Chump Farts posted:I'm buying this and Fire Emblem. Embrace anime.
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# ? Jan 30, 2016 00:02 |
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# ? May 28, 2024 12:14 |
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Eonwe posted:that launch trailer is good as hell Gamerofthegame posted:Wow, Stardew dev loving hosed up big time on the release date.
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# ? Jan 30, 2016 00:22 |
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Gamerofthegame posted:Wow, Stardew dev loving hosed up big time on the release date. This is a PC game
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# ? Jan 30, 2016 03:19 |
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I figured he was mostly joking, since he talks about FE costing too much money. For clarity's sake though: can anyone confirm if Stardew contains lesbian curing potions?
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# ? Jan 30, 2016 03:23 |
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I don't know about that but I do know that from the streams so far, there is a big rear end fenced off manhole labelled SEWER in the town that you can't actually go into and it makes me angry
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# ? Jan 30, 2016 03:27 |
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drunken officeparty posted:I don't know about that but I do know that from the streams so far, there is a big rear end fenced off manhole labelled SEWER in the town that you can't actually go into and it makes me angry I too am angry about not experiencing the wonder that is a video game sewer level.
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# ? Jan 30, 2016 03:32 |
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Daztek posted:And here's the launch trailer I think I actually felt nostalgia hearing the trailer music again
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# ? Jan 30, 2016 04:46 |
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Eonwe posted:that launch trailer is good as hell hell same
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# ? Jan 30, 2016 04:52 |
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Gamerofthegame posted:Wow, Stardew dev loving hosed up big time on the release date. What would this matter? These two games are in my top five of most anticipated releases for the year. I was going to buy them both. I'd buy them both months apart, or a week apart, or in this case, at the same time. Money is not a concern, was already planning on these purchases. Plus, I'm pleasantly surprised that CA is looking at a $10-15 dollar price point. This game seems like it could easily command $20. Has there been any word on modding capability? While watching the trailer, the question of how far the game could be modified crossed my mind.Hopefully it is like Starbound. The thing that triggered it for me was seeing animal interaction. I was thinking about with Harvest Moon games, not only do you need to "talk" to your animals to get that heart response, but you also have your other actions like harvest or brushing. But isn't that redundant? I was wondering if CA will have it so that other actions used on animals will also count as towards accomplishing the basic "talk" as well... and if not, if that could be easily modded in. edit: Reading his recent history on Reddit, I see this has already been answered. quote:The game is somewhat moddable right out of the box, but there's definitely some more I could do to make it mod-friendly. It's something I'm interested in doing, but also not a top priority for the launch. I'm also supportive of modding and will do whatever I can to help. I'm actually very interested to play any mods that people make. I've been playing Stardew Valley for years, so I'm really looking forward to being surprised with some new content! Revol fucked around with this message at 05:15 on Jan 30, 2016 |
# ? Jan 30, 2016 05:12 |
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Gamerofthegame posted:Wow, Stardew dev loving hosed up big time on the release date. This could have killed Stardew Valley... IF the didn't remove the petting feature from Fire Emblem. Why can't we stroke our animes, Nintendo?
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# ? Jan 30, 2016 08:48 |
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This isn't exactly like a Diablo 3 - Torchlight 2 sort of deal here, they're completely different genres on completely different platforms. Also, ya know, Torchlight 2 did pretty well as the cheaper alternative to play while you waited for D3 to stop throwing errors and connection issues at you.
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# ? Jan 30, 2016 09:14 |
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RazorDX posted:This could have killed Stardew Valley... IF the didn't remove the petting feature from Fire Emblem. Why can't we stroke our animes, Nintendo? I've been told that this was misreporting and NoA left it it in. idk
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# ? Jan 30, 2016 09:22 |
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ungh that trailer yes this will fill the SNES harvest moon-shaped hole in my heart just fine hype get
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# ? Jan 30, 2016 12:02 |
i'd easily pay double what they seem to be planning on charging
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# ? Jan 30, 2016 12:07 |
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How "Animal Crossing" is this game? I saw interior decorating but a lot of games have that. Is there a heavy focus on interacting with and building friendships with an ever-changing roster of villagers with different personalities that will sometimes give you small errands or host parties and poo poo? I just really want to play more animal crossing, the harvest moon stuff is nice too I guess
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# ? Jan 30, 2016 16:11 |
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gently caress yes. Take all my money, CA.
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# ? Jan 30, 2016 22:39 |
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I remember when I was a kid, me and friend would play Harvest Moon 64 and my friend asked me which of the girls i wanted to smooch. I told him Karen but because i was a small shy boy I was embarrassed to indulge my sweet tender feelings for this girl without making a proper reason. I told him "because she's most like a boy". from that day forward im pretty sure my friend thought i wanted his penis. i hope i can relive such moments once again by playing this game.
