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We won this btw. I'm still unsure how considering the xp distribution there. I mean, me being in second is pretty funny anyway, but you know, st louis and all that. Bu the hilarity really goes to our kawachi outpacing our karhl as well. I'd point out the carriers too, but at the same time, t4 is also their learning time and both kind of suck at carrier gameplay anyway thanks to the tiny aircraft hangars.
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# ? Jan 28, 2016 21:41 |
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# ? May 29, 2024 07:28 |
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Will they ever add proper anti-aliasing to this wretched engine?
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# ? Jan 28, 2016 22:26 |
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NTRabbit posted:I've finished the ARP Kongo missions, but still only have 15 destroyer kills, because there aren't enough of them playing, and there's always a race on to kill the few that are.
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# ? Jan 28, 2016 23:12 |
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Lady Morgaga posted:Try to do it in Russian DD. Get close, kill them. Trying to do that mission in cruiser is a dice roll. I've only just unlocked the Gnevny, doubt I'll have the Ognevoi in time for the mission. My leading scorer is, I think, my Mutsuki blind firing torps into chokepoints.
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# ? Jan 28, 2016 23:22 |
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What ships do you have?
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# ? Jan 28, 2016 23:25 |
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xthetenth posted:What ships do you have? That will work for the mission? Independence, Cleveland, Aoba, New Mexico, Fuso, Farragut, Mutsuki, Atlanta, though the Farragut is brand new. The problem isn't that none of my ships can kill them, the problem is that there are typically 0-2 destroyers per side when I drive my tier 6s, the only people driving them at that high a tier are incredibly cagey, and it basically comes down to being lucky enough to be the nearest ship, already aimed near enough to them, when they have low enough hp that it's time to sink. NTRabbit fucked around with this message at 23:36 on Jan 28, 2016 |
# ? Jan 28, 2016 23:28 |
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NTRabbit posted:That will work for the mission? Independence, Cleveland, Aoba, New Mexico, Fuso, Farragut, Mutsuki, Atlanta, though the Farragut is brand new. Farragut will work best for killing DDs IMO.
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# ? Jan 28, 2016 23:35 |
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the blys has worked well for me on getting the dd kills I have so far. But that has also led to me having something like 200k of convertable xp now across all my premium and elite ships.
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# ? Jan 28, 2016 23:41 |
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Lady Morgaga posted:Farragut will work best for killing DDs IMO. Yeah, I'd say that and jamming the Cleve right into DD spots.
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# ? Jan 28, 2016 23:57 |
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xthetenth posted:Yeah, I'd say that and jamming the Cleve right into DD spots. The atlanta should as well. DDs get really skittish when you start ripple firing an atlanta on them.
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# ? Jan 29, 2016 00:06 |
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JuffoWup posted:So the devs have listened:
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# ? Jan 29, 2016 01:23 |
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Battleships got many more pixels then DDs do. :3 I think that it takes much more time to make battleship then destroyer.
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# ? Jan 29, 2016 01:46 |
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Spotted a PRC destroyer earlier today, so clearly they're testing some ships. Tier 6 Anshan, specifically. Didn't get a good look at it since it was on the other side of the battlefield for most of the battle, but seems to be gunboatish like the Soviet DDs - which somewhat makes sense since that class was made by them. Lord Koth fucked around with this message at 02:12 on Jan 29, 2016 |
# ? Jan 29, 2016 02:05 |
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MrKatharsis posted:I just played a ranked game in the Hatsuharu where I captured both areas and got the only kill for my team. gently caress teammates forever. Sold the Hatsuharu for an Isokaze. Got back 1.5M credits to blow on Colorado upgrades and this happened:
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# ? Jan 29, 2016 06:06 |
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I chased an Ognevoi all around New Dawn in my Aoba once we had the victory in the bag, and when I finally had it cornered with no hp, it was sunk by the secondaries from a Kongo that didn't even know it was there. Good times. Also, what's the level 4 skill of choice for a Japanese cruiser captain, still AFT? NTRabbit fucked around with this message at 12:25 on Jan 29, 2016 |
# ? Jan 29, 2016 12:23 |
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NTRabbit posted:I chased an Ognevoi all around New Dawn in my Aoba once we had the victory in the bag, and when I finally had it cornered with no hp, it was sunk by the secondaries from a Kongo that didn't even know it was there. Good times. I've been playing my Kuma again a bit and I'd recommend AFT. The shells are pretty floaty at extreme range but it has a high enough RoF to allow for good compensation. The other option would be pyromaniac and I at least feel like the range is more of a problem given it sees tier 6 with good frequency. It's pretty annoying getting Ocean in a 12.5 km range cruiser. On the other hand, I don't even have AFT on mine and I've been doing pretty well. I'm garbage with actual destroyers, but playing Kuma like a bigger gun destroyer and avoiding direct fights has been working out.
