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BadLlama posted:Boats is fun but I don't understand how some battleship drivers can nail me from 20km+ away with their very first salvo, this is with speed adjusting and course changing. Maybe I am not zigging hard enough and am also a bad player.
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# ? Jan 26, 2016 17:34 |
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# ? Jun 4, 2024 09:18 |
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If you play long enough you can usually be like "ok this is a pepsicola at 20km away that means i need to aim here" and get some shots near them or even on them. You don't even need to zig zag hard, usually just angling away slightly will cause them to overshoot with that huge hangtime.
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# ? Jan 26, 2016 18:23 |
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Aesis posted:Mostly aim mod tbh. Normally a BB salvo from 20+ km will be difficult to hit due to vector change, travel time and gun dispersion. Also I recommend turning away harder. If he was actually changing speed and direction, an aim mod wouldn't help. It's just down to luck and/or noticing a pattern in the changes.
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# ? Jan 26, 2016 18:37 |
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So are there actually aim mods now? I've seen some pretty skilled leading at extreme range and over hills, but that's the exception rather than the rule. If they're out there I haven't seen a big impact from them...
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# ? Jan 26, 2016 19:09 |
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There is a publically available, mediocre aim assist mod, but us more experienced players would urge you not to use it - it makes you worse, not better. It promotes bad habits, also any kind of course and speed correction, not to mention dodging/weaving/snaking, renders it useless. You can often see boat vets eating an aim assist-dependent player for breakfast.
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# ? Jan 26, 2016 19:19 |
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And I am sure aim mod is against Wargaming policy, not that it has any way of catching you using mods (see WoT). Also I'm testing out concealment set up on NC atm. So far it's better than Montana or Iowa with same set up just because of MM.
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# ? Jan 26, 2016 19:47 |
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Pacra posted:There is a publically available, mediocre aim assist mod, but us more experienced players would urge you not to use it - it makes you worse, not better. It promotes bad habits, also any kind of course and speed correction, not to mention dodging/weaving/snaking, renders it useless. I'm actually kind of tempted to snag it as a direction/speed indicator. I think it'd be nice for near flat enemies at long range where you need the map to see if they're headed towards or away from you.
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# ? Jan 26, 2016 19:54 |
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xthetenth posted:I'm actually kind of tempted to snag it as a direction/speed indicator. I think it'd be nice for near flat enemies at long range where you need the map to see if they're headed towards or away from you. Couldn't you just use the torpedo aim assist for that?
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# ? Jan 26, 2016 20:35 |
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Do you boat vets use the standard crosshairs or are there better ones out there?
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# ? Jan 26, 2016 20:38 |
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BadLlama posted:Do you boat vets use the standard crosshairs or are there better ones out there? I use one with a couple extra angled lines off the center to try and extrapolate the heading and lead along them, but it's of dubious use most of the time. Anyway, I wasn't asking about mods for personal use, just curious as to whether they were still existent since I haven't seen any chatter in game about them since starting back up a month ago.
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# ? Jan 26, 2016 21:51 |
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BadLlama posted:Do you boat vets use the standard crosshairs or are there better ones out there? standard, most custom sights have too much useless poo poo on them the aim assist mod is garbage for bad people who don't actually know how to aim, and yes, it teaches horrendous habits, learn to aim the normal way and you'll be 100 times better than random pubbies since you understand why you're aiming the way you do, not just emulating what a program tells you
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# ? Jan 26, 2016 21:55 |
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Ugh I just wanted my win of the day in my Essex. It's been three hours
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# ? Jan 26, 2016 21:55 |
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Velius posted:So are there actually aim mods now? I've seen some pretty skilled leading at extreme range and over hills, but that's the exception rather than the rule. If they're out there I haven't seen a big impact from them... A decent player usually knows where to aim, even at long ranges, as long as he remembers the approximate speed of a ship. Where the aim mod really shines is when quickly switching targets and immediately having a firing solution for them. Combined with experience and knowing which shots to take and which not, the aim mod is a serious advantage. But you still gotta understand the basics of angling, zig-zagging and other game aspects. The typical pubbie won't benefit from it as much as a veteran.
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# ? Jan 26, 2016 22:00 |
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Hazdoc posted:standard, most custom sights have too much useless poo poo on them I prefer the Scalable crosshair in Aslain's - it's thin/viewable/minimalist, doesn't have dumb vertical or diagonal lines(I've never found these to be actually useful for plotting turn firing) and horizontally stretches across your entire line of sight for those reaaally far ahead shots. The one graphic mod I'd love to make is an armor scheme ship skin mod, but I'm unsure if that'd be legit. I never played WoT so I don't know what Wargaming's policies on that would be.
