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Don't forget plague doctors have incision, if you want some immediate damage. Pretty useful when you run plague doctors in the warrens/weald.
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# ? Jan 29, 2016 20:43 |
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# ? May 13, 2024 08:37 |
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Otoh incision is a garbage skill even if you equip the trinket that only improves incision
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# ? Jan 29, 2016 20:55 |
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Wafflecopper posted:What's the minimum number of weeks it's possible to finish the game in? Just had my first death and first abandoned quest in NG+. I wasn't too far in and wondering if I should restart. well technically it's like six weeks if you get billions-to-one lucky on dodging your way through the darkest dungeon at level 0
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# ? Jan 29, 2016 21:06 |
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Scrub-Niggurath posted:Otoh incision is a garbage skill even if you equip the trinket that only improves incision Gotta have the slugger perk to be worth it.
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# ? Jan 29, 2016 21:14 |
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How do the dungeon levels work? If you lose all your adventurers, will they be too hard for new guys to complete? Will they all be medium/long?
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# ? Jan 29, 2016 21:17 |
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Elderbean posted:How do the dungeon levels work? If you lose all your adventurers, will they be too hard for new guys to complete? Will they all be medium/long? I'm not sure the exact system, but there always seems to be at least one short apprentice level dungeon available.
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# ? Jan 29, 2016 21:18 |
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Snak posted:I'm not sure the exact system, but there always seems to be at least one short apprentice level dungeon available. I thought that was only "apprentice", and not necessarily short AND apprentice?
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# ? Jan 29, 2016 21:19 |
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There will always be apprentice missions available, but based on posting in this thread you're not guaranteed to have short apprentice missions. I'm not sure how it works, but my guess you're more likely to have a short apprentice mission available before you've unlocked higher-level dungeons, which I'm not sure is done by the 'dungeon level' progress bar (I'm not sure if that only unlocks bosses or has other effects) or by having higher-tier heroes. e: Krinkle posted:There are no more short missions they're all camping medium missions. I lost my party to a medium mission and now 4 random idiots gotta go camping with no food and no torches. FreeKillB fucked around with this message at 21:23 on Jan 29, 2016 |
# ? Jan 29, 2016 21:20 |
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That sounds right. edit: I sometimes forget to camp or don't need to camp because I'm doing so well on medium quests. Medium quests seem too short and long quests seem too long.
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# ? Jan 29, 2016 21:22 |
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I've never taken a long quest, ever. Way too goddamn tedious. Those should be done away with.
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# ? Jan 29, 2016 21:30 |
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MinibarMatchman posted:I've never taken a long quest, ever. Way too goddamn tedious. Those should be done away with. It's not the time played that's the issue, it's just that your inventory fills up 1/3 of the way through.
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# ? Jan 29, 2016 21:31 |
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I enjoy saving a log for the very end, so I can focus on destressing / disease curing as a means of saving money.
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# ? Jan 29, 2016 21:32 |
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I don't mind long dungeons because I enjoy the game play of the game. Same reason i don't mind the "grind" of leveling characters or upgrading the hamlet
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# ? Jan 29, 2016 21:35 |
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Tiler Kiwi posted:I enjoy saving a log for the very end, so I can focus on destressing / disease curing as a means of saving money. Yeah, there's a neat tradeoff in saving your logs during long quests, because they take up a precious inventory slot.
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# ? Jan 29, 2016 21:35 |
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also a tip for people: don't needlessly hoard funds. spend that poo poo on improving skills, weapons, or grabbing good trinkets. if you cheap out on that, you'll be losing out, either by not maximizing the amount of coin you get in a mission, or by having to destress/replace the fucks you sent in with subpar gear.
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# ? Jan 29, 2016 21:42 |
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They should rebalance camping by going back to "until camp" buffs, but camping now bundles all the loot you've collected into a big Loot Sack that only takes one inventory slot.
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# ? Jan 29, 2016 21:49 |
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Long Dungeons give more xp and loot, what's not to like?
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# ? Jan 29, 2016 21:49 |
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Mzbundifund posted:They should rebalance camping by going back to "until camp" buffs, but camping now bundles all the loot you've collected into a big Loot Sack that only takes one inventory slot. They should just make a Donkey item that takes up a slot but when you camp it carries all your poo poo back to the hamlet. Make it cost like 1,000 gold. You could buy up to 2 of them, but then you'd be down a total of four slots starting a long mission.
