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Bushmaori posted:Holy gently caress, these are infinitely better than the dungeon maps for Oblivion/Skyrim/Fallout3/NV.
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# ? Jan 24, 2016 01:24 |
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# ? Jun 4, 2024 12:35 |
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Mak0rz posted:Somehow? It was probably because it came first. well, yes. it managed to be 100% horrible and it's a miracle that the elder scrolls series is popular today.
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# ? Jan 24, 2016 01:40 |
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Turns out playing Brutal Doom coop is a unique experience, if only for those tender moments where you wrench an Arachnotron off its mechanical legs and play an impromptu game of soccer with your partner and your brain-shaped, screaming soccer ball. Ours popped, though.
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# ? Jan 24, 2016 01:46 |
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If you're playing an FPS on PC with a controller it's time to E: using the awful app so i was replying to a post on an earlier page ans didn't even notice it.
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# ? Jan 24, 2016 02:18 |
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Woolie Wool posted:If you're playing an FPS on PC with a controller it's time to Original Doom has controller support built in and Doom does nothing wrong.
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# ? Jan 24, 2016 02:28 |
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fishmech posted:Original Doom has controller support built in and Doom does nothing wrong. Original Doom had support for home-soldered parallel-port sound “cards.” It's not really a sensible benchmark for device support.
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# ? Jan 24, 2016 02:35 |
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Shadow Hog posted:I actually found it extraordinarily cumbersome to use. Notably, really tall rooms like to just vanish if you're not looking at the entire room, so getting them in the picture may mean getting additional corridors you really didn't want to look at in the way. Well that sucks, still it sounds like a simple fix. Or rather it might be, I dunno if Elder Scrolls games from back when are as bizarre as the ones we have today. I just tried out Project Brutality on plutonia level 32, my computer did not care for it.
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# ? Jan 24, 2016 02:37 |
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I'm working my way through sunlust (uh, I last touched it during the doomworld megawad club playthrough a few months back) and man if you haven't played this you've hosed up. It's totally doable for even low skill scrubs like me from pistol start on HNTR. Great tension of difficulty / challenge and the maps just look so drat good. I was also playing some terrible new wad that someone posted on doomworld and it really highlighted to me just how good the core doom gameplay is. Even when there's no encounter design and the levels suck, it's just so satisfying to rip through the doom beastiary.
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# ? Jan 24, 2016 02:39 |
Tippis posted:Original Doom had support for home-soldered parallel-port sound “cards.” More things should support Covox Speech Thing tbh.
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# ? Jan 24, 2016 02:44 |
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Woolie Wool posted:If you're playing an FPS on PC with a controller it's time to Who said anything about the PC version?
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# ? Jan 24, 2016 02:44 |
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Tippis posted:Original Doom had support for home-soldered parallel-port sound “cards.” Nonsense, that's an excellent benchmark.
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# ? Jan 24, 2016 02:56 |
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I didn't even have a soundcard for my first PC for about half a year. I played doom with the pc speaker beeping at me. went looking for videos and discovered that chocolate doom has pc speaker emulation https://www.youtube.com/watch?v=04LUREGAbkQ cool new Metroid game fucked around with this message at 03:11 on Jan 24, 2016 |
# ? Jan 24, 2016 03:08 |
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Bushmaori posted:Well that sucks, still it sounds like a simple fix. Or rather it might be, I dunno if Elder Scrolls games from back when are as bizarre as the ones we have today. Do a Google search for the Daggerfall Workshop, and/or Daggerfall Tools for Unity. There's a guy who's porting the entire game engine into unity, and it's looking incredible. Speaking of Daggerfall, it's the only game (and definitely the only rpg) that's ever made me truly dread entering a dungeon. I can't tell you how many characters of mine are lost in game limbo because I gave up and started over before I discovered Mark/Recall. Daggerfall's dungeons were maddening. I recommend them (and not saving over saves of you before entering one!)
