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Truga posted:It is what it is. Healer quests can all be done by just sitting there and clicking on an NPC every now and then and hitting physick. It's definitely easier to do that than actually throw a dot on everything and spam ruin/broil, and then only heal when it's needed while also not run out of MP. "Easier" if you are fine with every instance fight taking half an hour, maybe? The issue is that by DPSing you make the fight a lot faster, while also having the same 0% chance of failure.
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# ? Jan 28, 2016 17:30 |
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# ? Jun 3, 2024 23:52 |
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There isn't any maintenance today, is there? I'm planning to resub and today would be a good day for it, but I'd hate to drop cash down only to get locked out or something.
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# ? Jan 28, 2016 17:34 |
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kafziel posted:"Easier" if you are fine with every instance fight taking half an hour, maybe? The issue is that by DPSing you make the fight a lot faster, while also having the same 0% chance of failure. Easier as in less buttons to press. Never said it was the smart thing to do.
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# ? Jan 28, 2016 17:38 |
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8-Bit Scholar posted:There isn't any maintenance today, is there? I'm planning to resub and today would be a good day for it, but I'd hate to drop cash down only to get locked out or something. None scheduled that I know of unless there is some sort of emergency maintenance.
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# ? Jan 28, 2016 17:41 |
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I don't have much faith that the training hall is going to teach healers to dps. If anything, it will be something like "You're a healer, so when you're in a party you should be healing ALL THE TIME! Heal this training dummy to full."
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# ? Jan 28, 2016 17:41 |
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Every pull you should medica 2 all party members. Because reasons.
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# ? Jan 28, 2016 18:09 |
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It's been a long time since it was the first job I did in Heavensward but I recall that the WHM job quests were all mainly focused on healing your NPCs (and taint cleaning, of course) and not so much on doing DPS. But when I'm playing SCH, and I'm the top DPS, and the other healer doesn't even bother to cast a single aero and sits at 0 DPS and has slightly higher HPS than me, well... it kind of sucks. The other issue with Void Ark that I've found that is with 24 players and 1 enemy, the maximum amount of debuffs that can be applied to enemies is capped so you see some bad mechanics from certain players to try and fix that. There were 6 summoners overall in my last party, and fester only does damage if your DoTs are applied. So I'd see a bunch of SMNs immediately use Tri-disaster after an Echidna jump phase despite not being in Dreadwyrm Trance.
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# ? Jan 28, 2016 18:13 |
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I know some of the CNJ quests are you soloing an enemy, so you kinda have to DPS it. I don't know if any of them involve you DPSing in a group, though.
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# ? Jan 28, 2016 18:15 |
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It Came From GameFAQs posted:
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# ? Jan 28, 2016 18:20 |
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vOv posted:I know some of the CNJ quests are you soloing an enemy, so you kinda have to DPS it. I don't know if any of them involve you DPSing in a group, though. The 15 quest has you potentially fighting a group, but you're effectively invincible because the NPC heals you.
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# ? Jan 28, 2016 18:22 |
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Yeah Yoshi-p doesn't get the social meta of afk healers and brain dead tank. WTF SE!
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# ? Jan 28, 2016 18:24 |
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The real pros balance healing, DPS and bullshitting in FC chat.
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# ? Jan 28, 2016 18:28 |
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Going off of reading just this thread for info on the game, I was under the impression, when I ran dungeons as Conjurer, that I was expected to be switching into and out of Cleric Stance depending on the situation. If the tank was healthy and no one was really being hurt, tossing some Aeros and Stones out was a good idea. It was fun to move between the two roles and try to be as seamless as possible about it. I didn't think there was any controversy about healers tossing DPS out until I saw this 200+ reply thread where people argue about the "right for pure healers to exist". HackensackBackpack fucked around with this message at 18:41 on Jan 28, 2016 |
# ? Jan 28, 2016 18:34 |
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I think my favourite variant of that complaint is the claim that healer DPS doesn't significantly speed up a run, as if 25% of the party's total DPS is just a minor drop in the bucket.
