Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Ilor
Feb 2, 2008

That's a crit.

Corbeau posted:

Thing is, that's not a Hawwa Hacker. That's a Hawwa FO. Big difference. I'm not a huge fan of the hacker version either, frankly, but I'm definitely not a fan of the Hawwa FO. I'd sooner play a Hunzakut than a Hawwa FO under almost any possible circumstance.
D'oh! I missed that. Then yeah, I totally agree.

Adbot
ADBOT LOVES YOU

MrSquarepants
Jul 4, 2012
Thanks for the input! I'll try out the swap for 2 Ghulam FO's. I had forgotten flash pulse was a thing! It hasn't even been that long since my last game, but its amazing what things you forget. I mostly took the Hawaa FO for potentially Forward observing their HVT/Enemy model in case I got those as my classifieds . I know you can use a hacker to also accomplish those specific classifieds, but I felt the value of being able to attempt the FO outside of ZoC was more useful. However in saying that, having a ghulam run up and FO from range is more or less the same thing as what I was describing.

I've only played one game with the Mutts and Bikers, and it honestly felt like with their impetuous and irregular orders they were getting more than enough done without the use of regular orders.

Corbeau
Sep 13, 2010

Jack of All Trades
Kum and Mutts are often okay without a ton of orders, but it's still really useful to have a couple regular orders in the pool for flex use. Especially if you're running a Hunzakut in the same group who can happily use however many orders you want to give him.

BattleMaster
Aug 14, 2000

Sir Teabag posted:

Four specialists is plenty good for MO. Especially when you can leave one safely in hidden deployment.

Aix Athanatos posted:

If you get a mission or classified that needs a doctor or engineer you'll have a real bad time. That having been said, I like this list and you should run it. Four specialists is plenty.

Thanks for the sanity check; I'll get the minis for it (I just need the Spitfire Sergeant and the starter box.)

I was having trouble building an MO list that had stuff I wanted to run while also being at least 10 orders and having enough specialists. I've heard that they're hard to run but I think this list looks fun at least. I kept trying to fit at least a Machinist and a Palbot into the list but at WIP 12 I'm not even sure if it's worth the orders to try to bail out my Seraph instead of feeding them to the Sergeants, and hopefully if it comes to that then it did a good enough job making a scene to keep the heat off of everyone else.

Sir Teabag
Oct 26, 2007

BattleMaster posted:

Thanks for the sanity check; I'll get the minis for it (I just need the Spitfire Sergeant and the starter box.)

I was having trouble building an MO list that had stuff I wanted to run while also being at least 10 orders and having enough specialists. I've heard that they're hard to run but I think this list looks fun at least. I kept trying to fit at least a Machinist and a Palbot into the list but at WIP 12 I'm not even sure if it's worth the orders to try to bail out my Seraph instead of feeding them to the Sergeants, and hopefully if it comes to that then it did a good enough job making a scene to keep the heat off of everyone else.

If you're into watching battle reports (I like to have them on in the background while I paint/pin/whatever minis), then check out some Gaming with the Cooler videos. He's got a bunch with Military Orders that basically hinge around using his Spec Sargeants to drop mines and mess up his opponents light infantry. It becomes a game of "go for the knights that are heading straight for me and risk catching mines in my face, or kill the mines and try to weather the knights". It's a really interesting strategy for someone like me that hadn't really considered the effectiveness of mines. I immediately thought this was a list you were trying to go for. There's another one where he uses it against ALEPH and it's pretty devastating because the mines are talking out all these hi costed NWI models.

They're also generally pretty good with rules. Well, at least they sound confident.

E:
How does this look for a Nomads list? I've finally got my IceStorm stuff up to 300 points and want to try them out this weekend.
I'm using the mercenary Avicenna as the Clockmaker. I really like the idea of a TO camo hacker with WIP 14 in the Spektr, but I'd also like to try and control the board with mines.

Nomads
──────────────────────────────────────────────────

Group 1 10 0 0
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
SPEKTR Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 36)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (27)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (39)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (33)
IGUANA HMG, Heavy Flamethrower / . (2 | 71)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (18)

4 SWC | 300 Points

Open with Army 5


E: Alternately I could go with this, using Avicenna as an Interventor leiutenant instead and getting my Spektr his mines back. Drop the clock maker engineer because two wounds on the Iguana is going to pop the pilot out anyway.
Nomads
──────────────────────────────────────────────────

Group 1 10 0 0
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (27)
REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (33)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
SPEKTR Combi Rifle, Antipersonnel Mines / Pistol, Knife. (31)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
IGUANA HMG, Heavy Flamethrower / . (2 | 71)
MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife. (39)

4 SWC | 300 Points

Open with Army 5

Sir Teabag fucked around with this message at 20:38 on Jan 21, 2016

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Brother Konstantinos is like 75% flash and hands down the most difficult model I've assembled so far.