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# ? Jan 29, 2016 13:02 |
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Welp you have to win battle for Commander 3X
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# ? Jan 29, 2016 13:19 |
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9.2k total damage to a Fubuki, Mahan, Hatsuharu and Yorck, and the torpedo hit on the Yorck was accidental I don't even think Wargaming knows how XP is calculated at this point.
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# ? Jan 29, 2016 15:27 |
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NTRabbit posted:
You capped 2 bases alone and assisted to another, that gives massive xp.
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# ? Jan 29, 2016 15:35 |
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Finally unlocked anime troll Kongo last night. I'll probably never play it but it was an entertaining challenge. Especially the 150 aircraft in the Murmansk & Cleveland. The ten million in HP damage I managed in one afternoon/evening. The 150 aircraft was more challenging as I never seemed to get games where there was a CV on the other side. On the flip side when there were it was usually 2 and they immediately targeted me so I was busy dodging torpedoes.
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# ? Jan 29, 2016 18:00 |
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NTRabbit posted:Also, what's the level 4 skill of choice for a Japanese cruiser captain, still AFT? Yep. I'd say it's worth it just to push out the range on your 25mm AA guns. AFT and the AA upgrade module gives them a range of 4.3km or so, and those guns are the vast majority of your AA DPS. NTRabbit posted:
In addition to the base caps, xp is also based on what percentage of a ship's HP you damage. So you generally get more xp for doing 90-100% of a destroyer's HP than 40% of a battleship's HP, even though you get more raw damage from the battleship.
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# ? Jan 29, 2016 18:26 |
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Is the Target Acquisition system any good? Or should I be taking the camo buff?
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# ? Jan 29, 2016 21:55 |
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BadLlama posted:Is the Target Acquisition system any good? Or should I be taking the camo buff? Camo obligatory on DDs, Target acquisition on BBs and CAs if you have 2 million lying around (it has been buffed to be pretty useful)
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# ? Jan 29, 2016 23:07 |
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demonR6 posted:Finally unlocked anime troll Kongo last night. I'll probably never play it but it was an entertaining challenge. Especially the 150 aircraft in the Murmansk & Cleveland. The ten million in HP damage I managed in one afternoon/evening. The 150 aircraft was more challenging as I never seemed to get games where there was a CV on the other side. On the flip side when there were it was usually 2 and they immediately targeted me so I was busy dodging torpedoes. 1 million HP in damage. Thats something like 10-ish Fuso games. I did unlock both ARP ships and I did it mostly in Cleveland. Second stages of both missions makes sense doing concurrently. "There is no CVs in game? Well at least Ill set some fires." Although I found 150 aircraft stage annoying because it was stage that mostly depended on luck. Even if there is CV on other team nothing guarantees that it will send planes anywhere close to you. But in other game those two enemy CV just have to kill that battleship you escorting and you get 30+ plane kills. This inconsistency annoyed me greatly. With fires stage while it was kinda long to do at least you could do consistent amount of fires per game. And hey at least those ARP ships freed up two slots for me. Lady Morgaga fucked around with this message at 00:08 on Jan 30, 2016 |
# ? Jan 29, 2016 23:47 |
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PirateBob posted:Camo obligatory on DDs, Target acquisition on BBs and CAs if you have 2 million lying around (it has been buffed to be pretty useful) What? Could you post the source of the change log saying it was buffed or show posts showing it was stealth buffed after testing? As far as last I'd found and tested, Target Acquisition was useless for the majority of boats.
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# ? Jan 29, 2016 23:51 |
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Pacra posted:What? Could you post the source of the change log saying it was buffed or show posts showing it was stealth buffed after testing? As far as last I'd found and tested, Target Acquisition was useless for the majority of boats. You might want to take another look at the Target Acquisition Mod. It now increases your proximity detect range by 50% (from 2km to 3km, this is your assured detection range, even behind mountains and in smoke), and increases your torpedo detection range by 20%. Just to note, all high tier torpedoes received sizable buffs to their detection radius, meaning that if you don't roll with Vigilance or the Target Acquisition Mod, you'll spot IJN torps 20% later than before. Gee, what a coincidence!
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# ? Jan 30, 2016 00:21 |
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The gently caress is it with people in DDs not looking where they are going that end up crashing into your BB or other slow ship, then start bitching at you for it?