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# ? Jan 28, 2016 18:39 |
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Saigyouji posted:I think my favourite variant of that complaint is the claim that healer DPS doesn't significantly speed up a run, as if 25% of the party's total DPS is just a minor drop in the bucket. I have experience that this is not true, any party where as the healer I have to concentrate on heals because of a bad tank (improper positioning, poor cooldown use, etc) always takes at least ten minutes longer than with a tank where I can get in some dots and maybe a stone 3/broil or two per encounter.
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# ? Jan 28, 2016 18:46 |
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Kwyndig posted:I have experience that this is not true, any party where as the healer I have to concentrate on heals because of a bad tank (improper positioning, poor cooldown use, etc) always takes at least ten minutes longer than with a tank where I can get in some dots and maybe a stone 3/broil or two per encounter. I ran a Pharos hard last night where the healer would push 1.4k during big AoE pulls. It was pretty amazing.
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# ? Jan 28, 2016 18:52 |
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I'm just waiting for the miraculous day where a bard actually plays Foe's for me. The last time I remember that happening was back in... 2.4?, in Lost City, and the PLD told him to stop because we didn't have any magic DPS.
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# ? Jan 28, 2016 19:02 |
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If you're not pressing something every GCD you're playing badly
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# ? Jan 28, 2016 19:03 |
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That's why I keep /mdance on my hotbar.
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# ? Jan 28, 2016 19:04 |
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seiferguy posted:The other issue with Void Ark that I've found that is with 24 players and 1 enemy, the maximum amount of debuffs that can be applied to enemies is capped so you see some bad mechanics from certain players to try and fix that. There were 6 summoners overall in my last party, and fester only does damage if your DoTs are applied. So I'd see a bunch of SMNs immediately use Tri-disaster after an Echidna jump phase despite not being in Dreadwyrm Trance. IIRC all debuffs still apply to the target, but after so many are in effect at once the client UI is unable to show them all. I might be wrong here but those Festers should still work just fine as long as they are used shortly after the DoTs were cast. If the game does actually cull debuffs after like 30 or so then don't mind me (but that'd really just be unnecessarily punishing to arcanist jobs).
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# ? Jan 28, 2016 19:06 |
I think some healers are just walking OCD "gotta get everyone to 100% always" with no regard to thinking about healing potency vs incoming damage over time. For example, there is no need to even heal the tank until at least after the initial AOE circles have gone off in Thordan EX; they don't take enough damage to die. Presence of Mind, dots, throw stones, AOE circles appear, pop out of cleric, tetra MT and throw asylum on their tanking spot while moving, back to cleric, assize, dots, throw stones, pop out of cleric, medica 2 for right after lightning hits, etc. Just sitting there waiting for un-predictable damage and reacting to it sounds like a lovely, boring simon says. At least with the way FFXIV is laid out healers can work out the most optimal way to ensure no one dies while weaving in as much DPS as possible.
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# ? Jan 28, 2016 19:08 |
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Saigyouji posted:I'm just waiting for the miraculous day where a bard actually plays Foe's for me. The last time I remember that happening was back in... 2.4?, in Lost City, and the PLD told him to stop because we didn't have any magic DPS. Doesn't foe's also boost the BRD's own dots/flaming arrow?
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# ? Jan 28, 2016 19:09 |
Also as a WHM more battle voiced foes please tia
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# ? Jan 28, 2016 19:09 |
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As a Bard main, I feel wrong if I ever have max MP during 4 man content.
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# ? Jan 28, 2016 19:12 |
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Brony Hunter posted:As a Bard main, I feel wrong if I ever have max MP during 4 man content. When I'm a warrior I loving love it when the bard has the presence of mind to start up paeon right before a pull ends and keep it up until they start DPSing again.
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# ? Jan 28, 2016 19:15 |
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How exactly does Aetherial Manipulation work? Does it move you to all the spots in between you and the target, or does it just teleport you?