Ilor
Feb 2, 2008

That's a crit.
I've been hating on my Chicken Bots (Haqqislam Remotes) tonight. They're older sculpts, super fiddly, and have lots of tiny pieces. And of course the legs are super-thin and in the process of getting them aligned and posed correctly they broke and needed pinning. Grrrr.

I contrast this with the Ghazi box - those minis had virtually no flash or mold lines at all and went together like buttah.

PirateDentist
Mar 28, 2006

Sailing The Seven Seas Searching For Scurvy

Ilor posted:

I've been hating on my Chicken Bots (Haqqislam Remotes) tonight. They're older sculpts, super fiddly, and have lots of tiny pieces. And of course the legs are super-thin and in the process of getting them aligned and posed correctly they broke and needed pinning. Grrrr.


I just mounted them both on a post in the middle, the one leg broke like 4 times in a month. It doesn't look too bad if you paint the post blank.

Genghis Cohen
Jun 29, 2013

PirateDentist posted:

I just mounted them both on a post in the middle, the one leg broke like 4 times in a month. It doesn't look too bad if you paint the post blank.

I recently assembled some new Nomads combat remotes and re-based my old ones. I pinned each with a metal rod through the resin base into the centre of the body. The rod, painted black, is only visible on the model if it's held up and looked at horizontally, because it's hidden by the body, legs, and shadows thrown. This was blatantly the best decision I could have made, the remotes no longer break off their bases and I can shove them around the table without fear of breakage.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

Sir Teabag posted:

Don't remember this being posted. Desperadoes preivew from Beasts of War.

The Biker ZZ Top guy has got a hot slice of freedom pizza to deliver. 30 minutes or it's free. :911:

CB is a bunch of fuckin' bastards. I hate love them. I want it so bad and i don't even know why! Actually, I do, because those minis are basically me. Like, actually me.

Treser
Sep 2, 2013

It's not supposed to be safe

So, I'm looking to get into this game. I like the idea that there is not "you absolutely NEED this model in this list" type environment that I've found in games like Warmachine, however, I have heard that the minis are a right pain in the rear end to put together. How true is this? I hate putting together metal minis in Warmachine and I've heard that the Infinity models are pretty much the same. However, I have some tire glue and instant bonding spray stuff, so maybe it won't be too bad unless it's just absolutely tiny things to put together that are modeled in odd ways.

Corbeau
Sep 13, 2010

Jack of All Trades
The new (CAD-era) minis are extremely easy to assemble. The older ones can be a pain on a case-by-case basis.

darnon
Nov 8, 2009
Some have really tiny fiddly bits and most of the usual headaches with gluing together small pewter bits applies. That said the newer sculpts from the past year or so are really fantastic to assemble and show off how CAD design can make precise molds. The US Ariadna box has pieces that fit together with real nice tolerances, very minimal mold lines, and what little gaps you are left with are usually between larger features like separate armor pieces so they aren't really noticeable.

Koopa Kid
Aug 21, 2007



InK105 posted:

So, I'm looking to get into this game. I like the idea that there is not "you absolutely NEED this model in this list" type environment that I've found in games like Warmachine, however, I have heard that the minis are a right pain in the rear end to put together. How true is this? I hate putting together metal minis in Warmachine and I've heard that the Infinity models are pretty much the same. However, I have some tire glue and instant bonding spray stuff, so maybe it won't be too bad unless it's just absolutely tiny things to put together that are modeled in odd ways.

There are small parts, which is the biggest issue imo. The scale/style of the models makes them less forgiving, but it's doable. Infinity models don't usually come in a lot of pieces either so it's not too painful.

Don't mess around with elaborate glues and sprays if you can use a pin vice with any ability, pinning's necessary to keep them together once the glue sets anyway.

