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cook serve dredmor
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# ? Jan 26, 2016 03:11 |
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# ? May 20, 2024 17:55 |
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Internet Kraken posted:The Delicious Dungeon™ Stick a Fork in It, It's Dungeon!
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# ? Jan 26, 2016 03:12 |
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Tuxedo Catfish posted:Stick a Fork in It, It's Dungeon! God drat it
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# ? Jan 26, 2016 03:16 |
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I was going to make TorsoQuest, the tale of a hungry torso! for the 7DRL but CSD the roguelike blows that out of the water. I need to go back to the drawing boardTuxedo Catfish posted:Stick a Fork in It, It's Dungeon! jesus christ
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# ? Jan 26, 2016 03:20 |
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Internet Kraken posted:The Delicious Dungeon™ Dice, Dine, Dungeon
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# ? Jan 26, 2016 03:48 |
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Tuxedo Catfish posted:Stick a Fork in It, It's Dungeon! FUUUUUCK
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# ? Jan 26, 2016 03:49 |
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alarumklok posted:I was going to make TorsoQuest, the tale of a hungry torso! for the 7DRL but CSD the roguelike blows that out of the water. I need to go back to the drawing board Tuxedo Catfish posted:Stick a Fork in It, It's Dungeon!
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# ? Jan 26, 2016 03:56 |
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ToxicFrog posted:How would that work? You'd be a crawling lovely torso, and you could steal body parts and a head from monsters and permanently affix them to yourself, which would give you stats and abilities. Matching parts would give you fancier stuff, so you'd have to balance being lovely with getting the right parts
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# ? Jan 26, 2016 04:09 |
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alarumklok posted:You'd be a crawling lovely torso, and you could steal body parts and a head from monsters and permanently affix them to yourself, which would give you stats and abilities. Matching parts would give you fancier stuff, so you'd have to balance being lovely with getting the right parts so an ivan cogmind hybrid?
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# ? Jan 26, 2016 04:21 |
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pretty much. that's why I said I need to go back to the drawing board, mashing two things together with a diablo joke isn't exactly creative genius
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# ? Jan 26, 2016 04:26 |
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someone better loving make that CSD roguelike because I will be pissed now if I can't play it in March
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# ? Jan 26, 2016 04:28 |
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somebody make a roguelike where most of being a big scarymans is threats and bluster and if conflict actually escalates to poking one another with knives you will die of peritonitis after several agonizing days to weeks.
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# ? Jan 26, 2016 06:01 |
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REXPaint is a pretty sweet way to brainstorm 7DRL ideas. Here's one I probably won't do because of scale:
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# ? Jan 26, 2016 06:04 |
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mother of god
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# ? Jan 26, 2016 06:50 |
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I am curious how it would display Ocelot twirling his guns.
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# ? Jan 26, 2016 07:08 |
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EAT THE EGGS RICOLA posted:My initial thought was to make a procedurally generated kitchen that started at like hot-dog-stand size and got larger and more complicated/ridiculous as you beat levels sounds good, just make sure you include a vent hood item and have a social media minigame where you win by spouting off nonsensical bigotry
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# ? Jan 26, 2016 07:27 |
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Scalding Coffee posted:I am curious how it would display Ocelot twirling his guns.
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# ? Jan 26, 2016 07:33 |
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Snake, he's reading your numpad inputs. You'll have to use the VI keys!
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# ? Jan 26, 2016 07:35 |
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Sacrificial Toast posted:Snake, he's reading your numpad inputs. You'll have to use the VI keys!
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# ? Jan 26, 2016 07:44 |
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I think that whatever you cook well is sold for "loot" but you have to eat mistakes.
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# ? Jan 26, 2016 08:59 |
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DeathBySpoon posted:REXPaint is a pretty sweet way to brainstorm 7DRL ideas. Here's one I probably won't do because of scale: Gonna write a program to search for a total stealth path through a level.
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# ? Jan 26, 2016 11:01 |
TooMuchAbstraction posted:Honestly this makes about infinity% more sense than most roguelike shopkeepers.
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# ? Jan 26, 2016 13:54 |
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Awesome! posted:so you want to make cook serve delicious: the roguelike? Basically, yes.
