LeSquide posted:So, I'm about to get back into Dominions with a late era game; it's my first time playing against human opponents in over a year. I'm going Bogarus; is a communion based strategy viable, or am I just going to get Mind Hunted to death? Magic Duel costs way too much in terms of gems to be useful for much other than sniping specific astral users. Like if you're fighting a nation with a specific hero who gets it, or some kind of Cool Mercenary, or a pretender that has Astral built in (but not at 9 or anything, more like 4 or 5), it's sometimes worth going for. When it's pretty much spend a gem for a coinflip chance to kill a mage or maybe die, it's less appealing for your opponents.
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# ? Jan 19, 2016 21:35 |
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# ? May 28, 2024 13:55 |
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Libluini posted:The AI loses 500+ units The ai has at least another 2 armies that size on my border.
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# ? Jan 20, 2016 01:08 |
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Magic Duel is useful in three general situations: 1. When you want to kill one specific astral mage dead, like a pretender. In which case you throw as many S1s at it as you can. 2. When you have something that specifically survives losing a duel. Immortal S mages. Turkey mages (does this still work?). 3. When your astral greatly exceeds the enemy's and you can snipe several low-astral mages for the cost of a handful of ungeared mid-astral mages. Eg, the enemy has all S1s and you have noncap S3s (very rare). In the case where you throw a poo poo ton of low S mages at a low/mid S communion, that would be an attrition tactic, but not one that will necessarily win a battle.
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# ? Jan 20, 2016 01:18 |
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Libluini posted:The AI loses 500+ units While not quite 500 kills, these were both against (at the time) active human players instead of the AI. TheDemon posted:Magic Duel is useful in three general situations: As far as I'm aware, no. They changed the shapeshifting mechanics, so damage well in excess of their hp just kills them outright now.
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# ? Jan 20, 2016 01:26 |
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TheDemon posted:Magic Duel is useful in three general situations: Second shapes apparently die now if they take enough damage that the leftover exceeds the second shape's HP as well, so no more immortal turkeys. I think it can also result in things like skipping multiple elemental forms if there's enough damage, etc. Probably a good change for the most part, really.
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# ? Jan 20, 2016 01:36 |
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akulanization posted:This is a pretty cool mod, I have some nitpicks though: Cheers, I lost my internet after I posted that but I think I've addressed most of the problems you had. As for the era I've used a lot of stuff from both, Stormtroopers are way cooler looking than the pseudo-Stormtroopers from KotOR, but you can't really pass up the Sith in a Star Wars game can you?
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# ? Jan 20, 2016 02:13 |
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S Immortal pretender or S empowered immortals should still work, regardless.
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# ? Jan 20, 2016 02:55 |
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you can also magic duel free of worry about dying if you cast life after death first, since that works separately from secondshape
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# ? Jan 20, 2016 07:16 |
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Rotekian posted:The ai has at least another 2 armies that size on my border. They also have at least four more armies of about half that size in the south.
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# ? Jan 20, 2016 10:40 |
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My favorite (and thus far, only) use of Magic Duel was against Monkee's pretender in EASucks. His god was an F9E4S2 (or something like that) Statue of War. I was expecting him to teleport it into a fort I was about to take from him, and I knew I couldn't kill it via normal methods, so I moved my own god, an E5S6 Shedu, onto it the turn before I stormed in and had it prepped to cast Magic Duel. I predicted correctly, and, as a four level S difference gives the one with a higher path a 91.7% chance of outright winning (and a 5.5% chance of both dying, for a 97.2% chance of killing the other god overall), I felt pretty sure my plan would work. And it did; lobotomized his god turn one, proceeded to take the fort. Still have it, despite his efforts to change that. Sadly I think that was the high point of the game for me and I wish it was over. But, yeah, if your path difference is overwhelming (six levels or more higher guarantees victory, five guarantees the death of the other subject with only a 2.8% chance of your caster dying as well, and four levels over is a >90% chance of survival and such as I described above) you can gamble on winning it pretty safely, though as opposed to TheDemon's above examples this is something of an edge case, as this generally requires you to have a high S god and something worth deploying it against that is low S (so, probably not another god, since people will generally take either no S or high S on gods) that you can't easily kill otherwise. And you need to remember that only natural/empowered S levels count; boosters don't make your Magic Duels more powerful. Still, having math on your side is very, very nice for Magic Duel.