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# ? Jan 30, 2016 01:50 |
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Hazdoc posted:You might want to take another look at the Target Acquisition Mod. It now increases your proximity detect range by 50% (from 2km to 3km, this is your assured detection range, even behind mountains and in smoke), and increases your torpedo detection range by 20%. Just to note, all high tier torpedoes received sizable buffs to their detection radius, meaning that if you don't roll with Vigilance or the Target Acquisition Mod, you'll spot IJN torps 20% later than before. Gee, what a coincidence! Cool, the mod guide in the op needs to be updated then.
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# ? Jan 30, 2016 02:32 |
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Incidentally, Vigilance and the Target Acquisition Mod do NOT stack, so if your captain happens to already have Vigilance for whatever reason, it's still basically worthless. Even without possessing that skill the Concealment mod is still an arguable choice, even in battleships, since it allows you to get that much closer to that Yamato - possibly even into your own gun range! - before it starts shooting you.
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# ? Jan 30, 2016 02:41 |
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Fighter or Strike Ryujo? 48 planes is a lot, god drat.
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# ? Jan 30, 2016 04:54 |
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Lord Koth posted:Incidentally, Vigilance and the Target Acquisition Mod do NOT stack, so if your captain happens to already have Vigilance for whatever reason, it's still basically worthless. Even without possessing that skill the Concealment mod is still an arguable choice, even in battleships, since it allows you to get that much closer to that Yamato - possibly even into your own gun range! - before it starts shooting you. I've been told it DOES stack, but the only consensus I can find is that IF it stacks, its not additively. It just so happens that testing this is rather difficult. The benefit of stacking, if they do, is minor to non-existent. Take one or the other, not both.
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# ? Jan 30, 2016 05:33 |
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Hazdoc posted:I've been told it DOES stack, but the only consensus I can find is that IF it stacks, its not additively. It just so happens that testing this is rather difficult. The benefit of stacking, if they do, is minor to non-existent. Take one or the other, not both. Hmm, I've heard the exact opposite, but again it's not like it is particularly easy to test. Anyways, just got out of a game in my 155 mm Mogami with a rather ...interesting finish. Caught a Ranger at 13 km, and opened fire. Six salvos later, I'd gotten plenty of hits, 4 citadels, and no fires. Yes, I was shooting HE - I even checked after the first two. I'm not even sure what to call that kind of luck. Sure, citadels with HE are nice, but I'm hunting fires at the moment, so can't help but be a bit annoyed.
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# ? Jan 30, 2016 06:15 |
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Pacra & Mike it was fun actually getting to play in a division after a couple of weeks solo grinding for the anime Kongo. Good games.
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# ? Jan 30, 2016 15:38 |
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Caved in and bought Des Moines. drat it fires so fast! I was doing 1v2 against full hp Ibuki/Hindenburg while I had 14k hp left, but still managed to kill Ibuki and take half hp off Hindenburg before dying.
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# ? Jan 30, 2016 18:04 |
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demonR6 posted:Pacra & Mike it was fun actually getting to play in a division after a couple of weeks solo grinding for the anime Kongo. Good games. For sure, having two other people to div with and sail in a loose formation and prioritize targets really really helps for everyone's survivability
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# ? Jan 30, 2016 18:42 |
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So if you earn one of the ARP ships in a game, then hit "Battle On," it'll force you into that new ship in the next match. No chance to add upgrades or captain skills or anything. Great job Wargaming, that's exactly what I wanted to happen when I hit the button that's supposed to put you in the queue with the same ship. .
Godlessdonut fucked around with this message at 20:20 on Jan 30, 2016 |
# ? Jan 30, 2016 20:09 |
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El Disco posted:So if you earn one of the ARP ships in a game, then hit "Battle On," it'll force you into that new ship in the next match. No chance to add upgrades or captain skills or anything. Great job Wargaming, that's exactly what I wanted to happen when I hit the button that's supposed to put you in the queue with the same ship. . you'll play your anime boat and YOU WILL LIKE IT
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# ? Jan 30, 2016 20:32 |
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Speaking of anime boats... I got the Nagato yesterday. It's pretty good. Shot an anime Kongo at 18km with the two front turrets and: e: I, uh, broke all the tables so have a link instead TheFluff fucked around with this message at 03:01 on Jan 31, 2016 |
# ? Jan 31, 2016 02:56 |
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The nagato is really one of the best BBs in the game. Especially at that tier. Those long range secondaries are scary as well.
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# ? Jan 31, 2016 03:31 |
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# ? May 29, 2024 07:28 |
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I have a ton of respect for the Nagato and really enjoyed driving it. But I feel like I'm doing dramatically better in the Amagi in terms of overall team contribution - a lot more citadels and kills.
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# ? Jan 31, 2016 03:37 |