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# ? Jan 26, 2016 13:56 |
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The Codec number for Meryl is at the end of the manual.
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# ? Jan 26, 2016 14:07 |
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I'm going to data-mine Mrs Beeton's Book of Household Management to get recipes and NPC data for this. Here's the book, it's ridiculous: http://mrsbeeton.com This is going to be the final boss: quote:BILL OF FARE FOR A PICNIC FOR 40 PERSONS.
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# ? Jan 26, 2016 17:47 |
The Silver Snail posted:For the cooking roguelike, you could have it set in a fairly normal kitchen/restaurant setting, but have a layer of abstraction to it. The parts where you control your chef are all normal kitchen management simulation type things, choosing ingredients, taking orders, things like that. But then the cooking part of the game becomes the more rouge-like section. Your skillet becomes a battle arena and your cooking utensil is your @. The type of dish you're making and the ingredients you choose determine what kind of enemies you fight, and using spices can be like helpful skills, or enemy buffing difficulty modifiers that improve the quality of the finished meal. Soften up that beef with some tenderizer powder, or use some cayenne to give that omelette some pep, but look out because now your spatula is getting shot to poo poo by +2 fireballs. why is this literally not a game
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# ? Jan 26, 2016 18:02 |
EAT THE EGGS RICOLA posted:I'm going to data-mine Mrs Beeton's Book of Household Management to get recipes and NPC data for this. best of luck to you on this endeavor
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# ? Jan 26, 2016 18:03 |
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EAT THE EGGS RICOLA posted:I'm going to data-mine Mrs Beeton's Book of Household Management to get recipes and NPC data for this. All descriptions of any enemy more complicated than basic ingredients should be the full recipe, which also gives hints to their strengths and weaknesses.
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# ? Jan 26, 2016 18:26 |
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NPC AI info for the footmen:quote:2171. Where a single footman, or odd man, is the only male servant, then, whatever his ostensible position, he is required to make himself generally useful. He has to clean the knives and shoes, the furniture, the plate; answer the visitors who call, the drawing-room and parlour bells; and do all the errands. His life is no sinecure; and a methodical arrangement of his time will be necessary, in order to perform his many duties with any satisfaction to himself or his master.
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# ? Jan 26, 2016 19:02 |
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I've seen people mention Flamebreak, it seems kinda weak it mentions 100+ items but looking at a few lps I've only seen set bonus items. What is the deal?
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# ? Jan 26, 2016 19:42 |
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Geokinesis posted:I've seen people mention Flamebreak, it seems kinda weak it mentions 100+ items but looking at a few lps I've only seen set bonus items. What is the deal? It's about the gameplay, not so much the items. Or well that's not entirely true, the sets/items matter based on the random build you get. It's a fun game, try it!
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# ? Jan 26, 2016 19:47 |
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victrix posted:It's about the gameplay, not so much the items. Or well that's not entirely true, the sets/items matter based on the random build you get. Could you give any examples of some fancy items and synergies?
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# ? Jan 26, 2016 19:58 |
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Geokinesis posted:Could you give any examples of some fancy items and synergies? Here's one: One of the random weapons you can start with (after unlocking it as an option with the metagame progression) is the shield. You can throw it like a boomerang to pierce multiple enemies, and if you're not throwing it it can block one attack every 8/6/4 seconds as you level it up on your character. There's also a set 3 items that make the Stormguard armor, which blocks the damage from one attack every 11 seconds. And there's a god who gives you a scaling power bonus for each room you clear while staying at full health. Combine those three and you have a hard-hitting near-invincible guy, assuming you can dodge well enough not to get hit more than twice per 10ish seconds. There are also some fun active items, like the Hand of the Lich which has a 6 second cooldown itself and resets the cooldown of the last ability you used before it. Combine this with the Lich race, who get a racial power that does a similar (but stronger) thing, and the Echo Spark set, which gives a chance to reset all of your cooldowns every time you use an ability. Suddenly you're mashing all of your buttons as fast as you can and they're magically never on cooldown. For bonus fun points, you can combine this with the Elixir of Contemplation, which gives a huge damage bonus to your spells but increases the cooldowns to compensate. A lot of the items are simpler though: stuff like "-20% ability cooldowns" or "+20 damage and attack speed".