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# ? Jan 24, 2016 05:20 |
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Woolie Wool posted:If you're playing an FPS on PC with a controller it's time to I've played your Modes of Destruction mod with a controller
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# ? Jan 24, 2016 05:21 |
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Speaking of Doom's PC speaker sound effects, Doom technically supported MIDI sound effects too.
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# ? Jan 24, 2016 05:46 |
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Woolie Wool posted:If you're playing an FPS on PC with a controller it's time to I have a PC hooked up to my projector in my home theatre. Support for gamepads in any game on PC is appreciated, split screen too though that's a lot more rare.
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# ? Jan 24, 2016 05:58 |
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Shadow Hog posted:Speaking of Doom's PC speaker sound effects, Doom technically supported MIDI sound effects too. this one doesn't sound absolutely terrible https://www.youtube.com/watch?v=4yLHH5Bj5AM
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# ? Jan 24, 2016 06:01 |
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Action Doom 2 is still stupid amounts of fun.
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# ? Jan 24, 2016 06:03 |
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I'm a fan of checkpoint saves. With quicksaves I feel like I should be saving all the time so I don't lose much progress if I die suddenly. Checkpoint saves are basically quicksaves that you don't have to manually trigger and which are set to happen at logical points. As long as they're fairly frequent.Megadyptes posted:I didn't even have a soundcard for my first PC for about half a year. I played doom with the pc speaker beeping at me. This brings back memories. Nition fucked around with this message at 06:30 on Jan 24, 2016 |
# ? Jan 24, 2016 06:25 |
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I usually pistol-start everything in Doom, but I like that the saving is there for people who have less free time to waste than I do. Most games have such generous checkpointing that you'll rarely lose any significant progress anyways, but it's another one of those things that gives the player less control over how they can experience the game, which can be kind of a drag for some people.
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# ? Jan 24, 2016 06:58 |
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There, of course, is always the chance that they're talking about the console version and the pc port will have quick saves halfass tacked on.
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# ? Jan 24, 2016 07:02 |
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How would you even half-rear end quick saves? Either they're in or they're not.
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# ? Jan 24, 2016 07:07 |
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Geight posted:How would you even half-rear end quick saves? Either they're in or they're not. I seem to remember that Far Cry had half-assed quick saves, partially because they were added in a patch after people complained about the checkpointing? I can't remember what the complaints were though, I've not played it.
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# ? Jan 24, 2016 07:43 |
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catlord posted:I seem to remember that Far Cry had half-assed quick saves, partially because they were added in a patch after people complained about the checkpointing? I can't remember what the complaints were though, I've not played it.
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# ? Jan 24, 2016 07:47 |
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FarCry was a bad game with a pretty coat, really.
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# ? Jan 24, 2016 08:09 |
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laserghost posted:FarCry was a bad game with a pretty coat, really. It's been a loooong time since I've played fc1 but i remember it being really fun right up until the leaper shits.
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# ? Jan 24, 2016 08:20 |
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Crytek are apparently unable to make a game that's any good after the first few levels.
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# ? Jan 24, 2016 09:33 |
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TerminusEst13 posted:This is a memory error. Pretty straightforward. Means you don't have the 676 bytes to spare playing this. I can't seem to fix this. It could be confirmation bias, but it always seems to happen when fighting a regular zombie rifle guy (just occurred to me I don't know the name of the most basic enemy in a game I've been playing for 20 or so years). PB seems fun for the minute or so I get before it locks up.
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# ? Jan 24, 2016 15:09 |
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SwissCM posted:Crytek are apparently unable to make a game that's any good after the first few levels. I dunno Blood Dragon kinda felt like the opposite, where it started out rough(for supposedly being a kickass cyborg super-soldier your character starts out kinda pathetic by FPS standards), but became a lot smoother after a couple hours, also how the hell have we not gotten a Blood Dragon 2 yet?
