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https://www.youtube.com/watch?v=b8ZmeXGhli0 10 months ago... I tried Xtreme on emulator (with controller though) and I couldn't do it...double-tap to dash is just seriously not my jam. If you're like a veteran Super Smash Bros player, then maybe it's cool .
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# ? Jan 14, 2016 21:41 |
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# ? Jun 3, 2024 13:15 |
I was never too big on Xtreme since it was like a handheld version of the bad playstation X games instead of a handheld version of the good SNES X games.
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# ? Jan 14, 2016 21:46 |
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pick-e posted:Saw Mega Man Xtreme is on sale on the 3DS eshop so I picked it up. What have I done, what am I in for? I can't imagine dashing and other crazy X series maneuvers with the GBCs limited buttons. Set the game option to automatically charge the X-Buster. Dash by doing the slide command from classic Mega Man games. You can use the Select button but you really don't want to do that. Just get used to not being able to zip around like a maniac.
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# ? Jan 14, 2016 21:54 |
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Xtreme is clunky and doesn't work properly and it's poo poo.
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# ? Jan 14, 2016 23:08 |
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Star Man posted:Just get used to not being able to zip around like a maniac. But that's the best part of the X games.
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# ? Jan 14, 2016 23:11 |
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I only had MM2 as a kid and I'm replaying the games out of order. I thought MM3 was supposed to be the easiest game, but these doc robots are loving hard compared to the MM2 originals! Even attempting to use the weak weapons instead of the buster (no way I was gonna beat Doc Quick Man with the buster). Doc Heat Man is BS, he tosses 3 fireballs at you to start the fight and I had a savestate just before he throws them, no combination of walking/jumping/sliding lets you navigate them. Forced hits are lame! I'm trying to get a set of save states for all the original/X games in that room with the boss rush, so I can replay the bosses whenever easily. I kind of forget that after 3, you're only about 1/3 through the game when you beat all the masters. Starting on X2 next. e: Jump on X, shoot on Square, Dash on L1. Swap on O/Triangle. The way Mega Man X/Zero was meant to be. (I'm playing SNES version but I can never remember where ABXY go on a given controller anymore - even the button mapping interface in the SNES X games is annoying since it won't let you temporarily assign the same button to 2 commands so you have to like sliding-puzzle it)
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# ? Jan 14, 2016 23:28 |
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pick-e posted:Saw Mega Man Xtreme is on sale on the 3DS eshop so I picked it up. Thank you for mentioning this. I recently finished all five MM games from the black & white era, and I wanted to try these... despite the nay-sayers. I had forgotten about the three week long, three-stage New Year sale that they do. I hope that Extreme 2, which is supposedly much better, goes on sale in a later week.
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# ? Jan 14, 2016 23:30 |
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Xtreme 2 is also poo poo.
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# ? Jan 14, 2016 23:34 |
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Dabir posted:Xtreme 2 is also poo poo. Calling it 'poo poo' I think is too harsh. I think the Xtreme games were not optimized for the gameboy. In the GB mega games, you have smaller rooms, and usually the whole room was shown on the screen. Xtreme 1 and 2 seem like copy pastes of the SNES MMX games. Long pathways, with a lot of suicide jumps. Plus, fighting the Elephant boss in Xtreme 2 was a bitch with most of the boss room not on the screen.
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# ? Jan 15, 2016 04:40 |
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Did both Xtreme games do the thing where you could play the levels as either X or Zero but only the character who beats the boss gets the subweapon, or is that just an Xtreme 2 thing?
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# ? Jan 15, 2016 06:00 |
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PaletteSwappedNinja posted:Did both Xtreme games do the thing where you could play the levels as either X or Zero but only the character who beats the boss gets the subweapon, or is that just an Xtreme 2 thing? You can't play as Zero in the first one IIRC
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# ? Jan 15, 2016 06:03 |
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PaletteSwappedNinja posted:Did both Xtreme games do the thing where you could play the levels as either X or Zero but only the character who beats the boss gets the subweapon, or is that just an Xtreme 2 thing? That's just in Xtreme 2. You can only summon Zero for a single attack in Xtreme 1.
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# ? Jan 15, 2016 06:03 |
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PaletteSwappedNinja posted:Did both Xtreme games do the thing where you could play the levels as either X or Zero but only the character who beats the boss gets the subweapon, or is that just an Xtreme 2 thing? Xtreme 2, but that's only in Xtreme mode. Normally X and Zero have their own story with their own four bosses, then you get the ability to tag for the fortress. Xtreme mode is fun because you have to kill two or three specific bosses with Zero otherwise you can't get his upgrades.
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# ? Jan 15, 2016 12:02 |
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Yeah... the Xtreme games are not fantastic and I often forget they exist. Mega Man X is probably the most beloved Mega Man series because while it has few good games, its few good games are really loving good. Then it's bad games are really, really bad...
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# ? Jan 15, 2016 14:09 |
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Electromax posted:
Heat Man does this in MM2 as well. It's RNG - there is a throwing pattern that does let you avoid it, but there is also a pattern that forces a hit. It's the same in both games.
