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meh, call me up when i can battle the end in ascii
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# ? Jan 27, 2016 08:15 |
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# ? May 27, 2024 03:39 |
PBS Newshour posted:meh, call me up when i can battle the end in ascii The Sorrow, a river of letters and symbols.
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# ? Jan 27, 2016 08:38 |
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The Pain shoots b's
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# ? Jan 27, 2016 08:48 |
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A rl where youre a shaman wandering around the jungle eating plants to get high and instead of d levels its tripping balls levels which creates new threats
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# ? Jan 27, 2016 08:59 |
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Isaac posted:A rl where youre a shaman wandering around the jungle eating plants to get high and instead of d levels its tripping balls levels which creates new threats I think you can do that in unreal world, maybe.
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# ? Jan 27, 2016 09:02 |
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PBS Newshour posted:The Pain shoots b's
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# ? Jan 27, 2016 09:04 |
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I'm looking for a sci fi rougelike, I've put a lot of time in Crawl and I like it. There is this list from Reddit: quote:PRIME (like Nethack but science fiction) Which of these are good and fleshed out? Any cool mechanics people can speak of? I don't really care the setting, hell I'll play as a Klingon stealing something from the Federation if it's a good game. I'm looking for the usual rougelike things, depth and complexity, intelligent combat with lots of options and less of the repetitive grind if possible. Some more with descriptions here.
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# ? Jan 27, 2016 12:57 |
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Play Caves of Qud or Cogmind.
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# ? Jan 27, 2016 13:36 |
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Anyone know Sword of the Stars: The Pit? Full controller support and sitting on my couch with that sounds good
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# ? Jan 27, 2016 13:37 |
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EAT THE EGGS RICOLA posted:Play Caves of Qud or Cogmind. I haven't played Cogmind, but I do recommend CoQ. I also say that DoomRL counts as sci-fi
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# ? Jan 27, 2016 13:50 |
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Someone needs to make ShadowrunRL.
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# ? Jan 27, 2016 13:50 |
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Floodkiller posted:I haven't played Cogmind, but I do recommend CoQ. I also say that DoomRL counts as sci-fi Cogmind is extremely good (although it is like $30 in early release alpha). It's unlike almost any other game I've ever played. I really dislike item destruction but it works very well in cogmind as an interesting mechanic. I like the way that brogue looks, but I think that cogmind's aesthetic might beat it, it's absolutely stunning.
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# ? Jan 27, 2016 13:58 |
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Has anyone made a horror-esque roguelike? Like, a Call of Cthulhu, Slender Man, walk through the forest at night only to be stalked and eaten type thing? It would be interesting if you could convey a feeling of dread from an ascii character. Might need some sound cues and extra effects or something to capture the mood.
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# ? Jan 27, 2016 15:29 |
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Mechanics would be more important than window dressing, honestly. You'd want to make a game where everything is stronger than you and the focus is on developing new tools to run and hide, instead of to destroy your enemies.
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# ? Jan 27, 2016 15:32 |
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Goffer posted:Has anyone made a horror-esque roguelike?
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# ? Jan 27, 2016 15:41 |
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Tony Montana posted:Anyone know Sword of the Stars: The Pit? Full controller support and sitting on my couch with that sounds good Please don't buy and play it. It is not a good game. I'm phoneposting but basically the crafting system creates a suituation where you are destined to die and don't know it.
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# ? Jan 27, 2016 15:46 |
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Tony Montana posted:Anyone know Sword of the Stars: The Pit? Full controller support and sitting on my couch with that sounds good It's rare that I poop on earnest roguelikes, but well, this is one of them. The crafting system is pure hell, and the expansions did nothing to adjust the loot pool despite adding a ton of very specific gear that dilutes it badly. Charming graphics, clean feel, awful gameplay. victrix fucked around with this message at 17:00 on Jan 27, 2016 |
# ? Jan 27, 2016 16:00 |
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Kyzrati posted:The Lovecraftian roguelike Infra Arcana does a pretty good job, though it's more about the mechanics than full immersion. I haven't played since the very early versions years ago, but even then it was doing a pretty good job... As one would expect, sanity level is an important factor in the mechanics. Just the eerie music in the background does a lot for it, and it definitely plays like a roguelike with lovecraftian themed monsters. I was thinking more an adventure in a less immediately hostile world, just something off about it, and have the bad thing slowly manifest over time. Like a haunted house, with a poltergeist that was innocent becomes more and more violent. 99% percent of the items and the stats you choose would be worthless, as your ethereal nemesis can't be hurt by them anyway. drat 7drl for having their contest on at exactly the wrong time.