Pierzak
Oct 30, 2010

InK105 posted:

So, I'm looking to get into this game. I like the idea that there is not "you absolutely NEED this model in this list" type environment that I've found in games like Warmachine, however, I have heard that the minis are a right pain in the rear end to put together. How true is this? I hate putting together metal minis in Warmachine and I've heard that the Infinity models are pretty much the same. However, I have some tire glue and instant bonding spray stuff, so maybe it won't be too bad unless it's just absolutely tiny things to put together that are modeled in odd ways.

Always wash your minis (brush/soap/warm water), there's mold release agent on the metal and it really makes a difference in adhesion. Score the contact points, use gel-type superglue (new, not one that's been lying on a shelf for half a year), if the joint's giving you poo poo use two-part epoxy and it'll be OK. Corbeau basically said the rest, old TAGs/drones/some models can be a pain, new stuff that has the square connectors tends to come together like a dream. It's mainly because of tiny parts and fiddliness and not mold/design faults, I have like 3 full factions and never encountered Nyss Hunter-level rear end in a top hat models.

Koopa Kid posted:

Infinity models don't usually come in a lot of pieces either so it's not too painful.
Oooh, is it time for the "tiny poo poo you have to glue to a Su-Jian" pic again? :neckbeard:

BattleMaster
Aug 14, 2000

Yeah I haven't had to pin a single thing, not even TAGs. Clean the flash and mold lines, wash, dry, and assemble with gel-type cyanoacrylate. The liquid stuff is literally Satan and glues your fingers far better than the model, but the gel stays in place and holds it like a champ.

Sir Teabag posted:

If you're into watching battle reports (I like to have them on in the background while I paint/pin/whatever minis), then check out some Gaming with the Cooler videos. He's got a bunch with Military Orders that basically hinge around using his Spec Sargeants to drop mines and mess up his opponents light infantry. It becomes a game of "go for the knights that are heading straight for me and risk catching mines in my face, or kill the mines and try to weather the knights". It's a really interesting strategy for someone like me that hadn't really considered the effectiveness of mines. I immediately thought this was a list you were trying to go for. There's another one where he uses it against ALEPH and it's pretty devastating because the mines are talking out all these hi costed NWI models.

They're also generally pretty good with rules. Well, at least they sound confident.

Cool, thanks; that's more or less what I've been going for with my lists except with a TAG instead of HI. Should be pretty helpful.

Koopa Kid
Aug 21, 2007



Pierzak posted:

Oooh, is it time for the "tiny poo poo you have to glue to a Su-Jian" pic again? :neckbeard:

I did say "usually" :v:

Treser
Sep 2, 2013

It's not supposed to be safe

This is the glue I use on metal minis. It tends to work incredibly well (as in glues in less than 6 seconds.) So hopefully I won't have too much of a problem.
http://www.amazon.com/Ic-2000-black-rubberized-Smith-Ind/dp/B002N4WCR0

Renfield
Feb 29, 2008
I just use Loctite superglue - I find if I hold it for 10 secs, and then let it 'set' for an hour it's Very solid - haven't had to pin any of my Haqq guys yet (or the Icestorm box)

JoshTheStampede
Sep 8, 2004

come at me bro
Yep, most infinity arms are too small for me to pin effectively, so I just practice good glue discipline and strengthen joints/gaps with greenstuff afterwards. Haven't lost an arm yet.

Black_Nexus
Mar 15, 2007

Nurgle loves ya
If I was interested in dabbling in Aleph a bit, what would be a few good things to pick up?

Also just got back into the game after a long hiatus(Like 4 years), and this new edition is so much tidier. Although holy poo poo is hacking complex to me right now

Black_Nexus fucked around with this message at 03:45 on Jan 24, 2016

Ilor
Feb 2, 2008

That's a crit.

Black_Nexus posted:

Also just got back into the game after a long hiatus(Like 4 years), and this new edition is so much tidier. Although holy poo poo is hacking complex to me right now
Hacking gets easier to comprehend once you remember that it's just shooting with a "technical" weapon (i.e. one that uses WIP instead of BS) that doesn't need LoF, and that "Reset" is the equivalent of Change Facing.

Introduced another friend (who plays 40K) to Infinity tonight. He dug it and wants to play again.

JoshTheStampede
Sep 8, 2004

come at me bro

Ilor posted:

Hacking gets easier to comprehend once you remember that it's just shooting with a "technical" weapon (i.e. one that uses WIP instead of BS) that doesn't need LoF, and that "Reset" is the equivalent of Change Facing.