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# ? Jan 26, 2016 22:09 |
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BadLlama posted:Do you boat vets use the standard crosshairs or are there better ones out there? I use Hootorez' Tic-Tac for Eye of Sauron, from Aslain's pack. Not sure if it'll help anyone significantly, it's just what I'm used to.
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# ? Jan 26, 2016 22:12 |
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Pacra posted:The one graphic mod I'd love to make is an armor scheme ship skin mod, but I'm unsure if that'd be legit. I never played WoT so I don't know what Wargaming's policies on that would be. Hit zone skins are fine in WoT, the only thing that's not fine was the mod which turned the hulls transparent and the internal parts hit boxes into colours, like one of those fancy AFV Club 1:35 T-34 kits
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# ? Jan 26, 2016 23:21 |
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Fortunately I was really in a WOWS mood over the weekend, so I poopsocked every single goddamn pearl mission except the CV one, which I probably won't do, because gently caress CVs. I got all the weeklies last week, too; it doesn't take very long to do the weeklies at all.
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# ? Jan 26, 2016 23:49 |
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OK, so the 4 million pearls thing will auto-end the event. If it doesn't happen during week 3, I'd like to make an event of Sunday evening games for the start of week 4.
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# ? Jan 26, 2016 23:57 |
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Well, I don't think I'll ever get this lucky with fires in the Yorck again.
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# ? Jan 27, 2016 00:03 |
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Fergus posted:Well, I don't think I'll ever get this lucky with fires in the Yorck again. How are you finding it? I never got a response when asking for opinions. I'd love an AP focused CA but hear it has ultra floaty shells.
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# ? Jan 27, 2016 00:08 |
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wdarkk posted:OK, so the 4 million pearls thing will auto-end the event. If it doesn't happen during week 3, I'd like to make an event of Sunday evening games for the start of week 4.
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# ? Jan 27, 2016 00:10 |
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Is the Yorck complete trash? Should I try to freexp over it?
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# ? Jan 27, 2016 00:11 |
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Velius posted:How are you finding it? I never got a response when asking for opinions. I'd love an AP focused CA but hear it has ultra floaty shells. It was the ship that made me quit playing when the German cruiser line came out. Since coming back, I've found that it's a decent ship. I switched out the turret rotate mod for the accuracy mod, which helped a lot for me. I also fire almost exclusively HE now, unless I get within 10km of an enemy cruiser. Don't expect much in the way of armor OR hp, it really is a spongey ship.
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# ? Jan 27, 2016 00:13 |
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Aesis posted:So we'll have to grind Week 3, wait for reset then grind Week 4 ASAP before it ends? Yes. With luck, as a group of goons.
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# ? Jan 27, 2016 00:37 |
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This is only the middle of Week 2 and we're already at 2.5 million. At the rate pearls are currently being gained we won't make it to Week 4 in the first place if they really are ending the event as soon as the total hits 4 million, making this line of speculation worthless. On the bright side, if they do end the event before the new goal even becomes possible for anyone to complete, the storm of complaints they'd get might mean we end up getting something.
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# ? Jan 27, 2016 00:48 |
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Is HE on Yorck as anemic as it on preceding German cruisers?
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# ? Jan 27, 2016 00:50 |
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Fergus posted:It was the ship that made me quit playing when the German cruiser line came out. IIRC the turret rotation mod is only useful on the Yamato anyway.
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# ? Jan 27, 2016 00:59 |
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One thing to note is that the weekly trickle is less than the pearls available than the big bout of missions at the start, so if they calculated it right pearl generation should be lower this week, and lower still as more casual players pick up the easy starting missions and don't have any left. I seriously doubt Wargaming put this much thought into it, though.
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# ? Jan 27, 2016 01:02 |
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Lady Morgaga posted:Is HE on Yorck as anemic as it on preceding German cruisers? It's got a pretty good fire chance, and does decent damage if you land your salvos. Bottom line, it's the only option over firing the AP at distances over 10km
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# ? Jan 27, 2016 01:04 |
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TheDemon posted:One thing to note is that the weekly trickle is less than the pearls available than the big bout of missions at the start, so if they calculated it right pearl generation should be lower this week, and lower still as more casual players pick up the easy starting missions and don't have any left. This; I only finished the last mission yesterday. I bet it will drop off now that all the other poopsockers are done, as well. (Hope, anyway, I have no idea whether the Kamikaze will even be any good, but whatever, I had fun sealclubbing with low-tier boats I hadn't touched in a long time.)