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# ? Jan 20, 2016 10:57 |
Libluini posted:They also have at least four more armies of about half that size in the south. In other news, a new version of De Dana is out! There's a bit of minor power creep as Swordsmen are A Gold cheaper, but then your cap-only mages are more expensive so it's a bit of a wash. Mainly it was just to tidy up a few things like Macha not always being called Macha. Download here Obligatory sizzle reel pic: jBrereton fucked around with this message at 15:34 on Jan 20, 2016 |
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# ? Jan 20, 2016 11:03 |
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A picture for hoburgs
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# ? Jan 22, 2016 04:18 |
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LeSquide posted:So, I'm about to get back into Dominions with a late era game; it's my first time playing against human opponents in over a year. I'm going Bogarus; is a communion based strategy viable, or am I just going to get Mind Hunted to death? heres my professional bogarus advice: please sub for guy deborgore in the newbie game
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# ? Jan 22, 2016 06:45 |
jBrereton posted:Don't worry I'm sure they're carrying Banners of War. Once Mu's new and rad mod is done im going to assemble another mod game but this time it will be only goon nations cause we actually have enough now.
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# ? Jan 22, 2016 15:55 |
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Make it use those goon blood slave sprites and then we'll truly have ourselves a goon mod.
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# ? Jan 22, 2016 21:04 |
Are they curvy goonettes or what?
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# ? Jan 22, 2016 21:49 |
jBrereton posted:Are they curvy goonettes or what? I forgot to set them as male so they still do maenad_death_scream.wav
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# ? Jan 23, 2016 02:31 |
lol
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# ? Jan 23, 2016 02:48 |
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Nuclearmonkee posted:
Seems appropriate.
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# ? Jan 23, 2016 02:50 |
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# ? Jan 23, 2016 04:34 |
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I made a mod about a two decads old game. Again. And to celebrate a certain game coming out in a few weeks! Introducing friendly aliens from Mars to Dominions: The aliens are a mostly shooty faction a 'la MA Man, but with some decent melee units too. Their cost per unit is high, both in gold and resources, so that hopefully will balance it out somewhat. Things of note: Sectoid and muton leaders do abduction missions when you blood hunt with them, giving a chance to get blood slaves despite them having no blood skill. Cyberdisks require construction 5 to build, sectopods construction 7. Small launcher is a one handed item at const 4, W1, blaster launcher a two handed item at const 6, F2 E1. Chryssalids can be used only as a remote attack spell, at blood 5, and they last only for the battle. They are still really really good. Ethereals enslave as their melee attacks, and can survive pretty well in melee due to their invulnerability. They conquer provinces and get you free units if you recruit more than a few or get a bless. (until you run into someone using magic) Download: https://dl.dropboxusercontent.com/u/8210580/xcom.zip
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# ? Jan 24, 2016 17:44 |
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That owns
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# ? Jan 24, 2016 19:05 |
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http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1689 Funny you made that
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# ? Jan 25, 2016 02:17 |
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Culka posted:I made a mod about a two decads old game. Again. And to celebrate a certain game coming out in a few weeks! Where's the X-Com faction. edit: EA: UFO MA: TFTD LA: Apoc
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# ? Jan 25, 2016 03:35 |
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Everyone's Jomon https://www.mediafire.com/?om42wjvehi4y66b Thanks jsoh for the basic framework
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# ? Jan 25, 2016 20:34 |