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# ? Jan 24, 2016 15:22 |
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drrockso20 posted:I dunno Blood Dragon kinda felt like the opposite, where it started out rough(for supposedly being a kickass cyborg super-soldier your character starts out kinda pathetic by FPS standards), but became a lot smoother after a couple hours, also how the hell have we not gotten a Blood Dragon 2 yet? That's because Crytek had absolutely gently caress all to do with Blood Dragon or any FarCry game that isn't the very first game. It was Ubisoft studios who made FarCry 2, 3, 4, Blood Dragon and the upcoming Primal.
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# ? Jan 24, 2016 15:33 |
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Rather Dashing posted:I can't seem to fix this. It could be confirmation bias, but it always seems to happen when fighting a regular zombie rifle guy (just occurred to me I don't know the name of the most basic enemy in a game I've been playing for 20 or so years). PB seems fun for the minute or so I get before it locks up. Given how modern computers have gigabytes of RAM, if you run into an out of memory error it's most likely caused by a bug. Like there might be an effect that results in an infinite amount of actors being created, so that eventually the computer runs out of memory to allocate one more.
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# ? Jan 24, 2016 16:02 |
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drrockso20 posted:I dunno Blood Dragon kinda felt like the opposite, where it started out rough(for supposedly being a kickass cyborg super-soldier your character starts out kinda pathetic by FPS standards), but became a lot smoother after a couple hours, also how the hell have we not gotten a Blood Dragon 2 yet? In a rare case of self-awareness the guys who made Blood Dragon said they'd much rather work on a new original idea instead of just doing the same thing again.
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# ? Jan 24, 2016 16:59 |
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I enjoyed Blood Dragon a lot but I have to agree that one game is good enough and further milking the idea (like FC3 to 4) wouldn't help at all.
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# ? Jan 24, 2016 17:02 |
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XboxAhoy's analysis of the genre continues, and frankly, I might as well just replace the OP with this video. https://www.youtube.com/watch?v=6A4-SVUHQYI
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# ? Jan 24, 2016 18:37 |
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Holy poo poo, that video is 50 minutes long. I'm going to have to actually look for the time to watch it.
Lemon-Lime fucked around with this message at 19:59 on Jan 24, 2016 |
# ? Jan 24, 2016 19:55 |
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I watched it, it's 50 minutes of basic wiki info with a British baritone. Nothing really insightful.
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# ? Jan 24, 2016 20:30 |
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I can't say that I learned anything, but for some reason it was really pleasant to watch a nice presentation recapping all that stuff. e: If he does something at least as comprehensive & slick for Quake, I will be a happy dude. That would be almost as good as finally convincing Daz to do that "Quake custom maps retrospective" video he occasionally threatens to make. JLaw fucked around with this message at 21:29 on Jan 24, 2016 |
# ? Jan 24, 2016 21:27 |
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Johnny Law posted:I can't say that I learned anything, but for some reason it was really pleasant to watch a nice presentation recapping all that stuff. This one is really padded and overlong. Why does a video about the historical significance of Doom need a precise description of the baron of hell? If you have to talk about the monsters, you should talk about monsters with important gameplay roles (cacos, mancubi, etc.), the roles they play in combat encounters, the specific player skills they test, and how they complement other monsters rather than a basic description of "big pink goatbull man throws fireballs at you and has a lot of health" dressed up in ad copy. E: he used zcajun bots for the multiplayer footage instead of just hopping on a random Skulltag or Odamex server and recording combat against actual people who fight back. Woolie Wool fucked around with this message at 23:03 on Jan 24, 2016 |
# ? Jan 24, 2016 22:56 |
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Linguica posted:I watched it, it's 50 minutes of basic wiki info with a British baritone. Nothing really insightful.
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# ? Jan 24, 2016 23:05 |
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# ? Jun 4, 2024 12:35 |
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it's nicely produced and all, but anybody who's a big enough fan of Doom to sit through a 50 minute long video about it isn't going to learn anything new from this
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# ? Jan 24, 2016 23:15 |