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# ? Jan 27, 2016 16:13 |
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What's a good resource for roguelike creation? I don't plan to make one, I'm just curious what goes into building a game like Nethack or Crawl.
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# ? Jan 27, 2016 16:19 |
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Goffer posted:Just the eerie music in the background does a lot for it, e: FactsAreUseless posted:What's a good resource for roguelike creation? I don't plan to make one, I'm just curious what goes into building a game like Nethack or Crawl. Kyzrati fucked around with this message at 16:22 on Jan 27, 2016 |
# ? Jan 27, 2016 16:20 |
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Haha poo poo, well I bought The Pit for 4 dollars on G2A. Steam and controller support got me. I also bought Pillars of Eternity for 20, so I guess that's the one I'll be getting into.
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# ? Jan 27, 2016 17:06 |
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Sproggiwood, Dungeonmans, and probably some others I don't know of also have controller support
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# ? Jan 27, 2016 17:06 |
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Tony Montana posted:I'm looking for a sci fi rougelike, I've put a lot of time in Crawl and I like it. Definitely consider Caves of Qud, it's not just a good sci-fi roguelike, it's one of the best pure roguelikes I've played. I haven't played these myself but if you want something couch-controllery you can also look at Cryptark which is on sale this week and Starward Rogue which just came out. I've also been told Duskers is good, but it's still in development and has a unique command-line interface that might not be everyone's cup of tea. I know you already spent money, but you can keep an eye on these for next time if they sound interesting.
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# ? Jan 27, 2016 17:45 |
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FactsAreUseless posted:What's a good resource for roguelike creation? I don't plan to make one, I'm just curious what goes into building a game like Nethack or Crawl. There's a library called libtcod made specifically for roguelikes, and it has an impressively straightforward tutorial which I recommend. Takes you from "what the heck do I install in order to work on this kind of thing" right up to wandering through procedurally-generated corridors beating up orcs with a +1 sword. I did the C++ version (so I can't say how well it works with Python) and I know a little C++, but I would think even a complete newbie could've followed along fairly well. megane fucked around with this message at 19:08 on Jan 27, 2016 |
# ? Jan 27, 2016 19:05 |
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Zombie Samurai posted:Definitely consider Caves of Qud, it's not just a good sci-fi roguelike, it's one of the best pure roguelikes I've played.
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# ? Jan 27, 2016 19:19 |
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Angry Diplomat posted:Someone needs to make ShadowrunRL. This is kind of what I'm making But don't expect anything because idk what the gently caress I'm doing
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# ? Jan 27, 2016 19:42 |
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FactsAreUseless posted:What's a good resource for roguelike creation? I don't plan to make one, I'm just curious what goes into building a game like Nethack or Crawl. If you're interested in the techincal process of 'mature' roguelike development, you can also look at the DCSS source repo, which lets you see the nitty-gritty of what we get up to. Not sure how interesting that'll be, but it might be what you're looking for?
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# ? Jan 27, 2016 19:45 |
megane posted:There's a library called libtcod made specifically for roguelikes, and it has an impressively straightforward tutorial which I recommend. Takes you from "what the heck do I install in order to work on this kind of thing" right up to wandering through procedurally-generated corridors beating up orcs with a +1 sword. I did the C++ version (so I can't say how well it works with Python) and I know a little C++, but I would think even a complete newbie could've followed along fairly well. this is really cool I know the basics of coding / etc, but knowing in general how a loop / function works etc is way different than making anything. This might be something I tinker with. I have a roguelike idea but my IT focus hasn't ever been on coding. Maybe I could do a thing!
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# ? Jan 27, 2016 19:49 |
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Tony Montana posted:I'm looking for a sci fi rougelike, I've put a lot of time in Crawl and I like it. I'm a fanboy, but I highly recommend Cogmind. Even though it's not 100% finished, what it already has is better than most complete commercial games. A very different experience compared to most other roguelikes, and not just due to the sci fi setting. Zero grinding, a large HP pool so you will never have bullshit one-shot deaths, but you're constantly cycling through parts and adopting to what you find on the fly. Also, it does something I wish older games like ADOM and TOME would do: it has a plot (and a very rich one at that), but the plot is 100% optional. If you want to experience the story you can, but the story doesn't bleed over into the gameplay. I'll take that over rescuing the puppy in ADOM approximately 5000 times. You can literally build a flying robot that moves so fast it can whizz past enemies before they can react, and slap a plasma sword onto yourself so that you can dismember them when you do pass for good measure. It is a good game.