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# ? Jan 31, 2016 06:17 |
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the Gaffe posted:I remember when I was a kid, me and friend would play Harvest Moon 64 and my friend asked me which of the girls i wanted to smooch. I told him Karen but because i was a small shy boy I was embarrassed to indulge my sweet tender feelings for this girl without making a proper reason. Celia in AWL is the clear waifu choice
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# ? Jan 31, 2016 06:25 |
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Babe Magnet posted:How "Animal Crossing" is this game? I saw interior decorating but a lot of games have that. Is there a heavy focus on interacting with and building friendships with an ever-changing roster of villagers with different personalities that will sometimes give you small errands or host parties and poo poo? From what Concerned Ape said on Reddit recently: "Trailer was a bit unclear. I see that you can place furniture in your house, but do you also make the floor plan, manually building rooms, or is the layout and expansion of your house predetermined?" "It's predetermined, but you can purchase house upgrades from the local carpenter. There's also wallpapers and flooring options in addition to furniture." I guess it all comes down to how many options you've given there. But I'd think that this would be something that is modable from launch, given that he's said that you can already add things like events. I'd think adding new items would be just as possible.
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# ? Jan 31, 2016 06:28 |
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Revol posted:From what Concerned Ape said on Reddit recently: I can't wait for the Long War team to get their hands on this.
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# ? Jan 31, 2016 07:40 |
e: nm
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# ? Jan 31, 2016 12:01 |
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Catts posted:I can't wait for the Long War team to get their hands on this. First change: Realistic growing times for all plants. (I love Long War, but it had to be said.)
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# ? Jan 31, 2016 17:43 |
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Holy poo poo beyond excited. Will purchase immediately on release Hope I don't "have" to do the dungeons sorta stuff. I want my farm
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# ? Jan 31, 2016 17:57 |
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Hey guys, I edited the streams over the weekend and they are now available on our youtube channel: Chucklefish Plays Stardew Valley: Q&A and Announcement https://www.youtube.com/watch?v=JebYvJbGVUo Chucklefish Plays Stardew Valley: Pre-Release Gameplay https://www.youtube.com/watch?v=zL8qN372puI
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# ? Feb 1, 2016 10:59 |
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Also, notably Stardew only clashes with the U.S. Fire Emblem release and it's a P.C. game so it's probably releasing to a relatively different market. Edit: It's, of course, at this point that I realise it also clashes with the EU release of Bravely Second, which means I'm certainly not buying on release. Okay, that might actually be a bad date.
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# ? Feb 1, 2016 11:24 |
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Revol posted:From what Concerned Ape said on Reddit recently: I mean that's nice and all but I wasn't asking about the interior decorating, I was just wondering if there was more to the animal crossing comparison than that. Like, is the game "real-time", are there timing-based events, is there a large variety of villagers that move in and move out, how do they interact with you and each other, that sort of thing. Or is this more gooney "I can't describe a game without comparing it to fifty other games" lol I can't be the only person who got exponentially more interested in the game when they saw the animal crossing comparison can I?
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# ? Feb 1, 2016 12:41 |
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It's pretty much a harvest moon / rune factory type game rather than an animal crossing one. Farming sign with what looks to be some dungeon elements with (assumed) static villagers that you can probably make friends with by giving them gifts and also marry one of the set of predetermined bachelors/bachelorettes.
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# ? Feb 1, 2016 14:31 |
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Babe Magnet posted:I mean that's nice and all but I wasn't asking about the interior decorating, I was just wondering if there was more to the animal crossing comparison than that. Like, is the game "real-time", are there timing-based events, is there a large variety of villagers that move in and move out, how do they interact with you and each other, that sort of thing. Or is this more gooney "I can't describe a game without comparing it to fifty other games" lol So Animal Crossing is a spiritual successor to Harvest Moon, the main difference is that Animal Crossing is easier and social while being less resource critical. In Stardew your days are very short, and you have a list of time sensitive tasks to manage. Think 10-15 minute days where your rushing to water crops, clearing new land for cows, then rushing to the village to get to the shops before they close etc. There are special events on certain days of the year. Though you can experience them all in one sitting rather than be tied to the actual day and year clock. As said above, villagers are static, with preset conversations allowing them to be gamerfied by altering their 'flags' as needed. tldr: Harvest Moon and Stardew Valley are farming RPGs while Animal Crossing is a Social RPG. Don't play stardew unless you like to farm/fish/mine/unlock new gear to farm/fish/mine faster. Thor-Stryker fucked around with this message at 15:12 on Feb 1, 2016 |
# ? Feb 1, 2016 15:08 |
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Babe Magnet posted:I mean that's nice and all but I wasn't asking about the interior decorating, I was just wondering if there was more to the animal crossing comparison than that. Like, is the game "real-time", are there timing-based events, is there a large variety of villagers that move in and move out, how do they interact with you and each other, that sort of thing. Or is this more gooney "I can't describe a game without comparing it to fifty other games" lol It seems like it's a lot more like SNES Harvest Moon wrt to time not being 1:1 like Animal Crossing. Seems like ten minutes in game is about 30 seconds irl and the year is four months long. Didn't notice any festivals on the calendar there, but everyone has a birthday. I'm still early in the gameplay video though. E: beaten!