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# ? Jan 27, 2016 01:13 |
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Kesper North posted:This; I only finished the last mission yesterday. I bet it will drop off now that all the other poopsockers are done, as well. (Hope, anyway, I have no idea whether the Kamikaze will even be any good, but whatever, I had fun sealclubbing with low-tier boats I hadn't touched in a long time.) This here for me too, the pubbies have started getting a serious hatred in me driving the emden. No rage, but you'll see the enemy focus all their effort on shooting me while my team focuses them all down instead.
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# ? Jan 27, 2016 01:18 |
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I feel like the St Louis is way, way worse than I remember it being. Nobody gets close anymore and you have no speed whatsoever.
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# ? Jan 27, 2016 01:24 |
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wdarkk posted:I feel like the St Louis is way, way worse than I remember it being. Nobody gets close anymore and you have no speed whatsoever. Right? I stopped using it and bought a DD instead; got a lot more kills a lot more quickly. St Louis feels pretty crappy now.
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# ? Jan 27, 2016 01:27 |
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Kesper North posted:Right? I stopped using it and bought a DD instead; got a lot more kills a lot more quickly. St Louis feels pretty crappy now. Mostly I played it if my Wickes died early in the battle (which happened a little more than I'd like). It still felt atrocious.
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# ? Jan 27, 2016 01:28 |
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wdarkk posted:I feel like the St Louis is way, way worse than I remember it being. Nobody gets close anymore and you have no speed whatsoever. That's what AFT is for
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# ? Jan 27, 2016 01:29 |
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So for the Kamikaze lottery, you've got (Approx.) a 1(000)/14(000 - Based on players online last night) chance of winning the ship with 120+ pearls. That's about 7% chance. I was going to try and shoot for the 260, but I've still got 95 to go, and I refuse to get a CV because I don't want to play as one and I've got most of the others sewed up for the week and the rest will be done in about 10 games tops. It's like one of those machines where you put quarters in and it pushes the quarters already in the machine towards the ledge, along with a fake gold watch, a plastic ring with a spider on it, and a 1st Gen Ipod , except the machine turns off after you put $10 in. EDIT: Wait, is it 1000 per server or worldwide?
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# ? Jan 27, 2016 01:35 |
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Almost certainly just for the NA server. Pretty sure the Asia server has already done the Project R event, for instance. And maybe I'm just being a bit cynical - I guess I'll just see how the total stands as Week 3 begins.
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# ? Jan 27, 2016 01:43 |
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Khisanth Magus posted:I love how every single battle I play in this game now consists of my team spreading over the entire map, the enemy team concentrating almost all their forces in one area, killing everyone there, and then just slowly mopping up the rest of my team. Every single game. The inverse of this corollary is on those occasions where your team actually concentrates in one area, they either leave the base undefended and a single undertiered DD captures it, or your team forms a wrecking ball and repeatedly runs into waves of torpedoes dying quickly.
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# ? Jan 27, 2016 01:46 |
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Has WG given an ETA on German BB line? I recall them saying early 2016 but I'm not 100% on that.
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# ? Jan 27, 2016 01:51 |
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# ? Jun 4, 2024 09:18 |
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Small patch tomorrow that increases the credit gain on some premium ships.Wargaming posted:Albany: +21% Credit earnings Kesper North posted:Is the Yorck complete trash? Should I try to freexp over it? I don't think it's as bad as the pre-buff Furry Taco, but it's not great. Probably better than the Pensacola, mostly because it has torpedoes. Lakedaimon posted:The inverse of this corollary is on those occasions where your team actually concentrates in one area, they either leave the base undefended and a single undertiered DD captures it, or your team forms a wrecking ball and repeatedly runs into waves of torpedoes dying quickly. Yeah it's great when your team sticks together to roll one side of a map but then they ALL loving STOP when they see a single torpedo or one of them gets set on fire. It's like they're thinking, "Oh no they have guns we have to hide ." So 1-3 enemy ships hold them all in place while the rest come around the rear and Godlessdonut fucked around with this message at 02:20 on Jan 27, 2016 |
# ? Jan 27, 2016 02:18 |