Introduced another friend (who plays 40K) to Infinity tonight. He dug it and wants to play again.

It's also easier if you just think of it as what would be magic in other games.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?
My local gaming store has announced a "Top Tier ITS Tournament" in February. I've never played ITS before but god drat it I'm going to try because they only seem to have 3 other people signed up and I need to get better at Infinity.

Could people who have done ITS events give me some pointers? The signups say I will need "all necessary peripherals," which I am presuming is dice, tape measure, templates, Classified Objectives deck, army list and order tokens.

It's a 400-point event, which I cynically believe is because the guy organising it loves his double-TAG / Avatar + a lot of bullshit lists.

The scenarios are Frontline, Beacon Race and Biotechvore, two of which I seem to recall are terrible to play.

Sir Teabag
Oct 26, 2007

Bob Smith posted:

My local gaming store has announced a "Top Tier ITS Tournament" in February. I've never played ITS before but god drat it I'm going to try because they only seem to have 3 other people signed up and I need to get better at Infinity.

Could people who have done ITS events give me some pointers? The signups say I will need "all necessary peripherals," which I am presuming is dice, tape measure, templates, Classified Objectives deck, army list and order tokens.

It's a 400-point event, which I cynically believe is because the guy organising it loves his double-TAG / Avatar + a lot of bullshit lists.

The scenarios are Frontline, Beacon Race and Biotechvore, two of which I seem to recall are terrible to play.

I have no advice other than you should definitely do this, and tailor one of your lists to taking out/hacking TAGs just because I think you're 100% correct that he just wants to use double TAGs.

Speaking of TAGs - I finally used my Jotums I used him as a Lieutenant because if he goes down I'm pretty much dead already anyway. Holy crap was he devastating. He did the heavy lifting for me in this game, but was still taken out by a humble rifle. Crits kill people. I was also hit by two other ARO crits that basically crippled my offence. We played a 20 x 20 mission that involved crossing the board - the first turn was super deadly for each of us. I don't think my order pool was ever larger than five or six - and it didn't help that my AD and TO troops were the recipients of the most crits. So I basically just had to use my Jotums as a battering ram to clear room for my squishy Fusilier FO's. It worked pretty well and anytime he got inside my HMG range band he had to worry about catching a flame thrower. So despite my plan falling apart, I learned a lot about TAGs. The lesson is play to it's strengths and be aggressive as gently caress.

Probably not a good Lt. But the extra order made the difference since my AD troops were both massacred.

The other thing that didn't help was my paramedic killing my FO Father-Knight and my Hexas Hacker, but thems the breaks.

Genghis Cohen
Jun 29, 2013

Black_Nexus posted:

If I was interested in dabbling in Aleph a bit, what would be a few good things to pick up?

Also just got back into the game after a long hiatus(Like 4 years), and this new edition is so much tidier. Although holy poo poo is hacking complex to me right now

If you want to move towards the Steel Phalanx Sectorial, a lot of the Greek hero choices (of which, you might have noticed, there are suddenly a lot more) are very solid. I see Machaon, Phoenix quite a lot. There is also an excellent Aerial Deployment Greek troop, the Ekdromoi. Outside that the Nagas, one of which is quite new, I think are excellent models aesthetically and in the game.
NOT AN EDIT: I parsed the question as getting back in to Aleph. If you're just starting out, I would go straight in with the Steel Phalanx starter and a box of Myrmidons. Reason being, the line infantry equivalent remotes, Dakinis, that vanilla Aleph gets are quite old models, famously rubbish to assemble, nothing that special in-game. I'd use mostly Greek troops, balanced out with Netrods or Devas, as the basis of an army. Fancier-pants models as your taste dictates, although my recommendations above are sound.

TOURNAMENT REPORT:

Drove over to Loughborough (1hr 20min) to take part in a 10-man, 3-round day of Infinitising. 300pts, missions were Quadrant Control, Nimbus Zone and Highly Classified. I played Corregidor using a list I posted here earlier, which worked quite well. It is a modified version of a previous tournament list and I am very comfy with it:
Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

Group 1 9 1 0
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Missile Launcher / Pistol, Knife. (1.5 | 15)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (35)
BANDIT Hacker (Assault Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0.5 | 28)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)

Group 2 6 0 0
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
ZONDBOT Electric Pulse. (3)
TOMCAT Doctor Combi Rifle + Light Flamethrower / Pistol, Knife. (22)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)