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# ? Feb 1, 2016 16:20 |
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1:1 time like Animal Crossing wouldn't work in a farm game. You might as well just become a real life farmer at that point. Even the Farming Simulator 2kXX games aren't real time.
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# ? Feb 1, 2016 16:25 |
i want to simulate farming
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# ? Feb 1, 2016 17:03 |
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Nevermind
Jesto fucked around with this message at 12:47 on Jul 14, 2017 |
# ? Feb 1, 2016 17:12 |
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Eonwe posted:i want to simulate farming The FS2k series are actually pretty ok games if you like that sort of thing and have good multiplayer. Absolutely god awful tutorials though so be prepared to either have fun running tractors into the NPCs or have to read a bunch of info on real world farming tactics.
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# ? Feb 1, 2016 17:22 |
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Eonwe posted:i want to simulate farming I too want to simulate farming. I have promised myself that this time I won't grid everything and make an aesthetically pleasing farm I'm also looking forward to the multiplayer.
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# ? Feb 1, 2016 18:09 |
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I hope there's enough time in the day / player stamina / tools upgrades to make filling all that space actually feasible. In every harvest moon they seem to give you this giant farm but it's completely impossible to actually farm most of it because you run out of time or stamina trying to take care of even a fraction of it.
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# ? Feb 1, 2016 18:13 |
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Early on that's definitely true. But eventually your tools get upgraded enough to maintain pace with your space and you're rich enough to buy the food necessary to keep up with your stamina requirements.
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# ? Feb 1, 2016 18:26 |
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I'm hoping for a farm hand I can hire to take care of the stables or harvest a few fields for me. Otherwise farming everything is definitely a multiplayer only deal. You probably can't grow a lot in winter so that season would be ideal to do some spelunking in.
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# ? Feb 1, 2016 18:52 |
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drunken officeparty posted:The FS2k series are actually pretty ok games if you like that sort of thing and have good multiplayer. Absolutely god awful tutorials though so be prepared to either have fun running tractors into the NPCs or have to read a bunch of info on real world farming tactics. Which one of these is the best / most accessible? The most recent?
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# ? Feb 1, 2016 18:57 |
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Drunk Tomato posted:Which one of these is the best / most accessible? The most recent? They release a new one every year the same way sports games do. There's no reason not to play the newest one but it's not like you are missing out on the compelling storyline if you don't play them in order. And beware that there is a metric fuckton of dlc and mods that literally are just different shaped tractors so that Jim-Bob can virtually farm with the exact same make and model pawpaw did durin' the war
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# ? Feb 1, 2016 19:27 |
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# ? May 28, 2024 12:14 |
Babe Magnet posted:I mean that's nice and all but I wasn't asking about the interior decorating, I was just wondering if there was more to the animal crossing comparison than that. Like, is the game "real-time", are there timing-based events, is there a large variety of villagers that move in and move out, how do they interact with you and each other, that sort of thing. Or is this more gooney "I can't describe a game without comparing it to fifty other games" lol To me, "Like Animal Crossing" is really exciting, and would mean at the very least that there's some sort of random or vaguely procedural dynamic to your village. I personally don't think it would have to be real time, but it would definitely have to let you take things at your own pace. A premade village with scripted characters is fundamentally Not Animal Crossing to me. 15 minute days where you have to frantically run around and manage your time properly is Not Animal Crossing to me. The Animal Crossing reference in the thread title seems to be entirely a reference to interior decorating. I was also really disappointed when I learned that, and I've thought it was misleading for years. I would love a game that was actually like Animal Crossing in either of those ways, but I've yet to find one. That kind of completely chill, self directed, yet still significant feeling gameplay is really hard to come by. That said, I'm incredibly excited for this game because it looks like a fantastic Harvest Moon game, and I love that kind of game too. For entirely different reasons.
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# ? Feb 1, 2016 19:42 |