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# ? Jan 27, 2016 20:46 |
Eonwe posted:this is really cool assuming I could get the art created by someone, and I ever decide to make the game I'm thinking of, how hard is it really to implement a tileset rather than ASCII?
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# ? Jan 27, 2016 21:06 |
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Please make a AAA roguelike YOU DIED BUY 500 DUNGEONPOINTS TO REVIVE? CLICK HERE TO VISIT THE DUNGEON SHOPPE! PRE-ORDER PROCEDURAL MAP EXPANSION 1500 DUNGEONPOINTS!!! PURCHASE SPECIALLY MARKED MOUNTAIN DEW CANS TO UNLOCK RANDOM GEAR CODES!
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# ? Jan 27, 2016 21:11 |
victrix posted:Please make a AAA roguelike id play it
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# ? Jan 27, 2016 21:13 |
oh also, what kind of license does libtcod have on its use? I can't really seem to find it anywhere
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# ? Jan 27, 2016 22:02 |
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It's open source, I think you just have to credit it. The license is here.
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# ? Jan 27, 2016 22:15 |
megane posted:It's open source, I think you just have to credit it. The license is here. neat, thank you!
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# ? Jan 27, 2016 22:17 |
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victrix posted:Please make a AAA roguelike The notion of paying a surcharge for more procedurally generated content makes me laugh. I'm sure someone will try it some day.
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# ? Jan 27, 2016 22:56 |
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Eonwe posted:assuming I could get the art created by someone, and I ever decide to make the game I'm thinking of, how hard is it really to implement a tileset rather than ASCII? if your code's designed well it should be relatively simple - you'd just want to make sure that your 'draw everything on the screen' function is totally separate from the rest of your code so that you only have to change one particular bit of code when you want to add something (as opposed to having to find 50 different places you copy-pasted it to)
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# ? Jan 27, 2016 23:14 |
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Tony Montana posted:Haha poo poo, well I bought The Pit for 4 dollars on G2A. Steam and controller support got me. I also bought Pillars of Eternity for 20, so I guess that's the one I'll be getting into. I'm constantly in the minority because I really like The Pit. However Chakan posted:I'm phoneposting but basically the crafting system creates a suituation where you are destined to die and don't know it. this is also correct. But I'm the guy who likes the crafting system. If you bought the Pit you want to grab the expansions through the latest one so 1) you get psychic powers 2) the ammo crafting recipes are unlocked. Also, play the ranger class. Also EAT THE EGGS RICOLA posted:Play Caves of Qud or Cogmind. Re: Infra Arcana Goffer posted:Just the eerie music in the background does a lot for it, and it definitely plays like a roguelike with lovecraftian themed monsters. Goddamn yes. The sound effect of something slamming into a door is really quite eerie. Re: Prospector I like Prospector. It is unfinished but fun for a few hours. A mix of planet exploring and space station hopping to try to find the best place to sell things to. Helical Nightmares fucked around with this message at 23:22 on Jan 27, 2016 |
# ? Jan 27, 2016 23:15 |
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Helical Nightmares posted:I'm constantly in the minority because I really like The Pit. It was a huge mess at launch, but between a hojillion patches and several expansions it's a really solid game now, I'd say. Pretty much System Shock 2: The Roguelike. Not bad for a nearly-cancelled game that fell far short of its initial crowdfunding target.
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# ? Jan 27, 2016 23:17 |
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# ? May 27, 2024 03:39 |
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Dominic White posted:It was a huge mess at launch, but between a hojillion patches and several expansions it's a really solid game now, I'd say. Pretty much System Shock 2: The Roguelike. Not bad for a nearly-cancelled game that fell far short of its initial crowdfunding target. Wait what? When I last played Gold+ edition or whatever, all the expacs did was add more horrible item/crafting/class bloat so everything I found was like a 1% chance of being useful and/or usable. Did something about that change recently?
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# ? Jan 27, 2016 23:20 |