6 SWC | 300 Points

GAME 1: Quadrant Control, USAriadna! Very excited to play these guys, first time doing so. They have a pretty fierce reputation as being mostly new-designed, lean, purposeful fighting units. He elected to go second after I'd picked deployment - an unusual choice but as we would see, probably a clever one. So deploying first, he positioned a full link of Grunts, with 2 snipers and a spare 6th man nearby, on the roof of a building. He had a whopping 4 inferior infiltrator grunts. Only 1 passed the roll (which he looked downcast about, but it's about what you expect from a roll of 8) But that one was bad enough, making it difficult/impossible for me to deploy in the dominating rooftop position opposite, unless I wanted to get barbecued en masse. Basically I had a really hard time breaking that bunker. My HMG Intruder got crit out trying, and after a slight counter-attack, as he was quite pinned by my own numbers, we ended the first turn on even score.

My second turn seemed to go little better at first, failing again to break his link team. But I did manage to roll his other flank up with a Tomcat and my Intruder Lt. Also got the jaguars far enough forward to at least restrict his link from moving forward. Seemed to be going well. I then got silly/careless and after taking out 1 grunt sniper with a linked Missile, tried to run forward firing some more. Cocked it up, left the Alguaciles out of cover, ran out of orders with no link and no comd tokens left! Despite this, his counter-attack failed to secure many quadrants. His grunts picked up my remaining Alguaciles, which stung my pride but made no difference to objectives, and he brought on Van Zant (shat myself, had not faced AD Tactical Jump before) who thankfully failed to kill the Intruder Lt. I dominated more quarters at the end, and took the lead.

Third turn, I had literally 2 groups of 3 orders each left. Killed Van Zant, which sucked up 3. Moved jaguars, killed 2 models, that was it. A lot of my opponent's stuff was dead too, but this endgame is where his right of reply, going second, came into its own - there just weren't really many models to oppose his moving the points around. He passed a few dodge rolls to get past a chain rifle Jaguar, shuffled into position to dominate the board. This would have left us on 4-4, but I pointed out to him he could 'Secure the HVT' in place of his unfinished classified obj. Result: 5-4 LOSS.

GAME 2: Nimbus Zone, Aleph. Another learning experience as I haven't played this mission before! Interesting army, 10 models all in with 2 Asuras, loads of other V:NWI, different to play against but honestly probably a lot easier than facing a conventional ITS list on this mission. I was lucky enough for my opponent to pick deployment zone, so I could go first - exactly what I wanted. Between the nimbus effects and his fairly cautious deployment, I blitzed my Jaguars forward to pin the antennas on one flank, then fired the Bandit Hacker in to disconnect one. He promptly died trying to destroy the next (critted! blast!) but hey. Then I moved the Alguacil link, disconnected another and blew up a third. This means that I have 3pts in the bag, no way he can make them back; the nimbus zone is still in play to hamper his counter-attack. He kills off a couple models in return, but honestly I don't think my opponent here, who was a complete sportsman and a great painter, was very experience with the game rules or ITS missions. He kept trying to pick off individual models and his moves toward completing objectives weren't really properly supported.

So I think I'd lost a couple Jaguars. I spent my whole second turn killing a few of his models, and then got my Tomcat doctor on to achieve my classified obj on his HVT. Died in the process. Will be buried alongside Bandit Hacker with full honours. My opponent, taking his second turn, pretty much felt like he had no options, and unfortunately threw away a good few of his remaining models on disadvantaged/even FtF rolls trying to break out. Nimbus zone really showed itself in evening the active/reactive turn dynamic out, he couldn't really adjust to it.

Third turn I killed my opponent's last non-Netrod model (his Deva Lt) and then ran to hack a couple consoles. No specialist close enough to get the third one, since the Bandit and the Moran had both been killed attacking things earlier. My opponent obviously just had no 3rd turn, he had 6 pts left, I had over half my army. Took it like a champ too. So I felt a tinge guilty, but hey. Result: 9-0 WIN.