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# ? Jan 29, 2016 21:51 |
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The trinket rewards for long dungeons are also better, sometimes even worth it.
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# ? Jan 29, 2016 21:51 |
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MacheteZombie posted:Long Dungeons give more xp and loot, what's not to like? They don't really. Long dungeons only give twice the xp of a short dungeon, so you're really getting no better value for your time, and they actually give no more loot than a medium dungeon because your pack will be completely full either way.
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# ? Jan 29, 2016 21:54 |
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The only way that long dungeons are good for anything at all is giving more xp for the same amount of weeks past. So I guess useful for NG+ since you have a time limit. Pointless otherwise.
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# ? Jan 29, 2016 21:55 |
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Mzbundifund posted:They don't really. Long dungeons only give twice the xp of a short dungeon, so you're really getting no better value for your time, and they actually give no more loot than a medium dungeon because your pack will be completely full either way. I don't know about the loot thing. I frequently end medium missions with Heirlooms and supply items still. If I do a long run, its all gold, gems, and random trinkets.
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# ? Jan 29, 2016 21:57 |
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They have better trinket rewards. So they also have better chances of having hidden rooms? because hidden rooms seem to be worth 3,000-4,500 gold, which is pretty significant.
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# ? Jan 29, 2016 21:57 |
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There is always a secret room in long missions. Whether or not you scout it out is a different matter
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# ? Jan 29, 2016 21:59 |
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Snak posted:They should just make a Donkey item that takes up a slot but when you camp it carries all your poo poo back to the hamlet. Make it cost like 1,000 gold. You could buy up to 2 of them, but then you'd be down a total of four slots starting a long mission. that Donkey's stress would be through the roof. No way that poor animal would be able to find its way out.
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# ? Jan 29, 2016 21:59 |
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MinibarMatchman posted:that Donkey's stress would be through the roof. No way that poor animal would be able to find its way out. oh man. That would be great. You have to dump all your camping stress skills on the donkey just to keep it from bolting with all your stuff.
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# ? Jan 29, 2016 22:04 |
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Donkey dies from heart attack, you lose all your loot
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# ? Jan 29, 2016 22:12 |
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My donkey developed kleptomania
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# ? Jan 29, 2016 22:17 |
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FR: the Cavalier, a new class which rides a miniature horse through the dungeon.
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# ? Jan 29, 2016 22:19 |
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I would pay good money for a Don Quixote class that shuffles back and forth like
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# ? Jan 29, 2016 22:20 |
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i had to send the donkey to flagellate itself before it would go back into the dungeon
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# ? Jan 29, 2016 22:28 |
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Oh man, the guard classes are both fantastic in the prophet fight. I brought in both a M@A and a dogemaster, and it was ridiculous.
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# ? Jan 29, 2016 22:30 |
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Darkest Dunkey.
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# ? Jan 29, 2016 22:30 |
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If religious: -25 stress If not religious: -10 stress If donkey: bemused incomprehension
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# ? Jan 29, 2016 22:32 |
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So, how does scouting actually works? Should I bother with more than one guy with scouting trinkets? Should I bother with even one? Do different classes have a different scouting chance?
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# ? Jan 29, 2016 22:33 |
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donkey can only get one affliction/virtue - "donkey"
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# ? Jan 29, 2016 22:38 |
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Mzbundifund posted:I would pay good money for a Don Quixote class that shuffles back and forth like A hero with an attack that deals high damage from the last position and moves them forward 2 or 3 spaces would actually be really interesting and fun to run
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# ? Jan 29, 2016 22:43 |
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soothingvapors fails resolve test again
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# ? Jan 29, 2016 22:43 |
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Scrub-Niggurath posted:A hero with an attack that deals high damage from the last position and moves them forward 2 or 3 spaces would actually be really interesting and fun to run Isn't this what the graverobber does with the lunge build?
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# ? Jan 29, 2016 22:46 |
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# ? May 13, 2024 08:37 |
paranoid randroid posted:donkey can only get one affliction/virtue - "donkey" Ugh my donkey got afflicted and it started acting like a complete rear end
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# ? Jan 29, 2016 22:46 |