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# ? Jan 28, 2016 19:15 |
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Mymla posted:Doesn't foe's also boost the BRD's own dots/flaming arrow? cure can't crit
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# ? Jan 28, 2016 19:15 |
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vOv posted:I ran a Pharos hard last night where the healer would push 1.4k during big AoE pulls. It was pretty amazing. Bane has been absolutely hilarious since 3.0 IMO. I just start cackling when I dump all those dots onto 10 targets. I think only BLM and SMN are better aoe damage now, a complete reversal from 2.x when playing SCH could get pretty bad on more than 4 targets. Holy is a bit less damage than it was, but still quite powerful, and WHM also got aero 3 now, so they're definitely still up there. I have no idea how AST fares though. Is Gravity their only AoE option?
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# ? Jan 28, 2016 19:17 |
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ilifinicus posted:is this 2013 Ran a dungeon the other day where the SCH was healing me with Cure. When asked, he said it felt stronger than Physic.
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# ? Jan 28, 2016 19:19 |
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vOv posted:How exactly does Aetherial Manipulation work? Does it move you to all the spots in between you and the target, or does it just teleport you? All movement skills, to my knowledge, move you all the spaces between you and the target. Even the ninja teleport. There is some weirdness like in T10 when you teleport past guys onto a teleporter it triggers the teleporter first before it triggers the aggro but I dunno the netcode in this game is mysterious.
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# ? Jan 28, 2016 19:19 |
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Truga posted:I have no idea how AST fares though. Is Gravity their only AoE option? Well, they can CC Blizz 2, but that would be kinda pointless, so.
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# ? Jan 28, 2016 19:23 |
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ilifinicus posted:is this 2013 Yes, it's unreasonable to believe that abilities whose tooltip say they do "wind damage" do more damage to targets afflicted by a debuff which increases magical damage taken.
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# ? Jan 28, 2016 19:23 |
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Mymla posted:Yes, it's unreasonable to believe that abilities whose tooltip say they do "wind damage" do more damage to targets afflicted by a debuff which increases magical damage taken. It is when it's physical wind damage.
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# ? Jan 28, 2016 19:25 |
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To be fair, the game does not communicate healers should dps very well. I mean it's not suprising to me coming from heavy pvp in other mmos where I would be supporting and triage but Jonny pubbie hasn't been told this. Had a tank last night actively complaining that I was letting him dip to 60% ish and aoe dotting on my scholar and to "get back" at me I guess popped sprint and didn't stop running until he died. There's a cool down I didn't mind eating. In better "this game has a better community" note had a first time tank in sastacha leveling roulette last night. Poor gladiator who would body pull and single target auto attack. Summoner and I try to help him out with [flash][can I have it?] and the like. After a few pulls he started flashing and we made it through with minimal Eos tanking.
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# ? Jan 28, 2016 19:26 |
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Saigyouji posted:Well, they can CC Blizz 2, but that would be kinda pointless, so. Well, gravity has great potency. My problem with AST is, SCH can spread the dots and then spam adlo/physick on tank until they're full and repeat. Holy stuns poo poo for like 12 seconds if you spam it. Both things help with making the tank not dead from the 10 dungeon mobs standing around them while you're doing the DPS thing. AST doesn't seem to have such an option.
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# ? Jan 28, 2016 19:31 |
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The entire CNJ storyline is about how dumb it is to be a healer and only heal, but far be it for people to pay attention
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# ? Jan 28, 2016 19:33 |
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Mymla posted:Yes, it's unreasonable to believe that abilities whose tooltip say they do "wind damage" do more damage to targets afflicted by a debuff which increases magical damage taken. spells do (un)aspected magic damage abilities do unaspected fart damage
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# ? Jan 28, 2016 19:54 |
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ilifinicus posted:weaponskills do not do magic damage, they do (un)aspected physical damage The game explains these things at great length.
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# ? Jan 28, 2016 20:14 |
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Mymla posted:The game explains these things at great length. Let's look at what Windbite says in Japanese! ウィンドバイト: 対象に風属性物理攻撃 - "Windbite: Deal wind-aspected physical damage to target" (lit. translation: "to target, wind attribute physical attack") Let's look at what Fire says in Japanese! ファイア: 対象に火属性魔法攻撃 - "Fire: Deal fire-aspected magical damage to target (lit. translation: "to target, fire attribute magic attack")
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# ? Jan 28, 2016 20:19 |
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# ? Jun 3, 2024 23:52 |
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who cares
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# ? Jan 28, 2016 20:23 |