Have you ever sort of wanted to play EA Rlyeh but also not wanted to kill yourself after starting in a 2-province lake with no way to get anything good on land? Here is a mod to help with that. Features are: - Aboleths and things like them can project themselves onto land in an ethereal form with a bit less health and defence. They will Rek many indies but get stomped later on by magic weapons/damage, but hey you can get yourself a bit of a beachhead even against some of the more hardcore indies, which is a LOVELY change. - Slave Princes and Slave Mages are recruitable commanders on coasts, along with your merman slaves with a net, armoured atlantian guys, and lobo guards to serve as chaff. - Aboleths (or actually any W2S2 mage, which includes some Slave Mages) get a version of Song of Bravery which makes their low-morale troops a bit less likely to gently caress off since you don't have mobile H2s to cast Sermon of Courage with (the hero Aboleth guy also has taskmaster since it was weird that he didn't before). - Some events! Sometimes your Aboleths (in either their real or projected form) will teach your Slave Priests a bit of Astral Magic. Sometimes your projected mages will get noticed by horrors! (but both are uncommon). - Their stuff doesn't rust. Feedback etc. welcome. jBrereton fucked around with this message at 20:38 on Jan 25, 2016 |
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# ? Jan 25, 2016 20:36 |
jBrereton posted:Have you ever sort of wanted to play EA Rlyeh but also not wanted to kill yourself after starting in a 2-province lake with no way to get anything good on land? at first glance that's a hecking cool mod that makes a lot of sense quick someone come tell me why it's garbage and imbalanced
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# ? Jan 25, 2016 20:50 |
jBrereton posted:Have you ever sort of wanted to play EA Rlyeh but also not wanted to kill yourself after starting in a 2-province lake with no way to get anything good on land? A truly excellent mod that should become standard. Is there a change that allows aboleths to wear hats in there?
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# ? Jan 25, 2016 20:50 |
You want hats? You got hats. Redownload it using the same link.
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# ? Jan 25, 2016 20:59 |
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someone run a game with this mod so i can finally play ea ryleh and not get dickstumped
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# ? Jan 25, 2016 22:15 |
Kitfox88 posted:someone run a game with this mod so i can finally play ea ryleh and not get dickstumped You'll still get dickstumped. Could put it in with Ermor Mod
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# ? Jan 25, 2016 22:52 |
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Nuclearmonkee posted:You'll still get dickstumped. let me dream
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# ? Jan 26, 2016 21:21 |
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After four months of stopped development on Dom4 updates (they were more focused on CoE4), they continue now with it. Which is nice, as this point I expected them to look more into doing whatever next game (Dom5?).quote:2016-01-28 15:11:07 +0100 #slowthpower! #killcappop!
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# ? Jan 28, 2016 19:57 |
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Turin Turambar posted:After four months of stopped development on Dom4 updates (they were more focused on CoE4), they continue now with it. Which is nice, as this point I expected them to look more into doing whatever next game (Dom5?). Replace all Yomi chaospower with slothpower. Nation fixed.
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# ? Jan 28, 2016 20:37 |
Speleothing posted:Replace all Yomi chaospower with slothpower. Nation fixed.
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# ? Jan 28, 2016 20:39 |
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jBrereton posted:This is specifically why I asked JK for slothpower. There should be a power for every scale really. Most of them wouldn't see much use, but why not?
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# ? Jan 28, 2016 21:05 |
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Die germans use die orderpower for die making of die panzers. I'm guessing that killcappop will start the nation with low or no capital population, so Lemuria doesn't start with 40,000 people living in it who suddenly start dying off.
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# ? Jan 28, 2016 21:10 |
Speleothing posted:Die germans use die orderpower for die making of die panzers. Popkill nations already have very low pop now.
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# ? Jan 28, 2016 21:10 |
Speleothing posted:I'm guessing that killcappop will start the nation with low or no capital population, so Lemuria doesn't start with 40,000 people living in it who suddenly start dying off.
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# ? Jan 28, 2016 21:15 |
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# ? May 28, 2024 13:55 |
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killcappop might also be for things like break the seal, as a spell effect?
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# ? Jan 28, 2016 21:51 |