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# ? Jan 15, 2016 16:28 |
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Hey guys guess what got delayed again https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1473777 quote:To the fans eagerly awaiting the release of Mighty No. 9,
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# ? Jan 25, 2016 12:20 |
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I'm sorry Inafune san but it's....a trainwreck...
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# ? Jan 25, 2016 12:30 |
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Makes it even more appropriate that Mighty No. 9 is on the cover of the latest NF Magazine issue, which is all about Delayed Games. Also..why the hell weren't they testing network stuff as they were making the game?
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# ? Jan 25, 2016 12:30 |
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I hope the game gets delayed nine times before it finally comes out.
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# ? Jan 25, 2016 12:35 |
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A sad tale of incompetence and baffling priorities. Seriously, I cannot believe that they're holding up the release for half a year to fix matchmaking issues, in a primarily single player game. There's something much worse going on in this project that they're too scared to talk about.
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# ? Jan 25, 2016 13:00 |
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What the hell was the previous delay for if the network stuff wasn't tested yet?
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# ? Jan 25, 2016 13:06 |
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The exact same thing, as far as I can tell. https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1314847 quote:Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.
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# ? Jan 25, 2016 13:11 |
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Mr. Fortitude posted:What the hell was the previous delay for if the network stuff wasn't tested yet? The previous delay was for online stuff as well... I think it's safe to say at this point that Inafune has lost all credibility when it comes to Kickstarter. Mighty No. 9 is a joke at this point.
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# ? Jan 25, 2016 13:12 |
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I wonder if Inafune actually realizes how all this looks or if he's sitting snug in an ivory tower somewhere thinking up the Might No.9 Battle Network kickstarter.
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# ? Jan 25, 2016 13:18 |
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Yeah I had a feeling that the previous delay was for the exact same issues. What the hell?Pureauthor posted:I wonder if Inafune actually realizes how all this looks or if he's sitting snug in an ivory tower somewhere thinking up the Might No.9 Battle Network kickstarter. Don't give him ideas.
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# ? Jan 25, 2016 13:27 |
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man a networking bug that takes a whole year to fix i'm no programmer but that must be the hardest bug in the world to crack
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# ? Jan 25, 2016 13:53 |
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They'll have us paying for jpegs of Robot Masters any day now.
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# ? Jan 25, 2016 13:56 |
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voltcatfish posted:man a networking bug that takes a whole year to fix if its true, it's less a bug and more a complete online code rewrite that then needs to be bug tested and ported to every single format. Or maybe the game sucks and they're trying to make it good.
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# ? Jan 25, 2016 14:15 |
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I said it during the last delay too, but "really, it's just some problems with the netcode because this project is just so expansive" is straight from the Star Citizen book of how to run PR when your crowdfunded project is straight hosed
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# ? Jan 25, 2016 14:34 |
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Maybe if they delay it enough, the Shiggy principle will kick in and it will wind up as a good game. lol j/k
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# ? Jan 25, 2016 14:59 |
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You know, I was joking with my brother recently about this happening. So with them saying that it is still a problem with networking I have to wonder what the actual issue is. I mean, it could be that they are just that bad at coding online functionality in, but as much as I would imagine that Comcept is pretty bad at making games there is only so far that can go, right?
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# ? Jan 25, 2016 15:02 |
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It isn't uncommon to release online features in a later patch, even for big releases like GTA and MGS. Smells like bullshit.
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# ? Jan 25, 2016 15:26 |
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It is pretty stunning to me that in a genre pretty much dedicated to single-player experience, an multiplayer bug is causing this massive delay, and it's even more shameful considering how hard these guys are being shown up by the Iga-vania kickstarter, which is pretty much already the best kickstarter of all time.
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# ? Jan 25, 2016 15:34 |
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This is like a goddamn parody at this point.
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# ? Jan 25, 2016 16:01 |
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[in Roll voice, but sarcastically] Good luck, Mega Man!
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# ? Jan 25, 2016 16:03 |
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Is Mighty No. 9 a real game?
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# ? Jan 25, 2016 16:07 |
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If the game is amazing, perfect, spectacular, then this will just be a footnote - like delaying Last of Us by a few months. I don't think that'll happen here.
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# ? Jan 25, 2016 17:13 |
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Skychrono posted:If the game is amazing, perfect, spectacular, then this will just be a footnote - like delaying Last of Us by a few months. We've already gotten our hands on playable versions of the game. Unless the content they haven't shown is utterly mindblowing it's going to be a competent but not exceptional 2D platformer.
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# ? Jan 25, 2016 17:14 |
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ImpAtom posted:We've already gotten our hands on playable versions of the game. Unless the content they haven't shown is utterly mindblowing it's going to be a competent but not exceptional 2D platformer. Which would be fine if it had come out on time. At this point, I think it'll be impossible for MN9 to meet people's expectations.
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# ? Jan 26, 2016 03:00 |
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# ? Jun 3, 2024 13:15 |
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The latest playable release looked pretty drat mediocre and I'm a person who likes the X games past 4
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# ? Jan 26, 2016 03:02 |