GAME 3: Highly Classified, Caledonia. Smashingly keen to play this guy, who was using a full 20 models and I know came first at the last tournament I went to. Objectives were Extreme Prejudice, Doctor, Doctor HVT, Engineer. So I could get 3/4, I believe he had the potential to get all 4. We played on a beautiful but not quite practical medieval town/snowy table. Believe it was made for Frostgrave. 2-story buildings, doors windows through them, narrow streets. Interesting. He won the roll and went first. I like to think that against such a ruthless horde of enemies I made a pretty canny defensive position, putting my HVT in a difficult position for him and holding back a TR bot as a reserve. To be fair, his reserve was a superior infiltration Uxia McNeil, who deployed an inch from my link team. Balls. Notably, he risked infiltrating forward with one model - turned out to be a Caledonian Volunteer, not a huge issue - and I did the same with a Bandit Hacker, getting it super close to his HVT in an excellent hidden position.

Turn 1, he was on my like a tramp on chips. Uxia took out 1 Alguacil and got absolutely pasted, thankfully. I lost another one as well though. I'd scattered my jaguars among the streets, and they suffered heavily as well. He also punked out my TR bot excellently, I think with a Scots Guard ML? Shows you how vulnerable those things are to a good player with plenty of camo at his fingertips. To be honest though, I think I lost 6 models in the first turn, but felt alright as he had not done any objectives and I had a plan. My first turn, immediately got my own classified with the Bandit Hacker scanning his HVT. Smoked with a remaining Jaguar. Brought on the Tomcat Doctor, activated his G:Servant to heal an Alguacil and take 1 obj, brought him through smoke to the enemy HVT to achieve another obj under the enemy's very nose. Hurrah! Think I only killed 1 model or something, but at least I had the lead.

Second turn, he pressed the attack but not with complete success, lost some warbands and similar troops. He failed a doctor roll (Ariadna has no cubes, which makes that obj a fair bit harder) but was lucky to pick up his own classified obj, Data Scan, on the first try. Turns out Ariadna does have one hacker, their Dire Foes character. I think he killed my remaining 2 jaguars, and the Tomcat doc (man of the loving match, did 2 objs). I went back on the attack by sticking to the 'get objs' gameplan, picking up Extreme Prejudice, and cunningly killing his doctor to stop him completing more classified objs than me. As I was running short of orders, that's about it. Killed his ML though to enable me to do this. A running them throughout this turn was we both needed unconscious friendlies (to doctor) and enemies (to coup de grace) to achieve objs. And we also both had an abundance of dogged troops, and people failing 2+ rolls at once and going straight to dead. Hilarious.

Finally, badly out of position but still outnumbering me, he threw his forces across the board, getting several killed in the attempt to reach my HVT with a linked paramedic. I successfully denied him the opportunities to coup de grace, and eventually got the paramedic, making those objs closed off to him. He also tried to drive his traktor mul off a ledge, twice, to repair it and get the obj! I don't begrudge him the effort, but man that is a silly loophole. My third turn, I could see I'd won on objs, killed a few models and lost one for shits and giggles, called it a day. Result: 9-3 WIN

To sum up, I came in 2nd place, woohoo, very chuffed even if it was a small event, my best result to date. Won a Vet Kazak model and £10 voucher, which I spent on paint and a new hobby knife. Interesting games and very nice opponents all round, saw cool armies and terrain. Any questions about the games/armies, please ask. Found the whole ITS mission dynamic as interesting as ever, I think this event hit the right balance, as followed by some other ones I've gone to, of 2 multiple-obj missions and 1 that revolved around simple points killing and placement. Very good day out.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?

Sir Teabag posted:

I have no advice other than you should definitely do this, and tailor one of your lists to taking out/hacking TAGs just because I think you're 100% correct that he just wants to use double TAGs.

Last time I saw him use double TAGs he took two Jotums against a CA player, and the look on his face when a Speculo Killer appeared behind one of them was priceless. It then went on to miss its melee, which was something of a shame, but I did have a bit of a laugh.

I am planning to take Pan O in this, and realise I should probably get some remotes for hacking purposes. If I go NCA is a Deva hacker and a couple of Mulebots a good selection of things to take for hacking purposes?

tokenbrownguy
Apr 1, 2010

Thanks for the writeup GC. I do love me some Van Zant when you're doing a teaching game with newbies who are beginning to feel comfortable with the basics.

Genghis Cohen
Jun 29, 2013

Verr posted:

Thanks for the writeup GC. I do love me some Van Zant when you're doing a teaching game with newbies who are beginning to feel comfortable with the basics.

