reflected well on paper. The corvette's turning ability is hilarious for its size. The best part about the corvette is fitting poo poo on it just because. Why not take a huge fuel tank, an interdictor and also super huge fuel scope and maybe a vehicle hangar?
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# ? Jan 22, 2016 20:42 |
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So did anyone else swipe a free ~*~super exclusive~*~ PC Gamer paintjob today?
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# ? Jan 23, 2016 03:37 |
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I did but there isn't much can get me out of my black Courier.
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# ? Jan 23, 2016 03:57 |
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Totally slipped my mind, are they still available? Edit: I see not, but they're still available if I buy the mag for £6! I think I'll pass.
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# ? Jan 23, 2016 03:59 |
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so a $40 HOTAS is pretty much definitely poo poo, right? Also why should I not buy Saitek?
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# ? Jan 23, 2016 04:03 |
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I love my Thrustmaster X. I'm using a modified version of this, which has pretty much all the functions I need.
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# ? Jan 23, 2016 04:21 |
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Efexeye posted:so a $40 HOTAS is pretty much definitely poo poo, right? Saitek's quality control is hot garbage.
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# ? Jan 23, 2016 05:19 |
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# ? May 25, 2024 00:16 |
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I've also been happy with the Thrustmaster hotas X. Any complaint about it is minor and can be followd up by "but it was only $30". You'd likely have to spend 100+ for something better.
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# ? Jan 23, 2016 06:46 |