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# ? Jan 26, 2016 20:36 |
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RPATDO_LAMD posted:Here's one: One of the random weapons you can start with (after unlocking it as an option with the metagame progression) is the shield. You can throw it like a boomerang to pierce multiple enemies, and if you're not throwing it it can block one attack every 8/6/4 seconds as you level it up on your character. There's also a set 3 items that make the Stormguard armor, which blocks the damage from one attack every 11 seconds. And there's a god who gives you a scaling power bonus for each room you clear while staying at full health. Combine those three and you have a hard-hitting near-invincible guy, assuming you can dodge well enough not to get hit more than twice per 10ish seconds. Lich + Turret is basically an instant win. Add in hand of the lich and it becomes a shitshow.
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# ? Jan 26, 2016 21:30 |
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drink_bleach posted:Lich + Turret is basically an instant win. Add in hand of the lich and it becomes a shitshow. Don't forget the shadowclone set. Yes, I would love to place 6 turrets at a time.
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# ? Jan 26, 2016 22:52 |
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This is so good.
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# ? Jan 26, 2016 22:53 |
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After seeing several positive things about Deathstate I've decided to buy it. After putting in several hours I've finished the game as several characters and I have to say it's not a very good game. The atmosphere and the music is pretty good but that's about it. Player movement leaves a lot to be desired, combined with super narrow levels after the first one make it very frustrating to play smoothly. This game is supposed to be more bullet hell-y than the likes of Isaac and it is but in a bad way. The cramped levels in later areas are chock full of enemies and most if not every single of them is constantly spewing projectiles your way so playing on Desecration is virtually impossible. Desecration is kind of hard mode that has 3 tiers with Desecration 3 being the craziest bullshit. So as a perfectly logical being I went and bought another bullet hell-y roguelite, Starward Rogue. Despite being pretty skeptical about Arcen pulling it off, I've conclued very fast that it luckily a pretty fun game! You can choose from 6 mechs who have different stats and some of them also start with some weapons or special skills that makes them unique. From the description one of the mechs literally turns the game SUPERHOT. For the uninitiated, SUPERHOT is a FPS where time flows only when you move. I haven't tried it yet so I can't confirm whether that's actually the case but seems like it. Anyway. Each mech has 4 slots, primary weapon with infinite ammo, secondary energy weapon with limited usage that refills upon entering a new room, limited ammo weapon like a rocket launcher that functions like bombs in Binding of Isaac for breaking stuff/killing enemies in emergency and lastly a consumable slot. Apart from that you can find drops that just upgrade or modify your mech without being restricted to slot. The whole game (of what I've seen so far) has 5 floors, each floor is very Isaac-like with shops, miniboss rooms, secret rooms and floor boss. You also gain experience, upon leveling up you can choose a perk like becoming the Keymaster and getting 100 keys, seeing the non-special and later special rooms automatically on map or learning you gottagofast. Yes, game actually has sprint button for traversing long distances AND for use in boss fights. Some of them like the Hunter miniboss will actively chase you at higher-than-normal speed so you gotta put those mech legs to work. The enemies use bullet hell patterns but on normal they are mostly avoidable even for someone like me who doesn't play typical bullet hell games like the Touhou games. Well, at least not until you increase the difficulty and/or get to the very end. The difficulties alter enemy and boss patterns, among other things, which is really cool way to do difficulty tiers in general. Overall, the game has pretty bitching soundtrack even if it can get a bit repetitive during a longer session and solid gameplay with plenty to do on each floor and bosses that don't feel like copypasta of each other so if you're tired of BoI or Nuclear Throne it's a good choice of a time-waster.
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# ? Jan 26, 2016 22:59 |
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Sacrificial Toast posted:Snake, he's reading your numpad inputs. You'll have to use the VI keys!
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# ? Jan 27, 2016 00:47 |
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lol if you can't play roguelikes just with your thumb buttons on your mouse
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# ? Jan 27, 2016 01:12 |
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# ? May 20, 2024 17:55 |
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# ? Jan 27, 2016 06:52 |