Cheers. Yeah he seems like a really good choice, positioning is the most important part of a model's offensive potential and he just has his pick, more than any other model in the game. The conventional AD protection, flank guards etc, are much harder to keep in place when you need to watch your whole deployment zone. I can think of a lot of games where my whole army is trying to attack, and while you can watch your sides and front fairly well with the same models, watching front and back is nigh impossible.

Overall very impressed by Ariadna; the winner was using Merovingians, the third place was taken by my first opponent with USAriadna, and my last opponent was 4th or 5th - obviously he could have been second if our game had gone differently. I think their sectorials are in a good place as well as their Vanilla faction - all have some great infiltration and/or AD options, plenty of cheap useful models, good access to specialists, and efficient link teams. Really noticeable given how some Sectorials currently lag a little behind the curve (in ITS, not necessarily in casual games) due to lack of specialists or certain key tricks.

EDIT: OTOH, no MSV2. I was struck at several points by how useful the Jaguars' smoke was for hiding access to objectives or blunting enemy shooting with 1 success. And I'm still not using them to their full potential. Anticipating HSN3, I once heard the idea floated that Senor Massacre, currently a slightly bloated/inefficient unit, could be made linkable with Jaguars. Might be a little too good (efficient rifle point-man in a link of cheap regular guys) but drat that would be cool.

Genghis Cohen fucked around with this message at 12:38 on Jan 25, 2016

Sephyr
Aug 28, 2012
Gave the new Achilles Hoplite profile a try against PanO yesterday, . We rolled misison and I got really lucky, as we got the one where both deply zones (and some change) are swarmed by a biological weapon that hits your BTS at str14 at the end of each turn if you stay there. Duking it out in the midfield suits most ALEPH builds quite well.

I lost my two thorakitai to the virus, and my opponent lost two fusiliers and his doctor. Achilles got into cover and did some suppressive fire to make PanO's escape from the danger zone more difficult. Their HI has very good BTS, though, so many of the big guns were fine.

I decided to test the profile's resilience and ran toward the nearest big target, a Spitfire Hexa that got discovered. got hit by all Aros, saved all of them. Pulped the Hexa and moved toward a defensible point nearby. Ate a ton more hits, including a Swiss Guard decloaking to fire a misisle launcher at Jerkilles in anti-tank mode and hitting, and still saved them all.

Enemy turn, his Aquila lands three hits on Achilles in cover (but not really since he's now Impetuous) with his multi-rifle, I wiff all three saves and the big guy goes from fine to down in one order. So yeah, it's still Infinity.

After that the game went back and forth until I won by the skin of my teeth, and only because my opponent got a bit cocky and broke cover to kill a Sup-Fire Deva with his wounded Swiss Guard. One crit later, I was ahead by a mere 13 points and nabbed the victory. Really fun game overall.

BattleMaster
Aug 14, 2000

Whomever decided how the Cassandra Kusanagi mini was going to be chopped up is some kind of Satan because I can't even figure out where some of these parts are meant to go.

Flipswitch
Mar 30, 2010




I will now own 6 Nisses.

http://mayacast.com/2016/01/28/mayacast-exclusive-preview-panoceania-nisse-hacker/

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Nisse fireteam incoming.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
What would a Svalarheima sectorial box contain? 3 Nisses with Combi-rifles, ... and thats it? The other ones already exist, and they cant put a Jotum in there due to cost.

Flipswitch
Mar 30, 2010


New models and new statlines I expect.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



dexefiend posted:

What would a Svalarheima sectorial box contain? 3 Nisses with Combi-rifles, ... and thats it? The other ones already exist, and they cant put a Jotum in there due to cost.

Some kind of cold weather drone bot maybe.

Flipswitch
Mar 30, 2010


Bulleteers wearing trench coats and ear muffs.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Flipswitch posted:

Bulleteers wearing trench coats and ear muffs.

And MSV2.

That sounds balanced!

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

dexefiend posted:

And MSV2.

That sounds balanced!

Snow themed engineers or heavy infantry would be pretty cool. I mean you cant have Mr Casually Dressed Machinist rolling around in a blizzard fixing your Jotum.

Adbot
ADBOT LOVES YOU

MJ12
Apr 8, 2009

dexefiend posted:

Snow themed engineers or heavy infantry would be pretty cool. I mean you cant have Mr Casually Dressed Machinist rolling around in a blizzard fixing your Jotum.

Why not both? Have a HI Engineer. I find it kind of interesting that there's no HI Engineer despite the fact that there's HI everything else.

  • Locked thread